Flashback Figurative language Hyperbole Sensory Counterargument cause and effect Root Reluctant Direct Address Character development Metaphor Juxtaposition Imply Claim Idiom Stage directions Tone Suspense Rhetorical question Personality trait Emphasize Motivation Chronological Infer Myth Dialogue Sequential organizational structure Paraphrase Rising action Simile Generalization Symbol Irony Conclude Conflict Curiosity Theme Setting Mystery Assertion Anecdote Flashback Figurative language Hyperbole Sensory Counterargument cause and effect Root Reluctant Direct Address Character development Metaphor Juxtaposition Imply Claim Idiom Stage directions Tone Suspense Rhetorical question Personality trait Emphasize Motivation Chronological Infer Myth Dialogue Sequential organizational structure Paraphrase Rising action Simile Generalization Symbol Irony Conclude Conflict Curiosity Theme Setting Mystery Assertion Anecdote
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flashback
Figurative language
Hyperbole
Sensory
Counterargument
cause and effect
Root
Reluctant
Direct Address
Character development
Metaphor
Juxtaposition
Imply
Claim
Idiom
Stage directions
Tone
Suspense
Rhetorical question
Personality trait
Emphasize
Motivation
Chronological
Infer
Myth
Dialogue
Sequential organizational structure
Paraphrase
Rising action
Simile
Generalization
Symbol
Irony
Conclude
Conflict
Curiosity
Theme
Setting
Mystery
Assertion
Anecdote