Idiom Assertion Claim Stage directions Root Infer Generalization Suspense Metaphor Myth Emphasize Sequential organizational structure Setting Figurative language Rhetorical question Symbol Conflict cause and effect Motivation Dialogue Direct Address Imply Rising action Irony Tone Sensory Curiosity Reluctant Personality trait Conclude Simile Flashback Juxtaposition Hyperbole Counterargument Paraphrase Mystery Anecdote Chronological Character development Theme Idiom Assertion Claim Stage directions Root Infer Generalization Suspense Metaphor Myth Emphasize Sequential organizational structure Setting Figurative language Rhetorical question Symbol Conflict cause and effect Motivation Dialogue Direct Address Imply Rising action Irony Tone Sensory Curiosity Reluctant Personality trait Conclude Simile Flashback Juxtaposition Hyperbole Counterargument Paraphrase Mystery Anecdote Chronological Character development Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Idiom
Assertion
Claim
Stage directions
Root
Infer
Generalization
Suspense
Metaphor
Myth
Emphasize
Sequential organizational structure
Setting
Figurative language
Rhetorical question
Symbol
Conflict
cause and effect
Motivation
Dialogue
Direct Address
Imply
Rising action
Irony
Tone
Sensory
Curiosity
Reluctant
Personality trait
Conclude
Simile
Flashback
Juxtaposition
Hyperbole
Counterargument
Paraphrase
Mystery
Anecdote
Chronological
Character development
Theme