Claim Imply Irony Counterargument Chronological Suspense Paraphrase Figurative language Personality trait Conflict Simile Motivation Direct Address Character development Reluctant Setting Symbol Sequential organizational structure Emphasize Rhetorical question Conclude Curiosity Hyperbole Myth Tone Rising action Idiom Dialogue Anecdote Mystery Stage directions Assertion cause and effect Juxtaposition Flashback Infer Generalization Sensory Metaphor Root Theme Claim Imply Irony Counterargument Chronological Suspense Paraphrase Figurative language Personality trait Conflict Simile Motivation Direct Address Character development Reluctant Setting Symbol Sequential organizational structure Emphasize Rhetorical question Conclude Curiosity Hyperbole Myth Tone Rising action Idiom Dialogue Anecdote Mystery Stage directions Assertion cause and effect Juxtaposition Flashback Infer Generalization Sensory Metaphor Root Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Claim
Imply
Irony
Counterargument
Chronological
Suspense
Paraphrase
Figurative language
Personality trait
Conflict
Simile
Motivation
Direct Address
Character development
Reluctant
Setting
Symbol
Sequential organizational structure
Emphasize
Rhetorical question
Conclude
Curiosity
Hyperbole
Myth
Tone
Rising action
Idiom
Dialogue
Anecdote
Mystery
Stage directions
Assertion
cause and effect
Juxtaposition
Flashback
Infer
Generalization
Sensory
Metaphor
Root
Theme