Hyperbole Flashback Direct Address Suspense Claim Sensory Setting Metaphor Tone Emphasize Curiosity Idiom Figurative language Juxtaposition Motivation Sequential organizational structure Imply Rhetorical question Anecdote Mystery cause and effect Conclude Generalization Irony Symbol Counterargument Infer Dialogue Character development Simile Root Conflict Personality trait Assertion Paraphrase Chronological Theme Rising action Reluctant Myth Stage directions Hyperbole Flashback Direct Address Suspense Claim Sensory Setting Metaphor Tone Emphasize Curiosity Idiom Figurative language Juxtaposition Motivation Sequential organizational structure Imply Rhetorical question Anecdote Mystery cause and effect Conclude Generalization Irony Symbol Counterargument Infer Dialogue Character development Simile Root Conflict Personality trait Assertion Paraphrase Chronological Theme Rising action Reluctant Myth Stage directions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperbole
Flashback
Direct Address
Suspense
Claim
Sensory
Setting
Metaphor
Tone
Emphasize
Curiosity
Idiom
Figurative language
Juxtaposition
Motivation
Sequential organizational structure
Imply
Rhetorical question
Anecdote
Mystery
cause and effect
Conclude
Generalization
Irony
Symbol
Counterargument
Infer
Dialogue
Character development
Simile
Root
Conflict
Personality trait
Assertion
Paraphrase
Chronological
Theme
Rising action
Reluctant
Myth
Stage directions