Do all of Second Objectives are never sabotaged Never open a Bunker Guy DCs at the start No Detective/ Medium value Double animal waves Second is found within a minute of fixing first Lab is opened Player dies in 8 minutes Poison someone Do 3 bonuses Sabotage an objective without a remote Get Yeti Landmine kill Animal waves thrice in a row 7 man escape Never use Padre buff/Hunter Serum Get converted Escape pod is used Never see a ghost during witching hour Everyone but 1 other survivor dies Survivor Airdrop Make a stake launcher Defector value Armoury is opened Do all of Second Objectives are never sabotaged Never open a Bunker Guy DCs at the start No Detective/ Medium value Double animal waves Second is found within a minute of fixing first Lab is opened Player dies in 8 minutes Poison someone Do 3 bonuses Sabotage an objective without a remote Get Yeti Landmine kill Animal waves thrice in a row 7 man escape Never use Padre buff/Hunter Serum Get converted Escape pod is used Never see a ghost during witching hour Everyone but 1 other survivor dies Survivor Airdrop Make a stake launcher Defector value Armoury is opened
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Do all of Second
B-Objectives are never sabotaged
N-Never open a Bunker
G-Guy DCs at the start
N-No Detective/
Medium value
I-Double animal waves
G-Second is found within a minute of fixing first
B-Lab is opened
B-Player dies in 8 minutes
B-Poison someone
O-Do 3 bonuses
I-Sabotage an objective without a remote
N-Get Yeti
N-Landmine kill
O-Animal waves thrice in a row
O-7 man escape
B-Never use Padre buff/Hunter Serum
G-Get converted
I-Escape pod is used
I-Never see a ghost during witching hour
O-Everyone but 1 other survivor dies
G-Survivor Airdrop
O-Make a stake launcher
G-Defector value
N-Armoury is opened