DSgame(s)C-buttonuseNew Joy-conFunctionsGamecubegame(s)SplitGenGameMorethan 1presenterNon-NintendoIP gameshownPre-orderdateannouncedShinyaTakahashiYoshiakiKoizumiThemesother thanlight/Darkpop-songused fortrailerNintendo IPgameshown (NotMario/Zelda)Non-Switch 1gameshownZeldaTitleshownReleasedategivenonomatopoeiaused toexpresssystemfunctionMarioPaintgameNSOchangesSwitch 1to Switch2functionsNon- Switch2 news(Moviesetc.)ShigeruMiyamotoParentalcontrolsNew/DifferentUIDSgame(s)C-buttonuseNew Joy-conFunctionsGamecubegame(s)SplitGenGameMorethan 1presenterNon-NintendoIP gameshownPre-orderdateannouncedShinyaTakahashiYoshiakiKoizumiThemesother thanlight/Darkpop-songused fortrailerNintendo IPgameshown (NotMario/Zelda)Non-Switch 1gameshownZeldaTitleshownReleasedategivenonomatopoeiaused toexpresssystemfunctionMarioPaintgameNSOchangesSwitch 1to Switch2functionsNon- Switch2 news(Moviesetc.)ShigeruMiyamotoParentalcontrolsNew/DifferentUI

Switch 2 Direct Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. DS game(s)
  2. C-button use
  3. New Joy-con Functions
  4. Gamecube game(s)
  5. Split Gen Game
  6. More than 1 presenter
  7. Non-Nintendo IP game shown
  8. Pre-order date announced
  9. Shinya Takahashi
  10. Yoshiaki Koizumi
  11. Themes other than light/Dark
  12. pop-song used for trailer
  13. Nintendo IP game shown (Not Mario/Zelda)
  14. Non-Switch 1 game shown
  15. Zelda Title shown
  16. Release date given
  17. onomatopoeia used to express system function
  18. Mario Paint game
  19. NSO changes
  20. Switch 1 to Switch 2 functions
  21. Non- Switch 2 news (Movies etc.)
  22. Shigeru Miyamoto
  23. Parental controls
  24. New/Different UI