Non-NintendoIP gameshownpop-songused fortrailerDSgame(s)MarioPaintgameMorethan 1presenterC-buttonuseNew/DifferentUIonomatopoeiaused toexpresssystemfunctionShigeruMiyamotoReleasedategivenNon-Switch 1gameshownPre-orderdateannouncedZeldaTitleshownYoshiakiKoizumiParentalcontrolsGamecubegame(s)ShinyaTakahashiSplitGenGameSwitch 1to Switch2functionsNew Joy-conFunctionsNintendo IPgameshown (NotMario/Zelda)NSOchangesThemesother thanlight/DarkNon- Switch2 news(Moviesetc.)Non-NintendoIP gameshownpop-songused fortrailerDSgame(s)MarioPaintgameMorethan 1presenterC-buttonuseNew/DifferentUIonomatopoeiaused toexpresssystemfunctionShigeruMiyamotoReleasedategivenNon-Switch 1gameshownPre-orderdateannouncedZeldaTitleshownYoshiakiKoizumiParentalcontrolsGamecubegame(s)ShinyaTakahashiSplitGenGameSwitch 1to Switch2functionsNew Joy-conFunctionsNintendo IPgameshown (NotMario/Zelda)NSOchangesThemesother thanlight/DarkNon- Switch2 news(Moviesetc.)

Switch 2 Direct Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-Nintendo IP game shown
  2. pop-song used for trailer
  3. DS game(s)
  4. Mario Paint game
  5. More than 1 presenter
  6. C-button use
  7. New/Different UI
  8. onomatopoeia used to express system function
  9. Shigeru Miyamoto
  10. Release date given
  11. Non-Switch 1 game shown
  12. Pre-order date announced
  13. Zelda Title shown
  14. Yoshiaki Koizumi
  15. Parental controls
  16. Gamecube game(s)
  17. Shinya Takahashi
  18. Split Gen Game
  19. Switch 1 to Switch 2 functions
  20. New Joy-con Functions
  21. Nintendo IP game shown (Not Mario/Zelda)
  22. NSO changes
  23. Themes other than light/Dark
  24. Non- Switch 2 news (Movies etc.)