DS game(s) C- button use New Joy- con Functions Gamecube game(s) Split Gen Game More than 1 presenter Non- Nintendo IP game shown Pre-order date announced Shinya Takahashi Yoshiaki Koizumi Themes other than light/Dark pop-song used for trailer Nintendo IP game shown (Not Mario/Zelda) Non- Switch 1 game shown Zelda Title shown Release date given onomatopoeia used to express system function Mario Paint game NSO changes Switch 1 to Switch 2 functions Non- Switch 2 news (Movies etc.) Shigeru Miyamoto Parental controls New/Different UI DS game(s) C- button use New Joy- con Functions Gamecube game(s) Split Gen Game More than 1 presenter Non- Nintendo IP game shown Pre-order date announced Shinya Takahashi Yoshiaki Koizumi Themes other than light/Dark pop-song used for trailer Nintendo IP game shown (Not Mario/Zelda) Non- Switch 1 game shown Zelda Title shown Release date given onomatopoeia used to express system function Mario Paint game NSO changes Switch 1 to Switch 2 functions Non- Switch 2 news (Movies etc.) Shigeru Miyamoto Parental controls New/Different UI
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DS game(s)
C-button use
New Joy-con Functions
Gamecube game(s)
Split Gen Game
More than 1 presenter
Non-Nintendo IP game shown
Pre-order date announced
Shinya Takahashi
Yoshiaki Koizumi
Themes other than light/Dark
pop-song used for trailer
Nintendo IP game shown (Not Mario/Zelda)
Non-Switch 1 game shown
Zelda Title shown
Release date given
onomatopoeia used to express system function
Mario Paint game
NSO changes
Switch 1 to Switch 2 functions
Non- Switch 2 news (Movies etc.)
Shigeru Miyamoto
Parental controls
New/Different UI