New Joy- con Functions onomatopoeia used to express system function DS game(s) C- button use Yoshiaki Koizumi pop-song used for trailer Non- Switch 1 game shown Non- Switch 2 news (Movies etc.) Switch 1 to Switch 2 functions Split Gen Game Zelda Title shown Parental controls NSO changes Mario Paint game Shinya Takahashi Themes other than light/Dark Non- Nintendo IP game shown Shigeru Miyamoto Pre-order date announced Release date given Gamecube game(s) Nintendo IP game shown (Not Mario/Zelda) More than 1 presenter New/Different UI New Joy- con Functions onomatopoeia used to express system function DS game(s) C- button use Yoshiaki Koizumi pop-song used for trailer Non- Switch 1 game shown Non- Switch 2 news (Movies etc.) Switch 1 to Switch 2 functions Split Gen Game Zelda Title shown Parental controls NSO changes Mario Paint game Shinya Takahashi Themes other than light/Dark Non- Nintendo IP game shown Shigeru Miyamoto Pre-order date announced Release date given Gamecube game(s) Nintendo IP game shown (Not Mario/Zelda) More than 1 presenter New/Different UI
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
New Joy-con Functions
onomatopoeia used to express system function
DS game(s)
C-button use
Yoshiaki Koizumi
pop-song used for trailer
Non-Switch 1 game shown
Non- Switch 2 news (Movies etc.)
Switch 1 to Switch 2 functions
Split Gen Game
Zelda Title shown
Parental controls
NSO changes
Mario Paint game
Shinya Takahashi
Themes other than light/Dark
Non-Nintendo IP game shown
Shigeru Miyamoto
Pre-order date announced
Release date given
Gamecube game(s)
Nintendo IP game shown (Not Mario/Zelda)
More than 1 presenter
New/Different UI