Dramatic confrontation with past Insigh- checks an NPC completely ignores an important piece of world lore The party meets an NPC from someone’s past The DM has to quickly improvise Argue (Eddy and Uther) Got emotionally attached to an NPC A Dice Roll Changes the Outcome Death save DM has to tell pllayer/s to shut up Ask for a specific roll Shop edition A player totally ignores a clue from the DM Cats intervation/s Starts a random side discussion A major event happens A Character Has a Mentor Moment Come downstairs Buys something totally unnecessary A Character Makes a Personal Promise to Another An NPC Recognizes a Player Split the party Dramatic confrontation with past Insigh- checks an NPC completely ignores an important piece of world lore The party meets an NPC from someone’s past The DM has to quickly improvise Argue (Eddy and Uther) Got emotionally attached to an NPC A Dice Roll Changes the Outcome Death save DM has to tell pllayer/s to shut up Ask for a specific roll Shop edition A player totally ignores a clue from the DM Cats intervation/s Starts a random side discussion A major event happens A Character Has a Mentor Moment Come downstairs Buys something totally unnecessary A Character Makes a Personal Promise to Another An NPC Recognizes a Player Split the party
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dramatic confrontation with past
Insigh-checks an NPC
completely ignores an important piece of world lore
The party meets an NPC from someone’s past
The DM has to quickly improvise
Argue
(Eddy and Uther)
Got
emotionally attached to an NPC
A Dice Roll Changes the Outcome
Death save
DM has to tell pllayer/s to shut up
Ask for a specific roll
Shop edition
A player totally ignores a clue from the DM
Cats intervation/s
Starts a random side discussion
A major event happens
A Character Has a Mentor Moment
Come downstairs
Buys something totally unnecessary
A Character Makes a Personal Promise to Another
An NPC Recognizes a Player
Split the party