Insigh-checksan NPCDM has totellpllayer/sto shut upStarts arandomsidediscussionA playertotallyignores aclue from theDMA CharacterMakes aPersonalPromise toAnotherSplitthepartyComedownstairsThe DMhas toquicklyimproviseCatsintervation/sAsk for aspecificrollDeathsaveBuyssomethingtotallyunnecessaryA CharacterHas aMentorMomentDramaticconfrontationwith pastA Dice RollChangestheOutcomeShopeditionAn NPCRecognizesa PlayerArgue(Eddy andUther)The partymeets anNPC fromsomeone’spastGotemotionallyattached toan NPCcompletelyignores animportantpiece ofworld loreA majoreventhappensInsigh-checksan NPCDM has totellpllayer/sto shut upStarts arandomsidediscussionA playertotallyignores aclue from theDMA CharacterMakes aPersonalPromise toAnotherSplitthepartyComedownstairsThe DMhas toquicklyimproviseCatsintervation/sAsk for aspecificrollDeathsaveBuyssomethingtotallyunnecessaryA CharacterHas aMentorMomentDramaticconfrontationwith pastA Dice RollChangestheOutcomeShopeditionAn NPCRecognizesa PlayerArgue(Eddy andUther)The partymeets anNPC fromsomeone’spastGotemotionallyattached toan NPCcompletelyignores animportantpiece ofworld loreA majoreventhappens

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Insigh-checks an NPC
  2. DM has to tell pllayer/s to shut up
  3. Starts a random side discussion
  4. A player totally ignores a clue from the DM
  5. A Character Makes a Personal Promise to Another
  6. Split the party
  7. Come downstairs
  8. The DM has to quickly improvise
  9. Cats intervation/s
  10. Ask for a specific roll
  11. Death save
  12. Buys something totally unnecessary
  13. A Character Has a Mentor Moment
  14. Dramatic confrontation with past
  15. A Dice Roll Changes the Outcome
  16. Shop edition
  17. An NPC Recognizes a Player
  18. Argue (Eddy and Uther)
  19. The party meets an NPC from someone’s past
  20. Got emotionally attached to an NPC
  21. completely ignores an important piece of world lore
  22. A major event happens