A CharacterHas aMentorMomentDramaticconfrontationwith pastA playertotallyignores aclue from theDMInsigh-checksan NPCA majoreventhappensGotemotionallyattached toan NPCA Dice RollChangestheOutcomeSplitthepartyAn NPCRecognizesa PlayerThe DMhas toquicklyimprovisecompletelyignores animportantpiece ofworld loreThe partymeets anNPC fromsomeone’spastDeathsaveStarts arandomsidediscussionAsk for aspecificrollComedownstairsDM has totellpllayer/sto shut upA CharacterMakes aPersonalPromise toAnotherShopeditionArgue(Eddy andUther)BuyssomethingtotallyunnecessaryCatsintervation/sA CharacterHas aMentorMomentDramaticconfrontationwith pastA playertotallyignores aclue from theDMInsigh-checksan NPCA majoreventhappensGotemotionallyattached toan NPCA Dice RollChangestheOutcomeSplitthepartyAn NPCRecognizesa PlayerThe DMhas toquicklyimprovisecompletelyignores animportantpiece ofworld loreThe partymeets anNPC fromsomeone’spastDeathsaveStarts arandomsidediscussionAsk for aspecificrollComedownstairsDM has totellpllayer/sto shut upA CharacterMakes aPersonalPromise toAnotherShopeditionArgue(Eddy andUther)BuyssomethingtotallyunnecessaryCatsintervation/s

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Character Has a Mentor Moment
  2. Dramatic confrontation with past
  3. A player totally ignores a clue from the DM
  4. Insigh-checks an NPC
  5. A major event happens
  6. Got emotionally attached to an NPC
  7. A Dice Roll Changes the Outcome
  8. Split the party
  9. An NPC Recognizes a Player
  10. The DM has to quickly improvise
  11. completely ignores an important piece of world lore
  12. The party meets an NPC from someone’s past
  13. Death save
  14. Starts a random side discussion
  15. Ask for a specific roll
  16. Come downstairs
  17. DM has to tell pllayer/s to shut up
  18. A Character Makes a Personal Promise to Another
  19. Shop edition
  20. Argue (Eddy and Uther)
  21. Buys something totally unnecessary
  22. Cats intervation/s