completelyignores animportantpiece ofworld loreComedownstairsDeathsaveThe DMhas toquicklyimproviseCatsintervation/sShopeditionBuyssomethingtotallyunnecessaryArgue(Eddy andUther)A majoreventhappensThe partymeets anNPC fromsomeone’spastA Dice RollChangestheOutcomeA CharacterHas aMentorMomentGotemotionallyattached toan NPCAsk for aspecificrollSplitthepartyAn NPCRecognizesa PlayerA CharacterMakes aPersonalPromise toAnotherA playertotallyignores aclue from theDMDM has totellpllayer/sto shut upDramaticconfrontationwith pastInsigh-checksan NPCStarts arandomsidediscussioncompletelyignores animportantpiece ofworld loreComedownstairsDeathsaveThe DMhas toquicklyimproviseCatsintervation/sShopeditionBuyssomethingtotallyunnecessaryArgue(Eddy andUther)A majoreventhappensThe partymeets anNPC fromsomeone’spastA Dice RollChangestheOutcomeA CharacterHas aMentorMomentGotemotionallyattached toan NPCAsk for aspecificrollSplitthepartyAn NPCRecognizesa PlayerA CharacterMakes aPersonalPromise toAnotherA playertotallyignores aclue from theDMDM has totellpllayer/sto shut upDramaticconfrontationwith pastInsigh-checksan NPCStarts arandomsidediscussion

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. completely ignores an important piece of world lore
  2. Come downstairs
  3. Death save
  4. The DM has to quickly improvise
  5. Cats intervation/s
  6. Shop edition
  7. Buys something totally unnecessary
  8. Argue (Eddy and Uther)
  9. A major event happens
  10. The party meets an NPC from someone’s past
  11. A Dice Roll Changes the Outcome
  12. A Character Has a Mentor Moment
  13. Got emotionally attached to an NPC
  14. Ask for a specific roll
  15. Split the party
  16. An NPC Recognizes a Player
  17. A Character Makes a Personal Promise to Another
  18. A player totally ignores a clue from the DM
  19. DM has to tell pllayer/s to shut up
  20. Dramatic confrontation with past
  21. Insigh-checks an NPC
  22. Starts a random side discussion