DeathsaveComedownstairscompletelyignores animportantpiece ofworld loreAsk for aspecificrollSplitthepartyA Dice RollChangestheOutcomeStarts arandomsidediscussionInsigh-checksan NPCCatsintervation/sA playertotallyignores aclue from theDMGotemotionallyattached toan NPCThe partymeets anNPC fromsomeone’spastArgue(Eddy andUther)A CharacterMakes aPersonalPromise toAnotherAn NPCRecognizesa PlayerShopeditionA majoreventhappensDM has totellpllayer/sto shut upBuyssomethingtotallyunnecessaryA CharacterHas aMentorMomentDramaticconfrontationwith pastThe DMhas toquicklyimproviseDeathsaveComedownstairscompletelyignores animportantpiece ofworld loreAsk for aspecificrollSplitthepartyA Dice RollChangestheOutcomeStarts arandomsidediscussionInsigh-checksan NPCCatsintervation/sA playertotallyignores aclue from theDMGotemotionallyattached toan NPCThe partymeets anNPC fromsomeone’spastArgue(Eddy andUther)A CharacterMakes aPersonalPromise toAnotherAn NPCRecognizesa PlayerShopeditionA majoreventhappensDM has totellpllayer/sto shut upBuyssomethingtotallyunnecessaryA CharacterHas aMentorMomentDramaticconfrontationwith pastThe DMhas toquicklyimprovise

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Death save
  2. Come downstairs
  3. completely ignores an important piece of world lore
  4. Ask for a specific roll
  5. Split the party
  6. A Dice Roll Changes the Outcome
  7. Starts a random side discussion
  8. Insigh-checks an NPC
  9. Cats intervation/s
  10. A player totally ignores a clue from the DM
  11. Got emotionally attached to an NPC
  12. The party meets an NPC from someone’s past
  13. Argue (Eddy and Uther)
  14. A Character Makes a Personal Promise to Another
  15. An NPC Recognizes a Player
  16. Shop edition
  17. A major event happens
  18. DM has to tell pllayer/s to shut up
  19. Buys something totally unnecessary
  20. A Character Has a Mentor Moment
  21. Dramatic confrontation with past
  22. The DM has to quickly improvise