A Dice RollChangestheOutcomeArgue(Eddy andUther)completelyignores animportantpiece ofworld loreAn NPCRecognizesa PlayerInsigh-checksan NPCCatsintervation/sBuyssomethingtotallyunnecessaryThe partymeets anNPC fromsomeone’spastA playertotallyignores aclue from theDMComedownstairsShopeditionA majoreventhappensDeathsaveThe DMhas toquicklyimproviseGotemotionallyattached toan NPCDramaticconfrontationwith pastA CharacterMakes aPersonalPromise toAnotherA CharacterHas aMentorMomentDM has totellpllayer/sto shut upAsk for aspecificrollSplitthepartyStarts arandomsidediscussionA Dice RollChangestheOutcomeArgue(Eddy andUther)completelyignores animportantpiece ofworld loreAn NPCRecognizesa PlayerInsigh-checksan NPCCatsintervation/sBuyssomethingtotallyunnecessaryThe partymeets anNPC fromsomeone’spastA playertotallyignores aclue from theDMComedownstairsShopeditionA majoreventhappensDeathsaveThe DMhas toquicklyimproviseGotemotionallyattached toan NPCDramaticconfrontationwith pastA CharacterMakes aPersonalPromise toAnotherA CharacterHas aMentorMomentDM has totellpllayer/sto shut upAsk for aspecificrollSplitthepartyStarts arandomsidediscussion

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Dice Roll Changes the Outcome
  2. Argue (Eddy and Uther)
  3. completely ignores an important piece of world lore
  4. An NPC Recognizes a Player
  5. Insigh-checks an NPC
  6. Cats intervation/s
  7. Buys something totally unnecessary
  8. The party meets an NPC from someone’s past
  9. A player totally ignores a clue from the DM
  10. Come downstairs
  11. Shop edition
  12. A major event happens
  13. Death save
  14. The DM has to quickly improvise
  15. Got emotionally attached to an NPC
  16. Dramatic confrontation with past
  17. A Character Makes a Personal Promise to Another
  18. A Character Has a Mentor Moment
  19. DM has to tell pllayer/s to shut up
  20. Ask for a specific roll
  21. Split the party
  22. Starts a random side discussion