Argue(Eddy andUther)SplitthepartyThe partymeets anNPC fromsomeone’spastAn NPCRecognizesa PlayerDeathsaveAsk for aspecificrollDM has totellpllayer/sto shut upA majoreventhappensA Dice RollChangestheOutcomeDramaticconfrontationwith pastA CharacterHas aMentorMomentBuyssomethingtotallyunnecessaryShopeditionA playertotallyignores aclue from theDMCatsintervation/sThe DMhas toquicklyimproviseComedownstairsStarts arandomsidediscussionInsigh-checksan NPCcompletelyignores animportantpiece ofworld loreA CharacterMakes aPersonalPromise toAnotherGotemotionallyattached toan NPCArgue(Eddy andUther)SplitthepartyThe partymeets anNPC fromsomeone’spastAn NPCRecognizesa PlayerDeathsaveAsk for aspecificrollDM has totellpllayer/sto shut upA majoreventhappensA Dice RollChangestheOutcomeDramaticconfrontationwith pastA CharacterHas aMentorMomentBuyssomethingtotallyunnecessaryShopeditionA playertotallyignores aclue from theDMCatsintervation/sThe DMhas toquicklyimproviseComedownstairsStarts arandomsidediscussionInsigh-checksan NPCcompletelyignores animportantpiece ofworld loreA CharacterMakes aPersonalPromise toAnotherGotemotionallyattached toan NPC

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Argue (Eddy and Uther)
  2. Split the party
  3. The party meets an NPC from someone’s past
  4. An NPC Recognizes a Player
  5. Death save
  6. Ask for a specific roll
  7. DM has to tell pllayer/s to shut up
  8. A major event happens
  9. A Dice Roll Changes the Outcome
  10. Dramatic confrontation with past
  11. A Character Has a Mentor Moment
  12. Buys something totally unnecessary
  13. Shop edition
  14. A player totally ignores a clue from the DM
  15. Cats intervation/s
  16. The DM has to quickly improvise
  17. Come downstairs
  18. Starts a random side discussion
  19. Insigh-checks an NPC
  20. completely ignores an important piece of world lore
  21. A Character Makes a Personal Promise to Another
  22. Got emotionally attached to an NPC