Ask for aspecificrollDM has totellpllayer/sto shut upShopeditionArgue(Eddy andUther)The DMhas toquicklyimproviseDeathsaveComedownstairsBuyssomethingtotallyunnecessaryThe partymeets anNPC fromsomeone’spastcompletelyignores animportantpiece ofworld loreSplitthepartyA CharacterMakes aPersonalPromise toAnotherCatsintervation/sA CharacterHas aMentorMomentStarts arandomsidediscussionA majoreventhappensA Dice RollChangestheOutcomeAn NPCRecognizesa PlayerInsigh-checksan NPCA playertotallyignores aclue from theDMGotemotionallyattached toan NPCDramaticconfrontationwith pastAsk for aspecificrollDM has totellpllayer/sto shut upShopeditionArgue(Eddy andUther)The DMhas toquicklyimproviseDeathsaveComedownstairsBuyssomethingtotallyunnecessaryThe partymeets anNPC fromsomeone’spastcompletelyignores animportantpiece ofworld loreSplitthepartyA CharacterMakes aPersonalPromise toAnotherCatsintervation/sA CharacterHas aMentorMomentStarts arandomsidediscussionA majoreventhappensA Dice RollChangestheOutcomeAn NPCRecognizesa PlayerInsigh-checksan NPCA playertotallyignores aclue from theDMGotemotionallyattached toan NPCDramaticconfrontationwith past

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ask for a specific roll
  2. DM has to tell pllayer/s to shut up
  3. Shop edition
  4. Argue (Eddy and Uther)
  5. The DM has to quickly improvise
  6. Death save
  7. Come downstairs
  8. Buys something totally unnecessary
  9. The party meets an NPC from someone’s past
  10. completely ignores an important piece of world lore
  11. Split the party
  12. A Character Makes a Personal Promise to Another
  13. Cats intervation/s
  14. A Character Has a Mentor Moment
  15. Starts a random side discussion
  16. A major event happens
  17. A Dice Roll Changes the Outcome
  18. An NPC Recognizes a Player
  19. Insigh-checks an NPC
  20. A player totally ignores a clue from the DM
  21. Got emotionally attached to an NPC
  22. Dramatic confrontation with past