A CharacterHas aMentorMomentThe partymeets anNPC fromsomeone’spastAn NPCRecognizesa PlayerA Dice RollChangestheOutcomeA CharacterMakes aPersonalPromise toAnothercompletelyignores animportantpiece ofworld loreA majoreventhappensA playertotallyignores aclue from theDMAsk for aspecificrollSplitthepartyDramaticconfrontationwith pastCatsintervation/sInsigh-checksan NPCThe DMhas toquicklyimproviseGotemotionallyattached toan NPCStarts arandomsidediscussionBuyssomethingtotallyunnecessaryArgue(Eddy andUther)ShopeditionDeathsaveComedownstairsDM has totellpllayer/sto shut upA CharacterHas aMentorMomentThe partymeets anNPC fromsomeone’spastAn NPCRecognizesa PlayerA Dice RollChangestheOutcomeA CharacterMakes aPersonalPromise toAnothercompletelyignores animportantpiece ofworld loreA majoreventhappensA playertotallyignores aclue from theDMAsk for aspecificrollSplitthepartyDramaticconfrontationwith pastCatsintervation/sInsigh-checksan NPCThe DMhas toquicklyimproviseGotemotionallyattached toan NPCStarts arandomsidediscussionBuyssomethingtotallyunnecessaryArgue(Eddy andUther)ShopeditionDeathsaveComedownstairsDM has totellpllayer/sto shut up

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Character Has a Mentor Moment
  2. The party meets an NPC from someone’s past
  3. An NPC Recognizes a Player
  4. A Dice Roll Changes the Outcome
  5. A Character Makes a Personal Promise to Another
  6. completely ignores an important piece of world lore
  7. A major event happens
  8. A player totally ignores a clue from the DM
  9. Ask for a specific roll
  10. Split the party
  11. Dramatic confrontation with past
  12. Cats intervation/s
  13. Insigh-checks an NPC
  14. The DM has to quickly improvise
  15. Got emotionally attached to an NPC
  16. Starts a random side discussion
  17. Buys something totally unnecessary
  18. Argue (Eddy and Uther)
  19. Shop edition
  20. Death save
  21. Come downstairs
  22. DM has to tell pllayer/s to shut up