A Dice Roll Changes the Outcome Argue (Eddy and Uther) completely ignores an important piece of world lore An NPC Recognizes a Player Insigh- checks an NPC Cats intervation/s Buys something totally unnecessary The party meets an NPC from someone’s past A player totally ignores a clue from the DM Come downstairs Shop edition A major event happens Death save The DM has to quickly improvise Got emotionally attached to an NPC Dramatic confrontation with past A Character Makes a Personal Promise to Another A Character Has a Mentor Moment DM has to tell pllayer/s to shut up Ask for a specific roll Split the party Starts a random side discussion A Dice Roll Changes the Outcome Argue (Eddy and Uther) completely ignores an important piece of world lore An NPC Recognizes a Player Insigh- checks an NPC Cats intervation/s Buys something totally unnecessary The party meets an NPC from someone’s past A player totally ignores a clue from the DM Come downstairs Shop edition A major event happens Death save The DM has to quickly improvise Got emotionally attached to an NPC Dramatic confrontation with past A Character Makes a Personal Promise to Another A Character Has a Mentor Moment DM has to tell pllayer/s to shut up Ask for a specific roll Split the party Starts a random side discussion
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A Dice Roll Changes the Outcome
Argue
(Eddy and Uther)
completely ignores an important piece of world lore
An NPC Recognizes a Player
Insigh-checks an NPC
Cats intervation/s
Buys something totally unnecessary
The party meets an NPC from someone’s past
A player totally ignores a clue from the DM
Come downstairs
Shop edition
A major event happens
Death save
The DM has to quickly improvise
Got
emotionally attached to an NPC
Dramatic confrontation with past
A Character Makes a Personal Promise to Another
A Character Has a Mentor Moment
DM has to tell pllayer/s to shut up
Ask for a specific roll
Split the party
Starts a random side discussion