Dramaticconfrontationwith pastInsigh-checksan NPCcompletelyignores animportantpiece ofworld loreThe partymeets anNPC fromsomeone’spastThe DMhas toquicklyimproviseArgue(Eddy andUther)Gotemotionallyattached toan NPCA Dice RollChangestheOutcomeDeathsaveDM has totellpllayer/sto shut upAsk for aspecificrollShopeditionA playertotallyignores aclue from theDMCatsintervation/sStarts arandomsidediscussionA majoreventhappensA CharacterHas aMentorMomentComedownstairsBuyssomethingtotallyunnecessaryA CharacterMakes aPersonalPromise toAnotherAn NPCRecognizesa PlayerSplitthepartyDramaticconfrontationwith pastInsigh-checksan NPCcompletelyignores animportantpiece ofworld loreThe partymeets anNPC fromsomeone’spastThe DMhas toquicklyimproviseArgue(Eddy andUther)Gotemotionallyattached toan NPCA Dice RollChangestheOutcomeDeathsaveDM has totellpllayer/sto shut upAsk for aspecificrollShopeditionA playertotallyignores aclue from theDMCatsintervation/sStarts arandomsidediscussionA majoreventhappensA CharacterHas aMentorMomentComedownstairsBuyssomethingtotallyunnecessaryA CharacterMakes aPersonalPromise toAnotherAn NPCRecognizesa PlayerSplittheparty

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dramatic confrontation with past
  2. Insigh-checks an NPC
  3. completely ignores an important piece of world lore
  4. The party meets an NPC from someone’s past
  5. The DM has to quickly improvise
  6. Argue (Eddy and Uther)
  7. Got emotionally attached to an NPC
  8. A Dice Roll Changes the Outcome
  9. Death save
  10. DM has to tell pllayer/s to shut up
  11. Ask for a specific roll
  12. Shop edition
  13. A player totally ignores a clue from the DM
  14. Cats intervation/s
  15. Starts a random side discussion
  16. A major event happens
  17. A Character Has a Mentor Moment
  18. Come downstairs
  19. Buys something totally unnecessary
  20. A Character Makes a Personal Promise to Another
  21. An NPC Recognizes a Player
  22. Split the party