Catsintervation/sAsk for aspecificrollA CharacterHas aMentorMomentArgue(Eddy andUther)Insigh-checksan NPCA majoreventhappensThe DMhas toquicklyimproviseA CharacterMakes aPersonalPromise toAnotherStarts arandomsidediscussionAn NPCRecognizesa PlayerSplitthepartyGotemotionallyattached toan NPCcompletelyignores animportantpiece ofworld loreThe partymeets anNPC fromsomeone’spastA Dice RollChangestheOutcomeDramaticconfrontationwith pastA playertotallyignores aclue from theDMDeathsaveShopeditionComedownstairsBuyssomethingtotallyunnecessaryDM has totellpllayer/sto shut upCatsintervation/sAsk for aspecificrollA CharacterHas aMentorMomentArgue(Eddy andUther)Insigh-checksan NPCA majoreventhappensThe DMhas toquicklyimproviseA CharacterMakes aPersonalPromise toAnotherStarts arandomsidediscussionAn NPCRecognizesa PlayerSplitthepartyGotemotionallyattached toan NPCcompletelyignores animportantpiece ofworld loreThe partymeets anNPC fromsomeone’spastA Dice RollChangestheOutcomeDramaticconfrontationwith pastA playertotallyignores aclue from theDMDeathsaveShopeditionComedownstairsBuyssomethingtotallyunnecessaryDM has totellpllayer/sto shut up

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cats intervation/s
  2. Ask for a specific roll
  3. A Character Has a Mentor Moment
  4. Argue (Eddy and Uther)
  5. Insigh-checks an NPC
  6. A major event happens
  7. The DM has to quickly improvise
  8. A Character Makes a Personal Promise to Another
  9. Starts a random side discussion
  10. An NPC Recognizes a Player
  11. Split the party
  12. Got emotionally attached to an NPC
  13. completely ignores an important piece of world lore
  14. The party meets an NPC from someone’s past
  15. A Dice Roll Changes the Outcome
  16. Dramatic confrontation with past
  17. A player totally ignores a clue from the DM
  18. Death save
  19. Shop edition
  20. Come downstairs
  21. Buys something totally unnecessary
  22. DM has to tell pllayer/s to shut up