A majoreventhappensA CharacterMakes aPersonalPromise toAnotherGotemotionallyattached toan NPCShopeditionThe DMhas toquicklyimproviseCatsintervation/sAsk for aspecificrollcompletelyignores animportantpiece ofworld loreAn NPCRecognizesa PlayerA playertotallyignores aclue from theDMA Dice RollChangestheOutcomeDM has totellpllayer/sto shut upInsigh-checksan NPCSplitthepartyThe partymeets anNPC fromsomeone’spastA CharacterHas aMentorMomentStarts arandomsidediscussionDramaticconfrontationwith pastDeathsaveBuyssomethingtotallyunnecessaryArgue(Eddy andUther)ComedownstairsA majoreventhappensA CharacterMakes aPersonalPromise toAnotherGotemotionallyattached toan NPCShopeditionThe DMhas toquicklyimproviseCatsintervation/sAsk for aspecificrollcompletelyignores animportantpiece ofworld loreAn NPCRecognizesa PlayerA playertotallyignores aclue from theDMA Dice RollChangestheOutcomeDM has totellpllayer/sto shut upInsigh-checksan NPCSplitthepartyThe partymeets anNPC fromsomeone’spastA CharacterHas aMentorMomentStarts arandomsidediscussionDramaticconfrontationwith pastDeathsaveBuyssomethingtotallyunnecessaryArgue(Eddy andUther)Comedownstairs

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A major event happens
  2. A Character Makes a Personal Promise to Another
  3. Got emotionally attached to an NPC
  4. Shop edition
  5. The DM has to quickly improvise
  6. Cats intervation/s
  7. Ask for a specific roll
  8. completely ignores an important piece of world lore
  9. An NPC Recognizes a Player
  10. A player totally ignores a clue from the DM
  11. A Dice Roll Changes the Outcome
  12. DM has to tell pllayer/s to shut up
  13. Insigh-checks an NPC
  14. Split the party
  15. The party meets an NPC from someone’s past
  16. A Character Has a Mentor Moment
  17. Starts a random side discussion
  18. Dramatic confrontation with past
  19. Death save
  20. Buys something totally unnecessary
  21. Argue (Eddy and Uther)
  22. Come downstairs