A CharacterMakes aPersonalPromise toAnotherA majoreventhappensDeathsaveGotemotionallyattached toan NPCDramaticconfrontationwith pastCatsintervation/sThe DMhas toquicklyimproviseA Dice RollChangestheOutcomeInsigh-checksan NPCA CharacterHas aMentorMomentSplitthepartycompletelyignores animportantpiece ofworld loreArgue(Eddy andUther)BuyssomethingtotallyunnecessaryDM has totellpllayer/sto shut upComedownstairsStarts arandomsidediscussionAsk for aspecificrollShopeditionAn NPCRecognizesa PlayerA playertotallyignores aclue from theDMThe partymeets anNPC fromsomeone’spastA CharacterMakes aPersonalPromise toAnotherA majoreventhappensDeathsaveGotemotionallyattached toan NPCDramaticconfrontationwith pastCatsintervation/sThe DMhas toquicklyimproviseA Dice RollChangestheOutcomeInsigh-checksan NPCA CharacterHas aMentorMomentSplitthepartycompletelyignores animportantpiece ofworld loreArgue(Eddy andUther)BuyssomethingtotallyunnecessaryDM has totellpllayer/sto shut upComedownstairsStarts arandomsidediscussionAsk for aspecificrollShopeditionAn NPCRecognizesa PlayerA playertotallyignores aclue from theDMThe partymeets anNPC fromsomeone’spast

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Character Makes a Personal Promise to Another
  2. A major event happens
  3. Death save
  4. Got emotionally attached to an NPC
  5. Dramatic confrontation with past
  6. Cats intervation/s
  7. The DM has to quickly improvise
  8. A Dice Roll Changes the Outcome
  9. Insigh-checks an NPC
  10. A Character Has a Mentor Moment
  11. Split the party
  12. completely ignores an important piece of world lore
  13. Argue (Eddy and Uther)
  14. Buys something totally unnecessary
  15. DM has to tell pllayer/s to shut up
  16. Come downstairs
  17. Starts a random side discussion
  18. Ask for a specific roll
  19. Shop edition
  20. An NPC Recognizes a Player
  21. A player totally ignores a clue from the DM
  22. The party meets an NPC from someone’s past