Ask for aspecificrollcompletelyignores animportantpiece ofworld loreInsigh-checksan NPCA CharacterMakes aPersonalPromise toAnotherSplitthepartyComedownstairsGotemotionallyattached toan NPCStarts arandomsidediscussionDramaticconfrontationwith pastDeathsaveAn NPCRecognizesa PlayerBuyssomethingtotallyunnecessaryA Dice RollChangestheOutcomeA playertotallyignores aclue from theDMArgue(Eddy andUther)Catsintervation/sThe partymeets anNPC fromsomeone’spastA CharacterHas aMentorMomentShopeditionThe DMhas toquicklyimproviseA majoreventhappensDM has totellpllayer/sto shut upAsk for aspecificrollcompletelyignores animportantpiece ofworld loreInsigh-checksan NPCA CharacterMakes aPersonalPromise toAnotherSplitthepartyComedownstairsGotemotionallyattached toan NPCStarts arandomsidediscussionDramaticconfrontationwith pastDeathsaveAn NPCRecognizesa PlayerBuyssomethingtotallyunnecessaryA Dice RollChangestheOutcomeA playertotallyignores aclue from theDMArgue(Eddy andUther)Catsintervation/sThe partymeets anNPC fromsomeone’spastA CharacterHas aMentorMomentShopeditionThe DMhas toquicklyimproviseA majoreventhappensDM has totellpllayer/sto shut up

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ask for a specific roll
  2. completely ignores an important piece of world lore
  3. Insigh-checks an NPC
  4. A Character Makes a Personal Promise to Another
  5. Split the party
  6. Come downstairs
  7. Got emotionally attached to an NPC
  8. Starts a random side discussion
  9. Dramatic confrontation with past
  10. Death save
  11. An NPC Recognizes a Player
  12. Buys something totally unnecessary
  13. A Dice Roll Changes the Outcome
  14. A player totally ignores a clue from the DM
  15. Argue (Eddy and Uther)
  16. Cats intervation/s
  17. The party meets an NPC from someone’s past
  18. A Character Has a Mentor Moment
  19. Shop edition
  20. The DM has to quickly improvise
  21. A major event happens
  22. DM has to tell pllayer/s to shut up