completely ignores an important piece of world lore Come downstairs Death save The DM has to quickly improvise Cats intervation/s Shop edition Buys something totally unnecessary Argue (Eddy and Uther) A major event happens The party meets an NPC from someone’s past A Dice Roll Changes the Outcome A Character Has a Mentor Moment Got emotionally attached to an NPC Ask for a specific roll Split the party An NPC Recognizes a Player A Character Makes a Personal Promise to Another A player totally ignores a clue from the DM DM has to tell pllayer/s to shut up Dramatic confrontation with past Insigh- checks an NPC Starts a random side discussion completely ignores an important piece of world lore Come downstairs Death save The DM has to quickly improvise Cats intervation/s Shop edition Buys something totally unnecessary Argue (Eddy and Uther) A major event happens The party meets an NPC from someone’s past A Dice Roll Changes the Outcome A Character Has a Mentor Moment Got emotionally attached to an NPC Ask for a specific roll Split the party An NPC Recognizes a Player A Character Makes a Personal Promise to Another A player totally ignores a clue from the DM DM has to tell pllayer/s to shut up Dramatic confrontation with past Insigh- checks an NPC Starts a random side discussion
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
completely ignores an important piece of world lore
Come downstairs
Death save
The DM has to quickly improvise
Cats intervation/s
Shop edition
Buys something totally unnecessary
Argue
(Eddy and Uther)
A major event happens
The party meets an NPC from someone’s past
A Dice Roll Changes the Outcome
A Character Has a Mentor Moment
Got
emotionally attached to an NPC
Ask for a specific roll
Split the party
An NPC Recognizes a Player
A Character Makes a Personal Promise to Another
A player totally ignores a clue from the DM
DM has to tell pllayer/s to shut up
Dramatic confrontation with past
Insigh-checks an NPC
Starts a random side discussion