Death save Come downstairs completely ignores an important piece of world lore Ask for a specific roll Split the party A Dice Roll Changes the Outcome Starts a random side discussion Insigh- checks an NPC Cats intervation/s A player totally ignores a clue from the DM Got emotionally attached to an NPC The party meets an NPC from someone’s past Argue (Eddy and Uther) A Character Makes a Personal Promise to Another An NPC Recognizes a Player Shop edition A major event happens DM has to tell pllayer/s to shut up Buys something totally unnecessary A Character Has a Mentor Moment Dramatic confrontation with past The DM has to quickly improvise Death save Come downstairs completely ignores an important piece of world lore Ask for a specific roll Split the party A Dice Roll Changes the Outcome Starts a random side discussion Insigh- checks an NPC Cats intervation/s A player totally ignores a clue from the DM Got emotionally attached to an NPC The party meets an NPC from someone’s past Argue (Eddy and Uther) A Character Makes a Personal Promise to Another An NPC Recognizes a Player Shop edition A major event happens DM has to tell pllayer/s to shut up Buys something totally unnecessary A Character Has a Mentor Moment Dramatic confrontation with past The DM has to quickly improvise
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Death save
Come downstairs
completely ignores an important piece of world lore
Ask for a specific roll
Split the party
A Dice Roll Changes the Outcome
Starts a random side discussion
Insigh-checks an NPC
Cats intervation/s
A player totally ignores a clue from the DM
Got
emotionally attached to an NPC
The party meets an NPC from someone’s past
Argue
(Eddy and Uther)
A Character Makes a Personal Promise to Another
An NPC Recognizes a Player
Shop edition
A major event happens
DM has to tell pllayer/s to shut up
Buys something totally unnecessary
A Character Has a Mentor Moment
Dramatic confrontation with past
The DM has to quickly improvise