3 passesstep highkick8 feettogetherhandstands10 Prep toPasse'hold - 2sec6 passesof lungewalks10arabesque(hold for2) to lunge5 straightjump-split jump10 passe'heelraises(each leg)5 passeshigh toewalks10 BeamPush-ups6 kneeto splitleap10 Step-lockpivot3cartwheelto straightjump5 jump-1/4turn2forwardrolls5 needlekicks(each leg)3 Bridgekick-overs5dismounts5 heelsnapturns5 - 1/2turn fromside lunge30 secsplits onbeam30secondsof beamdance3 BWO(lowbeam)3 back tucksoff ... (yourchoice- mayhave spot)5 lunge-leap-step-in straightjump5cartwheels5 -1/2turns(correctly)8 straightjump-straightjump3cartwheels3 Fullturns 3 passesstep highkick8 feettogetherhandstands10 Prep toPasse'hold - 2sec6 passesof lungewalks10arabesque(hold for2) to lunge5 straightjump-split jump10 passe'heelraises(each leg)5 passeshigh toewalks10 BeamPush-ups6 kneeto splitleap10 Step-lockpivot3cartwheelto straightjump5 jump-1/4turn2forwardrolls5 needlekicks(each leg)3 Bridgekick-overs5dismounts5 heelsnapturns5 - 1/2turn fromside lunge30 secsplits onbeam30secondsof beamdance3 BWO(lowbeam)3 back tucksoff ... (yourchoice- mayhave spot)5 lunge-leap-step-in straightjump5cartwheels5 -1/2turns(correctly)8 straightjump-straightjump3cartwheels3 Fullturns 

Balance Beam Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 passes step high kick
  2. 8 feet together handstands
  3. 10 Prep to Passe' hold - 2 sec
  4. 6 passes of lunge walks
  5. 10 arabesque (hold for 2) to lunge
  6. 5 straight jump- split jump
  7. 10 passe' heel raises (each leg)
  8. 5 passes high toe walks
  9. 10 Beam Push-ups
  10. 6 knee to split leap
  11. 10 Step-lock pivot
  12. 3 cartwheel to straight jump
  13. 5 jump- 1/4 turn
  14. 2 forward rolls
  15. 5 needle kicks (each leg)
  16. 3 Bridge kick-overs
  17. 5 dismounts
  18. 5 heel snap turns
  19. 5 - 1/2 turn from side lunge
  20. 30 sec splits on beam
  21. 30 seconds of beam dance
  22. 3 BWO (low beam)
  23. 3 back tucks off ... (your choice- may have spot)
  24. 5 lunge-leap-step-in straight jump
  25. 5 cartwheels
  26. 5 -1/2 turns (correctly)
  27. 8 straight jump-straight jump
  28. 3 cartwheels
  29. 3 Full turns