NarratorControllingIdeaThesisRealexperiencesStanzaStagingNon-LinearPlotClaimMoodLineFlashbackCharacterFoilPlaywrightAudienceLinearPlotSceneSpeakerSatireRisingActionStageDirectionsAutobiographyAnalogySymbolismReliablesourcesSensoryLanguageUnresolvedMessageSettingArticleMemoirPointof viewThemeScientificEvidenceStructureDialogueArgumentMainideaOrganizationalPatternSubheadingIronyCitesourcesIntendedAudienceQuotationLogicalorderSoliloquyJuxtapositionKeyIdeaNarratorControllingIdeaThesisRealexperiencesStanzaStagingNon-LinearPlotClaimMoodLineFlashbackCharacterFoilPlaywrightAudienceLinearPlotSceneSpeakerSatireRisingActionStageDirectionsAutobiographyAnalogySymbolismReliablesourcesSensoryLanguageUnresolvedMessageSettingArticleMemoirPointof viewThemeScientificEvidenceStructureDialogueArgumentMainideaOrganizationalPatternSubheadingIronyCitesourcesIntendedAudienceQuotationLogicalorderSoliloquyJuxtapositionKeyIdea

English I - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Narrator
  2. Controlling Idea
  3. Thesis
  4. Real experiences
  5. Stanza
  6. Staging
  7. Non-Linear Plot
  8. Claim
  9. Mood
  10. Line
  11. Flashback
  12. Character Foil
  13. Playwright
  14. Audience
  15. Linear Plot
  16. Scene
  17. Speaker
  18. Satire
  19. Rising Action
  20. Stage Directions
  21. Autobiography
  22. Analogy
  23. Symbolism
  24. Reliable sources
  25. Sensory Language
  26. Unresolved
  27. Message
  28. Setting
  29. Article
  30. Memoir
  31. Point of view
  32. Theme
  33. Scientific Evidence
  34. Structure
  35. Dialogue
  36. Argument
  37. Main idea
  38. Organizational Pattern
  39. Subheading
  40. Irony
  41. Cite sources
  42. Intended Audience
  43. Quotation
  44. Logical order
  45. Soliloquy
  46. Juxtaposition
  47. Key Idea