LogicalorderSpeakerMoodStanzaMainideaStructureAutobiographyNon-LinearPlotSoliloquyMemoirRisingActionClaimSatireUnresolvedPlaywrightQuotationSettingAudienceReliablesourcesSubheadingAnalogyPointof viewOrganizationalPatternStageDirectionsThemeLineSensoryLanguageLinearPlotRealexperiencesScientificEvidenceControllingIdeaKeyIdeaFlashbackSceneJuxtapositionMessageSymbolismArticleCitesourcesThesisArgumentNarratorCharacterFoilIronyStagingIntendedAudienceDialogueLogicalorderSpeakerMoodStanzaMainideaStructureAutobiographyNon-LinearPlotSoliloquyMemoirRisingActionClaimSatireUnresolvedPlaywrightQuotationSettingAudienceReliablesourcesSubheadingAnalogyPointof viewOrganizationalPatternStageDirectionsThemeLineSensoryLanguageLinearPlotRealexperiencesScientificEvidenceControllingIdeaKeyIdeaFlashbackSceneJuxtapositionMessageSymbolismArticleCitesourcesThesisArgumentNarratorCharacterFoilIronyStagingIntendedAudienceDialogue

English I - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Logical order
  2. Speaker
  3. Mood
  4. Stanza
  5. Main idea
  6. Structure
  7. Autobiography
  8. Non-Linear Plot
  9. Soliloquy
  10. Memoir
  11. Rising Action
  12. Claim
  13. Satire
  14. Unresolved
  15. Playwright
  16. Quotation
  17. Setting
  18. Audience
  19. Reliable sources
  20. Subheading
  21. Analogy
  22. Point of view
  23. Organizational Pattern
  24. Stage Directions
  25. Theme
  26. Line
  27. Sensory Language
  28. Linear Plot
  29. Real experiences
  30. Scientific Evidence
  31. Controlling Idea
  32. Key Idea
  33. Flashback
  34. Scene
  35. Juxtaposition
  36. Message
  37. Symbolism
  38. Article
  39. Cite sources
  40. Thesis
  41. Argument
  42. Narrator
  43. Character Foil
  44. Irony
  45. Staging
  46. Intended Audience
  47. Dialogue