Fading 22 Eye Contact 16 Off Task Behavior Escape The Individual Restrictive Junk behavior Continuous Aggression Continous Self Injury Return to Task High Probability De- escalation Increase Problem Behavior Shaping Precrisis Stable Communicate PCMA 14 Needs Positive Prevention Attack Again Modify Post crisis Dignity Abilities High Magnitude Disruption Crisis Intervention Escape Reinforce Crisis Behavior Make Choices Fading 22 Eye Contact 16 Off Task Behavior Escape The Individual Restrictive Junk behavior Continuous Aggression Continous Self Injury Return to Task High Probability De- escalation Increase Problem Behavior Shaping Precrisis Stable Communicate PCMA 14 Needs Positive Prevention Attack Again Modify Post crisis Dignity Abilities High Magnitude Disruption Crisis Intervention Escape Reinforce Crisis Behavior Make Choices
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fading
22
Eye Contact
16
Off Task Behavior
Escape
The Individual
Restrictive
Junk behavior
Continuous Aggression
Continous Self Injury
Return to Task
High Probability
De-escalation
Increase Problem Behavior
Shaping
Precrisis
Stable
Communicate
PCMA
14
Needs
Positive
Prevention
Attack Again
Modify
Post crisis
Dignity
Abilities
High Magnitude Disruption
Crisis Intervention
Escape
Reinforce Crisis Behavior
Make Choices