Precrisis Fading Junk behavior Modify Abilities The Individual Restrictive High Probability Crisis Intervention Needs 22 Reinforce Crisis Behavior Prevention Dignity Post crisis Off Task Behavior De- escalation Continous Self Injury High Magnitude Disruption Return to Task Increase Problem Behavior Make Choices Shaping Stable Attack Again 14 Escape Communicate Eye Contact Positive Continuous Aggression PCMA Escape 16 Precrisis Fading Junk behavior Modify Abilities The Individual Restrictive High Probability Crisis Intervention Needs 22 Reinforce Crisis Behavior Prevention Dignity Post crisis Off Task Behavior De- escalation Continous Self Injury High Magnitude Disruption Return to Task Increase Problem Behavior Make Choices Shaping Stable Attack Again 14 Escape Communicate Eye Contact Positive Continuous Aggression PCMA Escape 16
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Precrisis
Fading
Junk behavior
Modify
Abilities
The Individual
Restrictive
High Probability
Crisis Intervention
Needs
22
Reinforce Crisis Behavior
Prevention
Dignity
Post crisis
Off Task Behavior
De-escalation
Continous Self Injury
High Magnitude Disruption
Return to Task
Increase Problem Behavior
Make Choices
Shaping
Stable
Attack Again
14
Escape
Communicate
Eye Contact
Positive
Continuous Aggression
PCMA
Escape
16