Fading22EyeContact16Off TaskBehaviorEscapeTheIndividualRestrictiveJunkbehaviorContinuousAggressionContinousSelf InjuryReturnto TaskHighProbabilityDe-escalationIncreaseProblemBehaviorShapingPrecrisisStableCommunicatePCMA14NeedsPositivePreventionAttackAgainModifyPostcrisisDignityAbilitiesHighMagnitudeDisruptionCrisisInterventionEscapeReinforceCrisisBehaviorMakeChoicesFading22EyeContact16Off TaskBehaviorEscapeTheIndividualRestrictiveJunkbehaviorContinuousAggressionContinousSelf InjuryReturnto TaskHighProbabilityDe-escalationIncreaseProblemBehaviorShapingPrecrisisStableCommunicatePCMA14NeedsPositivePreventionAttackAgainModifyPostcrisisDignityAbilitiesHighMagnitudeDisruptionCrisisInterventionEscapeReinforceCrisisBehaviorMakeChoices

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fading
  2. 22
  3. Eye Contact
  4. 16
  5. Off Task Behavior
  6. Escape
  7. The Individual
  8. Restrictive
  9. Junk behavior
  10. Continuous Aggression
  11. Continous Self Injury
  12. Return to Task
  13. High Probability
  14. De-escalation
  15. Increase Problem Behavior
  16. Shaping
  17. Precrisis
  18. Stable
  19. Communicate
  20. PCMA
  21. 14
  22. Needs
  23. Positive
  24. Prevention
  25. Attack Again
  26. Modify
  27. Post crisis
  28. Dignity
  29. Abilities
  30. High Magnitude Disruption
  31. Crisis Intervention
  32. Escape
  33. Reinforce Crisis Behavior
  34. Make Choices