Prevention Continous Self Injury Stable Junk behavior Off Task Behavior PCMA Eye Contact High Magnitude Disruption Dignity Post crisis Reinforce Crisis Behavior Attack Again 14 Shaping Communicate 16 High Probability Abilities Needs Return to Task Increase Problem Behavior 22 Positive Fading Modify Continuous Aggression Precrisis De- escalation Escape The Individual Make Choices Restrictive Escape Crisis Intervention Prevention Continous Self Injury Stable Junk behavior Off Task Behavior PCMA Eye Contact High Magnitude Disruption Dignity Post crisis Reinforce Crisis Behavior Attack Again 14 Shaping Communicate 16 High Probability Abilities Needs Return to Task Increase Problem Behavior 22 Positive Fading Modify Continuous Aggression Precrisis De- escalation Escape The Individual Make Choices Restrictive Escape Crisis Intervention
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Prevention
Continous Self Injury
Stable
Junk behavior
Off Task Behavior
PCMA
Eye Contact
High Magnitude Disruption
Dignity
Post crisis
Reinforce Crisis Behavior
Attack Again
14
Shaping
Communicate
16
High Probability
Abilities
Needs
Return to Task
Increase Problem Behavior
22
Positive
Fading
Modify
Continuous Aggression
Precrisis
De-escalation
Escape
The Individual
Make Choices
Restrictive
Escape
Crisis Intervention