16 Continuous Aggression Needs De- escalation Abilities Escape Precrisis High Magnitude Disruption The Individual Stable 14 Return to Task Continous Self Injury Fading Shaping Junk behavior Escape Eye Contact Prevention Communicate Attack Again PCMA Crisis Intervention Dignity High Probability Positive Off Task Behavior Modify Increase Problem Behavior Reinforce Crisis Behavior Restrictive 22 Make Choices Post crisis 16 Continuous Aggression Needs De- escalation Abilities Escape Precrisis High Magnitude Disruption The Individual Stable 14 Return to Task Continous Self Injury Fading Shaping Junk behavior Escape Eye Contact Prevention Communicate Attack Again PCMA Crisis Intervention Dignity High Probability Positive Off Task Behavior Modify Increase Problem Behavior Reinforce Crisis Behavior Restrictive 22 Make Choices Post crisis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
16
Continuous Aggression
Needs
De-escalation
Abilities
Escape
Precrisis
High Magnitude Disruption
The Individual
Stable
14
Return to Task
Continous Self Injury
Fading
Shaping
Junk behavior
Escape
Eye Contact
Prevention
Communicate
Attack Again
PCMA
Crisis Intervention
Dignity
High Probability
Positive
Off Task Behavior
Modify
Increase Problem Behavior
Reinforce Crisis Behavior
Restrictive
22
Make Choices
Post crisis