IncreaseProblemBehaviorTheIndividualPostcrisisRestrictiveReinforceCrisisBehaviorEscapeShaping14ContinousSelf InjuryStableNeedsDe-escalationCrisisInterventionEscapeContinuousAggressionHighMagnitudeDisruptionAttackAgainHighProbability22PositivePrevention16AbilitiesCommunicateReturnto TaskDignityModifyPCMAOff TaskBehaviorPrecrisisJunkbehaviorEyeContactFadingMakeChoicesIncreaseProblemBehaviorTheIndividualPostcrisisRestrictiveReinforceCrisisBehaviorEscapeShaping14ContinousSelf InjuryStableNeedsDe-escalationCrisisInterventionEscapeContinuousAggressionHighMagnitudeDisruptionAttackAgainHighProbability22PositivePrevention16AbilitiesCommunicateReturnto TaskDignityModifyPCMAOff TaskBehaviorPrecrisisJunkbehaviorEyeContactFadingMakeChoices

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Increase Problem Behavior
  2. The Individual
  3. Post crisis
  4. Restrictive
  5. Reinforce Crisis Behavior
  6. Escape
  7. Shaping
  8. 14
  9. Continous Self Injury
  10. Stable
  11. Needs
  12. De-escalation
  13. Crisis Intervention
  14. Escape
  15. Continuous Aggression
  16. High Magnitude Disruption
  17. Attack Again
  18. High Probability
  19. 22
  20. Positive
  21. Prevention
  22. 16
  23. Abilities
  24. Communicate
  25. Return to Task
  26. Dignity
  27. Modify
  28. PCMA
  29. Off Task Behavior
  30. Precrisis
  31. Junk behavior
  32. Eye Contact
  33. Fading
  34. Make Choices