AbilitiesEscapeOff TaskBehavior16FadingEyeContactMakeChoicesPositiveModifyCrisisInterventionPostcrisisShapingAttackAgainReinforceCrisisBehaviorDe-escalation14StableNeedsDignityReturnto TaskJunkbehaviorIncreaseProblemBehaviorHighMagnitudeDisruptionContinousSelf InjuryCommunicateEscapePrecrisisRestrictivePCMAContinuousAggressionPreventionHighProbabilityTheIndividual22AbilitiesEscapeOff TaskBehavior16FadingEyeContactMakeChoicesPositiveModifyCrisisInterventionPostcrisisShapingAttackAgainReinforceCrisisBehaviorDe-escalation14StableNeedsDignityReturnto TaskJunkbehaviorIncreaseProblemBehaviorHighMagnitudeDisruptionContinousSelf InjuryCommunicateEscapePrecrisisRestrictivePCMAContinuousAggressionPreventionHighProbabilityTheIndividual22

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Abilities
  2. Escape
  3. Off Task Behavior
  4. 16
  5. Fading
  6. Eye Contact
  7. Make Choices
  8. Positive
  9. Modify
  10. Crisis Intervention
  11. Post crisis
  12. Shaping
  13. Attack Again
  14. Reinforce Crisis Behavior
  15. De-escalation
  16. 14
  17. Stable
  18. Needs
  19. Dignity
  20. Return to Task
  21. Junk behavior
  22. Increase Problem Behavior
  23. High Magnitude Disruption
  24. Continous Self Injury
  25. Communicate
  26. Escape
  27. Precrisis
  28. Restrictive
  29. PCMA
  30. Continuous Aggression
  31. Prevention
  32. High Probability
  33. The Individual
  34. 22