PCMA Precrisis 16 Abilities Continuous Aggression Continous Self Injury Communicate Shaping Attack Again Prevention Reinforce Crisis Behavior High Probability Escape Positive Crisis Intervention Needs High Magnitude Disruption Modify Make Choices The Individual Escape Return to Task 14 22 Dignity Post crisis Off Task Behavior Increase Problem Behavior Fading Restrictive Stable Junk behavior De- escalation Eye Contact PCMA Precrisis 16 Abilities Continuous Aggression Continous Self Injury Communicate Shaping Attack Again Prevention Reinforce Crisis Behavior High Probability Escape Positive Crisis Intervention Needs High Magnitude Disruption Modify Make Choices The Individual Escape Return to Task 14 22 Dignity Post crisis Off Task Behavior Increase Problem Behavior Fading Restrictive Stable Junk behavior De- escalation Eye Contact
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PCMA
Precrisis
16
Abilities
Continuous Aggression
Continous Self Injury
Communicate
Shaping
Attack Again
Prevention
Reinforce Crisis Behavior
High Probability
Escape
Positive
Crisis Intervention
Needs
High Magnitude Disruption
Modify
Make Choices
The Individual
Escape
Return to Task
14
22
Dignity
Post crisis
Off Task Behavior
Increase Problem Behavior
Fading
Restrictive
Stable
Junk behavior
De-escalation
Eye Contact