22Abilities14TheIndividual16AttackAgainJunkbehaviorContinousSelf InjuryMakeChoicesDignityPositiveHighProbabilityPrecrisisContinuousAggressionCommunicateShapingRestrictiveEyeContactPostcrisisDe-escalationIncreaseProblemBehaviorEscapeStableEscapePreventionOff TaskBehaviorReinforceCrisisBehaviorFadingHighMagnitudeDisruptionNeedsCrisisInterventionReturnto TaskPCMAModify22Abilities14TheIndividual16AttackAgainJunkbehaviorContinousSelf InjuryMakeChoicesDignityPositiveHighProbabilityPrecrisisContinuousAggressionCommunicateShapingRestrictiveEyeContactPostcrisisDe-escalationIncreaseProblemBehaviorEscapeStableEscapePreventionOff TaskBehaviorReinforceCrisisBehaviorFadingHighMagnitudeDisruptionNeedsCrisisInterventionReturnto TaskPCMAModify

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 22
  2. Abilities
  3. 14
  4. The Individual
  5. 16
  6. Attack Again
  7. Junk behavior
  8. Continous Self Injury
  9. Make Choices
  10. Dignity
  11. Positive
  12. High Probability
  13. Precrisis
  14. Continuous Aggression
  15. Communicate
  16. Shaping
  17. Restrictive
  18. Eye Contact
  19. Post crisis
  20. De-escalation
  21. Increase Problem Behavior
  22. Escape
  23. Stable
  24. Escape
  25. Prevention
  26. Off Task Behavior
  27. Reinforce Crisis Behavior
  28. Fading
  29. High Magnitude Disruption
  30. Needs
  31. Crisis Intervention
  32. Return to Task
  33. PCMA
  34. Modify