Positive De- escalation PCMA Fading Eye Contact 14 Communicate Needs Attack Again Shaping Continous Self Injury Precrisis Escape Make Choices High Probability Stable Junk behavior Escape Modify 22 The Individual Return to Task Continuous Aggression Increase Problem Behavior Crisis Intervention Post crisis Abilities Off Task Behavior Prevention Reinforce Crisis Behavior Dignity Restrictive High Magnitude Disruption 16 Positive De- escalation PCMA Fading Eye Contact 14 Communicate Needs Attack Again Shaping Continous Self Injury Precrisis Escape Make Choices High Probability Stable Junk behavior Escape Modify 22 The Individual Return to Task Continuous Aggression Increase Problem Behavior Crisis Intervention Post crisis Abilities Off Task Behavior Prevention Reinforce Crisis Behavior Dignity Restrictive High Magnitude Disruption 16
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Positive
De-escalation
PCMA
Fading
Eye Contact
14
Communicate
Needs
Attack Again
Shaping
Continous Self Injury
Precrisis
Escape
Make Choices
High Probability
Stable
Junk behavior
Escape
Modify
22
The Individual
Return to Task
Continuous Aggression
Increase Problem Behavior
Crisis Intervention
Post crisis
Abilities
Off Task Behavior
Prevention
Reinforce Crisis Behavior
Dignity
Restrictive
High Magnitude Disruption
16