Increase Problem Behavior The Individual Post crisis Restrictive Reinforce Crisis Behavior Escape Shaping 14 Continous Self Injury Stable Needs De- escalation Crisis Intervention Escape Continuous Aggression High Magnitude Disruption Attack Again High Probability 22 Positive Prevention 16 Abilities Communicate Return to Task Dignity Modify PCMA Off Task Behavior Precrisis Junk behavior Eye Contact Fading Make Choices Increase Problem Behavior The Individual Post crisis Restrictive Reinforce Crisis Behavior Escape Shaping 14 Continous Self Injury Stable Needs De- escalation Crisis Intervention Escape Continuous Aggression High Magnitude Disruption Attack Again High Probability 22 Positive Prevention 16 Abilities Communicate Return to Task Dignity Modify PCMA Off Task Behavior Precrisis Junk behavior Eye Contact Fading Make Choices
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Increase Problem Behavior
The Individual
Post crisis
Restrictive
Reinforce Crisis Behavior
Escape
Shaping
14
Continous Self Injury
Stable
Needs
De-escalation
Crisis Intervention
Escape
Continuous Aggression
High Magnitude Disruption
Attack Again
High Probability
22
Positive
Prevention
16
Abilities
Communicate
Return to Task
Dignity
Modify
PCMA
Off Task Behavior
Precrisis
Junk behavior
Eye Contact
Fading
Make Choices