Shaping High Probability 14 Abilities Eye Contact Prevention Fading Modify Dignity Escape Restrictive Stable De- escalation The Individual Needs 16 Escape Junk behavior 22 Return to Task Make Choices Communicate Continuous Aggression Positive Off Task Behavior Post crisis PCMA Continous Self Injury Precrisis Attack Again Crisis Intervention High Magnitude Disruption Increase Problem Behavior Reinforce Crisis Behavior Shaping High Probability 14 Abilities Eye Contact Prevention Fading Modify Dignity Escape Restrictive Stable De- escalation The Individual Needs 16 Escape Junk behavior 22 Return to Task Make Choices Communicate Continuous Aggression Positive Off Task Behavior Post crisis PCMA Continous Self Injury Precrisis Attack Again Crisis Intervention High Magnitude Disruption Increase Problem Behavior Reinforce Crisis Behavior
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Shaping
High Probability
14
Abilities
Eye Contact
Prevention
Fading
Modify
Dignity
Escape
Restrictive
Stable
De-escalation
The Individual
Needs
16
Escape
Junk behavior
22
Return to Task
Make Choices
Communicate
Continuous Aggression
Positive
Off Task Behavior
Post crisis
PCMA
Continous Self Injury
Precrisis
Attack Again
Crisis Intervention
High Magnitude Disruption
Increase Problem Behavior
Reinforce Crisis Behavior