Precrisis14ShapingEscapePositive22PCMAEscapePostcrisisMakeChoicesAttackAgainRestrictivePreventionIncreaseProblemBehaviorHighMagnitudeDisruptionOff TaskBehaviorCrisisInterventionAbilitiesFadingCommunicateDignityJunkbehaviorHighProbabilityReinforceCrisisBehaviorContinuousAggressionTheIndividualNeedsReturnto TaskStableModifyDe-escalationContinousSelf InjuryEyeContact16Precrisis14ShapingEscapePositive22PCMAEscapePostcrisisMakeChoicesAttackAgainRestrictivePreventionIncreaseProblemBehaviorHighMagnitudeDisruptionOff TaskBehaviorCrisisInterventionAbilitiesFadingCommunicateDignityJunkbehaviorHighProbabilityReinforceCrisisBehaviorContinuousAggressionTheIndividualNeedsReturnto TaskStableModifyDe-escalationContinousSelf InjuryEyeContact16

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Precrisis
  2. 14
  3. Shaping
  4. Escape
  5. Positive
  6. 22
  7. PCMA
  8. Escape
  9. Post crisis
  10. Make Choices
  11. Attack Again
  12. Restrictive
  13. Prevention
  14. Increase Problem Behavior
  15. High Magnitude Disruption
  16. Off Task Behavior
  17. Crisis Intervention
  18. Abilities
  19. Fading
  20. Communicate
  21. Dignity
  22. Junk behavior
  23. High Probability
  24. Reinforce Crisis Behavior
  25. Continuous Aggression
  26. The Individual
  27. Needs
  28. Return to Task
  29. Stable
  30. Modify
  31. De-escalation
  32. Continous Self Injury
  33. Eye Contact
  34. 16