PositiveDe-escalationPCMAFadingEyeContact14CommunicateNeedsAttackAgainShapingContinousSelf InjuryPrecrisisEscapeMakeChoicesHighProbabilityStableJunkbehaviorEscapeModify22TheIndividualReturnto TaskContinuousAggressionIncreaseProblemBehaviorCrisisInterventionPostcrisisAbilitiesOff TaskBehaviorPreventionReinforceCrisisBehaviorDignityRestrictiveHighMagnitudeDisruption16PositiveDe-escalationPCMAFadingEyeContact14CommunicateNeedsAttackAgainShapingContinousSelf InjuryPrecrisisEscapeMakeChoicesHighProbabilityStableJunkbehaviorEscapeModify22TheIndividualReturnto TaskContinuousAggressionIncreaseProblemBehaviorCrisisInterventionPostcrisisAbilitiesOff TaskBehaviorPreventionReinforceCrisisBehaviorDignityRestrictiveHighMagnitudeDisruption16

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive
  2. De-escalation
  3. PCMA
  4. Fading
  5. Eye Contact
  6. 14
  7. Communicate
  8. Needs
  9. Attack Again
  10. Shaping
  11. Continous Self Injury
  12. Precrisis
  13. Escape
  14. Make Choices
  15. High Probability
  16. Stable
  17. Junk behavior
  18. Escape
  19. Modify
  20. 22
  21. The Individual
  22. Return to Task
  23. Continuous Aggression
  24. Increase Problem Behavior
  25. Crisis Intervention
  26. Post crisis
  27. Abilities
  28. Off Task Behavior
  29. Prevention
  30. Reinforce Crisis Behavior
  31. Dignity
  32. Restrictive
  33. High Magnitude Disruption
  34. 16