14PrecrisisTheIndividualPreventionOff TaskBehaviorMakeChoicesNeedsAttackAgainHighMagnitudeDisruptionDignityStableEscapeModifyCommunicateCrisisInterventionAbilitiesContinuousAggressionEyeContactReturnto TaskHighProbabilityJunkbehaviorFadingPCMAPostcrisisRestrictiveIncreaseProblemBehaviorEscape16De-escalationReinforceCrisisBehaviorContinousSelf Injury22ShapingPositive14PrecrisisTheIndividualPreventionOff TaskBehaviorMakeChoicesNeedsAttackAgainHighMagnitudeDisruptionDignityStableEscapeModifyCommunicateCrisisInterventionAbilitiesContinuousAggressionEyeContactReturnto TaskHighProbabilityJunkbehaviorFadingPCMAPostcrisisRestrictiveIncreaseProblemBehaviorEscape16De-escalationReinforceCrisisBehaviorContinousSelf Injury22ShapingPositive

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 14
  2. Precrisis
  3. The Individual
  4. Prevention
  5. Off Task Behavior
  6. Make Choices
  7. Needs
  8. Attack Again
  9. High Magnitude Disruption
  10. Dignity
  11. Stable
  12. Escape
  13. Modify
  14. Communicate
  15. Crisis Intervention
  16. Abilities
  17. Continuous Aggression
  18. Eye Contact
  19. Return to Task
  20. High Probability
  21. Junk behavior
  22. Fading
  23. PCMA
  24. Post crisis
  25. Restrictive
  26. Increase Problem Behavior
  27. Escape
  28. 16
  29. De-escalation
  30. Reinforce Crisis Behavior
  31. Continous Self Injury
  32. 22
  33. Shaping
  34. Positive