PCMAPrecrisis16AbilitiesContinuousAggressionContinousSelf InjuryCommunicateShapingAttackAgainPreventionReinforceCrisisBehaviorHighProbabilityEscapePositiveCrisisInterventionNeedsHighMagnitudeDisruptionModifyMakeChoicesTheIndividualEscapeReturnto Task1422DignityPostcrisisOff TaskBehaviorIncreaseProblemBehaviorFadingRestrictiveStableJunkbehaviorDe-escalationEyeContactPCMAPrecrisis16AbilitiesContinuousAggressionContinousSelf InjuryCommunicateShapingAttackAgainPreventionReinforceCrisisBehaviorHighProbabilityEscapePositiveCrisisInterventionNeedsHighMagnitudeDisruptionModifyMakeChoicesTheIndividualEscapeReturnto Task1422DignityPostcrisisOff TaskBehaviorIncreaseProblemBehaviorFadingRestrictiveStableJunkbehaviorDe-escalationEyeContact

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PCMA
  2. Precrisis
  3. 16
  4. Abilities
  5. Continuous Aggression
  6. Continous Self Injury
  7. Communicate
  8. Shaping
  9. Attack Again
  10. Prevention
  11. Reinforce Crisis Behavior
  12. High Probability
  13. Escape
  14. Positive
  15. Crisis Intervention
  16. Needs
  17. High Magnitude Disruption
  18. Modify
  19. Make Choices
  20. The Individual
  21. Escape
  22. Return to Task
  23. 14
  24. 22
  25. Dignity
  26. Post crisis
  27. Off Task Behavior
  28. Increase Problem Behavior
  29. Fading
  30. Restrictive
  31. Stable
  32. Junk behavior
  33. De-escalation
  34. Eye Contact