PreventionContinousSelf InjuryStableJunkbehaviorOff TaskBehaviorPCMAEyeContactHighMagnitudeDisruptionDignityPostcrisisReinforceCrisisBehaviorAttackAgain14ShapingCommunicate16HighProbabilityAbilitiesNeedsReturnto TaskIncreaseProblemBehavior22PositiveFadingModifyContinuousAggressionPrecrisisDe-escalationEscapeTheIndividualMakeChoicesRestrictiveEscapeCrisisInterventionPreventionContinousSelf InjuryStableJunkbehaviorOff TaskBehaviorPCMAEyeContactHighMagnitudeDisruptionDignityPostcrisisReinforceCrisisBehaviorAttackAgain14ShapingCommunicate16HighProbabilityAbilitiesNeedsReturnto TaskIncreaseProblemBehavior22PositiveFadingModifyContinuousAggressionPrecrisisDe-escalationEscapeTheIndividualMakeChoicesRestrictiveEscapeCrisisIntervention

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prevention
  2. Continous Self Injury
  3. Stable
  4. Junk behavior
  5. Off Task Behavior
  6. PCMA
  7. Eye Contact
  8. High Magnitude Disruption
  9. Dignity
  10. Post crisis
  11. Reinforce Crisis Behavior
  12. Attack Again
  13. 14
  14. Shaping
  15. Communicate
  16. 16
  17. High Probability
  18. Abilities
  19. Needs
  20. Return to Task
  21. Increase Problem Behavior
  22. 22
  23. Positive
  24. Fading
  25. Modify
  26. Continuous Aggression
  27. Precrisis
  28. De-escalation
  29. Escape
  30. The Individual
  31. Make Choices
  32. Restrictive
  33. Escape
  34. Crisis Intervention