Precrisis 14 Shaping Escape Positive 22 PCMA Escape Post crisis Make Choices Attack Again Restrictive Prevention Increase Problem Behavior High Magnitude Disruption Off Task Behavior Crisis Intervention Abilities Fading Communicate Dignity Junk behavior High Probability Reinforce Crisis Behavior Continuous Aggression The Individual Needs Return to Task Stable Modify De- escalation Continous Self Injury Eye Contact 16 Precrisis 14 Shaping Escape Positive 22 PCMA Escape Post crisis Make Choices Attack Again Restrictive Prevention Increase Problem Behavior High Magnitude Disruption Off Task Behavior Crisis Intervention Abilities Fading Communicate Dignity Junk behavior High Probability Reinforce Crisis Behavior Continuous Aggression The Individual Needs Return to Task Stable Modify De- escalation Continous Self Injury Eye Contact 16
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Precrisis
14
Shaping
Escape
Positive
22
PCMA
Escape
Post crisis
Make Choices
Attack Again
Restrictive
Prevention
Increase Problem Behavior
High Magnitude Disruption
Off Task Behavior
Crisis Intervention
Abilities
Fading
Communicate
Dignity
Junk behavior
High Probability
Reinforce Crisis Behavior
Continuous Aggression
The Individual
Needs
Return to Task
Stable
Modify
De-escalation
Continous Self Injury
Eye Contact
16