Off TaskBehaviorStableDe-escalation16HighProbabilityReinforceCrisisBehaviorHighMagnitudeDisruptionCommunicatePostcrisisRestrictivePositiveModifyIncreaseProblemBehaviorEscapeAbilitiesNeeds14AttackAgainContinousSelf Injury22ContinuousAggressionReturnto TaskEscapeEyeContactPCMAJunkbehaviorPrecrisisFadingPreventionMakeChoicesDignityCrisisInterventionShapingTheIndividualOff TaskBehaviorStableDe-escalation16HighProbabilityReinforceCrisisBehaviorHighMagnitudeDisruptionCommunicatePostcrisisRestrictivePositiveModifyIncreaseProblemBehaviorEscapeAbilitiesNeeds14AttackAgainContinousSelf Injury22ContinuousAggressionReturnto TaskEscapeEyeContactPCMAJunkbehaviorPrecrisisFadingPreventionMakeChoicesDignityCrisisInterventionShapingTheIndividual

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Off Task Behavior
  2. Stable
  3. De-escalation
  4. 16
  5. High Probability
  6. Reinforce Crisis Behavior
  7. High Magnitude Disruption
  8. Communicate
  9. Post crisis
  10. Restrictive
  11. Positive
  12. Modify
  13. Increase Problem Behavior
  14. Escape
  15. Abilities
  16. Needs
  17. 14
  18. Attack Again
  19. Continous Self Injury
  20. 22
  21. Continuous Aggression
  22. Return to Task
  23. Escape
  24. Eye Contact
  25. PCMA
  26. Junk behavior
  27. Precrisis
  28. Fading
  29. Prevention
  30. Make Choices
  31. Dignity
  32. Crisis Intervention
  33. Shaping
  34. The Individual