ShapingHighProbability14AbilitiesEyeContactPreventionFadingModifyDignityEscapeRestrictiveStableDe-escalationTheIndividualNeeds16EscapeJunkbehavior22Returnto TaskMakeChoicesCommunicateContinuousAggressionPositiveOff TaskBehaviorPostcrisisPCMAContinousSelf InjuryPrecrisisAttackAgainCrisisInterventionHighMagnitudeDisruptionIncreaseProblemBehaviorReinforceCrisisBehaviorShapingHighProbability14AbilitiesEyeContactPreventionFadingModifyDignityEscapeRestrictiveStableDe-escalationTheIndividualNeeds16EscapeJunkbehavior22Returnto TaskMakeChoicesCommunicateContinuousAggressionPositiveOff TaskBehaviorPostcrisisPCMAContinousSelf InjuryPrecrisisAttackAgainCrisisInterventionHighMagnitudeDisruptionIncreaseProblemBehaviorReinforceCrisisBehavior

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shaping
  2. High Probability
  3. 14
  4. Abilities
  5. Eye Contact
  6. Prevention
  7. Fading
  8. Modify
  9. Dignity
  10. Escape
  11. Restrictive
  12. Stable
  13. De-escalation
  14. The Individual
  15. Needs
  16. 16
  17. Escape
  18. Junk behavior
  19. 22
  20. Return to Task
  21. Make Choices
  22. Communicate
  23. Continuous Aggression
  24. Positive
  25. Off Task Behavior
  26. Post crisis
  27. PCMA
  28. Continous Self Injury
  29. Precrisis
  30. Attack Again
  31. Crisis Intervention
  32. High Magnitude Disruption
  33. Increase Problem Behavior
  34. Reinforce Crisis Behavior