16ContinuousAggressionNeedsDe-escalationAbilitiesEscapePrecrisisHighMagnitudeDisruptionTheIndividualStable14Returnto TaskContinousSelf InjuryFadingShapingJunkbehaviorEscapeEyeContactPreventionCommunicateAttackAgainPCMACrisisInterventionDignityHighProbabilityPositiveOff TaskBehaviorModifyIncreaseProblemBehaviorReinforceCrisisBehaviorRestrictive22MakeChoicesPostcrisis16ContinuousAggressionNeedsDe-escalationAbilitiesEscapePrecrisisHighMagnitudeDisruptionTheIndividualStable14Returnto TaskContinousSelf InjuryFadingShapingJunkbehaviorEscapeEyeContactPreventionCommunicateAttackAgainPCMACrisisInterventionDignityHighProbabilityPositiveOff TaskBehaviorModifyIncreaseProblemBehaviorReinforceCrisisBehaviorRestrictive22MakeChoicesPostcrisis

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 16
  2. Continuous Aggression
  3. Needs
  4. De-escalation
  5. Abilities
  6. Escape
  7. Precrisis
  8. High Magnitude Disruption
  9. The Individual
  10. Stable
  11. 14
  12. Return to Task
  13. Continous Self Injury
  14. Fading
  15. Shaping
  16. Junk behavior
  17. Escape
  18. Eye Contact
  19. Prevention
  20. Communicate
  21. Attack Again
  22. PCMA
  23. Crisis Intervention
  24. Dignity
  25. High Probability
  26. Positive
  27. Off Task Behavior
  28. Modify
  29. Increase Problem Behavior
  30. Reinforce Crisis Behavior
  31. Restrictive
  32. 22
  33. Make Choices
  34. Post crisis