PrecrisisFadingJunkbehaviorModifyAbilitiesTheIndividualRestrictiveHighProbabilityCrisisInterventionNeeds22ReinforceCrisisBehaviorPreventionDignityPostcrisisOff TaskBehaviorDe-escalationContinousSelf InjuryHighMagnitudeDisruptionReturnto TaskIncreaseProblemBehaviorMakeChoicesShapingStableAttackAgain14EscapeCommunicateEyeContactPositiveContinuousAggressionPCMAEscape16PrecrisisFadingJunkbehaviorModifyAbilitiesTheIndividualRestrictiveHighProbabilityCrisisInterventionNeeds22ReinforceCrisisBehaviorPreventionDignityPostcrisisOff TaskBehaviorDe-escalationContinousSelf InjuryHighMagnitudeDisruptionReturnto TaskIncreaseProblemBehaviorMakeChoicesShapingStableAttackAgain14EscapeCommunicateEyeContactPositiveContinuousAggressionPCMAEscape16

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Precrisis
  2. Fading
  3. Junk behavior
  4. Modify
  5. Abilities
  6. The Individual
  7. Restrictive
  8. High Probability
  9. Crisis Intervention
  10. Needs
  11. 22
  12. Reinforce Crisis Behavior
  13. Prevention
  14. Dignity
  15. Post crisis
  16. Off Task Behavior
  17. De-escalation
  18. Continous Self Injury
  19. High Magnitude Disruption
  20. Return to Task
  21. Increase Problem Behavior
  22. Make Choices
  23. Shaping
  24. Stable
  25. Attack Again
  26. 14
  27. Escape
  28. Communicate
  29. Eye Contact
  30. Positive
  31. Continuous Aggression
  32. PCMA
  33. Escape
  34. 16