JunkbehaviorShapingPositivePreventionDignityFadingMakeChoicesContinuousAggressionAbilitiesEscapeContinousSelf InjuryReinforceCrisisBehaviorEscapeReturnto TaskRestrictivePCMAModifyCommunicateOff TaskBehaviorAttackAgain16PrecrisisStableIncreaseProblemBehavior22HighMagnitudeDisruptionCrisisInterventionHighProbability14TheIndividualNeedsPostcrisisEyeContactDe-escalationJunkbehaviorShapingPositivePreventionDignityFadingMakeChoicesContinuousAggressionAbilitiesEscapeContinousSelf InjuryReinforceCrisisBehaviorEscapeReturnto TaskRestrictivePCMAModifyCommunicateOff TaskBehaviorAttackAgain16PrecrisisStableIncreaseProblemBehavior22HighMagnitudeDisruptionCrisisInterventionHighProbability14TheIndividualNeedsPostcrisisEyeContactDe-escalation

PCM Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Junk behavior
  2. Shaping
  3. Positive
  4. Prevention
  5. Dignity
  6. Fading
  7. Make Choices
  8. Continuous Aggression
  9. Abilities
  10. Escape
  11. Continous Self Injury
  12. Reinforce Crisis Behavior
  13. Escape
  14. Return to Task
  15. Restrictive
  16. PCMA
  17. Modify
  18. Communicate
  19. Off Task Behavior
  20. Attack Again
  21. 16
  22. Precrisis
  23. Stable
  24. Increase Problem Behavior
  25. 22
  26. High Magnitude Disruption
  27. Crisis Intervention
  28. High Probability
  29. 14
  30. The Individual
  31. Needs
  32. Post crisis
  33. Eye Contact
  34. De-escalation