Conversationabout htedrink we arehaving(again)PCs aremean toNPCsExplosionsin thelibraryAfamiliarpoofsWe laughaboutdead exesAll of ushave readthe bookA PCgetsangryA wizardmakes aninvestigationcheckNPCs aremean toPCsHotgoss issharedPoetryisutteredSomeonegoesinvisibleA PC takesa momentto mopeand/or cryOilDramaAn NPCgetsangryDEXsaveInnuendosthat the GMpretends todislikeSomeonealmost dies orgets a statuscondition in thefirst 30 minsBadpunsMake theGMlaugh-cryTheconversationgetssurprisinglydeepWe goover therules(again)A major plotpoint getrevealedafter majorshenanigansConversationabout htedrink we arehaving(again)PCs aremean toNPCsExplosionsin thelibraryAfamiliarpoofsWe laughaboutdead exesAll of ushave readthe bookA PCgetsangryA wizardmakes aninvestigationcheckNPCs aremean toPCsHotgoss issharedPoetryisutteredSomeonegoesinvisibleA PC takesa momentto mopeand/or cryOilDramaAn NPCgetsangryDEXsaveInnuendosthat the GMpretends todislikeSomeonealmost dies orgets a statuscondition in thefirst 30 minsBadpunsMake theGMlaugh-cryTheconversationgetssurprisinglydeepWe goover therules(again)A major plotpoint getrevealedafter majorshenanigans

Grapevine - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conversation about hte drink we are having (again)
  2. PCs are mean to NPCs
  3. Explosions in the library
  4. A familiar poofs
  5. We laugh about dead exes
  6. All of us have read the book
  7. A PC gets angry
  8. A wizard makes an investigation check
  9. NPCs are mean to PCs
  10. Hot goss is shared
  11. Poetry is uttered
  12. Someone goes invisible
  13. A PC takes a moment to mope and/or cry
  14. Oil
  15. Drama
  16. An NPC gets angry
  17. DEX save
  18. Innuendos that the GM pretends to dislike
  19. Someone almost dies or gets a status condition in the first 30 mins
  20. Bad puns
  21. Make the GM laugh-cry
  22. The conversation gets surprisingly deep
  23. We go over the rules (again)
  24. A major plot point get revealed after major shenanigans