PCs aremean toNPCsOilNPCs aremean toPCsAfamiliarpoofsSomeonealmost dies orgets a statuscondition in thefirst 30 minsWe laughaboutdead exesSomeonegoesinvisibleDEXsaveBadpunsAll of ushave readthe bookHotgoss issharedPoetryisutteredConversationabout htedrink we arehaving(again)Innuendosthat the GMpretends todislikeWe goover therules(again)A major plotpoint getrevealedafter majorshenanigansMake theGMlaugh-cryTheconversationgetssurprisinglydeepA PCgetsangryA PC takesa momentto mopeand/or cryExplosionsin thelibraryAn NPCgetsangryA wizardmakes aninvestigationcheckDramaPCs aremean toNPCsOilNPCs aremean toPCsAfamiliarpoofsSomeonealmost dies orgets a statuscondition in thefirst 30 minsWe laughaboutdead exesSomeonegoesinvisibleDEXsaveBadpunsAll of ushave readthe bookHotgoss issharedPoetryisutteredConversationabout htedrink we arehaving(again)Innuendosthat the GMpretends todislikeWe goover therules(again)A major plotpoint getrevealedafter majorshenanigansMake theGMlaugh-cryTheconversationgetssurprisinglydeepA PCgetsangryA PC takesa momentto mopeand/or cryExplosionsin thelibraryAn NPCgetsangryA wizardmakes aninvestigationcheckDrama

Grapevine - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PCs are mean to NPCs
  2. Oil
  3. NPCs are mean to PCs
  4. A familiar poofs
  5. Someone almost dies or gets a status condition in the first 30 mins
  6. We laugh about dead exes
  7. Someone goes invisible
  8. DEX save
  9. Bad puns
  10. All of us have read the book
  11. Hot goss is shared
  12. Poetry is uttered
  13. Conversation about hte drink we are having (again)
  14. Innuendos that the GM pretends to dislike
  15. We go over the rules (again)
  16. A major plot point get revealed after major shenanigans
  17. Make the GM laugh-cry
  18. The conversation gets surprisingly deep
  19. A PC gets angry
  20. A PC takes a moment to mope and/or cry
  21. Explosions in the library
  22. An NPC gets angry
  23. A wizard makes an investigation check
  24. Drama