Ways to knowing Model Antecedent Conditioned stimulus (CS) First Nations Acquisition Narrative Place- based learning Retention Non- linear learning Operant conditioning Negative reinforcement Kinaesthetic Unconditioned response (UCR) Behaviourist approach Community links Classical conditioning Reinforcement Positive reinforcement During conditioning Conditioned response (CR) Learning map Connection to country Attention Conditioning Reproduction story sharing Stimulus Symbols and images Positive punishment Deconstruct/ reconstruct Behaviour Unconditioned stimulus (UCS) Response Before conditioning Learner Negative punishment Motivation Yarn Social- cognitive approach Indigenous Neutral stimulus (NS) Non- verbal Observational learning Aboriginal and Torres Strait Islander peoples Learning Learning maps Consequence After conditioning Punishment Ways to knowing Model Antecedent Conditioned stimulus (CS) First Nations Acquisition Narrative Place- based learning Retention Non- linear learning Operant conditioning Negative reinforcement Kinaesthetic Unconditioned response (UCR) Behaviourist approach Community links Classical conditioning Reinforcement Positive reinforcement During conditioning Conditioned response (CR) Learning map Connection to country Attention Conditioning Reproduction story sharing Stimulus Symbols and images Positive punishment Deconstruct/ reconstruct Behaviour Unconditioned stimulus (UCS) Response Before conditioning Learner Negative punishment Motivation Yarn Social- cognitive approach Indigenous Neutral stimulus (NS) Non- verbal Observational learning Aboriginal and Torres Strait Islander peoples Learning Learning maps Consequence After conditioning Punishment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ways to knowing
Model
Antecedent
Conditioned stimulus (CS)
First Nations
Acquisition
Narrative
Place-based learning
Retention
Non-linear learning
Operant conditioning
Negative reinforcement
Kinaesthetic
Unconditioned response (UCR)
Behaviourist approach
Community links
Classical conditioning
Reinforcement
Positive reinforcement
During conditioning
Conditioned response (CR)
Learning map
Connection to country
Attention
Conditioning
Reproduction
story sharing
Stimulus
Symbols and images
Positive punishment
Deconstruct/ reconstruct
Behaviour
Unconditioned stimulus (UCS)
Response
Before conditioning
Learner
Negative punishment
Motivation
Yarn
Social-cognitive approach
Indigenous
Neutral stimulus (NS)
Non-verbal
Observational learning
Aboriginal and Torres Strait Islander peoples
Learning
Learning maps
Consequence
After conditioning
Punishment