AttentionPositivepunishmentReproductionSocial-cognitiveapproachBehaviourConditionedresponse(CR)ConditioningYarnNon-linearlearningAntecedentPlace-basedlearningMotivationConditionedstimulus(CS)NegativereinforcementDeconstruct/reconstructLearningmapsWays toknowingUnconditionedstimulus(UCS)SymbolsandimagesConnectionto countryResponseKinaestheticModelBehaviouristapproachStimulusAcquisitionNarrativeFirstNationsDuringconditioningCommunitylinksNegativepunishmentLearningAfterconditioningIndigenousUnconditionedresponse(UCR)ConsequenceReinforcementPositivereinforcementstorysharingNon-verbalAboriginaland TorresStraitIslanderpeoplesPunishmentClassicalconditioningNeutralstimulus(NS)LearningmapRetentionBeforeconditioningLearnerOperantconditioningObservationallearningAttentionPositivepunishmentReproductionSocial-cognitiveapproachBehaviourConditionedresponse(CR)ConditioningYarnNon-linearlearningAntecedentPlace-basedlearningMotivationConditionedstimulus(CS)NegativereinforcementDeconstruct/reconstructLearningmapsWays toknowingUnconditionedstimulus(UCS)SymbolsandimagesConnectionto countryResponseKinaestheticModelBehaviouristapproachStimulusAcquisitionNarrativeFirstNationsDuringconditioningCommunitylinksNegativepunishmentLearningAfterconditioningIndigenousUnconditionedresponse(UCR)ConsequenceReinforcementPositivereinforcementstorysharingNon-verbalAboriginaland TorresStraitIslanderpeoplesPunishmentClassicalconditioningNeutralstimulus(NS)LearningmapRetentionBeforeconditioningLearnerOperantconditioningObservationallearning

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Attention
  2. Positive punishment
  3. Reproduction
  4. Social-cognitive approach
  5. Behaviour
  6. Conditioned response (CR)
  7. Conditioning
  8. Yarn
  9. Non-linear learning
  10. Antecedent
  11. Place-based learning
  12. Motivation
  13. Conditioned stimulus (CS)
  14. Negative reinforcement
  15. Deconstruct/ reconstruct
  16. Learning maps
  17. Ways to knowing
  18. Unconditioned stimulus (UCS)
  19. Symbols and images
  20. Connection to country
  21. Response
  22. Kinaesthetic
  23. Model
  24. Behaviourist approach
  25. Stimulus
  26. Acquisition
  27. Narrative
  28. First Nations
  29. During conditioning
  30. Community links
  31. Negative punishment
  32. Learning
  33. After conditioning
  34. Indigenous
  35. Unconditioned response (UCR)
  36. Consequence
  37. Reinforcement
  38. Positive reinforcement
  39. story sharing
  40. Non-verbal
  41. Aboriginal and Torres Strait Islander peoples
  42. Punishment
  43. Classical conditioning
  44. Neutral stimulus (NS)
  45. Learning map
  46. Retention
  47. Before conditioning
  48. Learner
  49. Operant conditioning
  50. Observational learning