SymbolsandimagesLearningmapAfterconditioningConsequenceDuringconditioningObservationallearningWays toknowingKinaestheticRetentionstorysharingIndigenousConnectionto countryLearningmapsAcquisitionCommunitylinksResponseNegativereinforcementNeutralstimulus(NS)Conditionedresponse(CR)OperantconditioningBehaviouristapproachNarrativeBehaviourStimulusPositivereinforcementPunishmentAboriginaland TorresStraitIslanderpeoplesReinforcementAntecedentPlace-basedlearningClassicalconditioningModelPositivepunishmentDeconstruct/reconstructFirstNationsBeforeconditioningNon-verbalReproductionMotivationSocial-cognitiveapproachAttentionUnconditionedresponse(UCR)YarnUnconditionedstimulus(UCS)LearnerNegativepunishmentNon-linearlearningConditionedstimulus(CS)LearningConditioningSymbolsandimagesLearningmapAfterconditioningConsequenceDuringconditioningObservationallearningWays toknowingKinaestheticRetentionstorysharingIndigenousConnectionto countryLearningmapsAcquisitionCommunitylinksResponseNegativereinforcementNeutralstimulus(NS)Conditionedresponse(CR)OperantconditioningBehaviouristapproachNarrativeBehaviourStimulusPositivereinforcementPunishmentAboriginaland TorresStraitIslanderpeoplesReinforcementAntecedentPlace-basedlearningClassicalconditioningModelPositivepunishmentDeconstruct/reconstructFirstNationsBeforeconditioningNon-verbalReproductionMotivationSocial-cognitiveapproachAttentionUnconditionedresponse(UCR)YarnUnconditionedstimulus(UCS)LearnerNegativepunishmentNon-linearlearningConditionedstimulus(CS)LearningConditioning

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbols and images
  2. Learning map
  3. After conditioning
  4. Consequence
  5. During conditioning
  6. Observational learning
  7. Ways to knowing
  8. Kinaesthetic
  9. Retention
  10. story sharing
  11. Indigenous
  12. Connection to country
  13. Learning maps
  14. Acquisition
  15. Community links
  16. Response
  17. Negative reinforcement
  18. Neutral stimulus (NS)
  19. Conditioned response (CR)
  20. Operant conditioning
  21. Behaviourist approach
  22. Narrative
  23. Behaviour
  24. Stimulus
  25. Positive reinforcement
  26. Punishment
  27. Aboriginal and Torres Strait Islander peoples
  28. Reinforcement
  29. Antecedent
  30. Place-based learning
  31. Classical conditioning
  32. Model
  33. Positive punishment
  34. Deconstruct/ reconstruct
  35. First Nations
  36. Before conditioning
  37. Non-verbal
  38. Reproduction
  39. Motivation
  40. Social-cognitive approach
  41. Attention
  42. Unconditioned response (UCR)
  43. Yarn
  44. Unconditioned stimulus (UCS)
  45. Learner
  46. Negative punishment
  47. Non-linear learning
  48. Conditioned stimulus (CS)
  49. Learning
  50. Conditioning