Ways toknowingModelAntecedentConditionedstimulus(CS)FirstNationsAcquisitionNarrativePlace-basedlearningRetentionNon-linearlearningOperantconditioningNegativereinforcementKinaestheticUnconditionedresponse(UCR)BehaviouristapproachCommunitylinksClassicalconditioningReinforcementPositivereinforcementDuringconditioningConditionedresponse(CR)LearningmapConnectionto countryAttentionConditioningReproductionstorysharingStimulusSymbolsandimagesPositivepunishmentDeconstruct/reconstructBehaviourUnconditionedstimulus(UCS)ResponseBeforeconditioningLearnerNegativepunishmentMotivationYarnSocial-cognitiveapproachIndigenousNeutralstimulus(NS)Non-verbalObservationallearningAboriginaland TorresStraitIslanderpeoplesLearningLearningmapsConsequenceAfterconditioningPunishmentWays toknowingModelAntecedentConditionedstimulus(CS)FirstNationsAcquisitionNarrativePlace-basedlearningRetentionNon-linearlearningOperantconditioningNegativereinforcementKinaestheticUnconditionedresponse(UCR)BehaviouristapproachCommunitylinksClassicalconditioningReinforcementPositivereinforcementDuringconditioningConditionedresponse(CR)LearningmapConnectionto countryAttentionConditioningReproductionstorysharingStimulusSymbolsandimagesPositivepunishmentDeconstruct/reconstructBehaviourUnconditionedstimulus(UCS)ResponseBeforeconditioningLearnerNegativepunishmentMotivationYarnSocial-cognitiveapproachIndigenousNeutralstimulus(NS)Non-verbalObservationallearningAboriginaland TorresStraitIslanderpeoplesLearningLearningmapsConsequenceAfterconditioningPunishment

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ways to knowing
  2. Model
  3. Antecedent
  4. Conditioned stimulus (CS)
  5. First Nations
  6. Acquisition
  7. Narrative
  8. Place-based learning
  9. Retention
  10. Non-linear learning
  11. Operant conditioning
  12. Negative reinforcement
  13. Kinaesthetic
  14. Unconditioned response (UCR)
  15. Behaviourist approach
  16. Community links
  17. Classical conditioning
  18. Reinforcement
  19. Positive reinforcement
  20. During conditioning
  21. Conditioned response (CR)
  22. Learning map
  23. Connection to country
  24. Attention
  25. Conditioning
  26. Reproduction
  27. story sharing
  28. Stimulus
  29. Symbols and images
  30. Positive punishment
  31. Deconstruct/ reconstruct
  32. Behaviour
  33. Unconditioned stimulus (UCS)
  34. Response
  35. Before conditioning
  36. Learner
  37. Negative punishment
  38. Motivation
  39. Yarn
  40. Social-cognitive approach
  41. Indigenous
  42. Neutral stimulus (NS)
  43. Non-verbal
  44. Observational learning
  45. Aboriginal and Torres Strait Islander peoples
  46. Learning
  47. Learning maps
  48. Consequence
  49. After conditioning
  50. Punishment