Attention Learner Indigenous story sharing Reinforcement Antecedent Non- linear learning Learning map Kinaesthetic Positive reinforcement Conditioned stimulus (CS) Response Reproduction Symbols and images Unconditioned response (UCR) After conditioning Positive punishment Social- cognitive approach Negative reinforcement Learning maps Place- based learning Aboriginal and Torres Strait Islander peoples Stimulus Neutral stimulus (NS) Consequence Before conditioning Operant conditioning Narrative Model Connection to country Conditioned response (CR) Observational learning Unconditioned stimulus (UCS) Behaviour During conditioning Conditioning Classical conditioning Deconstruct/ reconstruct Retention First Nations Learning Community links Acquisition Punishment Ways to knowing Yarn Negative punishment Non- verbal Motivation Behaviourist approach Attention Learner Indigenous story sharing Reinforcement Antecedent Non- linear learning Learning map Kinaesthetic Positive reinforcement Conditioned stimulus (CS) Response Reproduction Symbols and images Unconditioned response (UCR) After conditioning Positive punishment Social- cognitive approach Negative reinforcement Learning maps Place- based learning Aboriginal and Torres Strait Islander peoples Stimulus Neutral stimulus (NS) Consequence Before conditioning Operant conditioning Narrative Model Connection to country Conditioned response (CR) Observational learning Unconditioned stimulus (UCS) Behaviour During conditioning Conditioning Classical conditioning Deconstruct/ reconstruct Retention First Nations Learning Community links Acquisition Punishment Ways to knowing Yarn Negative punishment Non- verbal Motivation Behaviourist approach
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Attention
Learner
Indigenous
story sharing
Reinforcement
Antecedent
Non-linear learning
Learning map
Kinaesthetic
Positive reinforcement
Conditioned stimulus (CS)
Response
Reproduction
Symbols and images
Unconditioned response (UCR)
After conditioning
Positive punishment
Social-cognitive approach
Negative reinforcement
Learning maps
Place-based learning
Aboriginal and Torres Strait Islander peoples
Stimulus
Neutral stimulus (NS)
Consequence
Before conditioning
Operant conditioning
Narrative
Model
Connection to country
Conditioned response (CR)
Observational learning
Unconditioned stimulus (UCS)
Behaviour
During conditioning
Conditioning
Classical conditioning
Deconstruct/ reconstruct
Retention
First Nations
Learning
Community links
Acquisition
Punishment
Ways to knowing
Yarn
Negative punishment
Non-verbal
Motivation
Behaviourist approach