EmptycatchPointersDebugprints toconsoleCommentedlines of codePrettiertried tosave thiscode// don'ttouch.WorksIf(true)/if(false)Variablenamed"temp"severaltimesOne-linersTwo or morefunctions thatare exactly thesame, with oneline changedSleep(1000)DepreciatedpackageVariable /functionsnames aftera song ormoviePartial partialpartialpartial...ClassUnreadableRegexFunction thatisn't used,but itremains "justin case"OvercomplicatedcodeUseless/nocommentsRabbithole offunctionsLibrary/packagewritten fromscratch insteadof using publicsolutionIf inside ifinside ifinside if ...500 linesof onefunctionEaster eggs incode/commentsTODOEmptycatchPointersDebugprints toconsoleCommentedlines of codePrettiertried tosave thiscode// don'ttouch.WorksIf(true)/if(false)Variablenamed"temp"severaltimesOne-linersTwo or morefunctions thatare exactly thesame, with oneline changedSleep(1000)DepreciatedpackageVariable /functionsnames aftera song ormoviePartial partialpartialpartial...ClassUnreadableRegexFunction thatisn't used,but itremains "justin case"OvercomplicatedcodeUseless/nocommentsRabbithole offunctionsLibrary/packagewritten fromscratch insteadof using publicsolutionIf inside ifinside ifinside if ...500 linesof onefunctionEaster eggs incode/commentsTODO

Reading others code - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
I
5
O
6
O
7
B
8
O
9
N
10
N
11
O
12
I
13
O
14
G
15
B
16
B
17
G
18
I
19
I
20
G
21
I
22
B
23
G
24
N
  1. G-Empty catch
  2. N-Pointers
  3. B-Debug prints to console
  4. I-Commented lines of code
  5. O-Prettier tried to save this code
  6. O-// don't touch. Works
  7. B-If(true) / if(false)
  8. O-Variable named "temp" several times
  9. N-One-liners
  10. N-Two or more functions that are exactly the same, with one line changed
  11. O-Sleep (1000)
  12. I-Depreciated package
  13. O-Variable / functions names after a song or movie
  14. G-Partial partial partial partial... Class
  15. B-Unreadable Regex
  16. B-Function that isn't used, but it remains "just in case"
  17. G-Overcomplicated code
  18. I-Useless/no comments
  19. I-Rabbit hole of functions
  20. G-Library/package written from scratch instead of using public solution
  21. I-If inside if inside if inside if ...
  22. B-500 lines of one function
  23. G-Easter eggs in code/comments
  24. N-TODO