Knock oninfront ofthe try line A forwardgets takenout ofbounds Weak sidewing scores(number 11)LineoutstolenA teamscores rightbeforehalftimeDefensewins ascrumPenaltyforcollapsingthe scrumScore offa quicktapScrumhalfbreaksthe lineReplacementplayer scoresKickedtotouch Big hit inopen play(clean hit)Conversionmade fromthe cornerScoreoff apoach8 scoresoff ascrumsuccessfuloff loadYellowcard/redcardA playerwith ascrum capscoresConversionkick hitsthe post ScrumresetstwiceGrubberSuccessfuldefenseagainst amaulLongball for aline out"Notstraight"call on alineoutKnock oninfront ofthe try line A forwardgets takenout ofbounds Weak sidewing scores(number 11)LineoutstolenA teamscores rightbeforehalftimeDefensewins ascrumPenaltyforcollapsingthe scrumScore offa quicktapScrumhalfbreaksthe lineReplacementplayer scoresKickedtotouch Big hit inopen play(clean hit)Conversionmade fromthe cornerScoreoff apoach8 scoresoff ascrumsuccessfuloff loadYellowcard/redcardA playerwith ascrum capscoresConversionkick hitsthe post ScrumresetstwiceGrubberSuccessfuldefenseagainst amaulLongball for aline out"Notstraight"call on alineout

WER Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knock on infront of the try line
  2.  A forward gets taken out of bounds
  3.  Weak side wing scores (number 11)
  4. Lineout stolen
  5. A team scores right before halftime
  6. Defense wins a scrum
  7. Penalty for collapsing the scrum
  8. Score off a quick tap
  9. Scrumhalf breaks the line
  10. Replacement player scores
  11. Kicked to touch
  12.  Big hit in open play (clean hit)
  13. Conversion made from the corner
  14. Score off a poach
  15. 8 scores off a scrum
  16. successful off load
  17. Yellow card/red card
  18. A player with a scrum cap scores
  19. Conversion kick hits the post
  20.  Scrum resets twice
  21. Grubber
  22. Successful defense against a maul
  23. Long ball for a line out
  24. "Not straight" call on a lineout