A forwardgets takenout ofboundsA playerwith ascrum capscoresYellowcard/redcardDefensewins ascrumConversionkick hitsthe postSuccessfuldefenseagainst amaulKickedtotouchScrumhalfbreaksthe line Weak sidewing scores(number 11)A teamscores rightbeforehalftimeConversionmade fromthe cornerReplacementplayer scores"Notstraight"call on alineoutLineoutstolenScoreoff apoach Big hit inopen play(clean hit)Penaltyforcollapsingthe scrumLongball for aline out8 scoresoff ascrumsuccessfuloff loadGrubberScore offa quicktapKnock oninfront ofthe try line Scrumresetstwice A forwardgets takenout ofboundsA playerwith ascrum capscoresYellowcard/redcardDefensewins ascrumConversionkick hitsthe postSuccessfuldefenseagainst amaulKickedtotouchScrumhalfbreaksthe line Weak sidewing scores(number 11)A teamscores rightbeforehalftimeConversionmade fromthe cornerReplacementplayer scores"Notstraight"call on alineoutLineoutstolenScoreoff apoach Big hit inopen play(clean hit)Penaltyforcollapsingthe scrumLongball for aline out8 scoresoff ascrumsuccessfuloff loadGrubberScore offa quicktapKnock oninfront ofthe try line Scrumresetstwice

WER Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1.  A forward gets taken out of bounds
  2. A player with a scrum cap scores
  3. Yellow card/red card
  4. Defense wins a scrum
  5. Conversion kick hits the post
  6. Successful defense against a maul
  7. Kicked to touch
  8. Scrumhalf breaks the line
  9.  Weak side wing scores (number 11)
  10. A team scores right before halftime
  11. Conversion made from the corner
  12. Replacement player scores
  13. "Not straight" call on a lineout
  14. Lineout stolen
  15. Score off a poach
  16.  Big hit in open play (clean hit)
  17. Penalty for collapsing the scrum
  18. Long ball for a line out
  19. 8 scores off a scrum
  20. successful off load
  21. Grubber
  22. Score off a quick tap
  23. Knock on infront of the try line
  24.  Scrum resets twice