successfuloff load Big hit inopen play(clean hit)KickedtotouchKnock oninfront ofthe try lineLineoutstolen8 scoresoff ascrumSuccessfuldefenseagainst amaul A forwardgets takenout ofbounds Weak sidewing scores(number 11)Replacementplayer scoresDefensewins ascrumScrumhalfbreaksthe line"Notstraight"call on alineoutConversionkick hitsthe postPenaltyforcollapsingthe scrumGrubberScore offa quicktapA teamscores rightbeforehalftimeA playerwith ascrum capscoresLongball for aline outConversionmade fromthe cornerYellowcard/redcardScoreoff apoach Scrumresetstwicesuccessfuloff load Big hit inopen play(clean hit)KickedtotouchKnock oninfront ofthe try lineLineoutstolen8 scoresoff ascrumSuccessfuldefenseagainst amaul A forwardgets takenout ofbounds Weak sidewing scores(number 11)Replacementplayer scoresDefensewins ascrumScrumhalfbreaksthe line"Notstraight"call on alineoutConversionkick hitsthe postPenaltyforcollapsingthe scrumGrubberScore offa quicktapA teamscores rightbeforehalftimeA playerwith ascrum capscoresLongball for aline outConversionmade fromthe cornerYellowcard/redcardScoreoff apoach Scrumresetstwice

WER Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. successful off load
  2.  Big hit in open play (clean hit)
  3. Kicked to touch
  4. Knock on infront of the try line
  5. Lineout stolen
  6. 8 scores off a scrum
  7. Successful defense against a maul
  8.  A forward gets taken out of bounds
  9.  Weak side wing scores (number 11)
  10. Replacement player scores
  11. Defense wins a scrum
  12. Scrumhalf breaks the line
  13. "Not straight" call on a lineout
  14. Conversion kick hits the post
  15. Penalty for collapsing the scrum
  16. Grubber
  17. Score off a quick tap
  18. A team scores right before halftime
  19. A player with a scrum cap scores
  20. Long ball for a line out
  21. Conversion made from the corner
  22. Yellow card/red card
  23. Score off a poach
  24.  Scrum resets twice