Scoreoff apoachReplacementplayer scoresDefensewins ascrumSuccessfuldefenseagainst amaulsuccessfuloff loadPenaltyforcollapsingthe scrum Big hit inopen play(clean hit)Yellowcard/redcardKickedtotouchConversionmade fromthe cornerGrubber Weak sidewing scores(number 11)"Notstraight"call on alineoutLineoutstolenLongball for aline out A forwardgets takenout ofboundsA playerwith ascrum capscoresScore offa quicktap8 scoresoff ascrumScrumhalfbreaksthe lineConversionkick hitsthe postKnock oninfront ofthe try lineA teamscores rightbeforehalftime ScrumresetstwiceScoreoff apoachReplacementplayer scoresDefensewins ascrumSuccessfuldefenseagainst amaulsuccessfuloff loadPenaltyforcollapsingthe scrum Big hit inopen play(clean hit)Yellowcard/redcardKickedtotouchConversionmade fromthe cornerGrubber Weak sidewing scores(number 11)"Notstraight"call on alineoutLineoutstolenLongball for aline out A forwardgets takenout ofboundsA playerwith ascrum capscoresScore offa quicktap8 scoresoff ascrumScrumhalfbreaksthe lineConversionkick hitsthe postKnock oninfront ofthe try lineA teamscores rightbeforehalftime Scrumresetstwice

WER Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Score off a poach
  2. Replacement player scores
  3. Defense wins a scrum
  4. Successful defense against a maul
  5. successful off load
  6. Penalty for collapsing the scrum
  7.  Big hit in open play (clean hit)
  8. Yellow card/red card
  9. Kicked to touch
  10. Conversion made from the corner
  11. Grubber
  12.  Weak side wing scores (number 11)
  13. "Not straight" call on a lineout
  14. Lineout stolen
  15. Long ball for a line out
  16.  A forward gets taken out of bounds
  17. A player with a scrum cap scores
  18. Score off a quick tap
  19. 8 scores off a scrum
  20. Scrumhalf breaks the line
  21. Conversion kick hits the post
  22. Knock on infront of the try line
  23. A team scores right before halftime
  24.  Scrum resets twice