Longball for aline out8 scoresoff ascrum"Notstraight"call on alineoutKnock oninfront ofthe try lineGrubberA playerwith ascrum capscoresScoreoff apoachYellowcard/redcard A forwardgets takenout ofboundsConversionkick hitsthe post ScrumresetstwicePenaltyforcollapsingthe scrum Weak sidewing scores(number 11)Defensewins ascrumReplacementplayer scoresScore offa quicktapKickedtotouchsuccessfuloff load Big hit inopen play(clean hit)Conversionmade fromthe cornerSuccessfuldefenseagainst amaulLineoutstolenScrumhalfbreaksthe lineA teamscores rightbeforehalftimeLongball for aline out8 scoresoff ascrum"Notstraight"call on alineoutKnock oninfront ofthe try lineGrubberA playerwith ascrum capscoresScoreoff apoachYellowcard/redcard A forwardgets takenout ofboundsConversionkick hitsthe post ScrumresetstwicePenaltyforcollapsingthe scrum Weak sidewing scores(number 11)Defensewins ascrumReplacementplayer scoresScore offa quicktapKickedtotouchsuccessfuloff load Big hit inopen play(clean hit)Conversionmade fromthe cornerSuccessfuldefenseagainst amaulLineoutstolenScrumhalfbreaksthe lineA teamscores rightbeforehalftime

WER Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Long ball for a line out
  2. 8 scores off a scrum
  3. "Not straight" call on a lineout
  4. Knock on infront of the try line
  5. Grubber
  6. A player with a scrum cap scores
  7. Score off a poach
  8. Yellow card/red card
  9.  A forward gets taken out of bounds
  10. Conversion kick hits the post
  11.  Scrum resets twice
  12. Penalty for collapsing the scrum
  13.  Weak side wing scores (number 11)
  14. Defense wins a scrum
  15. Replacement player scores
  16. Score off a quick tap
  17. Kicked to touch
  18. successful off load
  19.  Big hit in open play (clean hit)
  20. Conversion made from the corner
  21. Successful defense against a maul
  22. Lineout stolen
  23. Scrumhalf breaks the line
  24. A team scores right before halftime