A forwardgets takenout ofboundsPenaltyforcollapsingthe scrumKickedtotouchA teamscores rightbeforehalftimeKnock oninfront ofthe try lineLineoutstolenYellowcard/redcardConversionkick hitsthe post"Notstraight"call on alineoutScore offa quicktapConversionmade fromthe cornerReplacementplayer scoresSuccessfuldefenseagainst amaulScoreoff apoach Weak sidewing scores(number 11)successfuloff loadDefensewins ascrum Big hit inopen play(clean hit) Scrumresetstwice8 scoresoff ascrumLongball for aline outGrubberScrumhalfbreaksthe lineA playerwith ascrum capscores A forwardgets takenout ofboundsPenaltyforcollapsingthe scrumKickedtotouchA teamscores rightbeforehalftimeKnock oninfront ofthe try lineLineoutstolenYellowcard/redcardConversionkick hitsthe post"Notstraight"call on alineoutScore offa quicktapConversionmade fromthe cornerReplacementplayer scoresSuccessfuldefenseagainst amaulScoreoff apoach Weak sidewing scores(number 11)successfuloff loadDefensewins ascrum Big hit inopen play(clean hit) Scrumresetstwice8 scoresoff ascrumLongball for aline outGrubberScrumhalfbreaksthe lineA playerwith ascrum capscores

WER Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1.  A forward gets taken out of bounds
  2. Penalty for collapsing the scrum
  3. Kicked to touch
  4. A team scores right before halftime
  5. Knock on infront of the try line
  6. Lineout stolen
  7. Yellow card/red card
  8. Conversion kick hits the post
  9. "Not straight" call on a lineout
  10. Score off a quick tap
  11. Conversion made from the corner
  12. Replacement player scores
  13. Successful defense against a maul
  14. Score off a poach
  15.  Weak side wing scores (number 11)
  16. successful off load
  17. Defense wins a scrum
  18.  Big hit in open play (clean hit)
  19.  Scrum resets twice
  20. 8 scores off a scrum
  21. Long ball for a line out
  22. Grubber
  23. Scrumhalf breaks the line
  24. A player with a scrum cap scores