Share amemorythat “stillhaunts you”Pretend toscoutahead andreport backStand alonein a crowdlike you'rewatching fordangerSpotsomeonefrom yourparty beforethey see youDo the rangersquint:narrowedeyes, chin tilt,deep nodBlend into yoursurroundings(bonus if it’sjust standingnear a plant)Talk to ananimal likeyou’reexpecting areplyTalk about“the wilds”like you grewup thereGivedirectionsusing onlyvague naturallandmarksSay “I don’ttrust it” aboutsomethingperfectlynormalUse awalking stickas a“ranger’sbow” or staffPretend yourdrink is apotion madefrom herbsyou foragedLead yourparty likea trailguideTracksomethingridiculous (fairfood, a band,your rogue)Walk silentlyfor a wholeminute(ninja mode)Climbsomethingfor “tacticaladvantage”Make up abackstory foryour rangercompanion(animal orotherwise)Sharesurvivaltips no oneasked forIdentify abird orpretend toDeclaresomeoneyour swornquarry(playfully!)Givesomeone aranger namelike “AshWhisperwind”Make adramaticentrancefrom behinda treeSet a “trap”(stick +string, or justa leaf with asign)Pointdramaticallyinto thedistance andsay “Tracks…fresh ones.”Share amemorythat “stillhaunts you”Pretend toscoutahead andreport backStand alonein a crowdlike you'rewatching fordangerSpotsomeonefrom yourparty beforethey see youDo the rangersquint:narrowedeyes, chin tilt,deep nodBlend into yoursurroundings(bonus if it’sjust standingnear a plant)Talk to ananimal likeyou’reexpecting areplyTalk about“the wilds”like you grewup thereGivedirectionsusing onlyvague naturallandmarksSay “I don’ttrust it” aboutsomethingperfectlynormalUse awalking stickas a“ranger’sbow” or staffPretend yourdrink is apotion madefrom herbsyou foragedLead yourparty likea trailguideTracksomethingridiculous (fairfood, a band,your rogue)Walk silentlyfor a wholeminute(ninja mode)Climbsomethingfor “tacticaladvantage”Make up abackstory foryour rangercompanion(animal orotherwise)Sharesurvivaltips no oneasked forIdentify abird orpretend toDeclaresomeoneyour swornquarry(playfully!)Givesomeone aranger namelike “AshWhisperwind”Make adramaticentrancefrom behinda treeSet a “trap”(stick +string, or justa leaf with asign)Pointdramaticallyinto thedistance andsay “Tracks…fresh ones.”

Sherwood Forest Bingo! Ranger Edition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Share a memory that “still haunts you”
  2. Pretend to scout ahead and report back
  3. Stand alone in a crowd like you're watching for danger
  4. Spot someone from your party before they see you
  5. Do the ranger squint: narrowed eyes, chin tilt, deep nod
  6. Blend into your surroundings (bonus if it’s just standing near a plant)
  7. Talk to an animal like you’re expecting a reply
  8. Talk about “the wilds” like you grew up there
  9. Give directions using only vague natural landmarks
  10. Say “I don’t trust it” about something perfectly normal
  11. Use a walking stick as a “ranger’s bow” or staff
  12. Pretend your drink is a potion made from herbs you foraged
  13. Lead your party like a trail guide
  14. Track something ridiculous (fair food, a band, your rogue)
  15. Walk silently for a whole minute (ninja mode)
  16. Climb something for “tactical advantage”
  17. Make up a backstory for your ranger companion (animal or otherwise)
  18. Share survival tips no one asked for
  19. Identify a bird or pretend to
  20. Declare someone your sworn quarry (playfully!)
  21. Give someone a ranger name like “Ash Whisperwind”
  22. Make a dramatic entrance from behind a tree
  23. Set a “trap” (stick + string, or just a leaf with a sign)
  24. Point dramatically into the distance and say “Tracks… fresh ones.”