CENTRALIDEASETTINGPROBLEMANDSOLUTIONFLASHBACKENTERTAININFORMATIONALONOMATOPOEIARESOLUTIONCHARACTERFOILORGANIZATIONALPATTERNSARGUMENTATIVETOPICPOETRYCONFLICTREDHERRINGALLITERATIONSTANZAMETAPHORATTITUDE1STPOVLOGOSSYMBOLISMCHARACTERIZATIONCHRONOLOGICALORDERCAUSEANDEFFECTPROSODYDRAMATICIRONYFIGURATIVELANGUAGEAUTHOR’SPURPOSETHEMEIDIOMFORESHADOWINGPERSUADEFALLACYREFUTATIONAUTHOR’SPERSPECTIVEDESCRIPTIONSHIFTSTRAWMANHYPERBOLESIMILESITUATIONALIRONY3RDPOVLIMITEDREASONSFICTIONFREEVERSEEVIDENCEVERBALIRONY3RD POVOMNISCIENTRHYMECOUNTERARGUMENTSTANCEAUTHOR’SCLAIMCAPTIONAUDIENCEIMAGERYPERSONIFICATIONCOMPARISONANDCONTRASTPATHOSRHYTHMINFORMETHOSCENTRALIDEASETTINGPROBLEMANDSOLUTIONFLASHBACKENTERTAININFORMATIONALONOMATOPOEIARESOLUTIONCHARACTERFOILORGANIZATIONALPATTERNSARGUMENTATIVETOPICPOETRYCONFLICTREDHERRINGALLITERATIONSTANZAMETAPHORATTITUDE1STPOVLOGOSSYMBOLISMCHARACTERIZATIONCHRONOLOGICALORDERCAUSEANDEFFECTPROSODYDRAMATICIRONYFIGURATIVELANGUAGEAUTHOR’SPURPOSETHEMEIDIOMFORESHADOWINGPERSUADEFALLACYREFUTATIONAUTHOR’SPERSPECTIVEDESCRIPTIONSHIFTSTRAWMANHYPERBOLESIMILESITUATIONALIRONY3RDPOVLIMITEDREASONSFICTIONFREEVERSEEVIDENCEVERBALIRONY3RD POVOMNISCIENTRHYMECOUNTERARGUMENTSTANCEAUTHOR’SCLAIMCAPTIONAUDIENCEIMAGERYPERSONIFICATIONCOMPARISONANDCONTRASTPATHOSRHYTHMINFORMETHOS

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CENTRAL IDEA
  2. SETTING
  3. PROBLEM AND SOLUTION
  4. FLASHBACK
  5. ENTERTAIN
  6. INFORMATIONAL
  7. ONOMATOPOEIA
  8. RESOLUTION
  9. CHARACTER FOIL
  10. ORGANIZATIONAL PATTERNS
  11. ARGUMENTATIVE
  12. TOPIC
  13. POETRY
  14. CONFLICT
  15. RED HERRING
  16. ALLITERATION
  17. STANZA
  18. METAPHOR
  19. ATTITUDE
  20. 1ST POV
  21. LOGOS
  22. SYMBOLISM
  23. CHARACTERIZATION
  24. CHRONOLOGICAL ORDER
  25. CAUSE AND EFFECT
  26. PROSODY
  27. DRAMATIC IRONY
  28. FIGURATIVE LANGUAGE
  29. AUTHOR’S PURPOSE
  30. THEME
  31. IDIOM
  32. FORESHADOWING
  33. PERSUADE
  34. FALLACY
  35. REFUTATION
  36. AUTHOR’S PERSPECTIVE
  37. DESCRIPTION
  38. SHIFT
  39. STRAW MAN
  40. HYPERBOLE
  41. SIMILE
  42. SITUATIONAL IRONY
  43. 3RD POV LIMITED
  44. REASONS
  45. FICTION
  46. FREE VERSE
  47. EVIDENCE
  48. VERBAL IRONY
  49. 3RD POV OMNISCIENT
  50. RHYME
  51. COUNTERARGUMENT
  52. STANCE
  53. AUTHOR’S CLAIM
  54. CAPTION
  55. AUDIENCE
  56. IMAGERY
  57. PERSONIFICATION
  58. COMPARISON AND CONTRAST
  59. PATHOS
  60. RHYTHM
  61. INFORM
  62. ETHOS