tsunami intensity Compression velocity absorption Loudness rogue wave Sound Waves Wave vacuum Pitch Electromagnetic Wave Amplitude Energy diffraction refraction Wavelength Parallel Light Waves Perpendicular Inverse Density reflection interference Vacuum Trough Mechanical Wave resonance Crest Wave Period Longitudinal Wave superposition Temperature Transverse Wave Rarefaction Hertz Frequency Medium tsunami intensity Compression velocity absorption Loudness rogue wave Sound Waves Wave vacuum Pitch Electromagnetic Wave Amplitude Energy diffraction refraction Wavelength Parallel Light Waves Perpendicular Inverse Density reflection interference Vacuum Trough Mechanical Wave resonance Crest Wave Period Longitudinal Wave superposition Temperature Transverse Wave Rarefaction Hertz Frequency Medium
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tsunami
intensity
Compression
velocity
absorption
Loudness
rogue wave
Sound Waves
Wave
vacuum
Pitch
Electromagnetic Wave
Amplitude
Energy
diffraction
refraction
Wavelength
Parallel
Light Waves
Perpendicular
Inverse
Density
reflection
interference
Vacuum
Trough
Mechanical Wave
resonance
Crest
Wave Period
Longitudinal Wave
superposition
Temperature
Transverse Wave
Rarefaction
Hertz
Frequency
Medium