Antagonist CharacterDevelopmentMoodToneSpokenusing I,Me, MyPlotInitiatingEventResolutionCauseandEffectRisingActionClimax3rdPersonLimitedInferThemeProtagonistInternalConflictDialogueCentralIdeaFigurativeLanguageStaticCharacterExpositionDynamicCharacter3rd PersonOmniscientExternalConflictFlashbackAntagonistCharacterDevelopmentMoodToneSpokenusing I,Me, MyPlotInitiatingEventResolutionCauseandEffectRisingActionClimax3rdPersonLimitedInferThemeProtagonistInternalConflictDialogueCentralIdeaFigurativeLanguageStaticCharacterExpositionDynamicCharacter3rd PersonOmniscientExternalConflictFlashback

Literary Elements Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Character Development
  3. Mood Tone
  4. Spoken using I, Me, My
  5. Plot
  6. Initiating Event
  7. Resolution
  8. Cause and Effect
  9. Rising Action
  10. Climax
  11. 3rd Person Limited
  12. Infer
  13. Theme
  14. Protagonist
  15. Internal Conflict
  16. Dialogue
  17. Central Idea
  18. Figurative Language
  19. Static Character
  20. Exposition
  21. Dynamic Character
  22. 3rd Person Omniscient
  23. External Conflict
  24. Flashback