Plays withrubik'scubeTalksaboutgolf*walksaroundaimlessly*Startstalking butgetsinterruptedWalksout ofclassGets offtopic bysomerandomobjectDoesthe NYTgamesAsks usabout ourweekend*startsdyinglaughing*Alright letswork on theAlbert andTopicQuizzes*over-exaggeratedhandmotions*Forgets totakeattendanceYASSSS!!TouchesbeardApologizesfor nothingDropspen/markerBrings upkinematicsRollsaroundthe roomin a chairStudent findsdifferent way ofsolving a problemand says "that'sbetter than what Ihad""Gotake abreak"Losestrain ofthought*randomnoises*MentionsHouseMangroveAsks aquestionfollowedby silencePlays withrubik'scubeTalksaboutgolf*walksaroundaimlessly*Startstalking butgetsinterruptedWalksout ofclassGets offtopic bysomerandomobjectDoesthe NYTgamesAsks usabout ourweekend*startsdyinglaughing*Alright letswork on theAlbert andTopicQuizzes*over-exaggeratedhandmotions*Forgets totakeattendanceYASSSS!!TouchesbeardApologizesfor nothingDropspen/markerBrings upkinematicsRollsaroundthe roomin a chairStudent findsdifferent way ofsolving a problemand says "that'sbetter than what Ihad""Gotake abreak"Losestrain ofthought*randomnoises*MentionsHouseMangroveAsks aquestionfollowedby silence

Mr. Saxton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plays with rubik's cube
  2. Talks about golf
  3. *walks around aimlessly*
  4. Starts talking but gets interrupted
  5. Walks out of class
  6. Gets off topic by some random object
  7. Does the NYT games
  8. Asks us about our weekend
  9. *starts dying laughing*
  10. Alright lets work on the Albert and Topic Quizzes
  11. *over-exaggerated hand motions*
  12. Forgets to take attendance
  13. YASSSS!!
  14. Touches beard
  15. Apologizes for nothing
  16. Drops pen/marker
  17. Brings up kinematics
  18. Rolls around the room in a chair
  19. Student finds different way of solving a problem and says "that's better than what I had"
  20. "Go take a break"
  21. Loses train of thought
  22. *random noises*
  23. Mentions House Mangrove
  24. Asks a question followed by silence