Rollsaroundthe roomin a chairLosestrain ofthought*startsdyinglaughing*Forgets totakeattendanceAlright letswork on theAlbert andTopicQuizzesYASSSS!!Apologizesfor nothingMentionsHouseMangrove*randomnoises*TalksaboutgolfAsks usabout ourweekendDoesthe NYTgamesTouchesbeardWalksout ofclassStartstalking butgetsinterruptedGets offtopic bysomerandomobjectAsks aquestionfollowedby silenceStudent findsdifferent way ofsolving a problemand says "that'sbetter than what Ihad"Dropspen/marker*walksaroundaimlessly*Brings upkinematics*over-exaggeratedhandmotions*"Gotake abreak"Plays withrubik'scubeRollsaroundthe roomin a chairLosestrain ofthought*startsdyinglaughing*Forgets totakeattendanceAlright letswork on theAlbert andTopicQuizzesYASSSS!!Apologizesfor nothingMentionsHouseMangrove*randomnoises*TalksaboutgolfAsks usabout ourweekendDoesthe NYTgamesTouchesbeardWalksout ofclassStartstalking butgetsinterruptedGets offtopic bysomerandomobjectAsks aquestionfollowedby silenceStudent findsdifferent way ofsolving a problemand says "that'sbetter than what Ihad"Dropspen/marker*walksaroundaimlessly*Brings upkinematics*over-exaggeratedhandmotions*"Gotake abreak"Plays withrubik'scube

Mr. Saxton Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rolls around the room in a chair
  2. Loses train of thought
  3. *starts dying laughing*
  4. Forgets to take attendance
  5. Alright lets work on the Albert and Topic Quizzes
  6. YASSSS!!
  7. Apologizes for nothing
  8. Mentions House Mangrove
  9. *random noises*
  10. Talks about golf
  11. Asks us about our weekend
  12. Does the NYT games
  13. Touches beard
  14. Walks out of class
  15. Starts talking but gets interrupted
  16. Gets off topic by some random object
  17. Asks a question followed by silence
  18. Student finds different way of solving a problem and says "that's better than what I had"
  19. Drops pen/marker
  20. *walks around aimlessly*
  21. Brings up kinematics
  22. *over-exaggerated hand motions*
  23. "Go take a break"
  24. Plays with rubik's cube