"oh no don't do this" "i should look this up" literature / book mention "raise your hand if you need more time x2" unwanted lore drop "Noooo!" tangent (attempt to connect with class) nobel prize mention *clears throat* *drinks from bottle* drosophila mention colleague mention "okay." *touches screen* shady announcement "y'know" "the thing i also mentioned" "I'll give you a few minutes to think" "go ahead and get started" doesn't answer a question she gives sounds like she's asking a question "i think it's in my notes" "which i think is really clever" "cause like" "oh no don't do this" "i should look this up" literature / book mention "raise your hand if you need more time x2" unwanted lore drop "Noooo!" tangent (attempt to connect with class) nobel prize mention *clears throat* *drinks from bottle* drosophila mention colleague mention "okay." *touches screen* shady announcement "y'know" "the thing i also mentioned" "I'll give you a few minutes to think" "go ahead and get started" doesn't answer a question she gives sounds like she's asking a question "i think it's in my notes" "which i think is really clever" "cause like"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"oh no don't do this"
"i should look this up"
literature / book mention
"raise your hand if you need more time x2"
unwanted lore drop
"Noooo!"
tangent (attempt to connect with class)
nobel prize mention
*clears throat*
*drinks from bottle*
drosophila mention
colleague mention
"okay."
*touches screen*
shady announcement
"y'know"
"the thing i also mentioned"
"I'll give you a few minutes to think"
"go ahead and get started"
doesn't answer a question she gives
sounds like she's asking a question
"i think it's in my notes"
"which i think is really clever"
"cause like"