"i should look this up" "the thing i also mentioned" "oh no don't do this" "i think it's in my notes" tangent (attempt to connect with class) "y'know" drosophila mention shady announcement "go ahead and get started" "cause like" unwanted lore drop *clears throat* nobel prize mention "I'll give you a few minutes to think" doesn't answer a question she gives "which i think is really clever" *touches screen* literature / book mention colleague mention *drinks from bottle* "Noooo!" "raise your hand if you need more time x2" "okay." sounds like she's asking a question "i should look this up" "the thing i also mentioned" "oh no don't do this" "i think it's in my notes" tangent (attempt to connect with class) "y'know" drosophila mention shady announcement "go ahead and get started" "cause like" unwanted lore drop *clears throat* nobel prize mention "I'll give you a few minutes to think" doesn't answer a question she gives "which i think is really clever" *touches screen* literature / book mention colleague mention *drinks from bottle* "Noooo!" "raise your hand if you need more time x2" "okay." sounds like she's asking a question
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"i should look this up"
"the thing i also mentioned"
"oh no don't do this"
"i think it's in my notes"
tangent (attempt to connect with class)
"y'know"
drosophila mention
shady announcement
"go ahead and get started"
"cause like"
unwanted lore drop
*clears throat*
nobel prize mention
"I'll give you a few minutes to think"
doesn't answer a question she gives
"which i think is really clever"
*touches screen*
literature / book mention
colleague mention
*drinks from bottle*
"Noooo!"
"raise your hand if you need more time x2"
"okay."
sounds like she's asking a question