"y'know" drosophila mention *touches screen* *drinks from bottle* "okay." shady announcement "oh no don't do this" "i think it's in my notes" "Noooo!" "i should look this up" "the thing i also mentioned" sounds like she's asking a question "I'll give you a few minutes to think" "which i think is really clever" "cause like" colleague mention literature / book mention unwanted lore drop "go ahead and get started" *clears throat* "raise your hand if you need more time x2" tangent (attempt to connect with class) nobel prize mention doesn't answer a question she gives "y'know" drosophila mention *touches screen* *drinks from bottle* "okay." shady announcement "oh no don't do this" "i think it's in my notes" "Noooo!" "i should look this up" "the thing i also mentioned" sounds like she's asking a question "I'll give you a few minutes to think" "which i think is really clever" "cause like" colleague mention literature / book mention unwanted lore drop "go ahead and get started" *clears throat* "raise your hand if you need more time x2" tangent (attempt to connect with class) nobel prize mention doesn't answer a question she gives
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"y'know"
drosophila mention
*touches screen*
*drinks from bottle*
"okay."
shady announcement
"oh no don't do this"
"i think it's in my notes"
"Noooo!"
"i should look this up"
"the thing i also mentioned"
sounds like she's asking a question
"I'll give you a few minutes to think"
"which i think is really clever"
"cause like"
colleague mention
literature / book mention
unwanted lore drop
"go ahead and get started"
*clears throat*
"raise your hand if you need more time x2"
tangent (attempt to connect with class)
nobel prize mention
doesn't answer a question she gives