ExtraneousvariableMillgramNeuropsychologyCollectivecultureSelfselectedsampleSampleCulturalBiasAuthoritarianpersonalitySituationalfactorsAschDispositionalNature65%SocialdesirabilityEthicalIssuesRASExtravertsociallearningtheoryGeneralisabilityFieldstudyGenderBiasCooper&MackieOne tailedHypothesisVicariousreinforcementNurtureExtraneousvariableMillgramNeuropsychologyCollectivecultureSelfselectedsampleSampleCulturalBiasAuthoritarianpersonalitySituationalfactorsAschDispositionalNature65%SocialdesirabilityEthicalIssuesRASExtravertsociallearningtheoryGeneralisabilityFieldstudyGenderBiasCooper&MackieOne tailedHypothesisVicariousreinforcementNurture

Psychology Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Extraneous variable
  2. Millgram
  3. Neuropsychology
  4. Collective culture
  5. Self selected sample
  6. Sample
  7. Cultural Bias
  8. Authoritarian personality
  9. Situational factors
  10. Asch
  11. Dispositional
  12. Nature
  13. 65%
  14. Social desirability
  15. Ethical Issues
  16. RAS
  17. Extravert
  18. social learning theory
  19. Generalisability
  20. Field study
  21. Gender Bias
  22. Cooper & Mackie
  23. One tailed Hypothesis
  24. Vicarious reinforcement
  25. Nurture