forinstance, anexample,such aseffectcomparesolutiondescriptiondetailscould begiven inany ordershowing howtwo or morethings arethe samewhysomethinghappenedsequencebecauseofproblemshowinghow two ormore thingsare differentthe author'sthoughtsabout atopiccausedescribesevents inthe orderthey happenwhathappenedas a resultboth,neitherfirst,second,thirdauthor'sviewpointto solvethis..., oneansweris...steps(step 1,step 2...)contrastdescribes aproblem &explainspossiblesolutionmainideaif/thenforinstance, anexample,such aseffectcomparesolutiondescriptiondetailscould begiven inany ordershowing howtwo or morethings arethe samewhysomethinghappenedsequencebecauseofproblemshowinghow two ormore thingsare differentthe author'sthoughtsabout atopiccausedescribesevents inthe orderthey happenwhathappenedas a resultboth,neitherfirst,second,thirdauthor'sviewpointto solvethis..., oneansweris...steps(step 1,step 2...)contrastdescribes aproblem &explainspossiblesolutionmainideaif/then

Text Structure - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. for instance, an example, such as
  2. effect
  3. compare
  4. solution
  5. description
  6. details could be given in any order
  7. showing how two or more things are the same
  8. why something happened
  9. sequence
  10. because of
  11. problem
  12. showing how two or more things are different
  13. the author's thoughts about a topic
  14. cause
  15. describes events in the order they happen
  16. what happened as a result
  17. both, neither
  18. first, second, third
  19. author's viewpoint
  20. to solve this..., one answer is...
  21. steps (step 1, step 2...)
  22. contrast
  23. describes a problem & explains possible solution
  24. main idea
  25. if/then