KO eachof youropponent’smodelsPlace 4 ormore differentconditions on asingle enemycharacterDon't throwany terrainduring a fullmatchPlay witha fullypaintedrosterWin withoutKOing asingleenemymodelReroll adie intothe sameresultYouropponentscores 0points in aroundPlay witha fullyaffiliatedrosterPlay withfullypaintedterrainScore 0points ina roundComplete agamewithout usinga single TTCUse all 5TTCs in asinglegameDeploy two ormore of thesamecharacter asyour opponentPlay a gameusing onlycharacter-specificTTCsDaze or KOan enemycharacterduring its ownactivationKO a 6+threatmodelKO eachof youropponent’smodelsPlace 4 ormore differentconditions on asingle enemycharacterDon't throwany terrainduring a fullmatchPlay witha fullypaintedrosterWin withoutKOing asingleenemymodelReroll adie intothe sameresultYouropponentscores 0points in aroundPlay witha fullyaffiliatedrosterPlay withfullypaintedterrainScore 0points ina roundComplete agamewithout usinga single TTCUse all 5TTCs in asinglegameDeploy two ormore of thesamecharacter asyour opponentPlay a gameusing onlycharacter-specificTTCsDaze or KOan enemycharacterduring its ownactivationKO a 6+threatmodel

MCP LEAGUE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. KO each of your opponent’s models
  2. Place 4 or more different conditions on a single enemy character
  3. Don't throw any terrain during a full match
  4. Play with a fully painted roster
  5. Win without KOing a single enemy model
  6. Reroll a die into the same result
  7. Your opponent scores 0 points in a round
  8. Play with a fully affiliated roster
  9. Play with fully painted terrain
  10. Score 0 points in a round
  11. Complete a game without using a single TTC
  12. Use all 5 TTCs in a single game
  13. Deploy two or more of the same character as your opponent
  14. Play a game using only character-specific TTCs
  15. Daze or KO an enemy character during its own activation
  16. KO a 6+ threat model