Play witha fullypaintedrosterWin withoutKOing asingleenemymodelDeploy two ormore of thesamecharacter asyour opponentPlay witha fullyaffiliatedrosterComplete agamewithout usinga single TTCDon't throwany terrainduring a fullmatchPlace 4 ormore differentconditions on asingle enemycharacterKO eachof youropponent’smodelsDaze or KOan enemycharacterduring its ownactivationPlay a gameusing onlycharacter-specificTTCsScore 0points ina roundReroll adie intothe sameresultKO a 6+threatmodelUse all 5TTCs in asinglegamePlay withfullypaintedterrainYouropponentscores 0points in aroundPlay witha fullypaintedrosterWin withoutKOing asingleenemymodelDeploy two ormore of thesamecharacter asyour opponentPlay witha fullyaffiliatedrosterComplete agamewithout usinga single TTCDon't throwany terrainduring a fullmatchPlace 4 ormore differentconditions on asingle enemycharacterKO eachof youropponent’smodelsDaze or KOan enemycharacterduring its ownactivationPlay a gameusing onlycharacter-specificTTCsScore 0points ina roundReroll adie intothe sameresultKO a 6+threatmodelUse all 5TTCs in asinglegamePlay withfullypaintedterrainYouropponentscores 0points in around

MCP LEAGUE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Play with a fully painted roster
  2. Win without KOing a single enemy model
  3. Deploy two or more of the same character as your opponent
  4. Play with a fully affiliated roster
  5. Complete a game without using a single TTC
  6. Don't throw any terrain during a full match
  7. Place 4 or more different conditions on a single enemy character
  8. KO each of your opponent’s models
  9. Daze or KO an enemy character during its own activation
  10. Play a game using only character-specific TTCs
  11. Score 0 points in a round
  12. Reroll a die into the same result
  13. KO a 6+ threat model
  14. Use all 5 TTCs in a single game
  15. Play with fully painted terrain
  16. Your opponent scores 0 points in a round