Place 4 ormore differentconditions on asingle enemycharacterScore 0points ina roundDeploy two ormore of thesamecharacter asyour opponentYouropponentscores 0points in aroundComplete agamewithout usinga single TTCPlay witha fullypaintedrosterPlay a gameusing onlycharacter-specificTTCsDon't throwany terrainduring a fullmatchDaze or KOan enemycharacterduring its ownactivationKO a 6+threatmodelPlay witha fullyaffiliatedrosterWin withoutKOing asingleenemymodelPlay withfullypaintedterrainReroll adie intothe sameresultKO eachof youropponent’smodelsUse all 5TTCs in asinglegamePlace 4 ormore differentconditions on asingle enemycharacterScore 0points ina roundDeploy two ormore of thesamecharacter asyour opponentYouropponentscores 0points in aroundComplete agamewithout usinga single TTCPlay witha fullypaintedrosterPlay a gameusing onlycharacter-specificTTCsDon't throwany terrainduring a fullmatchDaze or KOan enemycharacterduring its ownactivationKO a 6+threatmodelPlay witha fullyaffiliatedrosterWin withoutKOing asingleenemymodelPlay withfullypaintedterrainReroll adie intothe sameresultKO eachof youropponent’smodelsUse all 5TTCs in asinglegame

MCP LEAGUE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Place 4 or more different conditions on a single enemy character
  2. Score 0 points in a round
  3. Deploy two or more of the same character as your opponent
  4. Your opponent scores 0 points in a round
  5. Complete a game without using a single TTC
  6. Play with a fully painted roster
  7. Play a game using only character-specific TTCs
  8. Don't throw any terrain during a full match
  9. Daze or KO an enemy character during its own activation
  10. KO a 6+ threat model
  11. Play with a fully affiliated roster
  12. Win without KOing a single enemy model
  13. Play with fully painted terrain
  14. Reroll a die into the same result
  15. KO each of your opponent’s models
  16. Use all 5 TTCs in a single game