Use all 5TTCs in asinglegamePlay withfullypaintedterrainPlace 4 ormore differentconditions on asingle enemycharacterComplete agamewithout usinga single TTCDeploy two ormore of thesamecharacter asyour opponentPlay witha fullypaintedrosterKO a 6+threatmodelKO eachof youropponent’smodelsReroll adie intothe sameresultPlay witha fullyaffiliatedrosterYouropponentscores 0points in aroundDon't throwany terrainduring a fullmatchDaze or KOan enemycharacterduring its ownactivationScore 0points ina roundPlay a gameusing onlycharacter-specificTTCsWin withoutKOing asingleenemymodelUse all 5TTCs in asinglegamePlay withfullypaintedterrainPlace 4 ormore differentconditions on asingle enemycharacterComplete agamewithout usinga single TTCDeploy two ormore of thesamecharacter asyour opponentPlay witha fullypaintedrosterKO a 6+threatmodelKO eachof youropponent’smodelsReroll adie intothe sameresultPlay witha fullyaffiliatedrosterYouropponentscores 0points in aroundDon't throwany terrainduring a fullmatchDaze or KOan enemycharacterduring its ownactivationScore 0points ina roundPlay a gameusing onlycharacter-specificTTCsWin withoutKOing asingleenemymodel

MCP LEAGUE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use all 5 TTCs in a single game
  2. Play with fully painted terrain
  3. Place 4 or more different conditions on a single enemy character
  4. Complete a game without using a single TTC
  5. Deploy two or more of the same character as your opponent
  6. Play with a fully painted roster
  7. KO a 6+ threat model
  8. KO each of your opponent’s models
  9. Reroll a die into the same result
  10. Play with a fully affiliated roster
  11. Your opponent scores 0 points in a round
  12. Don't throw any terrain during a full match
  13. Daze or KO an enemy character during its own activation
  14. Score 0 points in a round
  15. Play a game using only character-specific TTCs
  16. Win without KOing a single enemy model