CustommusicOriginallayerSplitcoloreddoorDynamicarenaPerformanceissues<5secretsCarcassEnemyLoreBookFilthwaveCustomtip ofthe dayOOBMoreskullcolorsArenawith 4+wavesBased onexisting orupcominglayersDramaticshift intheming"Hitscanweapons likethe revolverdeal locationaldamage"Inconsistentdifficulty>100enemiesStraightline levellayoutAwkwardgeometryLittle to noenemiesatstart/endEnemyambushOnemaincolorUniqueelevatorOriginalcustomenemyUniqueuse ofIdolsEncountercenteredaroundradianceBoxarenasNocredits interminalInsidejoke/ShitpostNo breaksbetweenarenasVanillaenemy w/boss barLack offodderAdditionalenemyfrom bossNochallengeInstakillNewmechanicModifiedvanillaenemyCustommusicOriginallayerSplitcoloreddoorDynamicarenaPerformanceissues<5secretsCarcassEnemyLoreBookFilthwaveCustomtip ofthe dayOOBMoreskullcolorsArenawith 4+wavesBased onexisting orupcominglayersDramaticshift intheming"Hitscanweapons likethe revolverdeal locationaldamage"Inconsistentdifficulty>100enemiesStraightline levellayoutAwkwardgeometryLittle to noenemiesatstart/endEnemyambushOnemaincolorUniqueelevatorOriginalcustomenemyUniqueuse ofIdolsEncountercenteredaroundradianceBoxarenasNocredits interminalInsidejoke/ShitpostNo breaksbetweenarenasVanillaenemy w/boss barLack offodderAdditionalenemyfrom bossNochallengeInstakillNewmechanicModifiedvanillaenemy

ULTRAKILL Custom Level Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Custom music
  2. Original layer
  3. Split colored door
  4. Dynamic arena
  5. Performance issues
  6. <5 secrets
  7. Carcass Enemy
  8. Lore Book
  9. Filth wave
  10. Custom tip of the day
  11. OOB
  12. More skull colors
  13. Arena with 4+ waves
  14. Based on existing or upcoming layers
  15. Dramatic shift in theming
  16. "Hitscan weapons like the revolver deal locational damage"
  17. Inconsistent difficulty
  18. >100 enemies
  19. Straight line level layout
  20. Awkward geometry
  21. Little to no enemies at start/end
  22. Enemy ambush
  23. One main color
  24. Unique elevator
  25. Original custom enemy
  26. Unique use of Idols
  27. Encounter centered around radiance
  28. Box arenas
  29. No credits in terminal
  30. Inside joke/Shitpost
  31. No breaks between arenas
  32. Vanilla enemy w/ boss bar
  33. Lack of fodder
  34. Additional enemy from boss
  35. No challenge
  36. Instakill
  37. New mechanic
  38. Modified vanilla enemy