No breaksbetweenarenasMoreskullcolorsEncountercenteredaroundradianceNochallengeInstakillOnemaincolorUniqueuse ofIdolsNewmechanicLoreBookModifiedvanillaenemyCustomtip ofthe dayDynamicarenaCustommusicStraightline levellayout<5secretsUniqueelevatorLittle to noenemiesatstart/endOOBCarcassEnemyEnemyambushArenawith 4+waves"Hitscanweapons likethe revolverdeal locationaldamage"Dramaticshift inthemingAwkwardgeometryOriginallayerBased onexisting orupcominglayersAdditionalenemyfrom bossBoxarenasLack offodderSplitcoloreddoor>100enemiesVanillaenemy w/boss barPerformanceissuesInsidejoke/ShitpostInconsistentdifficultyFilthwaveNocredits interminalOriginalcustomenemyNo breaksbetweenarenasMoreskullcolorsEncountercenteredaroundradianceNochallengeInstakillOnemaincolorUniqueuse ofIdolsNewmechanicLoreBookModifiedvanillaenemyCustomtip ofthe dayDynamicarenaCustommusicStraightline levellayout<5secretsUniqueelevatorLittle to noenemiesatstart/endOOBCarcassEnemyEnemyambushArenawith 4+waves"Hitscanweapons likethe revolverdeal locationaldamage"Dramaticshift inthemingAwkwardgeometryOriginallayerBased onexisting orupcominglayersAdditionalenemyfrom bossBoxarenasLack offodderSplitcoloreddoor>100enemiesVanillaenemy w/boss barPerformanceissuesInsidejoke/ShitpostInconsistentdifficultyFilthwaveNocredits interminalOriginalcustomenemy

ULTRAKILL Custom Level Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No breaks between arenas
  2. More skull colors
  3. Encounter centered around radiance
  4. No challenge
  5. Instakill
  6. One main color
  7. Unique use of Idols
  8. New mechanic
  9. Lore Book
  10. Modified vanilla enemy
  11. Custom tip of the day
  12. Dynamic arena
  13. Custom music
  14. Straight line level layout
  15. <5 secrets
  16. Unique elevator
  17. Little to no enemies at start/end
  18. OOB
  19. Carcass Enemy
  20. Enemy ambush
  21. Arena with 4+ waves
  22. "Hitscan weapons like the revolver deal locational damage"
  23. Dramatic shift in theming
  24. Awkward geometry
  25. Original layer
  26. Based on existing or upcoming layers
  27. Additional enemy from boss
  28. Box arenas
  29. Lack of fodder
  30. Split colored door
  31. >100 enemies
  32. Vanilla enemy w/ boss bar
  33. Performance issues
  34. Inside joke/Shitpost
  35. Inconsistent difficulty
  36. Filth wave
  37. No credits in terminal
  38. Original custom enemy