“We should split up.” Practical Joke! Cheesy one- liner Screaming/yelling Sketchy locals Useless/dumb police Someone goes into an attic or basement Nudity or people making out/getting busy Lights flicker or go out Drinking/drugs Flashback Killer POV Creepy facial expression Concerned parent/partner/friend doesn’t believe protagonist(s) Band/Musical Number Hillbillies References another horror Hard cut Improbable amount of blood Mirror scene Possessed object Phone/technology doesn’t work Someone suffers an injury but doesn’t die Group of Tough Guys Car problems or can’t find keys Decapitation Hiding under a bed Someone finds a dead body Intense sobbing Spooked by an animal Synth music Dutch angle Someone trips or falls while running away Character that knows a lot about the antagonist/situation Accidentally making a sound that alerts the bad guy Someone offers to “get help” Inaccurate science Spooky house/building Main character talks about past trauma Occult or religious reference Random Fog Death by electric or gas powered tool Creepy Doll Something creepy in the background Antagonist doesn’t actually die/sequel bait Death by fire or explosion Glass or wood is broken/destroyed Jumpscare Comic relief character dies Dream/fantasy Sequence “We should split up.” Practical Joke! Cheesy one- liner Screaming/yelling Sketchy locals Useless/dumb police Someone goes into an attic or basement Nudity or people making out/getting busy Lights flicker or go out Drinking/drugs Flashback Killer POV Creepy facial expression Concerned parent/partner/friend doesn’t believe protagonist(s) Band/Musical Number Hillbillies References another horror Hard cut Improbable amount of blood Mirror scene Possessed object Phone/technology doesn’t work Someone suffers an injury but doesn’t die Group of Tough Guys Car problems or can’t find keys Decapitation Hiding under a bed Someone finds a dead body Intense sobbing Spooked by an animal Synth music Dutch angle Someone trips or falls while running away Character that knows a lot about the antagonist/situation Accidentally making a sound that alerts the bad guy Someone offers to “get help” Inaccurate science Spooky house/building Main character talks about past trauma Occult or religious reference Random Fog Death by electric or gas powered tool Creepy Doll Something creepy in the background Antagonist doesn’t actually die/sequel bait Death by fire or explosion Glass or wood is broken/destroyed Jumpscare Comic relief character dies Dream/fantasy Sequence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
“We should split up.”
Practical Joke!
Cheesy one-liner
Screaming/yelling
Sketchy locals
Useless/dumb police
Someone goes into an attic or basement
Nudity or people making out/getting busy
Lights flicker or go out
Drinking/drugs
Flashback
Killer POV
Creepy facial expression
Concerned parent/partner/friend doesn’t believe protagonist(s)
Band/Musical Number
Hillbillies
References another horror
Hard cut
Improbable amount of blood
Mirror scene
Possessed object
Phone/technology doesn’t work
Someone suffers an injury but doesn’t die
Group of Tough Guys
Car problems or can’t find keys
Decapitation
Hiding under a bed
Someone finds a dead body
Intense sobbing
Spooked by an animal
Synth music
Dutch angle
Someone trips or falls while running away
Character that knows a lot about the antagonist/situation
Accidentally making a sound that alerts the bad guy
Someone offers to “get help”
Inaccurate science
Spooky house/building
Main character talks about past trauma
Occult or religious reference
Random Fog
Death by electric or gas powered tool
Creepy Doll
Something creepy in the background
Antagonist doesn’t actually die/sequel bait
Death by fire or explosion
Glass or wood is broken/destroyed
Jumpscare
Comic relief character dies
Dream/fantasy Sequence