XRFexplainedSempreAvantiShaft6PotteryWood"discovered""AHA"MomentShockedhead-turnor stareBillyDigsAladdin'sCaveCGIanimation oftreasureundergroundAnythingsniffedJackgetsexcitedTopPocketFindRick getsemotionalArtifactdescribed as"old", "reallyold" or "veryold""TheOneThing""Who WhatWhenWhere Whyand How"KnightsTemplarInSituBravoTangoPre-searcherRick or Martymentionsthey're"running outof time"SwampCaissonXRFexplainedSempreAvantiShaft6PotteryWood"discovered""AHA"MomentShockedhead-turnor stareBillyDigsAladdin'sCaveCGIanimation oftreasureundergroundAnythingsniffedJackgetsexcitedTopPocketFindRick getsemotionalArtifactdescribed as"old", "reallyold" or "veryold""TheOneThing""Who WhatWhenWhere Whyand How"KnightsTemplarInSituBravoTangoPre-searcherRick or Martymentionsthey're"running outof time"SwampCaisson

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. XRF explained
  2. Sempre Avanti
  3. Shaft 6
  4. Pottery
  5. Wood "discovered"
  6. "AHA" Moment
  7. Shocked head-turn or stare
  8. Billy Digs
  9. Aladdin's Cave
  10. CGI animation of treasure underground
  11. Anything sniffed
  12. Jack gets excited
  13. Top Pocket Find
  14. Rick gets emotional
  15. Artifact described as "old", "really old" or "very old"
  16. "The One Thing"
  17. "Who What When Where Why and How"
  18. Knights Templar
  19. In Situ
  20. Bravo Tango
  21. Pre-searcher
  22. Rick or Marty mentions they're "running out of time"
  23. Swamp
  24. Caisson