unlockables Rewards revealed after goals Scaffolding A writing instructor provides sentence starters, peer feedback, and rubric checklists before final essay submission. Multiple Means of Representation Presenting content in varied formats. avatar students choose characters to represent themselves Leaderboards Rankings showing participant performance. replayability Ability to try again differently progress bar Visual tracker of completion Game- based learning A business course uses a board game where students run companies and manage resources. Gamification A history professor adds XP (experience points) for completing readings and unlocks mini-badges for attending office hours. role playing In a political science class, students play the part of diplomats negotiating a climate agreement. accessibility Captions on game videos or alt-text time pressure Solve the puzzle before the countdown ends Badges Visual markers of achievement. Choice Letting students decide how to meet learning goals. mini- game Short game within a lesson Quests Missions framed as challenges. Easter Egg A secret link to bonus content in a lesson simulation A history class has students compete against each other as different factions in the American War of Independence. Intrinsic Motivation A student chooses to go beyond the required reading because the topic connects to their personal goals. narrative Embedding learning in a story. Multiple Means of Action and Expression Letting students demonstrate learning in different w ays. multiple means of engagement Offering choices to motivate and sustain interest. boss battle a final, high- stakes challenge Levels A writing course has “Novice,” “Apprentice,” and “Expert” categories tied to progressively complex writing tasks. unlockables Rewards revealed after goals Scaffolding A writing instructor provides sentence starters, peer feedback, and rubric checklists before final essay submission. Multiple Means of Representation Presenting content in varied formats. avatar students choose characters to represent themselves Leaderboards Rankings showing participant performance. replayability Ability to try again differently progress bar Visual tracker of completion Game- based learning A business course uses a board game where students run companies and manage resources. Gamification A history professor adds XP (experience points) for completing readings and unlocks mini-badges for attending office hours. role playing In a political science class, students play the part of diplomats negotiating a climate agreement. accessibility Captions on game videos or alt-text time pressure Solve the puzzle before the countdown ends Badges Visual markers of achievement. Choice Letting students decide how to meet learning goals. mini- game Short game within a lesson Quests Missions framed as challenges. Easter Egg A secret link to bonus content in a lesson simulation A history class has students compete against each other as different factions in the American War of Independence. Intrinsic Motivation A student chooses to go beyond the required reading because the topic connects to their personal goals. narrative Embedding learning in a story. Multiple Means of Action and Expression Letting students demonstrate learning in different w ays. multiple means of engagement Offering choices to motivate and sustain interest. boss battle a final, high- stakes challenge Levels A writing course has “Novice,” “Apprentice,” and “Expert” categories tied to progressively complex writing tasks.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rewards revealed after goals
unlockables
A writing instructor provides sentence starters, peer feedback, and rubric checklists before final essay submission.
Scaffolding
Presenting content in varied formats.
Multiple Means of Representation
students choose characters to represent themselves
avatar
Rankings showing participant performance.
Leaderboards
Ability to try again differently
replayability
Visual tracker of completion
progress bar
A business course uses a board game where students run companies and manage resources.
Game-based learning
A history professor adds XP (experience points) for completing readings and unlocks mini-badges for attending office hours.
Gamification
In a political science class, students play the part of diplomats negotiating a climate agreement.
role playing
Captions on game videos or alt-text
accessibility
Solve the puzzle before the countdown ends
time pressure
Visual markers of achievement.
Badges
Letting students decide how to meet learning goals.
Choice
Short game within a lesson
mini-game
Missions framed as challenges.
Quests
A secret link to bonus content in a lesson
Easter Egg
A history class has students compete against each other as different factions in the American War of Independence.
simulation
A student chooses to go beyond the required reading because the topic connects to their personal goals.
Intrinsic Motivation
Embedding learning in a story.
narrative
Letting students demonstrate learning in different ways.
Multiple Means of Action and Expression
Offering choices to motivate and sustain interest.
multiple means of engagement
a final, high-stakes challenge
boss battle
A writing course has “Novice,” “Apprentice,” and “Expert” categories tied to progressively complex writing tasks.
Levels