Surveillancein VR isnecessary.Virtual worldsblur the linesbetween playand reality.Banningsomeonefrom aplatform is afair sentence.Companiesmust accountfor anythinghappening intheir games.Rehabilitationis moreeffective thanpermanentbans.Virtualactions stemfrom real-world beliefs.You can’tregulateimagination –the metaverseshould be afree space.Onlineharassment isless seriousthan physicalharassment.Surveillancein VR isnecessary.Virtual worldsblur the linesbetween playand reality.Banningsomeonefrom aplatform is afair sentence.Companiesmust accountfor anythinghappening intheir games.Rehabilitationis moreeffective thanpermanentbans.Virtualactions stemfrom real-world beliefs.You can’tregulateimagination –the metaverseshould be afree space.Onlineharassment isless seriousthan physicalharassment.

Crime in Virtual Worlds - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Surveillance in VR is necessary.
  2. Virtual worlds blur the lines between play and reality.
  3. Banning someone from a platform is a fair sentence.
  4. Companies must account for anything happening in their games.
  5. Rehabilitation is more effective than permanent bans.
  6. Virtual actions stem from real-world beliefs.
  7. You can’t regulate imagination – the metaverse should be a free space.
  8. Online harassment is less serious than physical harassment.