Surveillancein VR isnecessary.Companiesmust accountfor anythinghappening intheir games.You can’tregulateimagination –the metaverseshould be afree space.Virtualactions stemfrom real-world beliefs.Rehabilitationis moreeffective thanpermanentbans.Banningsomeonefrom aplatform is afair sentence.Onlineharassment isless seriousthan physicalharassment.Virtual worldsblur the linesbetween playand reality.Surveillancein VR isnecessary.Companiesmust accountfor anythinghappening intheir games.You can’tregulateimagination –the metaverseshould be afree space.Virtualactions stemfrom real-world beliefs.Rehabilitationis moreeffective thanpermanentbans.Banningsomeonefrom aplatform is afair sentence.Onlineharassment isless seriousthan physicalharassment.Virtual worldsblur the linesbetween playand reality.

Crime in Virtual Worlds - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Surveillance in VR is necessary.
  2. Companies must account for anything happening in their games.
  3. You can’t regulate imagination – the metaverse should be a free space.
  4. Virtual actions stem from real-world beliefs.
  5. Rehabilitation is more effective than permanent bans.
  6. Banning someone from a platform is a fair sentence.
  7. Online harassment is less serious than physical harassment.
  8. Virtual worlds blur the lines between play and reality.