Surveillancein VR isnecessary.Banningsomeonefrom aplatform is afair sentence.Onlineharassment isless seriousthan physicalharassment.Virtualactions stemfrom real-world beliefs.You can’tregulateimagination –the metaverseshould be afree space.Virtual worldsblur the linesbetween playand reality.Rehabilitationis moreeffective thanpermanentbans.Companiesmust accountfor anythinghappening intheir games.Surveillancein VR isnecessary.Banningsomeonefrom aplatform is afair sentence.Onlineharassment isless seriousthan physicalharassment.Virtualactions stemfrom real-world beliefs.You can’tregulateimagination –the metaverseshould be afree space.Virtual worldsblur the linesbetween playand reality.Rehabilitationis moreeffective thanpermanentbans.Companiesmust accountfor anythinghappening intheir games.

Crime in Virtual Worlds - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Surveillance in VR is necessary.
  2. Banning someone from a platform is a fair sentence.
  3. Online harassment is less serious than physical harassment.
  4. Virtual actions stem from real-world beliefs.
  5. You can’t regulate imagination – the metaverse should be a free space.
  6. Virtual worlds blur the lines between play and reality.
  7. Rehabilitation is more effective than permanent bans.
  8. Companies must account for anything happening in their games.