Banningsomeonefrom aplatform is afair sentence.Virtualactions stemfrom real-world beliefs.You can’tregulateimagination –the metaverseshould be afree space.Surveillancein VR isnecessary.Onlineharassment isless seriousthan physicalharassment.Companiesmust accountfor anythinghappening intheir games.Virtual worldsblur the linesbetween playand reality.Rehabilitationis moreeffective thanpermanentbans.Banningsomeonefrom aplatform is afair sentence.Virtualactions stemfrom real-world beliefs.You can’tregulateimagination –the metaverseshould be afree space.Surveillancein VR isnecessary.Onlineharassment isless seriousthan physicalharassment.Companiesmust accountfor anythinghappening intheir games.Virtual worldsblur the linesbetween playand reality.Rehabilitationis moreeffective thanpermanentbans.

Crime in Virtual Worlds - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Banning someone from a platform is a fair sentence.
  2. Virtual actions stem from real-world beliefs.
  3. You can’t regulate imagination – the metaverse should be a free space.
  4. Surveillance in VR is necessary.
  5. Online harassment is less serious than physical harassment.
  6. Companies must account for anything happening in their games.
  7. Virtual worlds blur the lines between play and reality.
  8. Rehabilitation is more effective than permanent bans.