Failed important persuasion check Player falls asleep Sentient Easter Eggs Successful High or Low PC death PC friendly fire Murder Hobo moment Failure High or Low PC seduces the Easter Bunny Kill Steal Nat 20 Player "Pulls a Kingsley" Player breaks into song Bard fails to charm/befriend someone Rogue steals from the wrong person TPK Gia blows up the party PC sets another PC on fire Nat 1 Player coughs into the mic PC drops to zero Traps damage party Enemy one shot All PCs fail perception checks Failed important persuasion check Player falls asleep Sentient Easter Eggs Successful High or Low PC death PC friendly fire Murder Hobo moment Failure High or Low PC seduces the Easter Bunny Kill Steal Nat 20 Player "Pulls a Kingsley" Player breaks into song Bard fails to charm/befriend someone Rogue steals from the wrong person TPK Gia blows up the party PC sets another PC on fire Nat 1 Player coughs into the mic PC drops to zero Traps damage party Enemy one shot All PCs fail perception checks
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Failed important persuasion check
O-Player falls asleep
O-Sentient Easter Eggs
I-Successful High or Low
B-PC death
N-PC friendly fire
B-Murder Hobo moment
G-Failure High or Low
N-PC seduces the Easter Bunny
B-Kill Steal
O-Nat 20
N-Player "Pulls a Kingsley"
B-Player breaks into song
O-Bard fails to charm/befriend someone
G-Rogue steals from the wrong person
G-TPK
G-Gia blows up the party
I-PC sets another PC on fire
B-Nat 1
I-Player coughs into the mic
O-PC drops to zero
I-Traps damage party
I-Enemy one shot
N-All PCs fail perception checks