SocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.BehaviorThe activity of aliving organismthat isobservable andmeasurableshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.BehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.NegativeReinforcementremoving astimulus toincrease/strengthen abehavior.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Frequencythe amount oftimes, or count,a behavior orresponsehappens.Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. StickerCharta visual toolused forpositivereinforcementand behaviormodification.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iNaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningModelinga teachingstrategy where alearner observesand imitates thebehavior of amodelRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsconsequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.BehaviorThe activity of aliving organismthat isobservable andmeasurableshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.BehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.NegativeReinforcementremoving astimulus toincrease/strengthen abehavior.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Frequencythe amount oftimes, or count,a behavior orresponsehappens.Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. StickerCharta visual toolused forpositivereinforcementand behaviormodification.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iNaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningModelinga teachingstrategy where alearner observesand imitates thebehavior of amodelRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsconsequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring again

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N N
2
B B
3
N N
4
I I
5
O O
6
O O
7
B B
8
G G
9
G G
10
G G
11
B B
12
O O
13
N N
14
N N
15
I I
16
O O
17
G G
18
G G
19
O O
20
B B
21
O O
22
I I
23
I I
24
G G
25
I I
26
B B
27
N N
28
B B
29
I I
  1. N-a specially written story designed to explain a social situation to an individua
    N-Social Narrative
  2. B-a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    B-Response Interruption
  3. N-a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    N-differential reinforcement
  4. I-a visual representation of a series of tasks or activities in a sequence.
    I-Visual Schedule
  5. O-The activity of a living organism that is observable and measurable
    O-Behavior
  6. O-a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    O-shaping
  7. B-adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    B-Positive reinforcement
  8. G-a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    G-Behavior Rehearsal
  9. G- The process of breaking a skill down into smaller, more manageable components.
    G-Task Analysis
  10. G- removing a stimulus to increase/ strengthen a behavior.
    G-Negative Reinforcement
  11. B-form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    B-Prompt
  12. O-a set of strategies used to reduce the intensity and duration of challenging behaviors,
    O-De-escalation Techniques
  13. N-a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    N-Proximity Control
  14. N-the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    N-Scripting
  15. I-the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    I-Pairing
  16. O-A behavior you want to replace an unwanted target behavior
    O-Replacement Behavior:
  17. G-a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    G-Fading
  18. G- It's a federal law primarily designed to protect the privacy and security of health information
    G-HIPAA
  19. O-a method used to try and reinforce (increase) the frequency of a target behavior
    O-Token Economy
  20. B-any event or stimulus that happens before a behavior and can trigger or influence it.
    B-Antecedent
  21. O-the amount of times, or count, a behavior or response happens.
    O-Frequency
  22. I-anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    I-Punishment
  23. I-a visual tool used for positive reinforcement and behavior modification.
    I-Sticker Chart
  24. G-a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    G-Video Modeling
  25. I-a method that uses the individual's natural environment and daily routines to guide learning
    I-Naturalistic Teaching
  26. B-a teaching strategy where a learner observes and imitates the behavior of a model
    B-Modeling
  27. N-a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    N-Redirection
  28. B-a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    B-Sensory Break
  29. I-any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    I-consequence