Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsconsequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorBehaviorThe activity of aliving organismthat isobservable andmeasurableNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.shapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. TaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksModelinga teachingstrategy where alearner observesand imitates thebehavior of amodelPromptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.StickerCharta visual toolused forpositivereinforcementand behaviormodification.Frequencythe amount oftimes, or count,a behavior orresponsehappens.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iVisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.Pairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figurePositivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsconsequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorBehaviorThe activity of aliving organismthat isobservable andmeasurableNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.shapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. TaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksModelinga teachingstrategy where alearner observesand imitates thebehavior of amodelPromptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.StickerCharta visual toolused forpositivereinforcementand behaviormodification.Frequencythe amount oftimes, or count,a behavior orresponsehappens.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iVisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.Pairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figure

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B B
2
I I
3
N N
4
B B
5
G G
6
B B
7
I I
8
O O
9
G G
10
N N
11
O O
12
O O
13
G G
14
O O
15
I I
16
G G
17
G G
18
N N
19
B B
20
O O
21
N N
22
B B
23
B B
24
N N
25
I I
26
O O
27
G G
28
I I
29
I I
  1. B-adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    B-Positive reinforcement
  2. I-a method that uses the individual's natural environment and daily routines to guide learning
    I-Naturalistic Teaching
  3. N-a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    N-Redirection
  4. B-any event or stimulus that happens before a behavior and can trigger or influence it.
    B-Antecedent
  5. G- It's a federal law primarily designed to protect the privacy and security of health information
    G-HIPAA
  6. B-a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    B-Sensory Break
  7. I-any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    I-consequence
  8. O-a method used to try and reinforce (increase) the frequency of a target behavior
    O-Token Economy
  9. G-a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    G-Behavior Rehearsal
  10. N-a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    N-differential reinforcement
  11. O-A behavior you want to replace an unwanted target behavior
    O-Replacement Behavior:
  12. O-The activity of a living organism that is observable and measurable
    O-Behavior
  13. G- removing a stimulus to increase/ strengthen a behavior.
    G-Negative Reinforcement
  14. O-a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    O-shaping
  15. I-anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    I-Punishment
  16. G- The process of breaking a skill down into smaller, more manageable components.
    G-Task Analysis
  17. G-a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    G-Fading
  18. N-a specially written story designed to explain a social situation to an individua
    N-Social Narrative
  19. B-a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    B-Response Interruption
  20. O-a set of strategies used to reduce the intensity and duration of challenging behaviors,
    O-De-escalation Techniques
  21. N-the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    N-Scripting
  22. B-a teaching strategy where a learner observes and imitates the behavior of a model
    B-Modeling
  23. B-form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    B-Prompt
  24. N-a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    N-Proximity Control
  25. I-a visual tool used for positive reinforcement and behavior modification.
    I-Sticker Chart
  26. O-the amount of times, or count, a behavior or response happens.
    O-Frequency
  27. G-a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    G-Video Modeling
  28. I-a visual representation of a series of tasks or activities in a sequence.
    I-Visual Schedule
  29. I-the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    I-Pairing