Pairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureStickerCharta visual toolused forpositivereinforcementand behaviormodification.ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationModelinga teachingstrategy where alearner observesand imitates thebehavior of amodelNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningPromptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneBehaviorThe activity of aliving organismthat isobservable andmeasurableBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Antecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.ResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.SensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorFrequencythe amount oftimes, or count,a behavior orresponsehappens.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againVisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureStickerCharta visual toolused forpositivereinforcementand behaviormodification.ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationModelinga teachingstrategy where alearner observesand imitates thebehavior of amodelNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningPromptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneBehaviorThe activity of aliving organismthat isobservable andmeasurableBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Antecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.ResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.SensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorFrequencythe amount oftimes, or count,a behavior orresponsehappens.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againVisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, books

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I I
2
I I
3
O O
4
G G
5
I I
6
G G
7
B B
8
G G
9
I I
10
B B
11
N N
12
O O
13
G G
14
N N
15
B B
16
B B
17
B B
18
O O
19
N N
20
G G
21
N N
22
G G
23
B B
24
O O
25
O O
26
I I
27
I I
28
O O
29
N N
  1. I-the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    I-Pairing
  2. I-a visual tool used for positive reinforcement and behavior modification.
    I-Sticker Chart
  3. O-A behavior you want to replace an unwanted target behavior
    O-Replacement Behavior:
  4. G-a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    G-Video Modeling
  5. I-anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    I-Punishment
  6. G- It's a federal law primarily designed to protect the privacy and security of health information
    G-HIPAA
  7. B-a teaching strategy where a learner observes and imitates the behavior of a model
    B-Modeling
  8. G- removing a stimulus to increase/ strengthen a behavior.
    G-Negative Reinforcement
  9. I-a method that uses the individual's natural environment and daily routines to guide learning
    I-Naturalistic Teaching
  10. B-form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    B-Prompt
  11. N-a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    N-Redirection
  12. O-The activity of a living organism that is observable and measurable
    O-Behavior
  13. G-a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    G-Behavior Rehearsal
  14. N-a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    N-differential reinforcement
  15. B-adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    B-Positive reinforcement
  16. B-any event or stimulus that happens before a behavior and can trigger or influence it.
    B-Antecedent
  17. B-a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    B-Response Interruption
  18. O-a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    O-shaping
  19. N-a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    N-Proximity Control
  20. G-a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    G-Fading
  21. N-a specially written story designed to explain a social situation to an individua
    N-Social Narrative
  22. G- The process of breaking a skill down into smaller, more manageable components.
    G-Task Analysis
  23. B-a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    B-Sensory Break
  24. O-a method used to try and reinforce (increase) the frequency of a target behavior
    O-Token Economy
  25. O-the amount of times, or count, a behavior or response happens.
    O-Frequency
  26. I-any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    I-consequence
  27. I-a visual representation of a series of tasks or activities in a sequence.
    I-Visual Schedule
  28. O-a set of strategies used to reduce the intensity and duration of challenging behaviors,
    O-De-escalation Techniques
  29. N-the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    N-Scripting