consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Pairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningScriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksPositivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.StickerCharta visual toolused forpositivereinforcementand behaviormodification.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. ResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,BehaviorThe activity of aliving organismthat isobservable andmeasurableFrequencythe amount oftimes, or count,a behavior orresponsehappens.HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationconsequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Pairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningScriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksPositivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.StickerCharta visual toolused forpositivereinforcementand behaviormodification.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. ResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,BehaviorThe activity of aliving organismthat isobservable andmeasurableFrequencythe amount oftimes, or count,a behavior orresponsehappens.HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformation

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I I
2
B B
3
I I
4
B B
5
N N
6
B B
7
G G
8
O O
9
G G
10
I I
11
B B
12
N N
13
O O
14
O O
15
N N
16
I I
17
N N
18
B B
19
I I
20
G G
21
I I
22
B B
23
N N
24
G G
25
G G
26
O O
27
O O
28
O O
29
G G
  1. I-any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    I-consequence
  2. B-any event or stimulus that happens before a behavior and can trigger or influence it.
    B-Antecedent
  3. I-the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    I-Pairing
  4. B-a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    B-Sensory Break
  5. N-a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    N-Proximity Control
  6. B-a teaching strategy where a learner observes and imitates the behavior of a model
    B-Modeling
  7. G-a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    G-Video Modeling
  8. O-A behavior you want to replace an unwanted target behavior
    O-Replacement Behavior:
  9. G- The process of breaking a skill down into smaller, more manageable components.
    G-Task Analysis
  10. I-a visual representation of a series of tasks or activities in a sequence.
    I-Visual Schedule
  11. B-form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    B-Prompt
  12. N-a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    N-Redirection
  13. O-a method used to try and reinforce (increase) the frequency of a target behavior
    O-Token Economy
  14. O-a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    O-shaping
  15. N-a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    N-differential reinforcement
  16. I-a method that uses the individual's natural environment and daily routines to guide learning
    I-Naturalistic Teaching
  17. N-the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    N-Scripting
  18. B-adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    B-Positive reinforcement
  19. I-a visual tool used for positive reinforcement and behavior modification.
    I-Sticker Chart
  20. G-a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    G-Fading
  21. I-anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    I-Punishment
  22. B-a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    B-Response Interruption
  23. N-a specially written story designed to explain a social situation to an individua
    N-Social Narrative
  24. G-a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    G-Behavior Rehearsal
  25. G- removing a stimulus to increase/ strengthen a behavior.
    G-Negative Reinforcement
  26. O-a set of strategies used to reduce the intensity and duration of challenging behaviors,
    O-De-escalation Techniques
  27. O-The activity of a living organism that is observable and measurable
    O-Behavior
  28. O-the amount of times, or count, a behavior or response happens.
    O-Frequency
  29. G- It's a federal law primarily designed to protect the privacy and security of health information
    G-HIPAA