Half-OpenFilePinDeflectionGoodKnightDecoyFortressPawnChainA knighton therim is dimOverloadingTacticsflow froma superiorpositionTrappedPieceClearanceDoubleCheckA well-coordinatedattack canbeat superiormaterialThink inPlans, NotMovesImprovethe Worst-PlacedPieceDoubledPawnsThe initiativeis oftenworth morethan a pawnSimplifywithMaterialAdvantageAlwaysask:What’s thethreat?PerpetualCheckBatteryZwischenzug(IntermediateMove)KnightvsBishopActiveKingMatein 1BreakthroughEverypawn moveleaves aweaknessManeuveringDiscoveredCheckWhen yousee a goodmove, lookfor a betteroneCentralizeyourpiecesSimplifyonly whenit's in yourfavorDon’t pushpawnswithout areasonDesperadoUnderpromotionBackwardPawnBackRankMateKingSafetyDon’tRushKingCentralizationThe hardestgame to winis a wongameKingOpposition(Shouldering)Try Avoidmoving thesame piecetwice in theopeningKeep theTension(To take isa mistake)ZugzwangA bad planis betterthan noplanRookCutoffThink beforeevery check,capture, orthreatDiscoveredAttackTriangulationUnderpromotionto KnightRookBehindPassedPawnBishopPairAdvantageIf you find agood move,wait—lookfor a betteroneCentralizationActiveRookBlockadePassedPawnPawnBreakthroughSmotheredMateSkewerWeakSquareRule oftheSquareForkBadBishopWindmillImprovePieceActivityAttractionIsolatedPawnImprovingpiece activitytrumpsgrabbingpawnsRooksbelongbehindpassedpawnsOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Chessis 99%tacticsOutpostIn theendgame, thekingbecomes afighting piecePlay onBothFlanksControl Center(Control thecenter and thegame willcome to you)ProphylaxisPushpassedpawnsInterferenceThe threatis strongerthan theexecutionOpenFileSpaceAdvantageDominatean OpenFileCreate aSecondWeaknessStalemateDefenseQuietMoveDon’ttradewithout areasonPawnMajorityMinorityAttackHalf-OpenFilePinDeflectionGoodKnightDecoyFortressPawnChainA knighton therim is dimOverloadingTacticsflow froma superiorpositionTrappedPieceClearanceDoubleCheckA well-coordinatedattack canbeat superiormaterialThink inPlans, NotMovesImprovethe Worst-PlacedPieceDoubledPawnsThe initiativeis oftenworth morethan a pawnSimplifywithMaterialAdvantageAlwaysask:What’s thethreat?PerpetualCheckBatteryZwischenzug(IntermediateMove)KnightvsBishopActiveKingMatein 1BreakthroughEverypawn moveleaves aweaknessManeuveringDiscoveredCheckWhen yousee a goodmove, lookfor a betteroneCentralizeyourpiecesSimplifyonly whenit's in yourfavorDon’t pushpawnswithout areasonDesperadoUnderpromotionBackwardPawnBackRankMateKingSafetyDon’tRushKingCentralizationThe hardestgame to winis a wongameKingOpposition(Shouldering)Try Avoidmoving thesame piecetwice in theopeningKeep theTension(To take isa mistake)ZugzwangA bad planis betterthan noplanRookCutoffThink beforeevery check,capture, orthreatDiscoveredAttackTriangulationUnderpromotionto KnightRookBehindPassedPawnBishopPairAdvantageIf you find agood move,wait—lookfor a betteroneCentralizationActiveRookBlockadePassedPawnPawnBreakthroughSmotheredMateSkewerWeakSquareRule oftheSquareForkBadBishopWindmillImprovePieceActivityAttractionIsolatedPawnImprovingpiece activitytrumpsgrabbingpawnsRooksbelongbehindpassedpawnsOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Chessis 99%tacticsOutpostIn theendgame, thekingbecomes afighting piecePlay onBothFlanksControl Center(Control thecenter and thegame willcome to you)ProphylaxisPushpassedpawnsInterferenceThe threatis strongerthan theexecutionOpenFileSpaceAdvantageDominatean OpenFileCreate aSecondWeaknessStalemateDefenseQuietMoveDon’ttradewithout areasonPawnMajorityMinorityAttack

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Half-Open File
  2. Pin
  3. Deflection
  4. Good Knight
  5. Decoy
  6. Fortress
  7. Pawn Chain
  8. A knight on the rim is dim
  9. Overloading
  10. Tactics flow from a superior position
  11. Trapped Piece
  12. Clearance
  13. Double Check
  14. A well-coordinated attack can beat superior material
  15. Think in Plans, Not Moves
  16. Improve the Worst-Placed Piece
  17. Doubled Pawns
  18. The initiative is often worth more than a pawn
  19. Simplify with Material Advantage
  20. Always ask: What’s the threat?
  21. Perpetual Check
  22. Battery
  23. Zwischenzug (Intermediate Move)
  24. Knight vs Bishop
  25. Active King
  26. Mate in 1
  27. Breakthrough
  28. Every pawn move leaves a weakness
  29. Maneuvering
  30. Discovered Check
  31. When you see a good move, look for a better one
  32. Centralize your pieces
  33. Simplify only when it's in your favor
  34. Don’t push pawns without a reason
  35. Desperado
  36. Underpromotion
  37. Backward Pawn
  38. Back Rank Mate
  39. King Safety
  40. Don’t Rush
  41. King Centralization
  42. The hardest game to win is a won game
  43. King Opposition (Shouldering)
  44. Try Avoid moving the same piece twice in the opening
  45. Keep the Tension (To take is a mistake)
  46. Zugzwang
  47. A bad plan is better than no plan
  48. Rook Cutoff
  49. Think before every check, capture, or threat
  50. Discovered Attack
  51. Triangulation
  52. Underpromotion to Knight
  53. Rook Behind Passed Pawn
  54. Bishop Pair Advantage
  55. If you find a good move, wait—look for a better one
  56. Centralization
  57. Active Rook
  58. Blockade
  59. Passed Pawn
  60. Pawn Breakthrough
  61. Smothered Mate
  62. Skewer
  63. Weak Square
  64. Rule of the Square
  65. Fork
  66. Bad Bishop
  67. Windmill
  68. Improve Piece Activity
  69. Attraction
  70. Isolated Pawn
  71. Improving piece activity trumps grabbing pawns
  72. Rooks belong behind passed pawns
  73. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  74. Chess is 99% tactics
  75. Outpost
  76. In the endgame, the king becomes a fighting piece
  77. Play on Both Flanks
  78. Control Center (Control the center and the game will come to you)
  79. Prophylaxis
  80. Push passed pawns
  81. Interference
  82. The threat is stronger than the execution
  83. Open File
  84. Space Advantage
  85. Dominate an Open File
  86. Create a Second Weakness
  87. Stalemate Defense
  88. Quiet Move
  89. Don’t trade without a reason
  90. Pawn Majority
  91. Minority Attack