Zwischenzug(IntermediateMove)CentralizationDon’tRushSimplifywithMaterialAdvantageCentralizeyourpiecesThink beforeevery check,capture, orthreatBatteryControl Center(Control thecenter and thegame willcome to you)DiscoveredCheckThe hardestgame to winis a wongameOpenFileDiscoveredAttackPawnBreakthroughHalf-OpenFileKnightvsBishopUnderpromotionDeflectionBackwardPawnDoubledPawnsDon’t pushpawnswithout areasonA bad planis betterthan noplanBackRankMateRooksbelongbehindpassedpawnsDesperadoZugzwangA well-coordinatedattack canbeat superiormaterialForkPushpassedpawnsManeuveringImprovingpiece activitytrumpsgrabbingpawnsThe threatis strongerthan theexecutionSpaceAdvantageMinorityAttackClearanceOverloadingKeep theTension(To take isa mistake)DoubleCheckGoodKnightOutpostDominatean OpenFileA knighton therim is dimPinBishopPairAdvantageEverypawn moveleaves aweaknessTacticsflow froma superiorpositionStalemateDefenseThink inPlans, NotMovesTriangulationPawnMajorityActiveRookPawnChainTrappedPieceWeakSquareActiveKingAttractionBlockadeRule oftheSquareSkewerRookBehindPassedPawnChessis 99%tacticsAlwaysask:What’s thethreat?Create aSecondWeaknessPerpetualCheckSmotheredMateBadBishopRookCutoffKingOpposition(Shouldering)KingCentralizationWindmillIsolatedPawnQuietMoveProphylaxisImprovethe Worst-PlacedPieceFortressPlay onBothFlanksKingSafetyUnderpromotionto KnightWhen yousee a goodmove, lookfor a betteroneIf you find agood move,wait—lookfor a betteroneImprovePieceActivityDecoyTry Avoidmoving thesame piecetwice in theopeningDon’ttradewithout areasonPassedPawnSimplifyonly whenit's in yourfavorInterferenceBreakthroughThe initiativeis oftenworth morethan a pawnIn theendgame, thekingbecomes afighting pieceMatein 1Outside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Zwischenzug(IntermediateMove)CentralizationDon’tRushSimplifywithMaterialAdvantageCentralizeyourpiecesThink beforeevery check,capture, orthreatBatteryControl Center(Control thecenter and thegame willcome to you)DiscoveredCheckThe hardestgame to winis a wongameOpenFileDiscoveredAttackPawnBreakthroughHalf-OpenFileKnightvsBishopUnderpromotionDeflectionBackwardPawnDoubledPawnsDon’t pushpawnswithout areasonA bad planis betterthan noplanBackRankMateRooksbelongbehindpassedpawnsDesperadoZugzwangA well-coordinatedattack canbeat superiormaterialForkPushpassedpawnsManeuveringImprovingpiece activitytrumpsgrabbingpawnsThe threatis strongerthan theexecutionSpaceAdvantageMinorityAttackClearanceOverloadingKeep theTension(To take isa mistake)DoubleCheckGoodKnightOutpostDominatean OpenFileA knighton therim is dimPinBishopPairAdvantageEverypawn moveleaves aweaknessTacticsflow froma superiorpositionStalemateDefenseThink inPlans, NotMovesTriangulationPawnMajorityActiveRookPawnChainTrappedPieceWeakSquareActiveKingAttractionBlockadeRule oftheSquareSkewerRookBehindPassedPawnChessis 99%tacticsAlwaysask:What’s thethreat?Create aSecondWeaknessPerpetualCheckSmotheredMateBadBishopRookCutoffKingOpposition(Shouldering)KingCentralizationWindmillIsolatedPawnQuietMoveProphylaxisImprovethe Worst-PlacedPieceFortressPlay onBothFlanksKingSafetyUnderpromotionto KnightWhen yousee a goodmove, lookfor a betteroneIf you find agood move,wait—lookfor a betteroneImprovePieceActivityDecoyTry Avoidmoving thesame piecetwice in theopeningDon’ttradewithout areasonPassedPawnSimplifyonly whenit's in yourfavorInterferenceBreakthroughThe initiativeis oftenworth morethan a pawnIn theendgame, thekingbecomes afighting pieceMatein 1Outside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zwischenzug (Intermediate Move)
  2. Centralization
  3. Don’t Rush
  4. Simplify with Material Advantage
  5. Centralize your pieces
  6. Think before every check, capture, or threat
  7. Battery
  8. Control Center (Control the center and the game will come to you)
  9. Discovered Check
  10. The hardest game to win is a won game
  11. Open File
  12. Discovered Attack
  13. Pawn Breakthrough
  14. Half-Open File
  15. Knight vs Bishop
  16. Underpromotion
  17. Deflection
  18. Backward Pawn
  19. Doubled Pawns
  20. Don’t push pawns without a reason
  21. A bad plan is better than no plan
  22. Back Rank Mate
  23. Rooks belong behind passed pawns
  24. Desperado
  25. Zugzwang
  26. A well-coordinated attack can beat superior material
  27. Fork
  28. Push passed pawns
  29. Maneuvering
  30. Improving piece activity trumps grabbing pawns
  31. The threat is stronger than the execution
  32. Space Advantage
  33. Minority Attack
  34. Clearance
  35. Overloading
  36. Keep the Tension (To take is a mistake)
  37. Double Check
  38. Good Knight
  39. Outpost
  40. Dominate an Open File
  41. A knight on the rim is dim
  42. Pin
  43. Bishop Pair Advantage
  44. Every pawn move leaves a weakness
  45. Tactics flow from a superior position
  46. Stalemate Defense
  47. Think in Plans, Not Moves
  48. Triangulation
  49. Pawn Majority
  50. Active Rook
  51. Pawn Chain
  52. Trapped Piece
  53. Weak Square
  54. Active King
  55. Attraction
  56. Blockade
  57. Rule of the Square
  58. Skewer
  59. Rook Behind Passed Pawn
  60. Chess is 99% tactics
  61. Always ask: What’s the threat?
  62. Create a Second Weakness
  63. Perpetual Check
  64. Smothered Mate
  65. Bad Bishop
  66. Rook Cutoff
  67. King Opposition (Shouldering)
  68. King Centralization
  69. Windmill
  70. Isolated Pawn
  71. Quiet Move
  72. Prophylaxis
  73. Improve the Worst-Placed Piece
  74. Fortress
  75. Play on Both Flanks
  76. King Safety
  77. Underpromotion to Knight
  78. When you see a good move, look for a better one
  79. If you find a good move, wait—look for a better one
  80. Improve Piece Activity
  81. Decoy
  82. Try Avoid moving the same piece twice in the opening
  83. Don’t trade without a reason
  84. Passed Pawn
  85. Simplify only when it's in your favor
  86. Interference
  87. Breakthrough
  88. The initiative is often worth more than a pawn
  89. In the endgame, the king becomes a fighting piece
  90. Mate in 1
  91. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)