QuietMoveThe hardestgame to winis a wongameOverloadingDiscoveredCheckRookCutoffWeakSquareAttractionWhen yousee a goodmove, lookfor a betteroneThink beforeevery check,capture, orthreatActiveRookOutpostPushpassedpawnsImprovingpiece activitytrumpsgrabbingpawnsChessis 99%tacticsDon’t pushpawnswithout areasonClearancePawnMajorityIf you find agood move,wait—lookfor a betteroneBadBishopIn theendgame, thekingbecomes afighting pieceKeep theTension(To take isa mistake)PerpetualCheckStalemateDefensePlay onBothFlanksSmotheredMateDeflectionDoubledPawnsFortressDecoyControl Center(Control thecenter and thegame willcome to you)SpaceAdvantageBackwardPawnImprovethe Worst-PlacedPieceBatteryDoubleCheckHalf-OpenFileProphylaxisOpenFileBackRankMateIsolatedPawnBreakthroughDon’tRushTrappedPieceThink inPlans, NotMovesKingSafetySimplifyonly whenit's in yourfavorDiscoveredAttackUnderpromotionKingOpposition(Shouldering)SimplifywithMaterialAdvantagePawnChainWindmillImprovePieceActivityTriangulationEverypawn moveleaves aweaknessDesperadoMinorityAttackA bad planis betterthan noplanA knighton therim is dimInterferenceZugzwangTacticsflow froma superiorpositionCentralizationAlwaysask:What’s thethreat?ManeuveringKingCentralizationKnightvsBishopBishopPairAdvantageDon’ttradewithout areasonZwischenzug(IntermediateMove)PassedPawnTry Avoidmoving thesame piecetwice in theopeningCentralizeyourpiecesSkewerPinActiveKingOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)RooksbelongbehindpassedpawnsCreate aSecondWeaknessForkUnderpromotionto KnightGoodKnightThe threatis strongerthan theexecutionDominatean OpenFileThe initiativeis oftenworth morethan a pawnPawnBreakthroughMatein 1A well-coordinatedattack canbeat superiormaterialRookBehindPassedPawnBlockadeRule oftheSquareQuietMoveThe hardestgame to winis a wongameOverloadingDiscoveredCheckRookCutoffWeakSquareAttractionWhen yousee a goodmove, lookfor a betteroneThink beforeevery check,capture, orthreatActiveRookOutpostPushpassedpawnsImprovingpiece activitytrumpsgrabbingpawnsChessis 99%tacticsDon’t pushpawnswithout areasonClearancePawnMajorityIf you find agood move,wait—lookfor a betteroneBadBishopIn theendgame, thekingbecomes afighting pieceKeep theTension(To take isa mistake)PerpetualCheckStalemateDefensePlay onBothFlanksSmotheredMateDeflectionDoubledPawnsFortressDecoyControl Center(Control thecenter and thegame willcome to you)SpaceAdvantageBackwardPawnImprovethe Worst-PlacedPieceBatteryDoubleCheckHalf-OpenFileProphylaxisOpenFileBackRankMateIsolatedPawnBreakthroughDon’tRushTrappedPieceThink inPlans, NotMovesKingSafetySimplifyonly whenit's in yourfavorDiscoveredAttackUnderpromotionKingOpposition(Shouldering)SimplifywithMaterialAdvantagePawnChainWindmillImprovePieceActivityTriangulationEverypawn moveleaves aweaknessDesperadoMinorityAttackA bad planis betterthan noplanA knighton therim is dimInterferenceZugzwangTacticsflow froma superiorpositionCentralizationAlwaysask:What’s thethreat?ManeuveringKingCentralizationKnightvsBishopBishopPairAdvantageDon’ttradewithout areasonZwischenzug(IntermediateMove)PassedPawnTry Avoidmoving thesame piecetwice in theopeningCentralizeyourpiecesSkewerPinActiveKingOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)RooksbelongbehindpassedpawnsCreate aSecondWeaknessForkUnderpromotionto KnightGoodKnightThe threatis strongerthan theexecutionDominatean OpenFileThe initiativeis oftenworth morethan a pawnPawnBreakthroughMatein 1A well-coordinatedattack canbeat superiormaterialRookBehindPassedPawnBlockadeRule oftheSquare

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quiet Move
  2. The hardest game to win is a won game
  3. Overloading
  4. Discovered Check
  5. Rook Cutoff
  6. Weak Square
  7. Attraction
  8. When you see a good move, look for a better one
  9. Think before every check, capture, or threat
  10. Active Rook
  11. Outpost
  12. Push passed pawns
  13. Improving piece activity trumps grabbing pawns
  14. Chess is 99% tactics
  15. Don’t push pawns without a reason
  16. Clearance
  17. Pawn Majority
  18. If you find a good move, wait—look for a better one
  19. Bad Bishop
  20. In the endgame, the king becomes a fighting piece
  21. Keep the Tension (To take is a mistake)
  22. Perpetual Check
  23. Stalemate Defense
  24. Play on Both Flanks
  25. Smothered Mate
  26. Deflection
  27. Doubled Pawns
  28. Fortress
  29. Decoy
  30. Control Center (Control the center and the game will come to you)
  31. Space Advantage
  32. Backward Pawn
  33. Improve the Worst-Placed Piece
  34. Battery
  35. Double Check
  36. Half-Open File
  37. Prophylaxis
  38. Open File
  39. Back Rank Mate
  40. Isolated Pawn
  41. Breakthrough
  42. Don’t Rush
  43. Trapped Piece
  44. Think in Plans, Not Moves
  45. King Safety
  46. Simplify only when it's in your favor
  47. Discovered Attack
  48. Underpromotion
  49. King Opposition (Shouldering)
  50. Simplify with Material Advantage
  51. Pawn Chain
  52. Windmill
  53. Improve Piece Activity
  54. Triangulation
  55. Every pawn move leaves a weakness
  56. Desperado
  57. Minority Attack
  58. A bad plan is better than no plan
  59. A knight on the rim is dim
  60. Interference
  61. Zugzwang
  62. Tactics flow from a superior position
  63. Centralization
  64. Always ask: What’s the threat?
  65. Maneuvering
  66. King Centralization
  67. Knight vs Bishop
  68. Bishop Pair Advantage
  69. Don’t trade without a reason
  70. Zwischenzug (Intermediate Move)
  71. Passed Pawn
  72. Try Avoid moving the same piece twice in the opening
  73. Centralize your pieces
  74. Skewer
  75. Pin
  76. Active King
  77. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  78. Rooks belong behind passed pawns
  79. Create a Second Weakness
  80. Fork
  81. Underpromotion to Knight
  82. Good Knight
  83. The threat is stronger than the execution
  84. Dominate an Open File
  85. The initiative is often worth more than a pawn
  86. Pawn Breakthrough
  87. Mate in 1
  88. A well-coordinated attack can beat superior material
  89. Rook Behind Passed Pawn
  90. Blockade
  91. Rule of the Square