Half-OpenFileIsolatedPawnSimplifyonly whenit's in yourfavorA knighton therim is dimKingCentralizationSmotheredMateThe initiativeis oftenworth morethan a pawnA bad planis betterthan noplanInterferenceRooksbelongbehindpassedpawnsOpenFileA well-coordinatedattack canbeat superiormaterialZugzwangAlwaysask:What’s thethreat?Improvingpiece activitytrumpsgrabbingpawnsPassedPawnKeep theTension(To take isa mistake)Outside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)StalemateDefenseCentralizationQuietMoveTry Avoidmoving thesame piecetwice in theopeningCentralizeyourpiecesDon’ttradewithout areasonActiveRookDon’tRushBishopPairAdvantageThink beforeevery check,capture, orthreatDiscoveredAttackDeflectionPlay onBothFlanksBlockadeDon’t pushpawnswithout areasonBadBishopMinorityAttackActiveKingBackwardPawnZwischenzug(IntermediateMove)PawnBreakthroughWindmillAttractionEverypawn moveleaves aweaknessForkRule oftheSquareImprovePieceActivityThink inPlans, NotMovesPawnChainProphylaxisUnderpromotionto KnightBackRankMateWeakSquareImprovethe Worst-PlacedPieceIf you find agood move,wait—lookfor a betteroneDoubledPawnsUnderpromotionTacticsflow froma superiorpositionClearanceDesperadoThe threatis strongerthan theexecutionDoubleCheckKingOpposition(Shouldering)The hardestgame to winis a wongameRookCutoffPinTriangulationPerpetualCheckPushpassedpawnsSimplifywithMaterialAdvantageRookBehindPassedPawnSkewerOutpostManeuveringBreakthroughTrappedPieceDiscoveredCheckPawnMajorityDecoyMatein 1Chessis 99%tacticsGoodKnightDominatean OpenFileControl Center(Control thecenter and thegame willcome to you)KnightvsBishopBatteryCreate aSecondWeaknessIn theendgame, thekingbecomes afighting pieceWhen yousee a goodmove, lookfor a betteroneOverloadingSpaceAdvantageKingSafetyFortressHalf-OpenFileIsolatedPawnSimplifyonly whenit's in yourfavorA knighton therim is dimKingCentralizationSmotheredMateThe initiativeis oftenworth morethan a pawnA bad planis betterthan noplanInterferenceRooksbelongbehindpassedpawnsOpenFileA well-coordinatedattack canbeat superiormaterialZugzwangAlwaysask:What’s thethreat?Improvingpiece activitytrumpsgrabbingpawnsPassedPawnKeep theTension(To take isa mistake)Outside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)StalemateDefenseCentralizationQuietMoveTry Avoidmoving thesame piecetwice in theopeningCentralizeyourpiecesDon’ttradewithout areasonActiveRookDon’tRushBishopPairAdvantageThink beforeevery check,capture, orthreatDiscoveredAttackDeflectionPlay onBothFlanksBlockadeDon’t pushpawnswithout areasonBadBishopMinorityAttackActiveKingBackwardPawnZwischenzug(IntermediateMove)PawnBreakthroughWindmillAttractionEverypawn moveleaves aweaknessForkRule oftheSquareImprovePieceActivityThink inPlans, NotMovesPawnChainProphylaxisUnderpromotionto KnightBackRankMateWeakSquareImprovethe Worst-PlacedPieceIf you find agood move,wait—lookfor a betteroneDoubledPawnsUnderpromotionTacticsflow froma superiorpositionClearanceDesperadoThe threatis strongerthan theexecutionDoubleCheckKingOpposition(Shouldering)The hardestgame to winis a wongameRookCutoffPinTriangulationPerpetualCheckPushpassedpawnsSimplifywithMaterialAdvantageRookBehindPassedPawnSkewerOutpostManeuveringBreakthroughTrappedPieceDiscoveredCheckPawnMajorityDecoyMatein 1Chessis 99%tacticsGoodKnightDominatean OpenFileControl Center(Control thecenter and thegame willcome to you)KnightvsBishopBatteryCreate aSecondWeaknessIn theendgame, thekingbecomes afighting pieceWhen yousee a goodmove, lookfor a betteroneOverloadingSpaceAdvantageKingSafetyFortress

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Half-Open File
  2. Isolated Pawn
  3. Simplify only when it's in your favor
  4. A knight on the rim is dim
  5. King Centralization
  6. Smothered Mate
  7. The initiative is often worth more than a pawn
  8. A bad plan is better than no plan
  9. Interference
  10. Rooks belong behind passed pawns
  11. Open File
  12. A well-coordinated attack can beat superior material
  13. Zugzwang
  14. Always ask: What’s the threat?
  15. Improving piece activity trumps grabbing pawns
  16. Passed Pawn
  17. Keep the Tension (To take is a mistake)
  18. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  19. Stalemate Defense
  20. Centralization
  21. Quiet Move
  22. Try Avoid moving the same piece twice in the opening
  23. Centralize your pieces
  24. Don’t trade without a reason
  25. Active Rook
  26. Don’t Rush
  27. Bishop Pair Advantage
  28. Think before every check, capture, or threat
  29. Discovered Attack
  30. Deflection
  31. Play on Both Flanks
  32. Blockade
  33. Don’t push pawns without a reason
  34. Bad Bishop
  35. Minority Attack
  36. Active King
  37. Backward Pawn
  38. Zwischenzug (Intermediate Move)
  39. Pawn Breakthrough
  40. Windmill
  41. Attraction
  42. Every pawn move leaves a weakness
  43. Fork
  44. Rule of the Square
  45. Improve Piece Activity
  46. Think in Plans, Not Moves
  47. Pawn Chain
  48. Prophylaxis
  49. Underpromotion to Knight
  50. Back Rank Mate
  51. Weak Square
  52. Improve the Worst-Placed Piece
  53. If you find a good move, wait—look for a better one
  54. Doubled Pawns
  55. Underpromotion
  56. Tactics flow from a superior position
  57. Clearance
  58. Desperado
  59. The threat is stronger than the execution
  60. Double Check
  61. King Opposition (Shouldering)
  62. The hardest game to win is a won game
  63. Rook Cutoff
  64. Pin
  65. Triangulation
  66. Perpetual Check
  67. Push passed pawns
  68. Simplify with Material Advantage
  69. Rook Behind Passed Pawn
  70. Skewer
  71. Outpost
  72. Maneuvering
  73. Breakthrough
  74. Trapped Piece
  75. Discovered Check
  76. Pawn Majority
  77. Decoy
  78. Mate in 1
  79. Chess is 99% tactics
  80. Good Knight
  81. Dominate an Open File
  82. Control Center (Control the center and the game will come to you)
  83. Knight vs Bishop
  84. Battery
  85. Create a Second Weakness
  86. In the endgame, the king becomes a fighting piece
  87. When you see a good move, look for a better one
  88. Overloading
  89. Space Advantage
  90. King Safety
  91. Fortress