A bad planis betterthan noplanZugzwangClearanceImprovethe Worst-PlacedPieceDecoyChessis 99%tacticsWeakSquareDiscoveredCheckDon’tRushPawnMajorityFortressTriangulationOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Everypawn moveleaves aweaknessBlockadeA well-coordinatedattack canbeat superiormaterialDoubleCheckThink beforeevery check,capture, orthreatIsolatedPawnThink inPlans, NotMovesActiveRookThe threatis strongerthan theexecutionDiscoveredAttackWhen yousee a goodmove, lookfor a betteroneControl Center(Control thecenter and thegame willcome to you)Zwischenzug(IntermediateMove)TrappedPieceTry Avoidmoving thesame piecetwice in theopeningPerpetualCheckOpenFileAttractionBreakthroughSmotheredMateBackwardPawnBishopPairAdvantageBatteryHalf-OpenFileProphylaxisOverloadingStalemateDefensePawnBreakthroughMatein 1CentralizeyourpiecesAlwaysask:What’s thethreat?Play onBothFlanksA knighton therim is dimRooksbelongbehindpassedpawnsKingCentralizationDon’t pushpawnswithout areasonKingOpposition(Shouldering)SkewerImprovingpiece activitytrumpsgrabbingpawnsBadBishopRookBehindPassedPawnIf you find agood move,wait—lookfor a betteroneSimplifyonly whenit's in yourfavorInterferencePinDoubledPawnsImprovePieceActivityRookCutoffPassedPawnTacticsflow froma superiorpositionThe hardestgame to winis a wongameCreate aSecondWeaknessActiveKingUnderpromotionKingSafetyBackRankMateDeflectionManeuveringKnightvsBishopIn theendgame, thekingbecomes afighting pieceDominatean OpenFileUnderpromotionto KnightMinorityAttackThe initiativeis oftenworth morethan a pawnSimplifywithMaterialAdvantagePushpassedpawnsQuietMoveCentralizationRule oftheSquareKeep theTension(To take isa mistake)DesperadoDon’ttradewithout areasonGoodKnightWindmillPawnChainForkOutpostSpaceAdvantageA bad planis betterthan noplanZugzwangClearanceImprovethe Worst-PlacedPieceDecoyChessis 99%tacticsWeakSquareDiscoveredCheckDon’tRushPawnMajorityFortressTriangulationOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Everypawn moveleaves aweaknessBlockadeA well-coordinatedattack canbeat superiormaterialDoubleCheckThink beforeevery check,capture, orthreatIsolatedPawnThink inPlans, NotMovesActiveRookThe threatis strongerthan theexecutionDiscoveredAttackWhen yousee a goodmove, lookfor a betteroneControl Center(Control thecenter and thegame willcome to you)Zwischenzug(IntermediateMove)TrappedPieceTry Avoidmoving thesame piecetwice in theopeningPerpetualCheckOpenFileAttractionBreakthroughSmotheredMateBackwardPawnBishopPairAdvantageBatteryHalf-OpenFileProphylaxisOverloadingStalemateDefensePawnBreakthroughMatein 1CentralizeyourpiecesAlwaysask:What’s thethreat?Play onBothFlanksA knighton therim is dimRooksbelongbehindpassedpawnsKingCentralizationDon’t pushpawnswithout areasonKingOpposition(Shouldering)SkewerImprovingpiece activitytrumpsgrabbingpawnsBadBishopRookBehindPassedPawnIf you find agood move,wait—lookfor a betteroneSimplifyonly whenit's in yourfavorInterferencePinDoubledPawnsImprovePieceActivityRookCutoffPassedPawnTacticsflow froma superiorpositionThe hardestgame to winis a wongameCreate aSecondWeaknessActiveKingUnderpromotionKingSafetyBackRankMateDeflectionManeuveringKnightvsBishopIn theendgame, thekingbecomes afighting pieceDominatean OpenFileUnderpromotionto KnightMinorityAttackThe initiativeis oftenworth morethan a pawnSimplifywithMaterialAdvantagePushpassedpawnsQuietMoveCentralizationRule oftheSquareKeep theTension(To take isa mistake)DesperadoDon’ttradewithout areasonGoodKnightWindmillPawnChainForkOutpostSpaceAdvantage

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A bad plan is better than no plan
  2. Zugzwang
  3. Clearance
  4. Improve the Worst-Placed Piece
  5. Decoy
  6. Chess is 99% tactics
  7. Weak Square
  8. Discovered Check
  9. Don’t Rush
  10. Pawn Majority
  11. Fortress
  12. Triangulation
  13. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  14. Every pawn move leaves a weakness
  15. Blockade
  16. A well-coordinated attack can beat superior material
  17. Double Check
  18. Think before every check, capture, or threat
  19. Isolated Pawn
  20. Think in Plans, Not Moves
  21. Active Rook
  22. The threat is stronger than the execution
  23. Discovered Attack
  24. When you see a good move, look for a better one
  25. Control Center (Control the center and the game will come to you)
  26. Zwischenzug (Intermediate Move)
  27. Trapped Piece
  28. Try Avoid moving the same piece twice in the opening
  29. Perpetual Check
  30. Open File
  31. Attraction
  32. Breakthrough
  33. Smothered Mate
  34. Backward Pawn
  35. Bishop Pair Advantage
  36. Battery
  37. Half-Open File
  38. Prophylaxis
  39. Overloading
  40. Stalemate Defense
  41. Pawn Breakthrough
  42. Mate in 1
  43. Centralize your pieces
  44. Always ask: What’s the threat?
  45. Play on Both Flanks
  46. A knight on the rim is dim
  47. Rooks belong behind passed pawns
  48. King Centralization
  49. Don’t push pawns without a reason
  50. King Opposition (Shouldering)
  51. Skewer
  52. Improving piece activity trumps grabbing pawns
  53. Bad Bishop
  54. Rook Behind Passed Pawn
  55. If you find a good move, wait—look for a better one
  56. Simplify only when it's in your favor
  57. Interference
  58. Pin
  59. Doubled Pawns
  60. Improve Piece Activity
  61. Rook Cutoff
  62. Passed Pawn
  63. Tactics flow from a superior position
  64. The hardest game to win is a won game
  65. Create a Second Weakness
  66. Active King
  67. Underpromotion
  68. King Safety
  69. Back Rank Mate
  70. Deflection
  71. Maneuvering
  72. Knight vs Bishop
  73. In the endgame, the king becomes a fighting piece
  74. Dominate an Open File
  75. Underpromotion to Knight
  76. Minority Attack
  77. The initiative is often worth more than a pawn
  78. Simplify with Material Advantage
  79. Push passed pawns
  80. Quiet Move
  81. Centralization
  82. Rule of the Square
  83. Keep the Tension (To take is a mistake)
  84. Desperado
  85. Don’t trade without a reason
  86. Good Knight
  87. Windmill
  88. Pawn Chain
  89. Fork
  90. Outpost
  91. Space Advantage