CentralizationRookCutoffBreakthroughEverypawn moveleaves aweaknessPawnMajorityProphylaxisActiveKingFortressKeep theTension(To take isa mistake)CentralizeyourpiecesWhen yousee a goodmove, lookfor a betteroneAlwaysask:What’s thethreat?TriangulationPassedPawnHalf-OpenFileQuietMoveDoubleCheckDiscoveredAttackThe hardestgame to winis a wongameSimplifyonly whenit's in yourfavorIn theendgame, thekingbecomes afighting pieceSkewerUnderpromotionto KnightA knighton therim is dimZugzwangPawnChainMinorityAttackThe threatis strongerthan theexecutionAttractionSpaceAdvantageKingCentralizationRooksbelongbehindpassedpawnsDesperadoBackwardPawnClearanceKingSafetyChessis 99%tacticsOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Try Avoidmoving thesame piecetwice in theopeningA well-coordinatedattack canbeat superiormaterialA bad planis betterthan noplanActiveRookGoodKnightControl Center(Control thecenter and thegame willcome to you)TrappedPieceImprovethe Worst-PlacedPieceUnderpromotionWindmillDecoySmotheredMateOverloadingRule oftheSquareKingOpposition(Shouldering)StalemateDefensePinSimplifywithMaterialAdvantageInterferenceBlockadeWeakSquareIsolatedPawnDon’ttradewithout areasonOutpostImprovingpiece activitytrumpsgrabbingpawnsDominatean OpenFileZwischenzug(IntermediateMove)Play onBothFlanksIf you find agood move,wait—lookfor a betteronePushpassedpawnsKnightvsBishopBishopPairAdvantageImprovePieceActivityCreate aSecondWeaknessTacticsflow froma superiorpositionDon’tRushRookBehindPassedPawnBackRankMateOpenFileForkDiscoveredCheckDoubledPawnsMatein 1Don’t pushpawnswithout areasonDeflectionBatteryBadBishopThink beforeevery check,capture, orthreatThe initiativeis oftenworth morethan a pawnPerpetualCheckPawnBreakthroughManeuveringThink inPlans, NotMovesCentralizationRookCutoffBreakthroughEverypawn moveleaves aweaknessPawnMajorityProphylaxisActiveKingFortressKeep theTension(To take isa mistake)CentralizeyourpiecesWhen yousee a goodmove, lookfor a betteroneAlwaysask:What’s thethreat?TriangulationPassedPawnHalf-OpenFileQuietMoveDoubleCheckDiscoveredAttackThe hardestgame to winis a wongameSimplifyonly whenit's in yourfavorIn theendgame, thekingbecomes afighting pieceSkewerUnderpromotionto KnightA knighton therim is dimZugzwangPawnChainMinorityAttackThe threatis strongerthan theexecutionAttractionSpaceAdvantageKingCentralizationRooksbelongbehindpassedpawnsDesperadoBackwardPawnClearanceKingSafetyChessis 99%tacticsOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Try Avoidmoving thesame piecetwice in theopeningA well-coordinatedattack canbeat superiormaterialA bad planis betterthan noplanActiveRookGoodKnightControl Center(Control thecenter and thegame willcome to you)TrappedPieceImprovethe Worst-PlacedPieceUnderpromotionWindmillDecoySmotheredMateOverloadingRule oftheSquareKingOpposition(Shouldering)StalemateDefensePinSimplifywithMaterialAdvantageInterferenceBlockadeWeakSquareIsolatedPawnDon’ttradewithout areasonOutpostImprovingpiece activitytrumpsgrabbingpawnsDominatean OpenFileZwischenzug(IntermediateMove)Play onBothFlanksIf you find agood move,wait—lookfor a betteronePushpassedpawnsKnightvsBishopBishopPairAdvantageImprovePieceActivityCreate aSecondWeaknessTacticsflow froma superiorpositionDon’tRushRookBehindPassedPawnBackRankMateOpenFileForkDiscoveredCheckDoubledPawnsMatein 1Don’t pushpawnswithout areasonDeflectionBatteryBadBishopThink beforeevery check,capture, orthreatThe initiativeis oftenworth morethan a pawnPerpetualCheckPawnBreakthroughManeuveringThink inPlans, NotMoves

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Centralization
  2. Rook Cutoff
  3. Breakthrough
  4. Every pawn move leaves a weakness
  5. Pawn Majority
  6. Prophylaxis
  7. Active King
  8. Fortress
  9. Keep the Tension (To take is a mistake)
  10. Centralize your pieces
  11. When you see a good move, look for a better one
  12. Always ask: What’s the threat?
  13. Triangulation
  14. Passed Pawn
  15. Half-Open File
  16. Quiet Move
  17. Double Check
  18. Discovered Attack
  19. The hardest game to win is a won game
  20. Simplify only when it's in your favor
  21. In the endgame, the king becomes a fighting piece
  22. Skewer
  23. Underpromotion to Knight
  24. A knight on the rim is dim
  25. Zugzwang
  26. Pawn Chain
  27. Minority Attack
  28. The threat is stronger than the execution
  29. Attraction
  30. Space Advantage
  31. King Centralization
  32. Rooks belong behind passed pawns
  33. Desperado
  34. Backward Pawn
  35. Clearance
  36. King Safety
  37. Chess is 99% tactics
  38. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  39. Try Avoid moving the same piece twice in the opening
  40. A well-coordinated attack can beat superior material
  41. A bad plan is better than no plan
  42. Active Rook
  43. Good Knight
  44. Control Center (Control the center and the game will come to you)
  45. Trapped Piece
  46. Improve the Worst-Placed Piece
  47. Underpromotion
  48. Windmill
  49. Decoy
  50. Smothered Mate
  51. Overloading
  52. Rule of the Square
  53. King Opposition (Shouldering)
  54. Stalemate Defense
  55. Pin
  56. Simplify with Material Advantage
  57. Interference
  58. Blockade
  59. Weak Square
  60. Isolated Pawn
  61. Don’t trade without a reason
  62. Outpost
  63. Improving piece activity trumps grabbing pawns
  64. Dominate an Open File
  65. Zwischenzug (Intermediate Move)
  66. Play on Both Flanks
  67. If you find a good move, wait—look for a better one
  68. Push passed pawns
  69. Knight vs Bishop
  70. Bishop Pair Advantage
  71. Improve Piece Activity
  72. Create a Second Weakness
  73. Tactics flow from a superior position
  74. Don’t Rush
  75. Rook Behind Passed Pawn
  76. Back Rank Mate
  77. Open File
  78. Fork
  79. Discovered Check
  80. Doubled Pawns
  81. Mate in 1
  82. Don’t push pawns without a reason
  83. Deflection
  84. Battery
  85. Bad Bishop
  86. Think before every check, capture, or threat
  87. The initiative is often worth more than a pawn
  88. Perpetual Check
  89. Pawn Breakthrough
  90. Maneuvering
  91. Think in Plans, Not Moves