Outside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)KnightvsBishopAlwaysask:What’s thethreat?RookBehindPassedPawnQuietMoveKeep theTension(To take isa mistake)DecoyCentralizationBackRankMateImprovethe Worst-PlacedPieceKingCentralizationDon’t pushpawnswithout areasonA bad planis betterthan noplanSkewerSpaceAdvantageSimplifyonly whenit's in yourfavorDominatean OpenFileChessis 99%tacticsPlay onBothFlanksDon’ttradewithout areasonRookCutoffGoodKnightSmotheredMateIf you find agood move,wait—lookfor a betteroneFortressBishopPairAdvantageDiscoveredAttackIn theendgame, thekingbecomes afighting pieceTry Avoidmoving thesame piecetwice in theopeningBatteryTrappedPieceKingOpposition(Shouldering)Zwischenzug(IntermediateMove)BackwardPawnWhen yousee a goodmove, lookfor a betteroneDesperadoA well-coordinatedattack canbeat superiormaterialCreate aSecondWeaknessOutpostA knighton therim is dimManeuveringOverloadingThe hardestgame to winis a wongameRule oftheSquareDiscoveredCheckProphylaxisBlockadeMatein 1IsolatedPawnActiveRookPawnBreakthroughRooksbelongbehindpassedpawnsHalf-OpenFileUnderpromotionThe threatis strongerthan theexecutionStalemateDefensePawnMajorityPushpassedpawnsClearanceTacticsflow froma superiorpositionPinThink inPlans, NotMovesSimplifywithMaterialAdvantageDoubleCheckWindmillCentralizeyourpiecesUnderpromotionto KnightPassedPawnPerpetualCheckDeflectionEverypawn moveleaves aweaknessMinorityAttackDoubledPawnsTriangulationImprovingpiece activitytrumpsgrabbingpawnsBadBishopOpenFileThink beforeevery check,capture, orthreatAttractionInterferenceZugzwangWeakSquareThe initiativeis oftenworth morethan a pawnActiveKingKingSafetyDon’tRushBreakthroughPawnChainControl Center(Control thecenter and thegame willcome to you)ImprovePieceActivityForkOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)KnightvsBishopAlwaysask:What’s thethreat?RookBehindPassedPawnQuietMoveKeep theTension(To take isa mistake)DecoyCentralizationBackRankMateImprovethe Worst-PlacedPieceKingCentralizationDon’t pushpawnswithout areasonA bad planis betterthan noplanSkewerSpaceAdvantageSimplifyonly whenit's in yourfavorDominatean OpenFileChessis 99%tacticsPlay onBothFlanksDon’ttradewithout areasonRookCutoffGoodKnightSmotheredMateIf you find agood move,wait—lookfor a betteroneFortressBishopPairAdvantageDiscoveredAttackIn theendgame, thekingbecomes afighting pieceTry Avoidmoving thesame piecetwice in theopeningBatteryTrappedPieceKingOpposition(Shouldering)Zwischenzug(IntermediateMove)BackwardPawnWhen yousee a goodmove, lookfor a betteroneDesperadoA well-coordinatedattack canbeat superiormaterialCreate aSecondWeaknessOutpostA knighton therim is dimManeuveringOverloadingThe hardestgame to winis a wongameRule oftheSquareDiscoveredCheckProphylaxisBlockadeMatein 1IsolatedPawnActiveRookPawnBreakthroughRooksbelongbehindpassedpawnsHalf-OpenFileUnderpromotionThe threatis strongerthan theexecutionStalemateDefensePawnMajorityPushpassedpawnsClearanceTacticsflow froma superiorpositionPinThink inPlans, NotMovesSimplifywithMaterialAdvantageDoubleCheckWindmillCentralizeyourpiecesUnderpromotionto KnightPassedPawnPerpetualCheckDeflectionEverypawn moveleaves aweaknessMinorityAttackDoubledPawnsTriangulationImprovingpiece activitytrumpsgrabbingpawnsBadBishopOpenFileThink beforeevery check,capture, orthreatAttractionInterferenceZugzwangWeakSquareThe initiativeis oftenworth morethan a pawnActiveKingKingSafetyDon’tRushBreakthroughPawnChainControl Center(Control thecenter and thegame willcome to you)ImprovePieceActivityFork

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
  1. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  2. Knight vs Bishop
  3. Always ask: What’s the threat?
  4. Rook Behind Passed Pawn
  5. Quiet Move
  6. Keep the Tension (To take is a mistake)
  7. Decoy
  8. Centralization
  9. Back Rank Mate
  10. Improve the Worst-Placed Piece
  11. King Centralization
  12. Don’t push pawns without a reason
  13. A bad plan is better than no plan
  14. Skewer
  15. Space Advantage
  16. Simplify only when it's in your favor
  17. Dominate an Open File
  18. Chess is 99% tactics
  19. Play on Both Flanks
  20. Don’t trade without a reason
  21. Rook Cutoff
  22. Good Knight
  23. Smothered Mate
  24. If you find a good move, wait—look for a better one
  25. Fortress
  26. Bishop Pair Advantage
  27. Discovered Attack
  28. In the endgame, the king becomes a fighting piece
  29. Try Avoid moving the same piece twice in the opening
  30. Battery
  31. Trapped Piece
  32. King Opposition (Shouldering)
  33. Zwischenzug (Intermediate Move)
  34. Backward Pawn
  35. When you see a good move, look for a better one
  36. Desperado
  37. A well-coordinated attack can beat superior material
  38. Create a Second Weakness
  39. Outpost
  40. A knight on the rim is dim
  41. Maneuvering
  42. Overloading
  43. The hardest game to win is a won game
  44. Rule of the Square
  45. Discovered Check
  46. Prophylaxis
  47. Blockade
  48. Mate in 1
  49. Isolated Pawn
  50. Active Rook
  51. Pawn Breakthrough
  52. Rooks belong behind passed pawns
  53. Half-Open File
  54. Underpromotion
  55. The threat is stronger than the execution
  56. Stalemate Defense
  57. Pawn Majority
  58. Push passed pawns
  59. Clearance
  60. Tactics flow from a superior position
  61. Pin
  62. Think in Plans, Not Moves
  63. Simplify with Material Advantage
  64. Double Check
  65. Windmill
  66. Centralize your pieces
  67. Underpromotion to Knight
  68. Passed Pawn
  69. Perpetual Check
  70. Deflection
  71. Every pawn move leaves a weakness
  72. Minority Attack
  73. Doubled Pawns
  74. Triangulation
  75. Improving piece activity trumps grabbing pawns
  76. Bad Bishop
  77. Open File
  78. Think before every check, capture, or threat
  79. Attraction
  80. Interference
  81. Zugzwang
  82. Weak Square
  83. The initiative is often worth more than a pawn
  84. Active King
  85. King Safety
  86. Don’t Rush
  87. Breakthrough
  88. Pawn Chain
  89. Control Center (Control the center and the game will come to you)
  90. Improve Piece Activity
  91. Fork