(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Quiet Move
The hardest game to win is a won game
Overloading
Discovered Check
Rook Cutoff
Weak Square
Attraction
When you see a good move, look for a better one
Think before every check, capture, or threat
Active Rook
Outpost
Push passed pawns
Improving piece activity trumps grabbing pawns
Chess is 99% tactics
Don’t push pawns without a reason
Clearance
Pawn Majority
If you find a good move, wait—look for a better one
Bad Bishop
In the endgame, the king becomes a fighting piece
Keep the Tension (To take is a mistake)
Perpetual Check
Stalemate Defense
Play on Both Flanks
Smothered Mate
Deflection
Doubled Pawns
Fortress
Decoy
Control Center (Control the center and the game will come to you)
Space Advantage
Backward Pawn
Improve the Worst-Placed Piece
Battery
Double Check
Half-Open File
Prophylaxis
Open File
Back Rank Mate
Isolated Pawn
Breakthrough
Don’t Rush
Trapped Piece
Think in Plans, Not Moves
King Safety
Simplify only when it's in your favor
Discovered Attack
Underpromotion
King Opposition (Shouldering)
Simplify with Material Advantage
Pawn Chain
Windmill
Improve Piece Activity
Triangulation
Every pawn move leaves a weakness
Desperado
Minority Attack
A bad plan is better than no plan
A knight on the rim is dim
Interference
Zugzwang
Tactics flow from a superior position
Centralization
Always ask: What’s the threat?
Maneuvering
King Centralization
Knight vs Bishop
Bishop Pair Advantage
Don’t trade without a reason
Zwischenzug (Intermediate Move)
Passed Pawn
Try Avoid moving the same piece twice in the opening
Centralize your pieces
Skewer
Pin
Active King
Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
Rooks belong behind passed pawns
Create a Second Weakness
Fork
Underpromotion to Knight
Good Knight
The threat is stronger than the execution
Dominate an Open File
The initiative is often worth more than a pawn
Pawn Breakthrough
Mate in 1
A well-coordinated attack can beat superior material