Simplifyonly whenit's in yourfavorWeakSquareA well-coordinatedattack canbeat superiormaterialBadBishopBackRankMateCreate aSecondWeaknessIf you find agood move,wait—lookfor a betteronePawnBreakthroughWindmillSkewerZugzwangChessis 99%tacticsDiscoveredAttackBatteryBlockadeThe threatis strongerthan theexecutionDeflectionImprovingpiece activitytrumpsgrabbingpawnsKingSafetyKingOpposition(Shouldering)Control Center(Control thecenter and thegame willcome to you)The hardestgame to winis a wongameManeuveringAttractionTry Avoidmoving thesame piecetwice in theopeningKnightvsBishopUnderpromotionActiveRookOutpostActiveKingTacticsflow froma superiorpositionPushpassedpawnsDesperadoOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Play onBothFlanksPawnMajorityMatein 1DiscoveredCheckOpenFileInterferencePassedPawnTriangulationImprovePieceActivityUnderpromotionto KnightIsolatedPawnRooksbelongbehindpassedpawnsCentralizeyourpiecesCentralizationProphylaxisDon’ttradewithout areasonKingCentralizationAlwaysask:What’s thethreat?StalemateDefenseImprovethe Worst-PlacedPieceFortressDoubledPawnsDoubleCheckSpaceAdvantageMinorityAttackRookCutoffDominatean OpenFileOverloadingBreakthroughEverypawn moveleaves aweaknessBackwardPawnA knighton therim is dimGoodKnightZwischenzug(IntermediateMove)Keep theTension(To take isa mistake)ClearanceHalf-OpenFileQuietMoveForkDon’t pushpawnswithout areasonPinTrappedPieceRule oftheSquarePerpetualCheckThink beforeevery check,capture, orthreatSmotheredMatePawnChainA bad planis betterthan noplanWhen yousee a goodmove, lookfor a betteroneDecoyThe initiativeis oftenworth morethan a pawnRookBehindPassedPawnSimplifywithMaterialAdvantageIn theendgame, thekingbecomes afighting pieceDon’tRushBishopPairAdvantageThink inPlans, NotMovesSimplifyonly whenit's in yourfavorWeakSquareA well-coordinatedattack canbeat superiormaterialBadBishopBackRankMateCreate aSecondWeaknessIf you find agood move,wait—lookfor a betteronePawnBreakthroughWindmillSkewerZugzwangChessis 99%tacticsDiscoveredAttackBatteryBlockadeThe threatis strongerthan theexecutionDeflectionImprovingpiece activitytrumpsgrabbingpawnsKingSafetyKingOpposition(Shouldering)Control Center(Control thecenter and thegame willcome to you)The hardestgame to winis a wongameManeuveringAttractionTry Avoidmoving thesame piecetwice in theopeningKnightvsBishopUnderpromotionActiveRookOutpostActiveKingTacticsflow froma superiorpositionPushpassedpawnsDesperadoOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Play onBothFlanksPawnMajorityMatein 1DiscoveredCheckOpenFileInterferencePassedPawnTriangulationImprovePieceActivityUnderpromotionto KnightIsolatedPawnRooksbelongbehindpassedpawnsCentralizeyourpiecesCentralizationProphylaxisDon’ttradewithout areasonKingCentralizationAlwaysask:What’s thethreat?StalemateDefenseImprovethe Worst-PlacedPieceFortressDoubledPawnsDoubleCheckSpaceAdvantageMinorityAttackRookCutoffDominatean OpenFileOverloadingBreakthroughEverypawn moveleaves aweaknessBackwardPawnA knighton therim is dimGoodKnightZwischenzug(IntermediateMove)Keep theTension(To take isa mistake)ClearanceHalf-OpenFileQuietMoveForkDon’t pushpawnswithout areasonPinTrappedPieceRule oftheSquarePerpetualCheckThink beforeevery check,capture, orthreatSmotheredMatePawnChainA bad planis betterthan noplanWhen yousee a goodmove, lookfor a betteroneDecoyThe initiativeis oftenworth morethan a pawnRookBehindPassedPawnSimplifywithMaterialAdvantageIn theendgame, thekingbecomes afighting pieceDon’tRushBishopPairAdvantageThink inPlans, NotMoves

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simplify only when it's in your favor
  2. Weak Square
  3. A well-coordinated attack can beat superior material
  4. Bad Bishop
  5. Back Rank Mate
  6. Create a Second Weakness
  7. If you find a good move, wait—look for a better one
  8. Pawn Breakthrough
  9. Windmill
  10. Skewer
  11. Zugzwang
  12. Chess is 99% tactics
  13. Discovered Attack
  14. Battery
  15. Blockade
  16. The threat is stronger than the execution
  17. Deflection
  18. Improving piece activity trumps grabbing pawns
  19. King Safety
  20. King Opposition (Shouldering)
  21. Control Center (Control the center and the game will come to you)
  22. The hardest game to win is a won game
  23. Maneuvering
  24. Attraction
  25. Try Avoid moving the same piece twice in the opening
  26. Knight vs Bishop
  27. Underpromotion
  28. Active Rook
  29. Outpost
  30. Active King
  31. Tactics flow from a superior position
  32. Push passed pawns
  33. Desperado
  34. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  35. Play on Both Flanks
  36. Pawn Majority
  37. Mate in 1
  38. Discovered Check
  39. Open File
  40. Interference
  41. Passed Pawn
  42. Triangulation
  43. Improve Piece Activity
  44. Underpromotion to Knight
  45. Isolated Pawn
  46. Rooks belong behind passed pawns
  47. Centralize your pieces
  48. Centralization
  49. Prophylaxis
  50. Don’t trade without a reason
  51. King Centralization
  52. Always ask: What’s the threat?
  53. Stalemate Defense
  54. Improve the Worst-Placed Piece
  55. Fortress
  56. Doubled Pawns
  57. Double Check
  58. Space Advantage
  59. Minority Attack
  60. Rook Cutoff
  61. Dominate an Open File
  62. Overloading
  63. Breakthrough
  64. Every pawn move leaves a weakness
  65. Backward Pawn
  66. A knight on the rim is dim
  67. Good Knight
  68. Zwischenzug (Intermediate Move)
  69. Keep the Tension (To take is a mistake)
  70. Clearance
  71. Half-Open File
  72. Quiet Move
  73. Fork
  74. Don’t push pawns without a reason
  75. Pin
  76. Trapped Piece
  77. Rule of the Square
  78. Perpetual Check
  79. Think before every check, capture, or threat
  80. Smothered Mate
  81. Pawn Chain
  82. A bad plan is better than no plan
  83. When you see a good move, look for a better one
  84. Decoy
  85. The initiative is often worth more than a pawn
  86. Rook Behind Passed Pawn
  87. Simplify with Material Advantage
  88. In the endgame, the king becomes a fighting piece
  89. Don’t Rush
  90. Bishop Pair Advantage
  91. Think in Plans, Not Moves