KnightvsBishopDeflectionCreate aSecondWeaknessTry Avoidmoving thesame piecetwice in theopeningOutpostHalf-OpenFileProphylaxisAttractionEverypawn moveleaves aweaknessA knighton therim is dimThe hardestgame to winis a wongameCentralizeyourpiecesThe initiativeis oftenworth morethan a pawnRookBehindPassedPawnPerpetualCheckPawnChainChessis 99%tacticsDoubledPawnsDon’tRushPushpassedpawnsClearanceTriangulationUnderpromotionBackRankMateControl Center(Control thecenter and thegame willcome to you)ActiveRookDesperadoIn theendgame, thekingbecomes afighting pieceDon’ttradewithout areasonSimplifywithMaterialAdvantageSimplifyonly whenit's in yourfavorWhen yousee a goodmove, lookfor a betteroneDon’t pushpawnswithout areasonOpenFileUnderpromotionto KnightRooksbelongbehindpassedpawnsBadBishopKingOpposition(Shouldering)DoubleCheckA bad planis betterthan noplanQuietMoveDiscoveredAttackImprovethe Worst-PlacedPieceThe threatis strongerthan theexecutionKeep theTension(To take isa mistake)If you find agood move,wait—lookfor a betteroneGoodKnightPawnMajoritySmotheredMateIsolatedPawnDecoyImprovePieceActivityRookCutoffActiveKingZwischenzug(IntermediateMove)OverloadingTacticsflow froma superiorpositionBackwardPawnManeuveringForkStalemateDefenseBishopPairAdvantagePassedPawnRule oftheSquareBlockadeBatteryWeakSquareWindmillOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)PawnBreakthroughPinTrappedPieceZugzwangAlwaysask:What’s thethreat?KingCentralizationBreakthroughMinorityAttackThink inPlans, NotMovesDiscoveredCheckMatein 1Think beforeevery check,capture, orthreatSkewerDominatean OpenFileFortressCentralizationKingSafetyA well-coordinatedattack canbeat superiormaterialImprovingpiece activitytrumpsgrabbingpawnsPlay onBothFlanksSpaceAdvantageInterferenceKnightvsBishopDeflectionCreate aSecondWeaknessTry Avoidmoving thesame piecetwice in theopeningOutpostHalf-OpenFileProphylaxisAttractionEverypawn moveleaves aweaknessA knighton therim is dimThe hardestgame to winis a wongameCentralizeyourpiecesThe initiativeis oftenworth morethan a pawnRookBehindPassedPawnPerpetualCheckPawnChainChessis 99%tacticsDoubledPawnsDon’tRushPushpassedpawnsClearanceTriangulationUnderpromotionBackRankMateControl Center(Control thecenter and thegame willcome to you)ActiveRookDesperadoIn theendgame, thekingbecomes afighting pieceDon’ttradewithout areasonSimplifywithMaterialAdvantageSimplifyonly whenit's in yourfavorWhen yousee a goodmove, lookfor a betteroneDon’t pushpawnswithout areasonOpenFileUnderpromotionto KnightRooksbelongbehindpassedpawnsBadBishopKingOpposition(Shouldering)DoubleCheckA bad planis betterthan noplanQuietMoveDiscoveredAttackImprovethe Worst-PlacedPieceThe threatis strongerthan theexecutionKeep theTension(To take isa mistake)If you find agood move,wait—lookfor a betteroneGoodKnightPawnMajoritySmotheredMateIsolatedPawnDecoyImprovePieceActivityRookCutoffActiveKingZwischenzug(IntermediateMove)OverloadingTacticsflow froma superiorpositionBackwardPawnManeuveringForkStalemateDefenseBishopPairAdvantagePassedPawnRule oftheSquareBlockadeBatteryWeakSquareWindmillOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)PawnBreakthroughPinTrappedPieceZugzwangAlwaysask:What’s thethreat?KingCentralizationBreakthroughMinorityAttackThink inPlans, NotMovesDiscoveredCheckMatein 1Think beforeevery check,capture, orthreatSkewerDominatean OpenFileFortressCentralizationKingSafetyA well-coordinatedattack canbeat superiormaterialImprovingpiece activitytrumpsgrabbingpawnsPlay onBothFlanksSpaceAdvantageInterference

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knight vs Bishop
  2. Deflection
  3. Create a Second Weakness
  4. Try Avoid moving the same piece twice in the opening
  5. Outpost
  6. Half-Open File
  7. Prophylaxis
  8. Attraction
  9. Every pawn move leaves a weakness
  10. A knight on the rim is dim
  11. The hardest game to win is a won game
  12. Centralize your pieces
  13. The initiative is often worth more than a pawn
  14. Rook Behind Passed Pawn
  15. Perpetual Check
  16. Pawn Chain
  17. Chess is 99% tactics
  18. Doubled Pawns
  19. Don’t Rush
  20. Push passed pawns
  21. Clearance
  22. Triangulation
  23. Underpromotion
  24. Back Rank Mate
  25. Control Center (Control the center and the game will come to you)
  26. Active Rook
  27. Desperado
  28. In the endgame, the king becomes a fighting piece
  29. Don’t trade without a reason
  30. Simplify with Material Advantage
  31. Simplify only when it's in your favor
  32. When you see a good move, look for a better one
  33. Don’t push pawns without a reason
  34. Open File
  35. Underpromotion to Knight
  36. Rooks belong behind passed pawns
  37. Bad Bishop
  38. King Opposition (Shouldering)
  39. Double Check
  40. A bad plan is better than no plan
  41. Quiet Move
  42. Discovered Attack
  43. Improve the Worst-Placed Piece
  44. The threat is stronger than the execution
  45. Keep the Tension (To take is a mistake)
  46. If you find a good move, wait—look for a better one
  47. Good Knight
  48. Pawn Majority
  49. Smothered Mate
  50. Isolated Pawn
  51. Decoy
  52. Improve Piece Activity
  53. Rook Cutoff
  54. Active King
  55. Zwischenzug (Intermediate Move)
  56. Overloading
  57. Tactics flow from a superior position
  58. Backward Pawn
  59. Maneuvering
  60. Fork
  61. Stalemate Defense
  62. Bishop Pair Advantage
  63. Passed Pawn
  64. Rule of the Square
  65. Blockade
  66. Battery
  67. Weak Square
  68. Windmill
  69. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  70. Pawn Breakthrough
  71. Pin
  72. Trapped Piece
  73. Zugzwang
  74. Always ask: What’s the threat?
  75. King Centralization
  76. Breakthrough
  77. Minority Attack
  78. Think in Plans, Not Moves
  79. Discovered Check
  80. Mate in 1
  81. Think before every check, capture, or threat
  82. Skewer
  83. Dominate an Open File
  84. Fortress
  85. Centralization
  86. King Safety
  87. A well-coordinated attack can beat superior material
  88. Improving piece activity trumps grabbing pawns
  89. Play on Both Flanks
  90. Space Advantage
  91. Interference