UnderpromotionIf you find agood move,wait—lookfor a betteroneSimplifywithMaterialAdvantageBackRankMateDon’tRushClearanceThe initiativeis oftenworth morethan a pawnPawnBreakthroughFortressBlockadeBadBishopTrappedPieceDecoyBatteryDon’t pushpawnswithout areasonPerpetualCheckForkQuietMoveDiscoveredCheckThe threatis strongerthan theexecutionBreakthroughDesperadoRooksbelongbehindpassedpawnsBackwardPawnOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Improvingpiece activitytrumpsgrabbingpawnsOutpostZwischenzug(IntermediateMove)DeflectionKeep theTension(To take isa mistake)PawnChainControl Center(Control thecenter and thegame willcome to you)When yousee a goodmove, lookfor a betteroneCreate aSecondWeaknessTacticsflow froma superiorpositionSmotheredMateDominatean OpenFileTry Avoidmoving thesame piecetwice in theopeningCentralizeyourpiecesStalemateDefenseAttractionProphylaxisA well-coordinatedattack canbeat superiormaterialAlwaysask:What’s thethreat?BishopPairAdvantageActiveRookEverypawn moveleaves aweaknessImprovethe Worst-PlacedPieceImprovePieceActivitySkewerRule oftheSquarePawnMajorityKingSafetyActiveKingDoubleCheckChessis 99%tacticsMinorityAttackKingOpposition(Shouldering)GoodKnightPushpassedpawnsMatein 1Simplifyonly whenit's in yourfavorKnightvsBishopPlay onBothFlanksPinZugzwangUnderpromotionto KnightOverloadingOpenFileA bad planis betterthan noplanIn theendgame, thekingbecomes afighting pieceManeuveringThe hardestgame to winis a wongameThink beforeevery check,capture, orthreatThink inPlans, NotMovesSpaceAdvantageDiscoveredAttackA knighton therim is dimIsolatedPawnRookBehindPassedPawnWeakSquareCentralizationInterferenceWindmillDoubledPawnsTriangulationRookCutoffHalf-OpenFileDon’ttradewithout areasonPassedPawnKingCentralizationUnderpromotionIf you find agood move,wait—lookfor a betteroneSimplifywithMaterialAdvantageBackRankMateDon’tRushClearanceThe initiativeis oftenworth morethan a pawnPawnBreakthroughFortressBlockadeBadBishopTrappedPieceDecoyBatteryDon’t pushpawnswithout areasonPerpetualCheckForkQuietMoveDiscoveredCheckThe threatis strongerthan theexecutionBreakthroughDesperadoRooksbelongbehindpassedpawnsBackwardPawnOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)Improvingpiece activitytrumpsgrabbingpawnsOutpostZwischenzug(IntermediateMove)DeflectionKeep theTension(To take isa mistake)PawnChainControl Center(Control thecenter and thegame willcome to you)When yousee a goodmove, lookfor a betteroneCreate aSecondWeaknessTacticsflow froma superiorpositionSmotheredMateDominatean OpenFileTry Avoidmoving thesame piecetwice in theopeningCentralizeyourpiecesStalemateDefenseAttractionProphylaxisA well-coordinatedattack canbeat superiormaterialAlwaysask:What’s thethreat?BishopPairAdvantageActiveRookEverypawn moveleaves aweaknessImprovethe Worst-PlacedPieceImprovePieceActivitySkewerRule oftheSquarePawnMajorityKingSafetyActiveKingDoubleCheckChessis 99%tacticsMinorityAttackKingOpposition(Shouldering)GoodKnightPushpassedpawnsMatein 1Simplifyonly whenit's in yourfavorKnightvsBishopPlay onBothFlanksPinZugzwangUnderpromotionto KnightOverloadingOpenFileA bad planis betterthan noplanIn theendgame, thekingbecomes afighting pieceManeuveringThe hardestgame to winis a wongameThink beforeevery check,capture, orthreatThink inPlans, NotMovesSpaceAdvantageDiscoveredAttackA knighton therim is dimIsolatedPawnRookBehindPassedPawnWeakSquareCentralizationInterferenceWindmillDoubledPawnsTriangulationRookCutoffHalf-OpenFileDon’ttradewithout areasonPassedPawnKingCentralization

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Underpromotion
  2. If you find a good move, wait—look for a better one
  3. Simplify with Material Advantage
  4. Back Rank Mate
  5. Don’t Rush
  6. Clearance
  7. The initiative is often worth more than a pawn
  8. Pawn Breakthrough
  9. Fortress
  10. Blockade
  11. Bad Bishop
  12. Trapped Piece
  13. Decoy
  14. Battery
  15. Don’t push pawns without a reason
  16. Perpetual Check
  17. Fork
  18. Quiet Move
  19. Discovered Check
  20. The threat is stronger than the execution
  21. Breakthrough
  22. Desperado
  23. Rooks belong behind passed pawns
  24. Backward Pawn
  25. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  26. Improving piece activity trumps grabbing pawns
  27. Outpost
  28. Zwischenzug (Intermediate Move)
  29. Deflection
  30. Keep the Tension (To take is a mistake)
  31. Pawn Chain
  32. Control Center (Control the center and the game will come to you)
  33. When you see a good move, look for a better one
  34. Create a Second Weakness
  35. Tactics flow from a superior position
  36. Smothered Mate
  37. Dominate an Open File
  38. Try Avoid moving the same piece twice in the opening
  39. Centralize your pieces
  40. Stalemate Defense
  41. Attraction
  42. Prophylaxis
  43. A well-coordinated attack can beat superior material
  44. Always ask: What’s the threat?
  45. Bishop Pair Advantage
  46. Active Rook
  47. Every pawn move leaves a weakness
  48. Improve the Worst-Placed Piece
  49. Improve Piece Activity
  50. Skewer
  51. Rule of the Square
  52. Pawn Majority
  53. King Safety
  54. Active King
  55. Double Check
  56. Chess is 99% tactics
  57. Minority Attack
  58. King Opposition (Shouldering)
  59. Good Knight
  60. Push passed pawns
  61. Mate in 1
  62. Simplify only when it's in your favor
  63. Knight vs Bishop
  64. Play on Both Flanks
  65. Pin
  66. Zugzwang
  67. Underpromotion to Knight
  68. Overloading
  69. Open File
  70. A bad plan is better than no plan
  71. In the endgame, the king becomes a fighting piece
  72. Maneuvering
  73. The hardest game to win is a won game
  74. Think before every check, capture, or threat
  75. Think in Plans, Not Moves
  76. Space Advantage
  77. Discovered Attack
  78. A knight on the rim is dim
  79. Isolated Pawn
  80. Rook Behind Passed Pawn
  81. Weak Square
  82. Centralization
  83. Interference
  84. Windmill
  85. Doubled Pawns
  86. Triangulation
  87. Rook Cutoff
  88. Half-Open File
  89. Don’t trade without a reason
  90. Passed Pawn
  91. King Centralization