(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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A bad plan is better than no plan
Zugzwang
Clearance
Improve the Worst-Placed Piece
Decoy
Chess is 99% tactics
Weak Square
Discovered Check
Don’t Rush
Pawn Majority
Fortress
Triangulation
Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
Every pawn move leaves a weakness
Blockade
A well-coordinated attack can beat superior material
Double Check
Think before every check, capture, or threat
Isolated Pawn
Think in Plans, Not Moves
Active Rook
The threat is stronger than the execution
Discovered Attack
When you see a good move, look for a better one
Control Center (Control the center and the game will come to you)
Zwischenzug (Intermediate Move)
Trapped Piece
Try Avoid moving the same piece twice in the opening
Perpetual Check
Open File
Attraction
Breakthrough
Smothered Mate
Backward Pawn
Bishop Pair Advantage
Battery
Half-Open File
Prophylaxis
Overloading
Stalemate Defense
Pawn Breakthrough
Mate in 1
Centralize your pieces
Always ask: What’s the threat?
Play on Both Flanks
A knight on the rim is dim
Rooks belong behind passed pawns
King Centralization
Don’t push pawns without a reason
King Opposition (Shouldering)
Skewer
Improving piece activity trumps grabbing pawns
Bad Bishop
Rook Behind Passed Pawn
If you find a good move, wait—look for a better one