(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Rooks belong behind passed pawns
Outpost
Centralize your pieces
Underpromotion
King Opposition (Shouldering)
Underpromotion to Knight
Trapped Piece
Chess is 99% tactics
Rule of the Square
Active Rook
Pin
Active King
Half-Open File
The threat is stronger than the execution
Knight vs Bishop
If you find a good move, wait—look for a better one
Zugzwang
Zwischenzug (Intermediate Move)
Fortress
The hardest game to win is a won game
Backward Pawn
Breakthrough
Control Center (Control the center and the game will come to you)
Centralization
Try Avoid moving the same piece twice in the opening
Smothered Mate
Desperado
Blockade
Simplify with Material Advantage
Bishop Pair Advantage
Every pawn move leaves a weakness
Triangulation
When you see a good move, look for a better one
Back Rank Mate
Think in Plans, Not Moves
Tactics flow from a superior position
Isolated Pawn
Rook Behind Passed Pawn
Always ask: What’s the threat?
Think before every check, capture, or threat
In the endgame, the king becomes a fighting piece
Mate in 1
Maneuvering
Bad Bishop
Keep the Tension (To take is a mistake)
Minority Attack
Improve Piece Activity
A bad plan is better than no plan
Open File
Skewer
Good Knight
A well-coordinated attack can beat superior material
Double Check
Pawn Majority
Don’t Rush
Clearance
Overloading
Quiet Move
A knight on the rim is dim
Windmill
Pawn Chain
Don’t trade without a reason
Simplify only when it's in your favor
Improving piece activity trumps grabbing pawns
Create a Second Weakness
Improve the Worst-Placed Piece
Battery
Perpetual Check
Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)