KnightvsBishopThe initiativeis oftenworth morethan a pawnDon’t pushpawnswithout areasonWeakSquareDecoyActiveKingUnderpromotionBishopPairAdvantageOutpostRookBehindPassedPawnImprovingpiece activitytrumpsgrabbingpawnsBlockadePerpetualCheckKeep theTension(To take isa mistake)DesperadoPawnBreakthroughOpenFileDeflectionBackwardPawnPinImprovePieceActivityKingOpposition(Shouldering)SkewerCentralizeyourpiecesChessis 99%tacticsWindmillZwischenzug(IntermediateMove)Think beforeevery check,capture, orthreatUnderpromotionto KnightZugzwangSimplifywithMaterialAdvantageIf you find agood move,wait—lookfor a betteroneThink inPlans, NotMovesManeuveringClearanceOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)SpaceAdvantageTrappedPieceActiveRookIn theendgame, thekingbecomes afighting pieceEverypawn moveleaves aweaknessMinorityAttackRule oftheSquareCreate aSecondWeaknessControl Center(Control thecenter and thegame willcome to you)Try Avoidmoving thesame piecetwice in theopeningKingCentralizationDominatean OpenFileDon’ttradewithout areasonThe threatis strongerthan theexecutionBackRankMateA bad planis betterthan noplanFortressRooksbelongbehindpassedpawnsPushpassedpawnsBatteryMatein 1The hardestgame to winis a wongameTriangulationAlwaysask:What’s thethreat?ForkBadBishopTacticsflow froma superiorpositionA well-coordinatedattack canbeat superiormaterialRookCutoffDoubleCheckCentralizationPlay onBothFlanksKingSafetyPawnChainSmotheredMateDoubledPawnsProphylaxisHalf-OpenFileAttractionStalemateDefenseBreakthroughIsolatedPawnGoodKnightDiscoveredAttackPawnMajorityWhen yousee a goodmove, lookfor a betteroneOverloadingImprovethe Worst-PlacedPieceDiscoveredCheckPassedPawnDon’tRushSimplifyonly whenit's in yourfavorQuietMoveInterferenceA knighton therim is dimKnightvsBishopThe initiativeis oftenworth morethan a pawnDon’t pushpawnswithout areasonWeakSquareDecoyActiveKingUnderpromotionBishopPairAdvantageOutpostRookBehindPassedPawnImprovingpiece activitytrumpsgrabbingpawnsBlockadePerpetualCheckKeep theTension(To take isa mistake)DesperadoPawnBreakthroughOpenFileDeflectionBackwardPawnPinImprovePieceActivityKingOpposition(Shouldering)SkewerCentralizeyourpiecesChessis 99%tacticsWindmillZwischenzug(IntermediateMove)Think beforeevery check,capture, orthreatUnderpromotionto KnightZugzwangSimplifywithMaterialAdvantageIf you find agood move,wait—lookfor a betteroneThink inPlans, NotMovesManeuveringClearanceOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)SpaceAdvantageTrappedPieceActiveRookIn theendgame, thekingbecomes afighting pieceEverypawn moveleaves aweaknessMinorityAttackRule oftheSquareCreate aSecondWeaknessControl Center(Control thecenter and thegame willcome to you)Try Avoidmoving thesame piecetwice in theopeningKingCentralizationDominatean OpenFileDon’ttradewithout areasonThe threatis strongerthan theexecutionBackRankMateA bad planis betterthan noplanFortressRooksbelongbehindpassedpawnsPushpassedpawnsBatteryMatein 1The hardestgame to winis a wongameTriangulationAlwaysask:What’s thethreat?ForkBadBishopTacticsflow froma superiorpositionA well-coordinatedattack canbeat superiormaterialRookCutoffDoubleCheckCentralizationPlay onBothFlanksKingSafetyPawnChainSmotheredMateDoubledPawnsProphylaxisHalf-OpenFileAttractionStalemateDefenseBreakthroughIsolatedPawnGoodKnightDiscoveredAttackPawnMajorityWhen yousee a goodmove, lookfor a betteroneOverloadingImprovethe Worst-PlacedPieceDiscoveredCheckPassedPawnDon’tRushSimplifyonly whenit's in yourfavorQuietMoveInterferenceA knighton therim is dim

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knight vs Bishop
  2. The initiative is often worth more than a pawn
  3. Don’t push pawns without a reason
  4. Weak Square
  5. Decoy
  6. Active King
  7. Underpromotion
  8. Bishop Pair Advantage
  9. Outpost
  10. Rook Behind Passed Pawn
  11. Improving piece activity trumps grabbing pawns
  12. Blockade
  13. Perpetual Check
  14. Keep the Tension (To take is a mistake)
  15. Desperado
  16. Pawn Breakthrough
  17. Open File
  18. Deflection
  19. Backward Pawn
  20. Pin
  21. Improve Piece Activity
  22. King Opposition (Shouldering)
  23. Skewer
  24. Centralize your pieces
  25. Chess is 99% tactics
  26. Windmill
  27. Zwischenzug (Intermediate Move)
  28. Think before every check, capture, or threat
  29. Underpromotion to Knight
  30. Zugzwang
  31. Simplify with Material Advantage
  32. If you find a good move, wait—look for a better one
  33. Think in Plans, Not Moves
  34. Maneuvering
  35. Clearance
  36. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  37. Space Advantage
  38. Trapped Piece
  39. Active Rook
  40. In the endgame, the king becomes a fighting piece
  41. Every pawn move leaves a weakness
  42. Minority Attack
  43. Rule of the Square
  44. Create a Second Weakness
  45. Control Center (Control the center and the game will come to you)
  46. Try Avoid moving the same piece twice in the opening
  47. King Centralization
  48. Dominate an Open File
  49. Don’t trade without a reason
  50. The threat is stronger than the execution
  51. Back Rank Mate
  52. A bad plan is better than no plan
  53. Fortress
  54. Rooks belong behind passed pawns
  55. Push passed pawns
  56. Battery
  57. Mate in 1
  58. The hardest game to win is a won game
  59. Triangulation
  60. Always ask: What’s the threat?
  61. Fork
  62. Bad Bishop
  63. Tactics flow from a superior position
  64. A well-coordinated attack can beat superior material
  65. Rook Cutoff
  66. Double Check
  67. Centralization
  68. Play on Both Flanks
  69. King Safety
  70. Pawn Chain
  71. Smothered Mate
  72. Doubled Pawns
  73. Prophylaxis
  74. Half-Open File
  75. Attraction
  76. Stalemate Defense
  77. Breakthrough
  78. Isolated Pawn
  79. Good Knight
  80. Discovered Attack
  81. Pawn Majority
  82. When you see a good move, look for a better one
  83. Overloading
  84. Improve the Worst-Placed Piece
  85. Discovered Check
  86. Passed Pawn
  87. Don’t Rush
  88. Simplify only when it's in your favor
  89. Quiet Move
  90. Interference
  91. A knight on the rim is dim