RooksbelongbehindpassedpawnsOutpostCentralizeyourpiecesUnderpromotionKingOpposition(Shouldering)Underpromotionto KnightTrappedPieceChessis 99%tacticsRule oftheSquareActiveRookPinActiveKingHalf-OpenFileThe threatis strongerthan theexecutionKnightvsBishopIf you find agood move,wait—lookfor a betteroneZugzwangZwischenzug(IntermediateMove)FortressThe hardestgame to winis a wongameBackwardPawnBreakthroughControl Center(Control thecenter and thegame willcome to you)CentralizationTry Avoidmoving thesame piecetwice in theopeningSmotheredMateDesperadoBlockadeSimplifywithMaterialAdvantageBishopPairAdvantageEverypawn moveleaves aweaknessTriangulationWhen yousee a goodmove, lookfor a betteroneBackRankMateThink inPlans, NotMovesTacticsflow froma superiorpositionIsolatedPawnRookBehindPassedPawnAlwaysask:What’s thethreat?Think beforeevery check,capture, orthreatIn theendgame, thekingbecomes afighting pieceMatein 1ManeuveringBadBishopKeep theTension(To take isa mistake)MinorityAttackImprovePieceActivityA bad planis betterthan noplanOpenFileSkewerGoodKnightA well-coordinatedattack canbeat superiormaterialDoubleCheckPawnMajorityDon’tRushClearanceOverloadingQuietMoveA knighton therim is dimWindmillPawnChainDon’ttradewithout areasonSimplifyonly whenit's in yourfavorImprovingpiece activitytrumpsgrabbingpawnsCreate aSecondWeaknessImprovethe Worst-PlacedPieceBatteryPerpetualCheckOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)AttractionDoubledPawnsPlay onBothFlanksPawnBreakthroughThe initiativeis oftenworth morethan a pawnDominatean OpenFilePushpassedpawnsDeflectionPassedPawnForkWeakSquareDiscoveredCheckDon’t pushpawnswithout areasonRookCutoffKingSafetyProphylaxisInterferenceSpaceAdvantageDiscoveredAttackDecoyKingCentralizationStalemateDefenseRooksbelongbehindpassedpawnsOutpostCentralizeyourpiecesUnderpromotionKingOpposition(Shouldering)Underpromotionto KnightTrappedPieceChessis 99%tacticsRule oftheSquareActiveRookPinActiveKingHalf-OpenFileThe threatis strongerthan theexecutionKnightvsBishopIf you find agood move,wait—lookfor a betteroneZugzwangZwischenzug(IntermediateMove)FortressThe hardestgame to winis a wongameBackwardPawnBreakthroughControl Center(Control thecenter and thegame willcome to you)CentralizationTry Avoidmoving thesame piecetwice in theopeningSmotheredMateDesperadoBlockadeSimplifywithMaterialAdvantageBishopPairAdvantageEverypawn moveleaves aweaknessTriangulationWhen yousee a goodmove, lookfor a betteroneBackRankMateThink inPlans, NotMovesTacticsflow froma superiorpositionIsolatedPawnRookBehindPassedPawnAlwaysask:What’s thethreat?Think beforeevery check,capture, orthreatIn theendgame, thekingbecomes afighting pieceMatein 1ManeuveringBadBishopKeep theTension(To take isa mistake)MinorityAttackImprovePieceActivityA bad planis betterthan noplanOpenFileSkewerGoodKnightA well-coordinatedattack canbeat superiormaterialDoubleCheckPawnMajorityDon’tRushClearanceOverloadingQuietMoveA knighton therim is dimWindmillPawnChainDon’ttradewithout areasonSimplifyonly whenit's in yourfavorImprovingpiece activitytrumpsgrabbingpawnsCreate aSecondWeaknessImprovethe Worst-PlacedPieceBatteryPerpetualCheckOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)AttractionDoubledPawnsPlay onBothFlanksPawnBreakthroughThe initiativeis oftenworth morethan a pawnDominatean OpenFilePushpassedpawnsDeflectionPassedPawnForkWeakSquareDiscoveredCheckDon’t pushpawnswithout areasonRookCutoffKingSafetyProphylaxisInterferenceSpaceAdvantageDiscoveredAttackDecoyKingCentralizationStalemateDefense

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rooks belong behind passed pawns
  2. Outpost
  3. Centralize your pieces
  4. Underpromotion
  5. King Opposition (Shouldering)
  6. Underpromotion to Knight
  7. Trapped Piece
  8. Chess is 99% tactics
  9. Rule of the Square
  10. Active Rook
  11. Pin
  12. Active King
  13. Half-Open File
  14. The threat is stronger than the execution
  15. Knight vs Bishop
  16. If you find a good move, wait—look for a better one
  17. Zugzwang
  18. Zwischenzug (Intermediate Move)
  19. Fortress
  20. The hardest game to win is a won game
  21. Backward Pawn
  22. Breakthrough
  23. Control Center (Control the center and the game will come to you)
  24. Centralization
  25. Try Avoid moving the same piece twice in the opening
  26. Smothered Mate
  27. Desperado
  28. Blockade
  29. Simplify with Material Advantage
  30. Bishop Pair Advantage
  31. Every pawn move leaves a weakness
  32. Triangulation
  33. When you see a good move, look for a better one
  34. Back Rank Mate
  35. Think in Plans, Not Moves
  36. Tactics flow from a superior position
  37. Isolated Pawn
  38. Rook Behind Passed Pawn
  39. Always ask: What’s the threat?
  40. Think before every check, capture, or threat
  41. In the endgame, the king becomes a fighting piece
  42. Mate in 1
  43. Maneuvering
  44. Bad Bishop
  45. Keep the Tension (To take is a mistake)
  46. Minority Attack
  47. Improve Piece Activity
  48. A bad plan is better than no plan
  49. Open File
  50. Skewer
  51. Good Knight
  52. A well-coordinated attack can beat superior material
  53. Double Check
  54. Pawn Majority
  55. Don’t Rush
  56. Clearance
  57. Overloading
  58. Quiet Move
  59. A knight on the rim is dim
  60. Windmill
  61. Pawn Chain
  62. Don’t trade without a reason
  63. Simplify only when it's in your favor
  64. Improving piece activity trumps grabbing pawns
  65. Create a Second Weakness
  66. Improve the Worst-Placed Piece
  67. Battery
  68. Perpetual Check
  69. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  70. Attraction
  71. Doubled Pawns
  72. Play on Both Flanks
  73. Pawn Breakthrough
  74. The initiative is often worth more than a pawn
  75. Dominate an Open File
  76. Push passed pawns
  77. Deflection
  78. Passed Pawn
  79. Fork
  80. Weak Square
  81. Discovered Check
  82. Don’t push pawns without a reason
  83. Rook Cutoff
  84. King Safety
  85. Prophylaxis
  86. Interference
  87. Space Advantage
  88. Discovered Attack
  89. Decoy
  90. King Centralization
  91. Stalemate Defense