SimplifywithMaterialAdvantageActiveKingPlay onBothFlanksDon’ttradewithout areasonClearanceMatein 1FortressKingOpposition(Shouldering)BatteryAlwaysask:What’s thethreat?CentralizeyourpiecesThe threatis strongerthan theexecutionStalemateDefenseTacticsflow froma superiorpositionDominatean OpenFileOutpostBreakthroughUnderpromotionto KnightImprovethe Worst-PlacedPieceGoodKnightCreate aSecondWeaknessTry Avoidmoving thesame piecetwice in theopeningHalf-OpenFileIn theendgame, thekingbecomes afighting pieceTrappedPieceSmotheredMateKingCentralizationRookCutoffPawnBreakthroughOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)BadBishopProphylaxisSpaceAdvantageCentralizationQuietMoveForkIf you find agood move,wait—lookfor a betteroneActiveRookWhen yousee a goodmove, lookfor a betteroneBackRankMateBackwardPawnThink beforeevery check,capture, orthreatA knighton therim is dimImprovingpiece activitytrumpsgrabbingpawnsDoubleCheckPawnMajorityRule oftheSquareDesperadoAttractionRooksbelongbehindpassedpawnsRookBehindPassedPawnManeuveringDiscoveredAttackOpenFileDon’tRushDoubledPawnsA bad planis betterthan noplanDeflectionMinorityAttackKeep theTension(To take isa mistake)BlockadeChessis 99%tacticsPawnChainPinKingSafetyDiscoveredCheckDecoyPassedPawnA well-coordinatedattack canbeat superiormaterialKnightvsBishopTriangulationPushpassedpawnsZwischenzug(IntermediateMove)Think inPlans, NotMovesEverypawn moveleaves aweaknessWindmillControl Center(Control thecenter and thegame willcome to you)InterferenceOverloadingWeakSquareUnderpromotionThe hardestgame to winis a wongameThe initiativeis oftenworth morethan a pawnDon’t pushpawnswithout areasonIsolatedPawnBishopPairAdvantagePerpetualCheckSkewerSimplifyonly whenit's in yourfavorImprovePieceActivityZugzwangSimplifywithMaterialAdvantageActiveKingPlay onBothFlanksDon’ttradewithout areasonClearanceMatein 1FortressKingOpposition(Shouldering)BatteryAlwaysask:What’s thethreat?CentralizeyourpiecesThe threatis strongerthan theexecutionStalemateDefenseTacticsflow froma superiorpositionDominatean OpenFileOutpostBreakthroughUnderpromotionto KnightImprovethe Worst-PlacedPieceGoodKnightCreate aSecondWeaknessTry Avoidmoving thesame piecetwice in theopeningHalf-OpenFileIn theendgame, thekingbecomes afighting pieceTrappedPieceSmotheredMateKingCentralizationRookCutoffPawnBreakthroughOutside PassedPawn (Thepassed pawn is acriminal that mustbe kept underlock and key)BadBishopProphylaxisSpaceAdvantageCentralizationQuietMoveForkIf you find agood move,wait—lookfor a betteroneActiveRookWhen yousee a goodmove, lookfor a betteroneBackRankMateBackwardPawnThink beforeevery check,capture, orthreatA knighton therim is dimImprovingpiece activitytrumpsgrabbingpawnsDoubleCheckPawnMajorityRule oftheSquareDesperadoAttractionRooksbelongbehindpassedpawnsRookBehindPassedPawnManeuveringDiscoveredAttackOpenFileDon’tRushDoubledPawnsA bad planis betterthan noplanDeflectionMinorityAttackKeep theTension(To take isa mistake)BlockadeChessis 99%tacticsPawnChainPinKingSafetyDiscoveredCheckDecoyPassedPawnA well-coordinatedattack canbeat superiormaterialKnightvsBishopTriangulationPushpassedpawnsZwischenzug(IntermediateMove)Think inPlans, NotMovesEverypawn moveleaves aweaknessWindmillControl Center(Control thecenter and thegame willcome to you)InterferenceOverloadingWeakSquareUnderpromotionThe hardestgame to winis a wongameThe initiativeis oftenworth morethan a pawnDon’t pushpawnswithout areasonIsolatedPawnBishopPairAdvantagePerpetualCheckSkewerSimplifyonly whenit's in yourfavorImprovePieceActivityZugzwang

C H E S S - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simplify with Material Advantage
  2. Active King
  3. Play on Both Flanks
  4. Don’t trade without a reason
  5. Clearance
  6. Mate in 1
  7. Fortress
  8. King Opposition (Shouldering)
  9. Battery
  10. Always ask: What’s the threat?
  11. Centralize your pieces
  12. The threat is stronger than the execution
  13. Stalemate Defense
  14. Tactics flow from a superior position
  15. Dominate an Open File
  16. Outpost
  17. Breakthrough
  18. Underpromotion to Knight
  19. Improve the Worst-Placed Piece
  20. Good Knight
  21. Create a Second Weakness
  22. Try Avoid moving the same piece twice in the opening
  23. Half-Open File
  24. In the endgame, the king becomes a fighting piece
  25. Trapped Piece
  26. Smothered Mate
  27. King Centralization
  28. Rook Cutoff
  29. Pawn Breakthrough
  30. Outside Passed Pawn (The passed pawn is a criminal that must be kept under lock and key)
  31. Bad Bishop
  32. Prophylaxis
  33. Space Advantage
  34. Centralization
  35. Quiet Move
  36. Fork
  37. If you find a good move, wait—look for a better one
  38. Active Rook
  39. When you see a good move, look for a better one
  40. Back Rank Mate
  41. Backward Pawn
  42. Think before every check, capture, or threat
  43. A knight on the rim is dim
  44. Improving piece activity trumps grabbing pawns
  45. Double Check
  46. Pawn Majority
  47. Rule of the Square
  48. Desperado
  49. Attraction
  50. Rooks belong behind passed pawns
  51. Rook Behind Passed Pawn
  52. Maneuvering
  53. Discovered Attack
  54. Open File
  55. Don’t Rush
  56. Doubled Pawns
  57. A bad plan is better than no plan
  58. Deflection
  59. Minority Attack
  60. Keep the Tension (To take is a mistake)
  61. Blockade
  62. Chess is 99% tactics
  63. Pawn Chain
  64. Pin
  65. King Safety
  66. Discovered Check
  67. Decoy
  68. Passed Pawn
  69. A well-coordinated attack can beat superior material
  70. Knight vs Bishop
  71. Triangulation
  72. Push passed pawns
  73. Zwischenzug (Intermediate Move)
  74. Think in Plans, Not Moves
  75. Every pawn move leaves a weakness
  76. Windmill
  77. Control Center (Control the center and the game will come to you)
  78. Interference
  79. Overloading
  80. Weak Square
  81. Underpromotion
  82. The hardest game to win is a won game
  83. The initiative is often worth more than a pawn
  84. Don’t push pawns without a reason
  85. Isolated Pawn
  86. Bishop Pair Advantage
  87. Perpetual Check
  88. Skewer
  89. Simplify only when it's in your favor
  90. Improve Piece Activity
  91. Zugzwang