LanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstParallelismMaking thecomputerperform morethan one taskat the sametime.InformationWhat databecomesafter it isorganizedProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ValueThe numberor word wegive to avariableVariableA labelfor avalueSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)SimulationAccuraterepresentationof a real lifeactivityDecomposingBreaking theproblem downinto sections inorder to solveit more easilyAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemDebugThe process ofgoing through aprogram's codeto locate and fixa problemEmbed/NestOne piece ofprogrammingis containedwithinanotherLoop/RepeatThe processof performingthe sametask over andover againSequenceTheorderedsteps in aprogramBugError in aprogram thatstops it fromworkingProcedureA subset of aprogram thatdoes aparticularthing.LogicExplainingsomething byfollowing aset of rules.Not guessingDataCollection ofnumbers andfacts before theyare processed tobecomeinformationLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandOperatorSymbols thattell thecomputer toperform specificmath or logicInputThe device youuse to interactwith a computeror aninstruction in aprogramOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstParallelismMaking thecomputerperform morethan one taskat the sametime.InformationWhat databecomesafter it isorganizedProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ValueThe numberor word wegive to avariableVariableA labelfor avalueSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)SimulationAccuraterepresentationof a real lifeactivityDecomposingBreaking theproblem downinto sections inorder to solveit more easilyAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemDebugThe process ofgoing through aprogram's codeto locate and fixa problemEmbed/NestOne piece ofprogrammingis containedwithinanotherLoop/RepeatThe processof performingthe sametask over andover againSequenceTheorderedsteps in aprogramBugError in aprogram thatstops it fromworkingProcedureA subset of aprogram thatdoes aparticularthing.LogicExplainingsomething byfollowing aset of rules.Not guessingDataCollection ofnumbers andfacts before theyare processed tobecomeinformationLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandOperatorSymbols thattell thecomputer toperform specificmath or logicInputThe device youuse to interactwith a computeror aninstruction in aprogramOutputThe device thecomputer usesto give youinformation orthe actualinformation itself

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  2. When something happens only on condition something else happens first
    Conditional
  3. Making the computer perform more than one task at the same time.
    Parallelism
  4. What data becomes after it is organized
    Information
  5. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  6. The number or word we give to a variable
    Value
  7. A label for a value
    Variable
  8. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  9. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  10. Accurate representation of a real life activity
    Simulation
  11. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  12. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  13. The process of going through a program's code to locate and fix a problem
    Debug
  14. One piece of programming is contained within another
    Embed/Nest
  15. The process of performing the same task over and over again
    Loop/Repeat
  16. The ordered steps in a program
    Sequence
  17. Error in a program that stops it from working
    Bug
  18. A subset of a program that does a particular thing.
    Procedure
  19. Explaining something by following a set of rules. Not guessing
    Logic
  20. Collection of numbers and facts before they are processed to become information
    Data
  21. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  22. Symbols that tell the computer to perform specific math or logic
    Operator
  23. The device you use to interact with a computer or an instruction in a program
    Input
  24. The device the computer uses to give you information or the actual information itself
    Output