DecomposingBreaking theproblem downinto sections inorder to solveit more easilySyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProcedureA subset of aprogram thatdoes aparticularthing.OperatorSymbols thattell thecomputer toperform specificmath or logicHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ParallelismMaking thecomputerperform morethan one taskat the sametime.OutputThe device thecomputer usesto give youinformation orthe actualinformation itselfProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ValueThe numberor word wegive to avariableSimulationAccuraterepresentationof a real lifeactivityInformationWhat databecomesafter it isorganizedLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDataCollection ofnumbers andfacts before theyare processed tobecomeinformationBugError in aprogram thatstops it fromworkingConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksEmbed/NestOne piece ofprogrammingis containedwithinanotherDebugThe process ofgoing through aprogram's codeto locate and fixa problemAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLogicExplainingsomething byfollowing aset of rules.Not guessingLoop/RepeatThe processof performingthe sametask over andover againVariableA labelfor avalueSequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogramDecomposingBreaking theproblem downinto sections inorder to solveit more easilySyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProcedureA subset of aprogram thatdoes aparticularthing.OperatorSymbols thattell thecomputer toperform specificmath or logicHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ParallelismMaking thecomputerperform morethan one taskat the sametime.OutputThe device thecomputer usesto give youinformation orthe actualinformation itselfProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ValueThe numberor word wegive to avariableSimulationAccuraterepresentationof a real lifeactivityInformationWhat databecomesafter it isorganizedLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDataCollection ofnumbers andfacts before theyare processed tobecomeinformationBugError in aprogram thatstops it fromworkingConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksEmbed/NestOne piece ofprogrammingis containedwithinanotherDebugThe process ofgoing through aprogram's codeto locate and fixa problemAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLogicExplainingsomething byfollowing aset of rules.Not guessingLoop/RepeatThe processof performingthe sametask over andover againVariableA labelfor avalueSequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogram

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  2. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  3. A subset of a program that does a particular thing.
    Procedure
  4. Symbols that tell the computer to perform specific math or logic
    Operator
  5. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  6. Making the computer perform more than one task at the same time.
    Parallelism
  7. The device the computer uses to give you information or the actual information itself
    Output
  8. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  9. The number or word we give to a variable
    Value
  10. Accurate representation of a real life activity
    Simulation
  11. What data becomes after it is organized
    Information
  12. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  13. Collection of numbers and facts before they are processed to become information
    Data
  14. Error in a program that stops it from working
    Bug
  15. When something happens only on condition something else happens first
    Conditional
  16. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  17. One piece of programming is contained within another
    Embed/Nest
  18. The process of going through a program's code to locate and fix a problem
    Debug
  19. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  20. Explaining something by following a set of rules. Not guessing
    Logic
  21. The process of performing the same task over and over again
    Loop/Repeat
  22. A label for a value
    Variable
  23. The ordered steps in a program
    Sequence
  24. The device you use to interact with a computer or an instruction in a program
    Input