SequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogramLoop/RepeatThe processof performingthe sametask over andover againSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstParallelismMaking thecomputerperform morethan one taskat the sametime.VariableA labelfor avalueLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDataCollection ofnumbers andfacts before theyare processed tobecomeinformationProcedureA subset of aprogram thatdoes aparticularthing.InformationWhat databecomesafter it isorganizedLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksOperatorSymbols thattell thecomputer toperform specificmath or logicHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)DecomposingBreaking theproblem downinto sections inorder to solveit more easilySimulationAccuraterepresentationof a real lifeactivityValueThe numberor word wegive to avariableBugError in aprogram thatstops it fromworkingDebugThe process ofgoing through aprogram's codeto locate and fixa problemAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfLogicExplainingsomething byfollowing aset of rules.Not guessingEmbed/NestOne piece ofprogrammingis containedwithinanotherSequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogramLoop/RepeatThe processof performingthe sametask over andover againSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstParallelismMaking thecomputerperform morethan one taskat the sametime.VariableA labelfor avalueLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDataCollection ofnumbers andfacts before theyare processed tobecomeinformationProcedureA subset of aprogram thatdoes aparticularthing.InformationWhat databecomesafter it isorganizedLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksOperatorSymbols thattell thecomputer toperform specificmath or logicHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)DecomposingBreaking theproblem downinto sections inorder to solveit more easilySimulationAccuraterepresentationof a real lifeactivityValueThe numberor word wegive to avariableBugError in aprogram thatstops it fromworkingDebugThe process ofgoing through aprogram's codeto locate and fixa problemAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfLogicExplainingsomething byfollowing aset of rules.Not guessingEmbed/NestOne piece ofprogrammingis containedwithinanother

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The ordered steps in a program
    Sequence
  2. The device you use to interact with a computer or an instruction in a program
    Input
  3. The process of performing the same task over and over again
    Loop/Repeat
  4. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  5. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  6. When something happens only on condition something else happens first
    Conditional
  7. Making the computer perform more than one task at the same time.
    Parallelism
  8. A label for a value
    Variable
  9. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  10. Collection of numbers and facts before they are processed to become information
    Data
  11. A subset of a program that does a particular thing.
    Procedure
  12. What data becomes after it is organized
    Information
  13. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  14. Symbols that tell the computer to perform specific math or logic
    Operator
  15. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  16. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  17. Accurate representation of a real life activity
    Simulation
  18. The number or word we give to a variable
    Value
  19. Error in a program that stops it from working
    Bug
  20. The process of going through a program's code to locate and fix a problem
    Debug
  21. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  22. The device the computer uses to give you information or the actual information itself
    Output
  23. Explaining something by following a set of rules. Not guessing
    Logic
  24. One piece of programming is contained within another
    Embed/Nest