DecomposingBreaking theproblem downinto sections inorder to solveit more easilyLogicExplainingsomething byfollowing aset of rules.Not guessingLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.BugError in aprogram thatstops it fromworkingDataCollection ofnumbers andfacts before theyare processed tobecomeinformationVariableA labelfor avalueConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstProcedureA subset of aprogram thatdoes aparticularthing.Embed/NestOne piece ofprogrammingis containedwithinanotherLoop/RepeatThe processof performingthe sametask over andover againInputThe device youuse to interactwith a computeror aninstruction in aprogramParallelismMaking thecomputerperform morethan one taskat the sametime.DebugThe process ofgoing through aprogram's codeto locate and fixa problemSimulationAccuraterepresentationof a real lifeactivitySequenceTheorderedsteps in aprogramHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)OperatorSymbols thattell thecomputer toperform specificmath or logicLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfValueThe numberor word wegive to avariableInformationWhat databecomesafter it isorganizedDecomposingBreaking theproblem downinto sections inorder to solveit more easilyLogicExplainingsomething byfollowing aset of rules.Not guessingLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.BugError in aprogram thatstops it fromworkingDataCollection ofnumbers andfacts before theyare processed tobecomeinformationVariableA labelfor avalueConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstProcedureA subset of aprogram thatdoes aparticularthing.Embed/NestOne piece ofprogrammingis containedwithinanotherLoop/RepeatThe processof performingthe sametask over andover againInputThe device youuse to interactwith a computeror aninstruction in aprogramParallelismMaking thecomputerperform morethan one taskat the sametime.DebugThe process ofgoing through aprogram's codeto locate and fixa problemSimulationAccuraterepresentationof a real lifeactivitySequenceTheorderedsteps in aprogramHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)OperatorSymbols thattell thecomputer toperform specificmath or logicLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfValueThe numberor word wegive to avariableInformationWhat databecomesafter it isorganized

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  2. Explaining something by following a set of rules. Not guessing
    Logic
  3. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  4. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  5. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  6. Error in a program that stops it from working
    Bug
  7. Collection of numbers and facts before they are processed to become information
    Data
  8. A label for a value
    Variable
  9. When something happens only on condition something else happens first
    Conditional
  10. A subset of a program that does a particular thing.
    Procedure
  11. One piece of programming is contained within another
    Embed/Nest
  12. The process of performing the same task over and over again
    Loop/Repeat
  13. The device you use to interact with a computer or an instruction in a program
    Input
  14. Making the computer perform more than one task at the same time.
    Parallelism
  15. The process of going through a program's code to locate and fix a problem
    Debug
  16. Accurate representation of a real life activity
    Simulation
  17. The ordered steps in a program
    Sequence
  18. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  19. Symbols that tell the computer to perform specific math or logic
    Operator
  20. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  21. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  22. The device the computer uses to give you information or the actual information itself
    Output
  23. The number or word we give to a variable
    Value
  24. What data becomes after it is organized
    Information