DebugThe process ofgoing through aprogram's codeto locate and fixa problemDecomposingBreaking theproblem downinto sections inorder to solveit more easilyOperatorSymbols thattell thecomputer toperform specificmath or logicSimulationAccuraterepresentationof a real lifeactivityValueThe numberor word wegive to avariableEmbed/NestOne piece ofprogrammingis containedwithinanotherProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)BugError in aprogram thatstops it fromworkingVariableA labelfor avalueLoop/RepeatThe processof performingthe sametask over andover againInformationWhat databecomesafter it isorganizedAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemProcedureA subset of aprogram thatdoes aparticularthing.SequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogramSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksParallelismMaking thecomputerperform morethan one taskat the sametime.LogicExplainingsomething byfollowing aset of rules.Not guessingDebugThe process ofgoing through aprogram's codeto locate and fixa problemDecomposingBreaking theproblem downinto sections inorder to solveit more easilyOperatorSymbols thattell thecomputer toperform specificmath or logicSimulationAccuraterepresentationof a real lifeactivityValueThe numberor word wegive to avariableEmbed/NestOne piece ofprogrammingis containedwithinanotherProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)BugError in aprogram thatstops it fromworkingVariableA labelfor avalueLoop/RepeatThe processof performingthe sametask over andover againInformationWhat databecomesafter it isorganizedAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemProcedureA subset of aprogram thatdoes aparticularthing.SequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogramSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksParallelismMaking thecomputerperform morethan one taskat the sametime.LogicExplainingsomething byfollowing aset of rules.Not guessing

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The process of going through a program's code to locate and fix a problem
    Debug
  2. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  3. Symbols that tell the computer to perform specific math or logic
    Operator
  4. Accurate representation of a real life activity
    Simulation
  5. The number or word we give to a variable
    Value
  6. One piece of programming is contained within another
    Embed/Nest
  7. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  8. Collection of numbers and facts before they are processed to become information
    Data
  9. When something happens only on condition something else happens first
    Conditional
  10. The device the computer uses to give you information or the actual information itself
    Output
  11. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  12. Error in a program that stops it from working
    Bug
  13. A label for a value
    Variable
  14. The process of performing the same task over and over again
    Loop/Repeat
  15. What data becomes after it is organized
    Information
  16. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  17. A subset of a program that does a particular thing.
    Procedure
  18. The ordered steps in a program
    Sequence
  19. The device you use to interact with a computer or an instruction in a program
    Input
  20. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  21. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  22. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  23. Making the computer perform more than one task at the same time.
    Parallelism
  24. Explaining something by following a set of rules. Not guessing
    Logic