HighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)InformationWhat databecomesafter it isorganizedLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandProcedureA subset of aprogram thatdoes aparticularthing.SyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageOperatorSymbols thattell thecomputer toperform specificmath or logicConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstVariableA labelfor avalueEmbed/NestOne piece ofprogrammingis containedwithinanotherBugError in aprogram thatstops it fromworkingSequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogramDebugThe process ofgoing through aprogram's codeto locate and fixa problemDecomposingBreaking theproblem downinto sections inorder to solveit more easilyLoop/RepeatThe processof performingthe sametask over andover againLogicExplainingsomething byfollowing aset of rules.Not guessingOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksParallelismMaking thecomputerperform morethan one taskat the sametime.AlgorithmA well-definedprocedure thatallows acomputer tosolve a problemProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationValueThe numberor word wegive to avariableSimulationAccuraterepresentationof a real lifeactivityHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)InformationWhat databecomesafter it isorganizedLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandProcedureA subset of aprogram thatdoes aparticularthing.SyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageOperatorSymbols thattell thecomputer toperform specificmath or logicConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstVariableA labelfor avalueEmbed/NestOne piece ofprogrammingis containedwithinanotherBugError in aprogram thatstops it fromworkingSequenceTheorderedsteps in aprogramInputThe device youuse to interactwith a computeror aninstruction in aprogramDebugThe process ofgoing through aprogram's codeto locate and fixa problemDecomposingBreaking theproblem downinto sections inorder to solveit more easilyLoop/RepeatThe processof performingthe sametask over andover againLogicExplainingsomething byfollowing aset of rules.Not guessingOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksParallelismMaking thecomputerperform morethan one taskat the sametime.AlgorithmA well-definedprocedure thatallows acomputer tosolve a problemProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationValueThe numberor word wegive to avariableSimulationAccuraterepresentationof a real lifeactivity

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  2. What data becomes after it is organized
    Information
  3. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  4. A subset of a program that does a particular thing.
    Procedure
  5. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  6. Symbols that tell the computer to perform specific math or logic
    Operator
  7. When something happens only on condition something else happens first
    Conditional
  8. A label for a value
    Variable
  9. One piece of programming is contained within another
    Embed/Nest
  10. Error in a program that stops it from working
    Bug
  11. The ordered steps in a program
    Sequence
  12. The device you use to interact with a computer or an instruction in a program
    Input
  13. The process of going through a program's code to locate and fix a problem
    Debug
  14. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  15. The process of performing the same task over and over again
    Loop/Repeat
  16. Explaining something by following a set of rules. Not guessing
    Logic
  17. The device the computer uses to give you information or the actual information itself
    Output
  18. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  19. Making the computer perform more than one task at the same time.
    Parallelism
  20. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  21. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  22. Collection of numbers and facts before they are processed to become information
    Data
  23. The number or word we give to a variable
    Value
  24. Accurate representation of a real life activity
    Simulation