VariableA labelfor avalueOperatorSymbols thattell thecomputer toperform specificmath or logicLoop/RepeatThe processof performingthe sametask over andover againAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemDataCollection ofnumbers andfacts before theyare processed tobecomeinformationLogicExplainingsomething byfollowing aset of rules.Not guessingLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDecomposingBreaking theproblem downinto sections inorder to solveit more easilyProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ValueThe numberor word wegive to avariableInputThe device youuse to interactwith a computeror aninstruction in aprogramBugError in aprogram thatstops it fromworkingParallelismMaking thecomputerperform morethan one taskat the sametime.SequenceTheorderedsteps in aprogramEmbed/NestOne piece ofprogrammingis containedwithinanotherProcedureA subset of aprogram thatdoes aparticularthing.SyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageDebugThe process ofgoing through aprogram's codeto locate and fixa problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)SimulationAccuraterepresentationof a real lifeactivityInformationWhat databecomesafter it isorganizedLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksVariableA labelfor avalueOperatorSymbols thattell thecomputer toperform specificmath or logicLoop/RepeatThe processof performingthe sametask over andover againAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemDataCollection ofnumbers andfacts before theyare processed tobecomeinformationLogicExplainingsomething byfollowing aset of rules.Not guessingLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDecomposingBreaking theproblem downinto sections inorder to solveit more easilyProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.ValueThe numberor word wegive to avariableInputThe device youuse to interactwith a computeror aninstruction in aprogramBugError in aprogram thatstops it fromworkingParallelismMaking thecomputerperform morethan one taskat the sametime.SequenceTheorderedsteps in aprogramEmbed/NestOne piece ofprogrammingis containedwithinanotherProcedureA subset of aprogram thatdoes aparticularthing.SyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageDebugThe process ofgoing through aprogram's codeto locate and fixa problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)SimulationAccuraterepresentationof a real lifeactivityInformationWhat databecomesafter it isorganizedLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasks

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A label for a value
    Variable
  2. Symbols that tell the computer to perform specific math or logic
    Operator
  3. The process of performing the same task over and over again
    Loop/Repeat
  4. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  5. Collection of numbers and facts before they are processed to become information
    Data
  6. Explaining something by following a set of rules. Not guessing
    Logic
  7. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  8. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  9. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  10. The number or word we give to a variable
    Value
  11. The device you use to interact with a computer or an instruction in a program
    Input
  12. Error in a program that stops it from working
    Bug
  13. Making the computer perform more than one task at the same time.
    Parallelism
  14. The ordered steps in a program
    Sequence
  15. One piece of programming is contained within another
    Embed/Nest
  16. A subset of a program that does a particular thing.
    Procedure
  17. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  18. The process of going through a program's code to locate and fix a problem
    Debug
  19. The device the computer uses to give you information or the actual information itself
    Output
  20. When something happens only on condition something else happens first
    Conditional
  21. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  22. Accurate representation of a real life activity
    Simulation
  23. What data becomes after it is organized
    Information
  24. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language