ValueThe numberor word wegive to avariableSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageLogicExplainingsomething byfollowing aset of rules.Not guessingOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfBugError in aprogram thatstops it fromworkingInputThe device youuse to interactwith a computeror aninstruction in aprogramConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstDecomposingBreaking theproblem downinto sections inorder to solveit more easilyDebugThe process ofgoing through aprogram's codeto locate and fixa problemProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.InformationWhat databecomesafter it isorganizedSimulationAccuraterepresentationof a real lifeactivityOperatorSymbols thattell thecomputer toperform specificmath or logicLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDataCollection ofnumbers andfacts before theyare processed tobecomeinformationAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksParallelismMaking thecomputerperform morethan one taskat the sametime.Loop/RepeatThe processof performingthe sametask over andover againHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)SequenceTheorderedsteps in aprogramEmbed/NestOne piece ofprogrammingis containedwithinanotherVariableA labelfor avalueProcedureA subset of aprogram thatdoes aparticularthing.ValueThe numberor word wegive to avariableSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageLogicExplainingsomething byfollowing aset of rules.Not guessingOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfBugError in aprogram thatstops it fromworkingInputThe device youuse to interactwith a computeror aninstruction in aprogramConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstDecomposingBreaking theproblem downinto sections inorder to solveit more easilyDebugThe process ofgoing through aprogram's codeto locate and fixa problemProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.InformationWhat databecomesafter it isorganizedSimulationAccuraterepresentationof a real lifeactivityOperatorSymbols thattell thecomputer toperform specificmath or logicLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDataCollection ofnumbers andfacts before theyare processed tobecomeinformationAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksParallelismMaking thecomputerperform morethan one taskat the sametime.Loop/RepeatThe processof performingthe sametask over andover againHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)SequenceTheorderedsteps in aprogramEmbed/NestOne piece ofprogrammingis containedwithinanotherVariableA labelfor avalueProcedureA subset of aprogram thatdoes aparticularthing.

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The number or word we give to a variable
    Value
  2. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  3. Explaining something by following a set of rules. Not guessing
    Logic
  4. The device the computer uses to give you information or the actual information itself
    Output
  5. Error in a program that stops it from working
    Bug
  6. The device you use to interact with a computer or an instruction in a program
    Input
  7. When something happens only on condition something else happens first
    Conditional
  8. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  9. The process of going through a program's code to locate and fix a problem
    Debug
  10. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  11. What data becomes after it is organized
    Information
  12. Accurate representation of a real life activity
    Simulation
  13. Symbols that tell the computer to perform specific math or logic
    Operator
  14. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  15. Collection of numbers and facts before they are processed to become information
    Data
  16. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  17. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  18. Making the computer perform more than one task at the same time.
    Parallelism
  19. The process of performing the same task over and over again
    Loop/Repeat
  20. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  21. The ordered steps in a program
    Sequence
  22. One piece of programming is contained within another
    Embed/Nest
  23. A label for a value
    Variable
  24. A subset of a program that does a particular thing.
    Procedure