SequenceTheorderedsteps in aprogramLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksValueThe numberor word wegive to avariableDebugThe process ofgoing through aprogram's codeto locate and fixa problemSimulationAccuraterepresentationof a real lifeactivityHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)Loop/RepeatThe processof performingthe sametask over andover againProcedureA subset of aprogram thatdoes aparticularthing.InputThe device youuse to interactwith a computeror aninstruction in aprogramOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfBugError in aprogram thatstops it fromworkingSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageVariableA labelfor avalueEmbed/NestOne piece ofprogrammingis containedwithinanotherDataCollection ofnumbers andfacts before theyare processed tobecomeinformationParallelismMaking thecomputerperform morethan one taskat the sametime.InformationWhat databecomesafter it isorganizedOperatorSymbols thattell thecomputer toperform specificmath or logicAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLogicExplainingsomething byfollowing aset of rules.Not guessingLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDecomposingBreaking theproblem downinto sections inorder to solveit more easilyProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.SequenceTheorderedsteps in aprogramLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksValueThe numberor word wegive to avariableDebugThe process ofgoing through aprogram's codeto locate and fixa problemSimulationAccuraterepresentationof a real lifeactivityHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)Loop/RepeatThe processof performingthe sametask over andover againProcedureA subset of aprogram thatdoes aparticularthing.InputThe device youuse to interactwith a computeror aninstruction in aprogramOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfBugError in aprogram thatstops it fromworkingSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageVariableA labelfor avalueEmbed/NestOne piece ofprogrammingis containedwithinanotherDataCollection ofnumbers andfacts before theyare processed tobecomeinformationParallelismMaking thecomputerperform morethan one taskat the sametime.InformationWhat databecomesafter it isorganizedOperatorSymbols thattell thecomputer toperform specificmath or logicAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLogicExplainingsomething byfollowing aset of rules.Not guessingLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandDecomposingBreaking theproblem downinto sections inorder to solveit more easilyProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The ordered steps in a program
    Sequence
  2. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  3. The number or word we give to a variable
    Value
  4. The process of going through a program's code to locate and fix a problem
    Debug
  5. Accurate representation of a real life activity
    Simulation
  6. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  7. The process of performing the same task over and over again
    Loop/Repeat
  8. A subset of a program that does a particular thing.
    Procedure
  9. The device you use to interact with a computer or an instruction in a program
    Input
  10. The device the computer uses to give you information or the actual information itself
    Output
  11. Error in a program that stops it from working
    Bug
  12. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  13. A label for a value
    Variable
  14. One piece of programming is contained within another
    Embed/Nest
  15. Collection of numbers and facts before they are processed to become information
    Data
  16. Making the computer perform more than one task at the same time.
    Parallelism
  17. What data becomes after it is organized
    Information
  18. Symbols that tell the computer to perform specific math or logic
    Operator
  19. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  20. When something happens only on condition something else happens first
    Conditional
  21. Explaining something by following a set of rules. Not guessing
    Logic
  22. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  23. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  24. Sequence of instructions written in a code that a computer can understand and put into action.
    Program