BugError in aprogram thatstops it fromworkingLoop/RepeatThe processof performingthe sametask over andover againHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ValueThe numberor word wegive to avariableEmbed/NestOne piece ofprogrammingis containedwithinanotherInformationWhat databecomesafter it isorganizedSimulationAccuraterepresentationof a real lifeactivitySequenceTheorderedsteps in aprogramDataCollection ofnumbers andfacts before theyare processed tobecomeinformationDebugThe process ofgoing through aprogram's codeto locate and fixa problemConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.InputThe device youuse to interactwith a computeror aninstruction in aprogramParallelismMaking thecomputerperform morethan one taskat the sametime.LogicExplainingsomething byfollowing aset of rules.Not guessingVariableA labelfor avalueLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksProcedureA subset of aprogram thatdoes aparticularthing.AlgorithmA well-definedprocedure thatallows acomputer tosolve a problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfDecomposingBreaking theproblem downinto sections inorder to solveit more easilyOperatorSymbols thattell thecomputer toperform specificmath or logicBugError in aprogram thatstops it fromworkingLoop/RepeatThe processof performingthe sametask over andover againHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ValueThe numberor word wegive to avariableEmbed/NestOne piece ofprogrammingis containedwithinanotherInformationWhat databecomesafter it isorganizedSimulationAccuraterepresentationof a real lifeactivitySequenceTheorderedsteps in aprogramDataCollection ofnumbers andfacts before theyare processed tobecomeinformationDebugThe process ofgoing through aprogram's codeto locate and fixa problemConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.InputThe device youuse to interactwith a computeror aninstruction in aprogramParallelismMaking thecomputerperform morethan one taskat the sametime.LogicExplainingsomething byfollowing aset of rules.Not guessingVariableA labelfor avalueLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksProcedureA subset of aprogram thatdoes aparticularthing.AlgorithmA well-definedprocedure thatallows acomputer tosolve a problemOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfDecomposingBreaking theproblem downinto sections inorder to solveit more easilyOperatorSymbols thattell thecomputer toperform specificmath or logic

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Error in a program that stops it from working
    Bug
  2. The process of performing the same task over and over again
    Loop/Repeat
  3. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  4. The number or word we give to a variable
    Value
  5. One piece of programming is contained within another
    Embed/Nest
  6. What data becomes after it is organized
    Information
  7. Accurate representation of a real life activity
    Simulation
  8. The ordered steps in a program
    Sequence
  9. Collection of numbers and facts before they are processed to become information
    Data
  10. The process of going through a program's code to locate and fix a problem
    Debug
  11. When something happens only on condition something else happens first
    Conditional
  12. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  13. The device you use to interact with a computer or an instruction in a program
    Input
  14. Making the computer perform more than one task at the same time.
    Parallelism
  15. Explaining something by following a set of rules. Not guessing
    Logic
  16. A label for a value
    Variable
  17. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  18. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  19. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  20. A subset of a program that does a particular thing.
    Procedure
  21. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  22. The device the computer uses to give you information or the actual information itself
    Output
  23. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  24. Symbols that tell the computer to perform specific math or logic
    Operator