OperatorSymbols thattell thecomputer toperform specificmath or logicSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageSequenceTheorderedsteps in aprogramEmbed/NestOne piece ofprogrammingis containedwithinanotherParallelismMaking thecomputerperform morethan one taskat the sametime.BugError in aprogram thatstops it fromworkingLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandInformationWhat databecomesafter it isorganizedLoop/RepeatThe processof performingthe sametask over andover againInputThe device youuse to interactwith a computeror aninstruction in aprogramDebugThe process ofgoing through aprogram's codeto locate and fixa problemProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationDecomposingBreaking theproblem downinto sections inorder to solveit more easilyVariableA labelfor avalueProcedureA subset of aprogram thatdoes aparticularthing.HighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstSimulationAccuraterepresentationof a real lifeactivityOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksLogicExplainingsomething byfollowing aset of rules.Not guessingValueThe numberor word wegive to avariableOperatorSymbols thattell thecomputer toperform specificmath or logicSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageSequenceTheorderedsteps in aprogramEmbed/NestOne piece ofprogrammingis containedwithinanotherParallelismMaking thecomputerperform morethan one taskat the sametime.BugError in aprogram thatstops it fromworkingLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandInformationWhat databecomesafter it isorganizedLoop/RepeatThe processof performingthe sametask over andover againInputThe device youuse to interactwith a computeror aninstruction in aprogramDebugThe process ofgoing through aprogram's codeto locate and fixa problemProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationDecomposingBreaking theproblem downinto sections inorder to solveit more easilyVariableA labelfor avalueProcedureA subset of aprogram thatdoes aparticularthing.HighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstSimulationAccuraterepresentationof a real lifeactivityOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksLogicExplainingsomething byfollowing aset of rules.Not guessingValueThe numberor word wegive to avariable

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbols that tell the computer to perform specific math or logic
    Operator
  2. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  3. The ordered steps in a program
    Sequence
  4. One piece of programming is contained within another
    Embed/Nest
  5. Making the computer perform more than one task at the same time.
    Parallelism
  6. Error in a program that stops it from working
    Bug
  7. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  8. What data becomes after it is organized
    Information
  9. The process of performing the same task over and over again
    Loop/Repeat
  10. The device you use to interact with a computer or an instruction in a program
    Input
  11. The process of going through a program's code to locate and fix a problem
    Debug
  12. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  13. Collection of numbers and facts before they are processed to become information
    Data
  14. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  15. A label for a value
    Variable
  16. A subset of a program that does a particular thing.
    Procedure
  17. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  18. When something happens only on condition something else happens first
    Conditional
  19. Accurate representation of a real life activity
    Simulation
  20. The device the computer uses to give you information or the actual information itself
    Output
  21. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  22. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  23. Explaining something by following a set of rules. Not guessing
    Logic
  24. The number or word we give to a variable
    Value