InformationWhat databecomesafter it isorganizedParallelismMaking thecomputerperform morethan one taskat the sametime.LowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandVariableA labelfor avalueBugError in aprogram thatstops it fromworkingSimulationAccuraterepresentationof a real lifeactivityHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ValueThe numberor word wegive to avariableLoop/RepeatThe processof performingthe sametask over andover againSequenceTheorderedsteps in aprogramSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProcedureA subset of aprogram thatdoes aparticularthing.OutputThe device thecomputer usesto give youinformation orthe actualinformation itselfDecomposingBreaking theproblem downinto sections inorder to solveit more easilyAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemDebugThe process ofgoing through aprogram's codeto locate and fixa problemEmbed/NestOne piece ofprogrammingis containedwithinanotherConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.LogicExplainingsomething byfollowing aset of rules.Not guessingDataCollection ofnumbers andfacts before theyare processed tobecomeinformationOperatorSymbols thattell thecomputer toperform specificmath or logicInputThe device youuse to interactwith a computeror aninstruction in aprogramInformationWhat databecomesafter it isorganizedParallelismMaking thecomputerperform morethan one taskat the sametime.LowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandVariableA labelfor avalueBugError in aprogram thatstops it fromworkingSimulationAccuraterepresentationof a real lifeactivityHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ValueThe numberor word wegive to avariableLoop/RepeatThe processof performingthe sametask over andover againSequenceTheorderedsteps in aprogramSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageProcedureA subset of aprogram thatdoes aparticularthing.OutputThe device thecomputer usesto give youinformation orthe actualinformation itselfDecomposingBreaking theproblem downinto sections inorder to solveit more easilyAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemDebugThe process ofgoing through aprogram's codeto locate and fixa problemEmbed/NestOne piece ofprogrammingis containedwithinanotherConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.LogicExplainingsomething byfollowing aset of rules.Not guessingDataCollection ofnumbers andfacts before theyare processed tobecomeinformationOperatorSymbols thattell thecomputer toperform specificmath or logicInputThe device youuse to interactwith a computeror aninstruction in aprogram

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. What data becomes after it is organized
    Information
  2. Making the computer perform more than one task at the same time.
    Parallelism
  3. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  4. A label for a value
    Variable
  5. Error in a program that stops it from working
    Bug
  6. Accurate representation of a real life activity
    Simulation
  7. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  8. The number or word we give to a variable
    Value
  9. The process of performing the same task over and over again
    Loop/Repeat
  10. The ordered steps in a program
    Sequence
  11. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  12. A subset of a program that does a particular thing.
    Procedure
  13. The device the computer uses to give you information or the actual information itself
    Output
  14. Breaking the problem down into sections in order to solve it more easily
    Decomposing
  15. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  16. The process of going through a program's code to locate and fix a problem
    Debug
  17. One piece of programming is contained within another
    Embed/Nest
  18. When something happens only on condition something else happens first
    Conditional
  19. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  20. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  21. Explaining something by following a set of rules. Not guessing
    Logic
  22. Collection of numbers and facts before they are processed to become information
    Data
  23. Symbols that tell the computer to perform specific math or logic
    Operator
  24. The device you use to interact with a computer or an instruction in a program
    Input