(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
The ordered steps in a program
Sequence
The device you use to interact with a computer or an instruction in a program
Input
The process of performing the same task over and over again
Loop/Repeat
Set of rules that defines the combinations of symbols that are in a computer language
Syntax
Sequence of instructions written in a code that a computer can understand and put into action.
Program
When something happens only on condition something else happens first
Conditional
Making the computer perform more than one task at the same time.
Parallelism
A label for a value
Variable
Language that is closer to machine code (1s and 0s), harder to understand
Low Level Language
Collection of numbers and facts before they are processed to become information
Data
A subset of a program that does a particular thing.
Procedure
What data becomes after it is organized
Information
A vocabulary and set of rules for instructing a computer to perform specific tasks
Language
Symbols that tell the computer to perform specific math or logic
Operator
Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
High Level Language
Breaking the problem down into sections in order to solve it more easily
Decomposing
Accurate representation of a real life activity
Simulation
The number or word we give to a variable
Value
Error in a program that stops it from working
Bug
The process of going through a program's code to locate and fix a problem
Debug
A well-defined procedure that allows a computer to solve a problem
Algorithm
The device the computer uses to give you information or the actual information itself
Output
Explaining something by following a set of rules. Not guessing
Logic
One piece of programming is contained within another
Embed/Nest