LowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandInputThe device youuse to interactwith a computeror aninstruction in aprogramDebugThe process ofgoing through aprogram's codeto locate and fixa problemEmbed/NestOne piece ofprogrammingis containedwithinanotherAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksValueThe numberor word wegive to avariableHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ProcedureA subset of aprogram thatdoes aparticularthing.SimulationAccuraterepresentationof a real lifeactivityOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfOperatorSymbols thattell thecomputer toperform specificmath or logicVariableA labelfor avalueSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageSequenceTheorderedsteps in aprogramProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLogicExplainingsomething byfollowing aset of rules.Not guessingParallelismMaking thecomputerperform morethan one taskat the sametime.InformationWhat databecomesafter it isorganizedLoop/RepeatThe processof performingthe sametask over andover againBugError in aprogram thatstops it fromworkingDecomposingBreaking theproblem downinto sections inorder to solveit more easilyLowLevelLanguageLanguage thatis closer tomachine code(1s and 0s),harder tounderstandInputThe device youuse to interactwith a computeror aninstruction in aprogramDebugThe process ofgoing through aprogram's codeto locate and fixa problemEmbed/NestOne piece ofprogrammingis containedwithinanotherAlgorithmA well-definedprocedure thatallows acomputer tosolve a problemLanguageA vocabularyand set of rulesfor instructing acomputer toperform specifictasksValueThe numberor word wegive to avariableHighLevelLanguageLanguage that isdesigned to simplifycomputerprogramming bymaking it closer tohuman languagethan machine code(1s and 0s)ProcedureA subset of aprogram thatdoes aparticularthing.SimulationAccuraterepresentationof a real lifeactivityOutputThe device thecomputer usesto give youinformation orthe actualinformation itselfOperatorSymbols thattell thecomputer toperform specificmath or logicVariableA labelfor avalueSyntaxSet of rules thatdefines thecombinations ofsymbols that arein a computerlanguageSequenceTheorderedsteps in aprogramProgramSequence ofinstructions writtenin a code that acomputer canunderstand andput into action.DataCollection ofnumbers andfacts before theyare processed tobecomeinformationConditionalWhensomethinghappens onlyon conditionsomething elsehappens firstLogicExplainingsomething byfollowing aset of rules.Not guessingParallelismMaking thecomputerperform morethan one taskat the sametime.InformationWhat databecomesafter it isorganizedLoop/RepeatThe processof performingthe sametask over andover againBugError in aprogram thatstops it fromworkingDecomposingBreaking theproblem downinto sections inorder to solveit more easily

Programming Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Language that is closer to machine code (1s and 0s), harder to understand
    Low Level Language
  2. The device you use to interact with a computer or an instruction in a program
    Input
  3. The process of going through a program's code to locate and fix a problem
    Debug
  4. One piece of programming is contained within another
    Embed/Nest
  5. A well-defined procedure that allows a computer to solve a problem
    Algorithm
  6. A vocabulary and set of rules for instructing a computer to perform specific tasks
    Language
  7. The number or word we give to a variable
    Value
  8. Language that is designed to simplify computer programming by making it closer to human language than machine code (1s and 0s)
    High Level Language
  9. A subset of a program that does a particular thing.
    Procedure
  10. Accurate representation of a real life activity
    Simulation
  11. The device the computer uses to give you information or the actual information itself
    Output
  12. Symbols that tell the computer to perform specific math or logic
    Operator
  13. A label for a value
    Variable
  14. Set of rules that defines the combinations of symbols that are in a computer language
    Syntax
  15. The ordered steps in a program
    Sequence
  16. Sequence of instructions written in a code that a computer can understand and put into action.
    Program
  17. Collection of numbers and facts before they are processed to become information
    Data
  18. When something happens only on condition something else happens first
    Conditional
  19. Explaining something by following a set of rules. Not guessing
    Logic
  20. Making the computer perform more than one task at the same time.
    Parallelism
  21. What data becomes after it is organized
    Information
  22. The process of performing the same task over and over again
    Loop/Repeat
  23. Error in a program that stops it from working
    Bug
  24. Breaking the problem down into sections in order to solve it more easily
    Decomposing