220!DisadvantageRollEnemyon 1HPFailedSaveFree!1517d8RolledDexterityCheckReactionUsed16StrengthCheckMagicItemUsedCharismaCheckShortRestPCGoesDown6AttackHitSpellCastSucceedSaveUnder5 Rolld6Rolled"Subtle"Insult14LongRestBuySomething918LootSomething73851012IntelligenceCheck13d4RolledSpellRituallyCastWisdomCheck11MeetsBeatsRollAdvantageRollPhysicalDamage19Nat 1andNat 20ConstitutionCheck4Over20 SkillCheckRollModifiedSomehowMajorTangent1!d12Rolledd10RolledInter-PCRPingElementalDamageFullMovementUsed (Dashnot required)220!DisadvantageRollEnemyon 1HPFailedSaveFree!1517d8RolledDexterityCheckReactionUsed16StrengthCheckMagicItemUsedCharismaCheckShortRestPCGoesDown6AttackHitSpellCastSucceedSaveUnder5 Rolld6Rolled"Subtle"Insult14LongRestBuySomething918LootSomething73851012IntelligenceCheck13d4RolledSpellRituallyCastWisdomCheck11MeetsBeatsRollAdvantageRollPhysicalDamage19Nat 1andNat 20ConstitutionCheck4Over20 SkillCheckRollModifiedSomehowMajorTangent1!d12Rolledd10RolledInter-PCRPingElementalDamageFullMovementUsed (Dashnot required)

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2
  2. 20!
  3. Disadvantage Roll
  4. Enemy on 1 HP
  5. Failed Save
  6. Free!
  7. 15
  8. 17
  9. d8 Rolled
  10. Dexterity Check
  11. Reaction Used
  12. 16
  13. Strength Check
  14. Magic Item Used
  15. Charisma Check
  16. Short Rest
  17. PC Goes Down
  18. 6
  19. Attack Hit
  20. Spell Cast
  21. Succeed Save
  22. Under 5 Roll
  23. d6 Rolled
  24. "Subtle" Insult
  25. 14
  26. Long Rest
  27. Buy Something
  28. 9
  29. 18
  30. Loot Something
  31. 7
  32. 3
  33. 8
  34. 5
  35. 10
  36. 12
  37. Intelligence Check
  38. 13
  39. d4 Rolled
  40. Spell Ritually Cast
  41. Wisdom Check
  42. 11
  43. Meets Beats Roll
  44. Advantage Roll
  45. Physical Damage
  46. 19
  47. Nat 1 and Nat 20
  48. Constitution Check
  49. 4
  50. Over 20 Skill Check
  51. Roll Modified Somehow
  52. Major Tangent
  53. 1!
  54. d12 Rolled
  55. d10 Rolled
  56. Inter-PC RPing
  57. Elemental Damage
  58. Full Movement Used (Dash not required)