AnythingsniffedEyesandBootsZena'sMapJackSifts"AHA"MomentXRFusedRick or Martymentionsthey'rerunning out oftimeTopPocketFindShockedhead-turnor stare"Who WhatWhenWhere Whyand How"JackgetsexcitedArk of theCovenantWood"discovered"Ground-PenetratingRadarRick getsemotionalSomethingput in aZiploc bagFoundsymbollinked toTemplarsSempreAvantiSubtitlesused foranyoneInSitu"X"Marksthe SpotKnightsofMaltaNolan'sCrossRoad Trip(off theisland)AnythingsniffedEyesandBootsZena'sMapJackSifts"AHA"MomentXRFusedRick or Martymentionsthey'rerunning out oftimeTopPocketFindShockedhead-turnor stare"Who WhatWhenWhere Whyand How"JackgetsexcitedArk of theCovenantWood"discovered"Ground-PenetratingRadarRick getsemotionalSomethingput in aZiploc bagFoundsymbollinked toTemplarsSempreAvantiSubtitlesused foranyoneInSitu"X"Marksthe SpotKnightsofMaltaNolan'sCrossRoad Trip(off theisland)

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. Eyes and Boots
  3. Zena's Map
  4. Jack Sifts
  5. "AHA" Moment
  6. XRF used
  7. Rick or Marty mentions they're running out of time
  8. Top Pocket Find
  9. Shocked head-turn or stare
  10. "Who What When Where Why and How"
  11. Jack gets excited
  12. Ark of the Covenant
  13. Wood "discovered"
  14. Ground-Penetrating Radar
  15. Rick gets emotional
  16. Something put in a Ziploc bag
  17. Found symbol linked to Templars
  18. Sempre Avanti
  19. Subtitles used for anyone
  20. In Situ
  21. "X" Marks the Spot
  22. Knights of Malta
  23. Nolan's Cross
  24. Road Trip (off the island)