ArsonWe hearthemouse,speakPartyfindsanotherrelicnightrendertakesexhaustionleveluprolleddungeondespiteeverythingscrumbusstill gets hita partymemberhas a usefullanguagepartymakes anewenemyssotecis quickto killRangerfails atranger-ingsal wantsto gofishingthe partygets somedogs fortravelDINOTIME!!SsoteksneaksawayNat1Nat20Playersecret isrevealedpoppy isa heatpadnightrendertells astorylizardfolkcraftParty makes aplan, does theplan, plan goeswrong, throwsaway the plantravelmechanicsscrumbusexperiencestrauma towhat theparty is doingArsonWe hearthemouse,speakPartyfindsanotherrelicnightrendertakesexhaustionleveluprolleddungeondespiteeverythingscrumbusstill gets hita partymemberhas a usefullanguagepartymakes anewenemyssotecis quickto killRangerfails atranger-ingsal wantsto gofishingthe partygets somedogs fortravelDINOTIME!!SsoteksneaksawayNat1Nat20Playersecret isrevealedpoppy isa heatpadnightrendertells astorylizardfolkcraftParty makes aplan, does theplan, plan goeswrong, throwsaway the plantravelmechanicsscrumbusexperiencestrauma towhat theparty is doing

Icewind Dale Ep. 4 | Mountain Climb - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Arson
  2. We hear the mouse, speak
  3. Party finds another relic
  4. night render takes exhaustion
  5. level up
  6. rolled dungeon
  7. despite everything scrumbus still gets hit
  8. a party member has a useful language
  9. party makes a new enemy
  10. ssotec is quick to kill
  11. Ranger fails at ranger-ing
  12. sal wants to go fishing
  13. the party gets some dogs for travel
  14. DINO TIME!!
  15. Ssotek sneaks away
  16. Nat 1
  17. Nat 20
  18. Player secret is revealed
  19. poppy is a heat pad
  20. night render tells a story
  21. lizard folk craft
  22. Party makes a plan, does the plan, plan goes wrong, throws away the plan
  23. travel mechanics
  24. scrumbus experiences trauma to what the party is doing