Ground-PenetratingRadarZena'sMapKnightsofMaltaWood"discovered"XRFusedAnythingsniffed"Who WhatWhenWhere Whyand How"Shockedhead-turnor stareJackgetsexcitedJackSiftsRick getsemotionalRick or Martymentionsthey'rerunning out oftimeNolan'sCrossSempreAvantiRoad Trip(off theisland)Subtitlesused foranyoneInSituFoundsymbollinked toTemplarsEyesandBoots"X"Marksthe SpotSomethingput in aZiploc bag"AHA"MomentTopPocketFindArk of theCovenantGround-PenetratingRadarZena'sMapKnightsofMaltaWood"discovered"XRFusedAnythingsniffed"Who WhatWhenWhere Whyand How"Shockedhead-turnor stareJackgetsexcitedJackSiftsRick getsemotionalRick or Martymentionsthey'rerunning out oftimeNolan'sCrossSempreAvantiRoad Trip(off theisland)Subtitlesused foranyoneInSituFoundsymbollinked toTemplarsEyesandBoots"X"Marksthe SpotSomethingput in aZiploc bag"AHA"MomentTopPocketFindArk of theCovenant

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
G
4
N
5
B
6
O
7
O
8
I
9
B
10
N
11
N
12
I
13
I
14
G
15
B
16
N
17
G
18
I
19
O
20
I
21
O
22
G
23
G
24
B
  1. O-Ground-Penetrating Radar
  2. B-Zena's Map
  3. G-Knights of Malta
  4. N-Wood "discovered"
  5. B-XRF used
  6. O-Anything sniffed
  7. O-"Who What When Where Why and How"
  8. I-Shocked head-turn or stare
  9. B-Jack gets excited
  10. N-Jack Sifts
  11. N-Rick gets emotional
  12. I-Rick or Marty mentions they're running out of time
  13. I-Nolan's Cross
  14. G-Sempre Avanti
  15. B-Road Trip (off the island)
  16. N-Subtitles used for anyone
  17. G-In Situ
  18. I-Found symbol linked to Templars
  19. O-Eyes and Boots
  20. I-"X" Marks the Spot
  21. O-Something put in a Ziploc bag
  22. G-"AHA" Moment
  23. G-Top Pocket Find
  24. B-Ark of the Covenant