Shockedhead-turnor stareFoundsymbollinked toTemplarsEyesandBootsRick getsemotionalSubtitlesused foranyoneRick or Martymentionsthey'rerunning out oftime"Who WhatWhenWhere Whyand How"Somethingput in aZiploc bagTopPocketFindSempreAvantiAnythingsniffedArk of theCovenant"AHA"MomentGround-PenetratingRadarKnightsofMalta"X"Marksthe SpotWood"discovered"Nolan'sCrossXRFusedInSituRoad Trip(off theisland)JackSiftsJackgetsexcitedZena'sMapShockedhead-turnor stareFoundsymbollinked toTemplarsEyesandBootsRick getsemotionalSubtitlesused foranyoneRick or Martymentionsthey'rerunning out oftime"Who WhatWhenWhere Whyand How"Somethingput in aZiploc bagTopPocketFindSempreAvantiAnythingsniffedArk of theCovenant"AHA"MomentGround-PenetratingRadarKnightsofMalta"X"Marksthe SpotWood"discovered"Nolan'sCrossXRFusedInSituRoad Trip(off theisland)JackSiftsJackgetsexcitedZena'sMap

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
O
4
N
5
N
6
I
7
O
8
O
9
G
10
G
11
O
12
B
13
G
14
O
15
G
16
I
17
N
18
I
19
B
20
G
21
B
22
N
23
B
24
B
  1. I-Shocked head-turn or stare
  2. I-Found symbol linked to Templars
  3. O-Eyes and Boots
  4. N-Rick gets emotional
  5. N-Subtitles used for anyone
  6. I-Rick or Marty mentions they're running out of time
  7. O-"Who What When Where Why and How"
  8. O-Something put in a Ziploc bag
  9. G-Top Pocket Find
  10. G-Sempre Avanti
  11. O-Anything sniffed
  12. B-Ark of the Covenant
  13. G-"AHA" Moment
  14. O-Ground-Penetrating Radar
  15. G-Knights of Malta
  16. I-"X" Marks the Spot
  17. N-Wood "discovered"
  18. I-Nolan's Cross
  19. B-XRF used
  20. G-In Situ
  21. B-Road Trip (off the island)
  22. N-Jack Sifts
  23. B-Jack gets excited
  24. B-Zena's Map