JackSiftsXRFusedFoundsymbollinked toTemplarsRick getsemotional"X"Marksthe SpotZena'sMapKnightsofMaltaWood"discovered"EyesandBoots"Who WhatWhenWhere Whyand How""AHA"MomentInSituSubtitlesused foranyoneNolan'sCrossRick or Martymentionsthey'rerunning out oftimeGround-PenetratingRadarSomethingput in aZiploc bagRoad Trip(off theisland)TopPocketFindSempreAvantiAnythingsniffedShockedhead-turnor stareJackgetsexcitedArk of theCovenantJackSiftsXRFusedFoundsymbollinked toTemplarsRick getsemotional"X"Marksthe SpotZena'sMapKnightsofMaltaWood"discovered"EyesandBoots"Who WhatWhenWhere Whyand How""AHA"MomentInSituSubtitlesused foranyoneNolan'sCrossRick or Martymentionsthey'rerunning out oftimeGround-PenetratingRadarSomethingput in aZiploc bagRoad Trip(off theisland)TopPocketFindSempreAvantiAnythingsniffedShockedhead-turnor stareJackgetsexcitedArk of theCovenant

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
N
5
I
6
B
7
G
8
N
9
O
10
O
11
G
12
G
13
N
14
I
15
I
16
O
17
O
18
B
19
G
20
G
21
O
22
I
23
B
24
B
  1. N-Jack Sifts
  2. B-XRF used
  3. I-Found symbol linked to Templars
  4. N-Rick gets emotional
  5. I-"X" Marks the Spot
  6. B-Zena's Map
  7. G-Knights of Malta
  8. N-Wood "discovered"
  9. O-Eyes and Boots
  10. O-"Who What When Where Why and How"
  11. G-"AHA" Moment
  12. G-In Situ
  13. N-Subtitles used for anyone
  14. I-Nolan's Cross
  15. I-Rick or Marty mentions they're running out of time
  16. O-Ground-Penetrating Radar
  17. O-Something put in a Ziploc bag
  18. B-Road Trip (off the island)
  19. G-Top Pocket Find
  20. G-Sempre Avanti
  21. O-Anything sniffed
  22. I-Shocked head-turn or stare
  23. B-Jack gets excited
  24. B-Ark of the Covenant