XRFusedJackgetsexcited"AHA"MomentNolan'sCrossSubtitlesused foranyoneSempreAvantiZena'sMapEyesandBoots"Who WhatWhenWhere Whyand How"Rick or Martymentionsthey'rerunning out oftimeArk of theCovenantAnythingsniffedKnightsofMaltaSomethingput in aZiploc bagShockedhead-turnor stare"X"Marksthe SpotFoundsymbollinked toTemplarsTopPocketFindRoad Trip(off theisland)JackSiftsGround-PenetratingRadarWood"discovered"InSituRick getsemotionalXRFusedJackgetsexcited"AHA"MomentNolan'sCrossSubtitlesused foranyoneSempreAvantiZena'sMapEyesandBoots"Who WhatWhenWhere Whyand How"Rick or Martymentionsthey'rerunning out oftimeArk of theCovenantAnythingsniffedKnightsofMaltaSomethingput in aZiploc bagShockedhead-turnor stare"X"Marksthe SpotFoundsymbollinked toTemplarsTopPocketFindRoad Trip(off theisland)JackSiftsGround-PenetratingRadarWood"discovered"InSituRick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
G
4
I
5
N
6
G
7
B
8
O
9
O
10
I
11
B
12
O
13
G
14
O
15
I
16
I
17
I
18
G
19
B
20
N
21
O
22
N
23
G
24
N
  1. B-XRF used
  2. B-Jack gets excited
  3. G-"AHA" Moment
  4. I-Nolan's Cross
  5. N-Subtitles used for anyone
  6. G-Sempre Avanti
  7. B-Zena's Map
  8. O-Eyes and Boots
  9. O-"Who What When Where Why and How"
  10. I-Rick or Marty mentions they're running out of time
  11. B-Ark of the Covenant
  12. O-Anything sniffed
  13. G-Knights of Malta
  14. O-Something put in a Ziploc bag
  15. I-Shocked head-turn or stare
  16. I-"X" Marks the Spot
  17. I-Found symbol linked to Templars
  18. G-Top Pocket Find
  19. B-Road Trip (off the island)
  20. N-Jack Sifts
  21. O-Ground-Penetrating Radar
  22. N-Wood "discovered"
  23. G-In Situ
  24. N-Rick gets emotional