Rick getsemotionalFoundsymbollinked toTemplarsSomethingput in aZiploc bag"X"Marksthe SpotNolan'sCrossTopPocketFind"AHA"MomentRick or Martymentionsthey'rerunning out oftimeEyesandBootsSubtitlesused foranyoneJackSiftsZena'sMapJackgetsexcitedGround-PenetratingRadarXRFusedAnythingsniffedInSituShockedhead-turnor stareArk of theCovenantSempreAvantiKnightsofMaltaWood"discovered"Road Trip(off theisland)"Who WhatWhenWhere Whyand How"Rick getsemotionalFoundsymbollinked toTemplarsSomethingput in aZiploc bag"X"Marksthe SpotNolan'sCrossTopPocketFind"AHA"MomentRick or Martymentionsthey'rerunning out oftimeEyesandBootsSubtitlesused foranyoneJackSiftsZena'sMapJackgetsexcitedGround-PenetratingRadarXRFusedAnythingsniffedInSituShockedhead-turnor stareArk of theCovenantSempreAvantiKnightsofMaltaWood"discovered"Road Trip(off theisland)"Who WhatWhenWhere Whyand How"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
O
4
I
5
I
6
G
7
G
8
I
9
O
10
N
11
N
12
B
13
B
14
O
15
B
16
O
17
G
18
I
19
B
20
G
21
G
22
N
23
B
24
O
  1. N-Rick gets emotional
  2. I-Found symbol linked to Templars
  3. O-Something put in a Ziploc bag
  4. I-"X" Marks the Spot
  5. I-Nolan's Cross
  6. G-Top Pocket Find
  7. G-"AHA" Moment
  8. I-Rick or Marty mentions they're running out of time
  9. O-Eyes and Boots
  10. N-Subtitles used for anyone
  11. N-Jack Sifts
  12. B-Zena's Map
  13. B-Jack gets excited
  14. O-Ground-Penetrating Radar
  15. B-XRF used
  16. O-Anything sniffed
  17. G-In Situ
  18. I-Shocked head-turn or stare
  19. B-Ark of the Covenant
  20. G-Sempre Avanti
  21. G-Knights of Malta
  22. N-Wood "discovered"
  23. B-Road Trip (off the island)
  24. O-"Who What When Where Why and How"