"AHA"MomentSomethingput in aZiploc bagFoundsymbollinked toTemplars"Who WhatWhenWhere Whyand How"JackSiftsZena'sMapRick getsemotionalRoad Trip(off theisland)AnythingsniffedArk of theCovenantInSituKnightsofMaltaEyesandBootsRick or Martymentionsthey'rerunning out oftime"X"Marksthe SpotNolan'sCrossSubtitlesused foranyoneSempreAvantiShockedhead-turnor stareWood"discovered"JackgetsexcitedXRFusedGround-PenetratingRadarTopPocketFind"AHA"MomentSomethingput in aZiploc bagFoundsymbollinked toTemplars"Who WhatWhenWhere Whyand How"JackSiftsZena'sMapRick getsemotionalRoad Trip(off theisland)AnythingsniffedArk of theCovenantInSituKnightsofMaltaEyesandBootsRick or Martymentionsthey'rerunning out oftime"X"Marksthe SpotNolan'sCrossSubtitlesused foranyoneSempreAvantiShockedhead-turnor stareWood"discovered"JackgetsexcitedXRFusedGround-PenetratingRadarTopPocketFind

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
O
5
N
6
B
7
N
8
B
9
O
10
B
11
G
12
G
13
O
14
I
15
I
16
I
17
N
18
G
19
I
20
N
21
B
22
B
23
O
24
G
  1. G-"AHA" Moment
  2. O-Something put in a Ziploc bag
  3. I-Found symbol linked to Templars
  4. O-"Who What When Where Why and How"
  5. N-Jack Sifts
  6. B-Zena's Map
  7. N-Rick gets emotional
  8. B-Road Trip (off the island)
  9. O-Anything sniffed
  10. B-Ark of the Covenant
  11. G-In Situ
  12. G-Knights of Malta
  13. O-Eyes and Boots
  14. I-Rick or Marty mentions they're running out of time
  15. I-"X" Marks the Spot
  16. I-Nolan's Cross
  17. N-Subtitles used for anyone
  18. G-Sempre Avanti
  19. I-Shocked head-turn or stare
  20. N-Wood "discovered"
  21. B-Jack gets excited
  22. B-XRF used
  23. O-Ground-Penetrating Radar
  24. G-Top Pocket Find