Rick getsemotionalWood"discovered"Ground-PenetratingRadarShockedhead-turnor stareAnythingsniffedEyesandBootsRoad Trip(off theisland)KnightsofMalta"Who WhatWhenWhere Whyand How"TopPocketFindJackgetsexcitedRick or Martymentionsthey'rerunning out oftimeSomethingput in aZiploc bagSubtitlesused foranyoneXRFusedSempreAvantiInSituFoundsymbollinked toTemplars"X"Marksthe SpotJackSiftsZena'sMap"AHA"MomentArk of theCovenantNolan'sCrossRick getsemotionalWood"discovered"Ground-PenetratingRadarShockedhead-turnor stareAnythingsniffedEyesandBootsRoad Trip(off theisland)KnightsofMalta"Who WhatWhenWhere Whyand How"TopPocketFindJackgetsexcitedRick or Martymentionsthey'rerunning out oftimeSomethingput in aZiploc bagSubtitlesused foranyoneXRFusedSempreAvantiInSituFoundsymbollinked toTemplars"X"Marksthe SpotJackSiftsZena'sMap"AHA"MomentArk of theCovenantNolan'sCross

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
O
4
I
5
O
6
O
7
B
8
G
9
O
10
G
11
B
12
I
13
O
14
N
15
B
16
G
17
G
18
I
19
I
20
N
21
B
22
G
23
B
24
I
  1. N-Rick gets emotional
  2. N-Wood "discovered"
  3. O-Ground-Penetrating Radar
  4. I-Shocked head-turn or stare
  5. O-Anything sniffed
  6. O-Eyes and Boots
  7. B-Road Trip (off the island)
  8. G-Knights of Malta
  9. O-"Who What When Where Why and How"
  10. G-Top Pocket Find
  11. B-Jack gets excited
  12. I-Rick or Marty mentions they're running out of time
  13. O-Something put in a Ziploc bag
  14. N-Subtitles used for anyone
  15. B-XRF used
  16. G-Sempre Avanti
  17. G-In Situ
  18. I-Found symbol linked to Templars
  19. I-"X" Marks the Spot
  20. N-Jack Sifts
  21. B-Zena's Map
  22. G-"AHA" Moment
  23. B-Ark of the Covenant
  24. I-Nolan's Cross