Somethingput in aZiploc bag"AHA"MomentJackSiftsSubtitlesused foranyoneEyesandBootsJackgetsexcitedWood"discovered"Rick or Martymentionsthey'rerunning out oftimeTopPocketFindArk of theCovenantKnightsofMaltaSempreAvantiGround-PenetratingRadarShockedhead-turnor stare"Who WhatWhenWhere Whyand How"Road Trip(off theisland)Nolan'sCrossRick getsemotionalAnythingsniffedXRFusedFoundsymbollinked toTemplars"X"Marksthe SpotInSituZena'sMapSomethingput in aZiploc bag"AHA"MomentJackSiftsSubtitlesused foranyoneEyesandBootsJackgetsexcitedWood"discovered"Rick or Martymentionsthey'rerunning out oftimeTopPocketFindArk of theCovenantKnightsofMaltaSempreAvantiGround-PenetratingRadarShockedhead-turnor stare"Who WhatWhenWhere Whyand How"Road Trip(off theisland)Nolan'sCrossRick getsemotionalAnythingsniffedXRFusedFoundsymbollinked toTemplars"X"Marksthe SpotInSituZena'sMap

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
N
4
N
5
O
6
B
7
N
8
I
9
G
10
B
11
G
12
G
13
O
14
I
15
O
16
B
17
I
18
N
19
O
20
B
21
I
22
I
23
G
24
B
  1. O-Something put in a Ziploc bag
  2. G-"AHA" Moment
  3. N-Jack Sifts
  4. N-Subtitles used for anyone
  5. O-Eyes and Boots
  6. B-Jack gets excited
  7. N-Wood "discovered"
  8. I-Rick or Marty mentions they're running out of time
  9. G-Top Pocket Find
  10. B-Ark of the Covenant
  11. G-Knights of Malta
  12. G-Sempre Avanti
  13. O-Ground-Penetrating Radar
  14. I-Shocked head-turn or stare
  15. O-"Who What When Where Why and How"
  16. B-Road Trip (off the island)
  17. I-Nolan's Cross
  18. N-Rick gets emotional
  19. O-Anything sniffed
  20. B-XRF used
  21. I-Found symbol linked to Templars
  22. I-"X" Marks the Spot
  23. G-In Situ
  24. B-Zena's Map