Foundsymbollinked toTemplarsSempreAvantiZena'sMapSomethingput in aZiploc bagJackSiftsSubtitlesused foranyone"AHA"MomentTopPocketFindWood"discovered"AnythingsniffedGround-PenetratingRadarXRFusedArk of theCovenantJackgetsexcitedNolan'sCrossKnightsofMaltaRick getsemotionalRoad Trip(off theisland)Shockedhead-turnor stareInSitu"X"Marksthe SpotEyesandBootsRick or Martymentionsthey'rerunning out oftime"Who WhatWhenWhere Whyand How"Foundsymbollinked toTemplarsSempreAvantiZena'sMapSomethingput in aZiploc bagJackSiftsSubtitlesused foranyone"AHA"MomentTopPocketFindWood"discovered"AnythingsniffedGround-PenetratingRadarXRFusedArk of theCovenantJackgetsexcitedNolan'sCrossKnightsofMaltaRick getsemotionalRoad Trip(off theisland)Shockedhead-turnor stareInSitu"X"Marksthe SpotEyesandBootsRick or Martymentionsthey'rerunning out oftime"Who WhatWhenWhere Whyand How"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
B
4
O
5
N
6
N
7
G
8
G
9
N
10
O
11
O
12
B
13
B
14
B
15
I
16
G
17
N
18
B
19
I
20
G
21
I
22
O
23
I
24
O
  1. I-Found symbol linked to Templars
  2. G-Sempre Avanti
  3. B-Zena's Map
  4. O-Something put in a Ziploc bag
  5. N-Jack Sifts
  6. N-Subtitles used for anyone
  7. G-"AHA" Moment
  8. G-Top Pocket Find
  9. N-Wood "discovered"
  10. O-Anything sniffed
  11. O-Ground-Penetrating Radar
  12. B-XRF used
  13. B-Ark of the Covenant
  14. B-Jack gets excited
  15. I-Nolan's Cross
  16. G-Knights of Malta
  17. N-Rick gets emotional
  18. B-Road Trip (off the island)
  19. I-Shocked head-turn or stare
  20. G-In Situ
  21. I-"X" Marks the Spot
  22. O-Eyes and Boots
  23. I-Rick or Marty mentions they're running out of time
  24. O-"Who What When Where Why and How"