KnightsofMaltaTopPocketFindRick or Martymentionsthey'rerunning out oftimeJackSiftsWood"discovered"XRFusedZena'sMapEyesandBoots"AHA"MomentJackgetsexcitedShockedhead-turnor stareGround-PenetratingRadarAnythingsniffedFoundsymbollinked toTemplarsArk of theCovenantSomethingput in aZiploc bagInSituSempreAvanti"X"Marksthe Spot"Who WhatWhenWhere Whyand How"Subtitlesused foranyoneRoad Trip(off theisland)Rick getsemotionalNolan'sCrossKnightsofMaltaTopPocketFindRick or Martymentionsthey'rerunning out oftimeJackSiftsWood"discovered"XRFusedZena'sMapEyesandBoots"AHA"MomentJackgetsexcitedShockedhead-turnor stareGround-PenetratingRadarAnythingsniffedFoundsymbollinked toTemplarsArk of theCovenantSomethingput in aZiploc bagInSituSempreAvanti"X"Marksthe Spot"Who WhatWhenWhere Whyand How"Subtitlesused foranyoneRoad Trip(off theisland)Rick getsemotionalNolan'sCross

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
I
4
N
5
N
6
B
7
B
8
O
9
G
10
B
11
I
12
O
13
O
14
I
15
B
16
O
17
G
18
G
19
I
20
O
21
N
22
B
23
N
24
I
  1. G-Knights of Malta
  2. G-Top Pocket Find
  3. I-Rick or Marty mentions they're running out of time
  4. N-Jack Sifts
  5. N-Wood "discovered"
  6. B-XRF used
  7. B-Zena's Map
  8. O-Eyes and Boots
  9. G-"AHA" Moment
  10. B-Jack gets excited
  11. I-Shocked head-turn or stare
  12. O-Ground-Penetrating Radar
  13. O-Anything sniffed
  14. I-Found symbol linked to Templars
  15. B-Ark of the Covenant
  16. O-Something put in a Ziploc bag
  17. G-In Situ
  18. G-Sempre Avanti
  19. I-"X" Marks the Spot
  20. O-"Who What When Where Why and How"
  21. N-Subtitles used for anyone
  22. B-Road Trip (off the island)
  23. N-Rick gets emotional
  24. I-Nolan's Cross