"X"Marksthe SpotRick getsemotionalKnightsofMaltaXRFusedAnythingsniffedFoundsymbollinked toTemplarsSempreAvantiRick or Martymentionsthey'rerunning out oftimeGround-PenetratingRadar"AHA"MomentWood"discovered"Zena'sMapNolan'sCrossTopPocketFindRoad Trip(off theisland)Ark of theCovenantSomethingput in aZiploc bagSubtitlesused foranyoneEyesandBootsJackSiftsInSitu"Who WhatWhenWhere Whyand How"JackgetsexcitedShockedhead-turnor stare"X"Marksthe SpotRick getsemotionalKnightsofMaltaXRFusedAnythingsniffedFoundsymbollinked toTemplarsSempreAvantiRick or Martymentionsthey'rerunning out oftimeGround-PenetratingRadar"AHA"MomentWood"discovered"Zena'sMapNolan'sCrossTopPocketFindRoad Trip(off theisland)Ark of theCovenantSomethingput in aZiploc bagSubtitlesused foranyoneEyesandBootsJackSiftsInSitu"Who WhatWhenWhere Whyand How"JackgetsexcitedShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
G
4
B
5
O
6
I
7
G
8
I
9
O
10
G
11
N
12
B
13
I
14
G
15
B
16
B
17
O
18
N
19
O
20
N
21
G
22
O
23
B
24
I
  1. I-"X" Marks the Spot
  2. N-Rick gets emotional
  3. G-Knights of Malta
  4. B-XRF used
  5. O-Anything sniffed
  6. I-Found symbol linked to Templars
  7. G-Sempre Avanti
  8. I-Rick or Marty mentions they're running out of time
  9. O-Ground-Penetrating Radar
  10. G-"AHA" Moment
  11. N-Wood "discovered"
  12. B-Zena's Map
  13. I-Nolan's Cross
  14. G-Top Pocket Find
  15. B-Road Trip (off the island)
  16. B-Ark of the Covenant
  17. O-Something put in a Ziploc bag
  18. N-Subtitles used for anyone
  19. O-Eyes and Boots
  20. N-Jack Sifts
  21. G-In Situ
  22. O-"Who What When Where Why and How"
  23. B-Jack gets excited
  24. I-Shocked head-turn or stare