Graphic features Connotation Hyperbole Theme Allusion Perspective Protagonist Chronological Onomatopoeia Infer Central idea Denotation Idiom Cause and effect Personification Implied Tone Stanza Deductive reasoning Inductive reasoning Point of view Compare and contrast Abductive reasoning Problem and solution Author’s purpose Claim Topic Antonym Pathos Rhetorical question Simile Metaphor Mood Conflict Ethos Sequence Synonym Character Rhyme Setting Diction Description Antagonist Rhythm Syntax Logos Plot Alliteration Imagery Graphic features Connotation Hyperbole Theme Allusion Perspective Protagonist Chronological Onomatopoeia Infer Central idea Denotation Idiom Cause and effect Personification Implied Tone Stanza Deductive reasoning Inductive reasoning Point of view Compare and contrast Abductive reasoning Problem and solution Author’s purpose Claim Topic Antonym Pathos Rhetorical question Simile Metaphor Mood Conflict Ethos Sequence Synonym Character Rhyme Setting Diction Description Antagonist Rhythm Syntax Logos Plot Alliteration Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Graphic features
Connotation
Hyperbole
Theme
Allusion
Perspective
Protagonist
Chronological
Onomatopoeia
Infer
Central idea
Denotation
Idiom
Cause and effect
Personification
Implied
Tone
Stanza
Deductive reasoning
Inductive reasoning
Point of view
Compare and contrast
Abductive reasoning
Problem and solution
Author’s purpose
Claim
Topic
Antonym
Pathos
Rhetorical question
Simile
Metaphor
Mood
Conflict
Ethos
Sequence
Synonym
Character
Rhyme
Setting
Diction
Description
Antagonist
Rhythm
Syntax
Logos
Plot
Alliteration
Imagery