Infer Deductive reasoning Rhythm Description Topic Problem and solution Inductive reasoning Idiom Tone Rhetorical question Mood Ethos Conflict Syntax Plot Imagery Rhyme Logos Synonym Abductive reasoning Chronological Connotation Perspective Cause and effect Stanza Point of view Compare and contrast Graphic features Pathos Claim Simile Alliteration Character Central idea Theme Antonym Protagonist Metaphor Author’s purpose Denotation Diction Allusion Antagonist Hyperbole Onomatopoeia Personification Sequence Implied Setting Infer Deductive reasoning Rhythm Description Topic Problem and solution Inductive reasoning Idiom Tone Rhetorical question Mood Ethos Conflict Syntax Plot Imagery Rhyme Logos Synonym Abductive reasoning Chronological Connotation Perspective Cause and effect Stanza Point of view Compare and contrast Graphic features Pathos Claim Simile Alliteration Character Central idea Theme Antonym Protagonist Metaphor Author’s purpose Denotation Diction Allusion Antagonist Hyperbole Onomatopoeia Personification Sequence Implied Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Infer
Deductive reasoning
Rhythm
Description
Topic
Problem and solution
Inductive reasoning
Idiom
Tone
Rhetorical question
Mood
Ethos
Conflict
Syntax
Plot
Imagery
Rhyme
Logos
Synonym
Abductive reasoning
Chronological
Connotation
Perspective
Cause and effect
Stanza
Point of view
Compare and contrast
Graphic features
Pathos
Claim
Simile
Alliteration
Character
Central idea
Theme
Antonym
Protagonist
Metaphor
Author’s purpose
Denotation
Diction
Allusion
Antagonist
Hyperbole
Onomatopoeia
Personification
Sequence
Implied
Setting