Onomatopoeia Inductive reasoning Conflict Stanza Synonym Setting Abductive reasoning Chronological Denotation Rhyme Antonym Connotation Idiom Implied Character Alliteration Tone Mood Pathos Graphic features Simile Rhythm Allusion Infer Central idea Syntax Perspective Claim Diction Cause and effect Personification Deductive reasoning Rhetorical question Protagonist Theme Sequence Imagery Description Topic Logos Ethos Antagonist Hyperbole Compare and contrast Metaphor Problem and solution Author’s purpose Point of view Plot Onomatopoeia Inductive reasoning Conflict Stanza Synonym Setting Abductive reasoning Chronological Denotation Rhyme Antonym Connotation Idiom Implied Character Alliteration Tone Mood Pathos Graphic features Simile Rhythm Allusion Infer Central idea Syntax Perspective Claim Diction Cause and effect Personification Deductive reasoning Rhetorical question Protagonist Theme Sequence Imagery Description Topic Logos Ethos Antagonist Hyperbole Compare and contrast Metaphor Problem and solution Author’s purpose Point of view Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Onomatopoeia
Inductive reasoning
Conflict
Stanza
Synonym
Setting
Abductive reasoning
Chronological
Denotation
Rhyme
Antonym
Connotation
Idiom
Implied
Character
Alliteration
Tone
Mood
Pathos
Graphic features
Simile
Rhythm
Allusion
Infer
Central idea
Syntax
Perspective
Claim
Diction
Cause and effect
Personification
Deductive reasoning
Rhetorical question
Protagonist
Theme
Sequence
Imagery
Description
Topic
Logos
Ethos
Antagonist
Hyperbole
Compare and contrast
Metaphor
Problem and solution
Author’s purpose
Point of view
Plot