Compare and contrast Rhythm Theme Graphic features Personification Diction Conflict Connotation Cause and effect Hyperbole Sequence Allusion Imagery Antonym Metaphor Topic Point of view Antagonist Infer Setting Ethos Character Logos Author’s purpose Implied Rhetorical question Idiom Protagonist Problem and solution Abductive reasoning Alliteration Mood Onomatopoeia Claim Pathos Rhyme Stanza Description Tone Simile Syntax Inductive reasoning Perspective Chronological Synonym Plot Denotation Central idea Deductive reasoning Compare and contrast Rhythm Theme Graphic features Personification Diction Conflict Connotation Cause and effect Hyperbole Sequence Allusion Imagery Antonym Metaphor Topic Point of view Antagonist Infer Setting Ethos Character Logos Author’s purpose Implied Rhetorical question Idiom Protagonist Problem and solution Abductive reasoning Alliteration Mood Onomatopoeia Claim Pathos Rhyme Stanza Description Tone Simile Syntax Inductive reasoning Perspective Chronological Synonym Plot Denotation Central idea Deductive reasoning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Compare and contrast
Rhythm
Theme
Graphic features
Personification
Diction
Conflict
Connotation
Cause and effect
Hyperbole
Sequence
Allusion
Imagery
Antonym
Metaphor
Topic
Point of view
Antagonist
Infer
Setting
Ethos
Character
Logos
Author’s purpose
Implied
Rhetorical question
Idiom
Protagonist
Problem and solution
Abductive reasoning
Alliteration
Mood
Onomatopoeia
Claim
Pathos
Rhyme
Stanza
Description
Tone
Simile
Syntax
Inductive reasoning
Perspective
Chronological
Synonym
Plot
Denotation
Central idea
Deductive reasoning