Plot Theme Abductive reasoning Cause and effect Sequence Implied Alliteration Conflict Setting Tone Mood Antagonist Synonym Diction Infer Denotation Onomatopoeia Personification Logos Connotation Allusion Perspective Syntax Pathos Rhyme Compare and contrast Description Claim Hyperbole Metaphor Topic Rhetorical question Problem and solution Ethos Idiom Deductive reasoning Inductive reasoning Protagonist Author’s purpose Graphic features Imagery Point of view Chronological Simile Antonym Stanza Central idea Rhythm Character Plot Theme Abductive reasoning Cause and effect Sequence Implied Alliteration Conflict Setting Tone Mood Antagonist Synonym Diction Infer Denotation Onomatopoeia Personification Logos Connotation Allusion Perspective Syntax Pathos Rhyme Compare and contrast Description Claim Hyperbole Metaphor Topic Rhetorical question Problem and solution Ethos Idiom Deductive reasoning Inductive reasoning Protagonist Author’s purpose Graphic features Imagery Point of view Chronological Simile Antonym Stanza Central idea Rhythm Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
Theme
Abductive reasoning
Cause and effect
Sequence
Implied
Alliteration
Conflict
Setting
Tone
Mood
Antagonist
Synonym
Diction
Infer
Denotation
Onomatopoeia
Personification
Logos
Connotation
Allusion
Perspective
Syntax
Pathos
Rhyme
Compare and contrast
Description
Claim
Hyperbole
Metaphor
Topic
Rhetorical question
Problem and solution
Ethos
Idiom
Deductive reasoning
Inductive reasoning
Protagonist
Author’s purpose
Graphic features
Imagery
Point of view
Chronological
Simile
Antonym
Stanza
Central idea
Rhythm
Character