Alliteration Pathos Plot Rhetorical question Point of view Idiom Cause and effect Syntax Claim Onomatopoeia Problem and solution Perspective Imagery Synonym Ethos Inductive reasoning Character Connotation Central idea Protagonist Hyperbole Graphic features Personification Rhythm Antonym Compare and contrast Infer Theme Sequence Abductive reasoning Author’s purpose Tone Implied Metaphor Simile Rhyme Chronological Conflict Stanza Logos Description Mood Deductive reasoning Setting Denotation Diction Topic Allusion Antagonist Alliteration Pathos Plot Rhetorical question Point of view Idiom Cause and effect Syntax Claim Onomatopoeia Problem and solution Perspective Imagery Synonym Ethos Inductive reasoning Character Connotation Central idea Protagonist Hyperbole Graphic features Personification Rhythm Antonym Compare and contrast Infer Theme Sequence Abductive reasoning Author’s purpose Tone Implied Metaphor Simile Rhyme Chronological Conflict Stanza Logos Description Mood Deductive reasoning Setting Denotation Diction Topic Allusion Antagonist
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Alliteration
B-Pathos
N-Plot
N-Rhetorical question
O-Point of view
N-Idiom
B-Cause and effect
B-Syntax
G-Claim
G-Onomatopoeia
B-Problem and solution
B-Perspective
I-Imagery
N-Synonym
O-Ethos
N-Inductive reasoning
G-Character
N-Connotation
I-Central idea
I-Protagonist
B-Hyperbole
O-Graphic features
O-Personification
O-Rhythm
G-Antonym
G-Compare and contrast
G-Infer
N-Theme
O-Sequence
I-Abductive reasoning
N-Author’s purpose
O-Tone
O-Implied
O-Metaphor
G-Simile
G-Rhyme
N-Chronological
B-Conflict
N-Stanza
I-Logos
I-Description
B-Mood
G-Deductive reasoning
I-Setting
G-Denotation
I-Diction
I-Topic
I-Allusion
B-Antagonist