Theme Rhetorical question Diction Alliteration Chronological Author’s purpose Rhythm Protagonist Rhyme Idiom Abductive reasoning Denotation Plot Logos Metaphor Claim Synonym Syntax Imagery Conflict Simile Deductive reasoning Implied Description Point of view Infer Topic Connotation Sequence Ethos Problem and solution Perspective Hyperbole Character Inductive reasoning Setting Pathos Central idea Antagonist Graphic features Allusion Antonym Compare and contrast Stanza Tone Cause and effect Mood Onomatopoeia Personification Theme Rhetorical question Diction Alliteration Chronological Author’s purpose Rhythm Protagonist Rhyme Idiom Abductive reasoning Denotation Plot Logos Metaphor Claim Synonym Syntax Imagery Conflict Simile Deductive reasoning Implied Description Point of view Infer Topic Connotation Sequence Ethos Problem and solution Perspective Hyperbole Character Inductive reasoning Setting Pathos Central idea Antagonist Graphic features Allusion Antonym Compare and contrast Stanza Tone Cause and effect Mood Onomatopoeia Personification
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Theme
N-Rhetorical question
I-Diction
B-Alliteration
N-Chronological
N-Author’s purpose
O-Rhythm
I-Protagonist
G-Rhyme
N-Idiom
I-Abductive reasoning
G-Denotation
N-Plot
I-Logos
O-Metaphor
G-Claim
N-Synonym
B-Syntax
I-Imagery
B-Conflict
G-Simile
G-Deductive reasoning
O-Implied
I-Description
O-Point of view
G-Infer
I-Topic
N-Connotation
O-Sequence
O-Ethos
B-Problem and solution
B-Perspective
B-Hyperbole
G-Character
N-Inductive reasoning
I-Setting
B-Pathos
I-Central idea
B-Antagonist
O-Graphic features
I-Allusion
G-Antonym
G-Compare and contrast
N-Stanza
O-Tone
B-Cause and effect
B-Mood
G-Onomatopoeia
O-Personification