Hyperbole Logos Personification Claim Protagonist Description Syntax Antagonist Sequence Conflict Cause and effect Denotation Imagery Mood Alliteration Implied Metaphor Diction Theme Simile Infer Ethos Topic Deductive reasoning Pathos Allusion Abductive reasoning Chronological Character Inductive reasoning Setting Plot Point of view Central idea Graphic features Rhetorical question Rhythm Compare and contrast Connotation Perspective Tone Antonym Idiom Synonym Stanza Rhyme Problem and solution Author’s purpose Onomatopoeia Hyperbole Logos Personification Claim Protagonist Description Syntax Antagonist Sequence Conflict Cause and effect Denotation Imagery Mood Alliteration Implied Metaphor Diction Theme Simile Infer Ethos Topic Deductive reasoning Pathos Allusion Abductive reasoning Chronological Character Inductive reasoning Setting Plot Point of view Central idea Graphic features Rhetorical question Rhythm Compare and contrast Connotation Perspective Tone Antonym Idiom Synonym Stanza Rhyme Problem and solution Author’s purpose Onomatopoeia
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Hyperbole
I-Logos
O-Personification
G-Claim
I-Protagonist
I-Description
B-Syntax
B-Antagonist
O-Sequence
B-Conflict
B-Cause and effect
G-Denotation
I-Imagery
B-Mood
B-Alliteration
O-Implied
O-Metaphor
I-Diction
N-Theme
G-Simile
G-Infer
O-Ethos
I-Topic
G-Deductive reasoning
B-Pathos
I-Allusion
I-Abductive reasoning
N-Chronological
G-Character
N-Inductive reasoning
I-Setting
N-Plot
O-Point of view
I-Central idea
O-Graphic features
N-Rhetorical question
O-Rhythm
G-Compare and contrast
N-Connotation
B-Perspective
O-Tone
G-Antonym
N-Idiom
N-Synonym
N-Stanza
G-Rhyme
B-Problem and solution
N-Author’s purpose
G-Onomatopoeia