Rarebrokendoor typeReachdoor400Have under10hp(withoutsprint use)Funny orrareambienceNodamagetaken for50 doorsPicked upa 200/500researchstack2 PDGspeakersback2backSquiddlein alightisharea2 items in2 roomsback2backMr. Lopeeencounter(out ofbounds)2Squiddleshugging/overlappingSkipped(pss)Pandemonium'sminigame 2x ina rowHit byBottomfeeder4+darkroomsin a row2500+research(count spentmoney)DeadWalldwellerEncounter/seeone of everyentity (notrare ones andharbinger)HarbingerencounterUnintentionalGood peopleHPregenClosecallGauntletfollowed byflicker innext roomHugeroomEarly Ridgeroom-type.pre door 50Reachdoor250Reachdoor100BunniesExplodedmine ordoorstopperPaintyboyroomRoomgenerationerror/overlapEyefestationand turret in1 room4entities/hazardsin 1 roomUnintentionalhit by hazard3 differentanglervariationsin a rowRareRoom-typeEarlypandemonium.pre door 50EncountereveryhazardtypeHCZ codebreacherdoor (redkeycard)Survive50 doorsin a rowlockerlessIsn't itbunnyitemRareroomDocumentroom (notHCZ)Hit byDivineToyremotespawnedRarebrokendoor typeReachdoor400Have under10hp(withoutsprint use)Funny orrareambienceNodamagetaken for50 doorsPicked upa 200/500researchstack2 PDGspeakersback2backSquiddlein alightisharea2 items in2 roomsback2backMr. Lopeeencounter(out ofbounds)2Squiddleshugging/overlappingSkipped(pss)Pandemonium'sminigame 2x ina rowHit byBottomfeeder4+darkroomsin a row2500+research(count spentmoney)DeadWalldwellerEncounter/seeone of everyentity (notrare ones andharbinger)HarbingerencounterUnintentionalGood peopleHPregenClosecallGauntletfollowed byflicker innext roomHugeroomEarly Ridgeroom-type.pre door 50Reachdoor250Reachdoor100BunniesExplodedmine ordoorstopperPaintyboyroomRoomgenerationerror/overlapEyefestationand turret in1 room4entities/hazardsin 1 roomUnintentionalhit by hazard3 differentanglervariationsin a rowRareRoom-typeEarlypandemonium.pre door 50EncountereveryhazardtypeHCZ codebreacherdoor (redkeycard)Survive50 doorsin a rowlockerlessIsn't itbunnyitemRareroomDocumentroom (notHCZ)Hit byDivineToyremotespawned

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rare broken door type
  2. Reach door 400
  3. Have under 10hp (without sprint use)
  4. Funny or rare ambience
  5. No damage taken for 50 doors
  6. Picked up a 200/500 research stack
  7. 2 PDG speakers back2back
  8. Squiddle in a lightish area
  9. 2 items in 2 rooms back2back
  10. Mr. Lopee encounter (out of bounds)
  11. 2 Squiddles hugging/ overlapping
  12. Skipped(pss) Pandemonium's minigame 2x in a row
  13. Hit by Bottomfeeder
  14. 4+ darkrooms in a row
  15. 2500+ research (count spent money)
  16. Dead Wall dweller
  17. Encounter/see one of every entity (not rare ones and harbinger)
  18. Harbinger encounter
  19. Unintentional Good people
  20. HP regen
  21. Close call
  22. Gauntlet followed by flicker in next room
  23. Huge room
  24. Early Ridge room-type. pre door 50
  25. Reach door 250
  26. Reach door 100
  27. Bunnies
  28. Exploded mine or doorstopper
  29. Painty boy room
  30. Room generation error/overlap
  31. Eyefestation and turret in 1 room
  32. 4 entities/hazards in 1 room
  33. Unintentional hit by hazard
  34. 3 different angler variations in a row
  35. Rare Room-type
  36. Early pandemonium. pre door 50
  37. Encounter every hazard type
  38. HCZ code breacher door (red keycard)
  39. Survive 50 doors in a row lockerless
  40. Isn't it bunny item
  41. Rare room
  42. Document room (not HCZ)
  43. Hit by Divine
  44. Toy remote spawned