Earlypandemonium.pre door 502500+research(count spentmoney)Harbingerencounter2Squiddleshugging/overlapping4+darkroomsin a rowHit byBottomfeederPicked upa 200/500researchstackClosecallSkipped(pss)Pandemonium'sminigame 2x ina row2 items in2 roomsback2backExplodedmine ordoorstopperReachdoor250Eyefestationand turret in1 roomEarly Ridgeroom-type.pre door 504entities/hazardsin 1 roomRareRoom-typeBunniesSquiddlein alightishareaDocumentroom (notHCZ)Reachdoor100Have under10hp(withoutsprint use)UnintentionalGood peopleHugeroomMr. Lopeeencounter(out ofbounds)Encounter/seeone of everyentity (notrare ones andharbinger)Gauntletfollowed byflicker innext room2 PDGspeakersback2backHCZ codebreacherdoor (redkeycard)Hit byDivineEncountereveryhazardtypeDeadWalldwellerFunny orrareambiencePaintyboyroomRoomgenerationerror/overlapUnintentionalhit by hazardToyremotespawned3 differentanglervariationsin a rowHPregenRarebrokendoor typeReachdoor400Survive50 doorsin a rowlockerlessNodamagetaken for50 doorsIsn't itbunnyitemRareroomEarlypandemonium.pre door 502500+research(count spentmoney)Harbingerencounter2Squiddleshugging/overlapping4+darkroomsin a rowHit byBottomfeederPicked upa 200/500researchstackClosecallSkipped(pss)Pandemonium'sminigame 2x ina row2 items in2 roomsback2backExplodedmine ordoorstopperReachdoor250Eyefestationand turret in1 roomEarly Ridgeroom-type.pre door 504entities/hazardsin 1 roomRareRoom-typeBunniesSquiddlein alightishareaDocumentroom (notHCZ)Reachdoor100Have under10hp(withoutsprint use)UnintentionalGood peopleHugeroomMr. Lopeeencounter(out ofbounds)Encounter/seeone of everyentity (notrare ones andharbinger)Gauntletfollowed byflicker innext room2 PDGspeakersback2backHCZ codebreacherdoor (redkeycard)Hit byDivineEncountereveryhazardtypeDeadWalldwellerFunny orrareambiencePaintyboyroomRoomgenerationerror/overlapUnintentionalhit by hazardToyremotespawned3 differentanglervariationsin a rowHPregenRarebrokendoor typeReachdoor400Survive50 doorsin a rowlockerlessNodamagetaken for50 doorsIsn't itbunnyitemRareroom

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Early pandemonium. pre door 50
  2. 2500+ research (count spent money)
  3. Harbinger encounter
  4. 2 Squiddles hugging/ overlapping
  5. 4+ darkrooms in a row
  6. Hit by Bottomfeeder
  7. Picked up a 200/500 research stack
  8. Close call
  9. Skipped(pss) Pandemonium's minigame 2x in a row
  10. 2 items in 2 rooms back2back
  11. Exploded mine or doorstopper
  12. Reach door 250
  13. Eyefestation and turret in 1 room
  14. Early Ridge room-type. pre door 50
  15. 4 entities/hazards in 1 room
  16. Rare Room-type
  17. Bunnies
  18. Squiddle in a lightish area
  19. Document room (not HCZ)
  20. Reach door 100
  21. Have under 10hp (without sprint use)
  22. Unintentional Good people
  23. Huge room
  24. Mr. Lopee encounter (out of bounds)
  25. Encounter/see one of every entity (not rare ones and harbinger)
  26. Gauntlet followed by flicker in next room
  27. 2 PDG speakers back2back
  28. HCZ code breacher door (red keycard)
  29. Hit by Divine
  30. Encounter every hazard type
  31. Dead Wall dweller
  32. Funny or rare ambience
  33. Painty boy room
  34. Room generation error/overlap
  35. Unintentional hit by hazard
  36. Toy remote spawned
  37. 3 different angler variations in a row
  38. HP regen
  39. Rare broken door type
  40. Reach door 400
  41. Survive 50 doors in a row lockerless
  42. No damage taken for 50 doors
  43. Isn't it bunny item
  44. Rare room