2500+research(count spentmoney)Squiddlein alightishareaRareroomPaintyboyroomIsn't itbunnyitemGauntletfollowed byflicker innext roomSkipped(pss)Pandemonium'sminigame 2x ina rowDeadWalldwellerRarebrokendoor typeClosecallReachdoor100Earlypandemonium.pre door 50HCZ codebreacherdoor (redkeycard)4entities/hazardsin 1 roomFunny orrareambience2 items in2 roomsback2backMr. Lopeeencounter(out ofbounds)Reachdoor400BunniesHugeroom2Squiddleshugging/overlappingUnintentionalGood peopleEarly Ridgeroom-type.pre door 503 differentanglervariationsin a rowDocumentroom (notHCZ)Picked upa 200/500researchstackReachdoor250ToyremotespawnedHarbingerencounterEncounter/seeone of everyentity (notrare ones andharbinger)Unintentionalhit by hazardRoomgenerationerror/overlapRareRoom-typeEncountereveryhazardtype4+darkroomsin a rowHit byBottomfeederSurvive50 doorsin a rowlockerless2 PDGspeakersback2backHit byDivineHave under10hp(withoutsprint use)Nodamagetaken for50 doorsEyefestationand turret in1 roomExplodedmine ordoorstopperHPregen2500+research(count spentmoney)Squiddlein alightishareaRareroomPaintyboyroomIsn't itbunnyitemGauntletfollowed byflicker innext roomSkipped(pss)Pandemonium'sminigame 2x ina rowDeadWalldwellerRarebrokendoor typeClosecallReachdoor100Earlypandemonium.pre door 50HCZ codebreacherdoor (redkeycard)4entities/hazardsin 1 roomFunny orrareambience2 items in2 roomsback2backMr. Lopeeencounter(out ofbounds)Reachdoor400BunniesHugeroom2Squiddleshugging/overlappingUnintentionalGood peopleEarly Ridgeroom-type.pre door 503 differentanglervariationsin a rowDocumentroom (notHCZ)Picked upa 200/500researchstackReachdoor250ToyremotespawnedHarbingerencounterEncounter/seeone of everyentity (notrare ones andharbinger)Unintentionalhit by hazardRoomgenerationerror/overlapRareRoom-typeEncountereveryhazardtype4+darkroomsin a rowHit byBottomfeederSurvive50 doorsin a rowlockerless2 PDGspeakersback2backHit byDivineHave under10hp(withoutsprint use)Nodamagetaken for50 doorsEyefestationand turret in1 roomExplodedmine ordoorstopperHPregen

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2500+ research (count spent money)
  2. Squiddle in a lightish area
  3. Rare room
  4. Painty boy room
  5. Isn't it bunny item
  6. Gauntlet followed by flicker in next room
  7. Skipped(pss) Pandemonium's minigame 2x in a row
  8. Dead Wall dweller
  9. Rare broken door type
  10. Close call
  11. Reach door 100
  12. Early pandemonium. pre door 50
  13. HCZ code breacher door (red keycard)
  14. 4 entities/hazards in 1 room
  15. Funny or rare ambience
  16. 2 items in 2 rooms back2back
  17. Mr. Lopee encounter (out of bounds)
  18. Reach door 400
  19. Bunnies
  20. Huge room
  21. 2 Squiddles hugging/ overlapping
  22. Unintentional Good people
  23. Early Ridge room-type. pre door 50
  24. 3 different angler variations in a row
  25. Document room (not HCZ)
  26. Picked up a 200/500 research stack
  27. Reach door 250
  28. Toy remote spawned
  29. Harbinger encounter
  30. Encounter/see one of every entity (not rare ones and harbinger)
  31. Unintentional hit by hazard
  32. Room generation error/overlap
  33. Rare Room-type
  34. Encounter every hazard type
  35. 4+ darkrooms in a row
  36. Hit by Bottomfeeder
  37. Survive 50 doors in a row lockerless
  38. 2 PDG speakers back2back
  39. Hit by Divine
  40. Have under 10hp (without sprint use)
  41. No damage taken for 50 doors
  42. Eyefestation and turret in 1 room
  43. Exploded mine or doorstopper
  44. HP regen