Picked upa 200/500researchstackReachdoor100RareRoom-typeUnintentionalGood people2 PDGspeakersback2backEncounter/seeone of everyentity (notrare ones andharbinger)Skipped(pss)Pandemonium'sminigame 2x ina rowHPregen2 items in2 roomsback2backDocumentroom (notHCZ)Hit byBottomfeederEarly Ridgeroom-type.pre door 50Nodamagetaken for50 doorsExplodedmine ordoorstopperGauntletfollowed byflicker innext room4+darkroomsin a rowIsn't itbunnyitemMr. Lopeeencounter(out ofbounds)Hit byDivineSurvive50 doorsin a rowlockerlessHave under10hp(withoutsprint use)HarbingerencounterSquiddlein alightisharea2Squiddleshugging/overlappingEncountereveryhazardtypeFunny orrareambienceRareroomRoomgenerationerror/overlapHCZ codebreacherdoor (redkeycard)3 differentanglervariationsin a row4entities/hazardsin 1 roomEarlypandemonium.pre door 50Rarebrokendoor typeDeadWalldwellerHugeroomPaintyboyroom2500+research(count spentmoney)ClosecallReachdoor250Reachdoor400Eyefestationand turret in1 roomBunniesUnintentionalhit by hazardToyremotespawnedPicked upa 200/500researchstackReachdoor100RareRoom-typeUnintentionalGood people2 PDGspeakersback2backEncounter/seeone of everyentity (notrare ones andharbinger)Skipped(pss)Pandemonium'sminigame 2x ina rowHPregen2 items in2 roomsback2backDocumentroom (notHCZ)Hit byBottomfeederEarly Ridgeroom-type.pre door 50Nodamagetaken for50 doorsExplodedmine ordoorstopperGauntletfollowed byflicker innext room4+darkroomsin a rowIsn't itbunnyitemMr. Lopeeencounter(out ofbounds)Hit byDivineSurvive50 doorsin a rowlockerlessHave under10hp(withoutsprint use)HarbingerencounterSquiddlein alightisharea2Squiddleshugging/overlappingEncountereveryhazardtypeFunny orrareambienceRareroomRoomgenerationerror/overlapHCZ codebreacherdoor (redkeycard)3 differentanglervariationsin a row4entities/hazardsin 1 roomEarlypandemonium.pre door 50Rarebrokendoor typeDeadWalldwellerHugeroomPaintyboyroom2500+research(count spentmoney)ClosecallReachdoor250Reachdoor400Eyefestationand turret in1 roomBunniesUnintentionalhit by hazardToyremotespawned

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Picked up a 200/500 research stack
  2. Reach door 100
  3. Rare Room-type
  4. Unintentional Good people
  5. 2 PDG speakers back2back
  6. Encounter/see one of every entity (not rare ones and harbinger)
  7. Skipped(pss) Pandemonium's minigame 2x in a row
  8. HP regen
  9. 2 items in 2 rooms back2back
  10. Document room (not HCZ)
  11. Hit by Bottomfeeder
  12. Early Ridge room-type. pre door 50
  13. No damage taken for 50 doors
  14. Exploded mine or doorstopper
  15. Gauntlet followed by flicker in next room
  16. 4+ darkrooms in a row
  17. Isn't it bunny item
  18. Mr. Lopee encounter (out of bounds)
  19. Hit by Divine
  20. Survive 50 doors in a row lockerless
  21. Have under 10hp (without sprint use)
  22. Harbinger encounter
  23. Squiddle in a lightish area
  24. 2 Squiddles hugging/ overlapping
  25. Encounter every hazard type
  26. Funny or rare ambience
  27. Rare room
  28. Room generation error/overlap
  29. HCZ code breacher door (red keycard)
  30. 3 different angler variations in a row
  31. 4 entities/hazards in 1 room
  32. Early pandemonium. pre door 50
  33. Rare broken door type
  34. Dead Wall dweller
  35. Huge room
  36. Painty boy room
  37. 2500+ research (count spent money)
  38. Close call
  39. Reach door 250
  40. Reach door 400
  41. Eyefestation and turret in 1 room
  42. Bunnies
  43. Unintentional hit by hazard
  44. Toy remote spawned