Documentroom (notHCZ)HPregenRareroom4+darkroomsin a rowDeadWalldwellerHCZ codebreacherdoor (redkeycard)Explodedmine ordoorstopperToyremotespawned4entities/hazardsin 1 room2500+research(count spentmoney)Picked upa 200/500researchstackEarly Ridgeroom-type.pre door 502Squiddleshugging/overlappingIsn't itbunnyitemEarlypandemonium.pre door 50EncountereveryhazardtypeSurvive50 doorsin a rowlockerlessReachdoor250Skipped(pss)Pandemonium'sminigame 2x ina rowRareRoom-typeEyefestationand turret in1 roomRoomgenerationerror/overlapReachdoor400Nodamagetaken for50 doorsMr. Lopeeencounter(out ofbounds)2 items in2 roomsback2back3 differentanglervariationsin a rowRarebrokendoor typeSquiddlein alightishareaBunniesUnintentionalGood peopleEncounter/seeone of everyentity (notrare ones andharbinger)PaintyboyroomHit byDivineHugeroomClosecallFunny orrareambienceUnintentionalhit by hazardHit byBottomfeederHave under10hp(withoutsprint use)2 PDGspeakersback2backReachdoor100HarbingerencounterGauntletfollowed byflicker innext roomDocumentroom (notHCZ)HPregenRareroom4+darkroomsin a rowDeadWalldwellerHCZ codebreacherdoor (redkeycard)Explodedmine ordoorstopperToyremotespawned4entities/hazardsin 1 room2500+research(count spentmoney)Picked upa 200/500researchstackEarly Ridgeroom-type.pre door 502Squiddleshugging/overlappingIsn't itbunnyitemEarlypandemonium.pre door 50EncountereveryhazardtypeSurvive50 doorsin a rowlockerlessReachdoor250Skipped(pss)Pandemonium'sminigame 2x ina rowRareRoom-typeEyefestationand turret in1 roomRoomgenerationerror/overlapReachdoor400Nodamagetaken for50 doorsMr. Lopeeencounter(out ofbounds)2 items in2 roomsback2back3 differentanglervariationsin a rowRarebrokendoor typeSquiddlein alightishareaBunniesUnintentionalGood peopleEncounter/seeone of everyentity (notrare ones andharbinger)PaintyboyroomHit byDivineHugeroomClosecallFunny orrareambienceUnintentionalhit by hazardHit byBottomfeederHave under10hp(withoutsprint use)2 PDGspeakersback2backReachdoor100HarbingerencounterGauntletfollowed byflicker innext room

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Document room (not HCZ)
  2. HP regen
  3. Rare room
  4. 4+ darkrooms in a row
  5. Dead Wall dweller
  6. HCZ code breacher door (red keycard)
  7. Exploded mine or doorstopper
  8. Toy remote spawned
  9. 4 entities/hazards in 1 room
  10. 2500+ research (count spent money)
  11. Picked up a 200/500 research stack
  12. Early Ridge room-type. pre door 50
  13. 2 Squiddles hugging/ overlapping
  14. Isn't it bunny item
  15. Early pandemonium. pre door 50
  16. Encounter every hazard type
  17. Survive 50 doors in a row lockerless
  18. Reach door 250
  19. Skipped(pss) Pandemonium's minigame 2x in a row
  20. Rare Room-type
  21. Eyefestation and turret in 1 room
  22. Room generation error/overlap
  23. Reach door 400
  24. No damage taken for 50 doors
  25. Mr. Lopee encounter (out of bounds)
  26. 2 items in 2 rooms back2back
  27. 3 different angler variations in a row
  28. Rare broken door type
  29. Squiddle in a lightish area
  30. Bunnies
  31. Unintentional Good people
  32. Encounter/see one of every entity (not rare ones and harbinger)
  33. Painty boy room
  34. Hit by Divine
  35. Huge room
  36. Close call
  37. Funny or rare ambience
  38. Unintentional hit by hazard
  39. Hit by Bottomfeeder
  40. Have under 10hp (without sprint use)
  41. 2 PDG speakers back2back
  42. Reach door 100
  43. Harbinger encounter
  44. Gauntlet followed by flicker in next room