ToyremotespawnedHPregenUnintentionalhit by hazardHCZ codebreacherdoor (redkeycard)ClosecallEyefestationand turret in1 roomReachdoor100UnintentionalGood peopleHarbingerencounterEarlypandemonium.pre door 504entities/hazardsin 1 room2500+research(count spentmoney)RareRoom-typeMr. Lopeeencounter(out ofbounds)Reachdoor4003 differentanglervariationsin a rowFunny orrareambienceHit byDivineDeadWalldwellerEncounter/seeone of everyentity (notrare ones andharbinger)Picked upa 200/500researchstackNodamagetaken for50 doorsExplodedmine ordoorstopperHugeroomSquiddlein alightishareaBunniesDocumentroom (notHCZ)Gauntletfollowed byflicker innext roomSkipped(pss)Pandemonium'sminigame 2x ina rowPaintyboyroom2 PDGspeakersback2backRareroomIsn't itbunnyitemRarebrokendoor type4+darkroomsin a rowHit byBottomfeederRoomgenerationerror/overlap2Squiddleshugging/overlappingEncountereveryhazardtypeSurvive50 doorsin a rowlockerlessEarly Ridgeroom-type.pre door 50Reachdoor2502 items in2 roomsback2backHave under10hp(withoutsprint use)ToyremotespawnedHPregenUnintentionalhit by hazardHCZ codebreacherdoor (redkeycard)ClosecallEyefestationand turret in1 roomReachdoor100UnintentionalGood peopleHarbingerencounterEarlypandemonium.pre door 504entities/hazardsin 1 room2500+research(count spentmoney)RareRoom-typeMr. Lopeeencounter(out ofbounds)Reachdoor4003 differentanglervariationsin a rowFunny orrareambienceHit byDivineDeadWalldwellerEncounter/seeone of everyentity (notrare ones andharbinger)Picked upa 200/500researchstackNodamagetaken for50 doorsExplodedmine ordoorstopperHugeroomSquiddlein alightishareaBunniesDocumentroom (notHCZ)Gauntletfollowed byflicker innext roomSkipped(pss)Pandemonium'sminigame 2x ina rowPaintyboyroom2 PDGspeakersback2backRareroomIsn't itbunnyitemRarebrokendoor type4+darkroomsin a rowHit byBottomfeederRoomgenerationerror/overlap2Squiddleshugging/overlappingEncountereveryhazardtypeSurvive50 doorsin a rowlockerlessEarly Ridgeroom-type.pre door 50Reachdoor2502 items in2 roomsback2backHave under10hp(withoutsprint use)

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Toy remote spawned
  2. HP regen
  3. Unintentional hit by hazard
  4. HCZ code breacher door (red keycard)
  5. Close call
  6. Eyefestation and turret in 1 room
  7. Reach door 100
  8. Unintentional Good people
  9. Harbinger encounter
  10. Early pandemonium. pre door 50
  11. 4 entities/hazards in 1 room
  12. 2500+ research (count spent money)
  13. Rare Room-type
  14. Mr. Lopee encounter (out of bounds)
  15. Reach door 400
  16. 3 different angler variations in a row
  17. Funny or rare ambience
  18. Hit by Divine
  19. Dead Wall dweller
  20. Encounter/see one of every entity (not rare ones and harbinger)
  21. Picked up a 200/500 research stack
  22. No damage taken for 50 doors
  23. Exploded mine or doorstopper
  24. Huge room
  25. Squiddle in a lightish area
  26. Bunnies
  27. Document room (not HCZ)
  28. Gauntlet followed by flicker in next room
  29. Skipped(pss) Pandemonium's minigame 2x in a row
  30. Painty boy room
  31. 2 PDG speakers back2back
  32. Rare room
  33. Isn't it bunny item
  34. Rare broken door type
  35. 4+ darkrooms in a row
  36. Hit by Bottomfeeder
  37. Room generation error/overlap
  38. 2 Squiddles hugging/ overlapping
  39. Encounter every hazard type
  40. Survive 50 doors in a row lockerless
  41. Early Ridge room-type. pre door 50
  42. Reach door 250
  43. 2 items in 2 rooms back2back
  44. Have under 10hp (without sprint use)