Gauntletfollowed byflicker innext room2500+research(count spentmoney)HugeroomNodamagetaken for50 doorsEarlypandemonium.pre door 50Picked upa 200/500researchstackExplodedmine ordoorstopperRoomgenerationerror/overlap3 differentanglervariationsin a rowFunny orrareambienceUnintentionalGood peopleSkipped(pss)Pandemonium'sminigame 2x ina rowClosecallHarbingerencounterBunniesIsn't itbunnyitemPaintyboyroomHCZ codebreacherdoor (redkeycard)Encountereveryhazardtype4+darkroomsin a rowHit byBottomfeederReachdoor250Rarebrokendoor typeDeadWalldweller4entities/hazardsin 1 roomMr. Lopeeencounter(out ofbounds)Squiddlein alightishareaSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Have under10hp(withoutsprint use)Hit byDivineHPregenUnintentionalhit by hazardEncounter/seeone of everyentity (notrare ones andharbinger)2Squiddleshugging/overlappingToyremotespawnedReachdoor1002 items in2 roomsback2backRareroomEyefestationand turret in1 roomEarly Ridgeroom-type.pre door 502 PDGspeakersback2backReachdoor400RareRoom-typeGauntletfollowed byflicker innext room2500+research(count spentmoney)HugeroomNodamagetaken for50 doorsEarlypandemonium.pre door 50Picked upa 200/500researchstackExplodedmine ordoorstopperRoomgenerationerror/overlap3 differentanglervariationsin a rowFunny orrareambienceUnintentionalGood peopleSkipped(pss)Pandemonium'sminigame 2x ina rowClosecallHarbingerencounterBunniesIsn't itbunnyitemPaintyboyroomHCZ codebreacherdoor (redkeycard)Encountereveryhazardtype4+darkroomsin a rowHit byBottomfeederReachdoor250Rarebrokendoor typeDeadWalldweller4entities/hazardsin 1 roomMr. Lopeeencounter(out ofbounds)Squiddlein alightishareaSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Have under10hp(withoutsprint use)Hit byDivineHPregenUnintentionalhit by hazardEncounter/seeone of everyentity (notrare ones andharbinger)2Squiddleshugging/overlappingToyremotespawnedReachdoor1002 items in2 roomsback2backRareroomEyefestationand turret in1 roomEarly Ridgeroom-type.pre door 502 PDGspeakersback2backReachdoor400RareRoom-type

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gauntlet followed by flicker in next room
  2. 2500+ research (count spent money)
  3. Huge room
  4. No damage taken for 50 doors
  5. Early pandemonium. pre door 50
  6. Picked up a 200/500 research stack
  7. Exploded mine or doorstopper
  8. Room generation error/overlap
  9. 3 different angler variations in a row
  10. Funny or rare ambience
  11. Unintentional Good people
  12. Skipped(pss) Pandemonium's minigame 2x in a row
  13. Close call
  14. Harbinger encounter
  15. Bunnies
  16. Isn't it bunny item
  17. Painty boy room
  18. HCZ code breacher door (red keycard)
  19. Encounter every hazard type
  20. 4+ darkrooms in a row
  21. Hit by Bottomfeeder
  22. Reach door 250
  23. Rare broken door type
  24. Dead Wall dweller
  25. 4 entities/hazards in 1 room
  26. Mr. Lopee encounter (out of bounds)
  27. Squiddle in a lightish area
  28. Survive 50 doors in a row lockerless
  29. Document room (not HCZ)
  30. Have under 10hp (without sprint use)
  31. Hit by Divine
  32. HP regen
  33. Unintentional hit by hazard
  34. Encounter/see one of every entity (not rare ones and harbinger)
  35. 2 Squiddles hugging/ overlapping
  36. Toy remote spawned
  37. Reach door 100
  38. 2 items in 2 rooms back2back
  39. Rare room
  40. Eyefestation and turret in 1 room
  41. Early Ridge room-type. pre door 50
  42. 2 PDG speakers back2back
  43. Reach door 400
  44. Rare Room-type