Survive50 doorsin a rowlockerlessEarlypandemonium.pre door 50Documentroom (notHCZ)HarbingerencounterIsn't itbunnyitemHave under10hp(withoutsprint use)EncountereveryhazardtypeRareroom4entities/hazardsin 1 roomReachdoor2503 differentanglervariationsin a rowDeadWalldwellerBunniesHPregenHCZ codebreacherdoor (redkeycard)Picked upa 200/500researchstackUnintentionalGood peopleGauntletfollowed byflicker innext roomToyremotespawnedNodamagetaken for50 doorsSkipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalhit by hazard2Squiddleshugging/overlappingReachdoor400RareRoom-type2 PDGspeakersback2backEarly Ridgeroom-type.pre door 50Funny orrareambience2 items in2 roomsback2backSquiddlein alightisharea4+darkroomsin a rowHit byBottomfeederHit byDivineHugeroomReachdoor100Mr. Lopeeencounter(out ofbounds)Roomgenerationerror/overlapRarebrokendoor typeEncounter/seeone of everyentity (notrare ones andharbinger)Eyefestationand turret in1 roomExplodedmine ordoorstopperClosecall2500+research(count spentmoney)PaintyboyroomSurvive50 doorsin a rowlockerlessEarlypandemonium.pre door 50Documentroom (notHCZ)HarbingerencounterIsn't itbunnyitemHave under10hp(withoutsprint use)EncountereveryhazardtypeRareroom4entities/hazardsin 1 roomReachdoor2503 differentanglervariationsin a rowDeadWalldwellerBunniesHPregenHCZ codebreacherdoor (redkeycard)Picked upa 200/500researchstackUnintentionalGood peopleGauntletfollowed byflicker innext roomToyremotespawnedNodamagetaken for50 doorsSkipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalhit by hazard2Squiddleshugging/overlappingReachdoor400RareRoom-type2 PDGspeakersback2backEarly Ridgeroom-type.pre door 50Funny orrareambience2 items in2 roomsback2backSquiddlein alightisharea4+darkroomsin a rowHit byBottomfeederHit byDivineHugeroomReachdoor100Mr. Lopeeencounter(out ofbounds)Roomgenerationerror/overlapRarebrokendoor typeEncounter/seeone of everyentity (notrare ones andharbinger)Eyefestationand turret in1 roomExplodedmine ordoorstopperClosecall2500+research(count spentmoney)Paintyboyroom

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Survive 50 doors in a row lockerless
  2. Early pandemonium. pre door 50
  3. Document room (not HCZ)
  4. Harbinger encounter
  5. Isn't it bunny item
  6. Have under 10hp (without sprint use)
  7. Encounter every hazard type
  8. Rare room
  9. 4 entities/hazards in 1 room
  10. Reach door 250
  11. 3 different angler variations in a row
  12. Dead Wall dweller
  13. Bunnies
  14. HP regen
  15. HCZ code breacher door (red keycard)
  16. Picked up a 200/500 research stack
  17. Unintentional Good people
  18. Gauntlet followed by flicker in next room
  19. Toy remote spawned
  20. No damage taken for 50 doors
  21. Skipped(pss) Pandemonium's minigame 2x in a row
  22. Unintentional hit by hazard
  23. 2 Squiddles hugging/ overlapping
  24. Reach door 400
  25. Rare Room-type
  26. 2 PDG speakers back2back
  27. Early Ridge room-type. pre door 50
  28. Funny or rare ambience
  29. 2 items in 2 rooms back2back
  30. Squiddle in a lightish area
  31. 4+ darkrooms in a row
  32. Hit by Bottomfeeder
  33. Hit by Divine
  34. Huge room
  35. Reach door 100
  36. Mr. Lopee encounter (out of bounds)
  37. Room generation error/overlap
  38. Rare broken door type
  39. Encounter/see one of every entity (not rare ones and harbinger)
  40. Eyefestation and turret in 1 room
  41. Exploded mine or doorstopper
  42. Close call
  43. 2500+ research (count spent money)
  44. Painty boy room