4+darkroomsin a rowHarbingerencounterHit byBottomfeederEncounter/seeone of everyentity (notrare ones andharbinger)Mr. Lopeeencounter(out ofbounds)Eyefestationand turret in1 roomHave under10hp(withoutsprint use)Documentroom (notHCZ)2 items in2 roomsback2backToyremotespawnedIsn't itbunnyitemNodamagetaken for50 doorsPaintyboyroomDeadWalldwellerExplodedmine ordoorstopperRarebrokendoor type3 differentanglervariationsin a rowBunniesReachdoor100Reachdoor250Squiddlein alightishareaPicked upa 200/500researchstackHCZ codebreacherdoor (redkeycard)RareRoom-typeEarlypandemonium.pre door 50Survive50 doorsin a rowlockerlessEarly Ridgeroom-type.pre door 502500+research(count spentmoney)HugeroomRoomgenerationerror/overlapEncountereveryhazardtypeUnintentionalGood peopleClosecallHit byDivine2Squiddleshugging/overlappingHPregen2 PDGspeakersback2backSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor4004entities/hazardsin 1 roomGauntletfollowed byflicker innext roomUnintentionalhit by hazardRareroomFunny orrareambience4+darkroomsin a rowHarbingerencounterHit byBottomfeederEncounter/seeone of everyentity (notrare ones andharbinger)Mr. Lopeeencounter(out ofbounds)Eyefestationand turret in1 roomHave under10hp(withoutsprint use)Documentroom (notHCZ)2 items in2 roomsback2backToyremotespawnedIsn't itbunnyitemNodamagetaken for50 doorsPaintyboyroomDeadWalldwellerExplodedmine ordoorstopperRarebrokendoor type3 differentanglervariationsin a rowBunniesReachdoor100Reachdoor250Squiddlein alightishareaPicked upa 200/500researchstackHCZ codebreacherdoor (redkeycard)RareRoom-typeEarlypandemonium.pre door 50Survive50 doorsin a rowlockerlessEarly Ridgeroom-type.pre door 502500+research(count spentmoney)HugeroomRoomgenerationerror/overlapEncountereveryhazardtypeUnintentionalGood peopleClosecallHit byDivine2Squiddleshugging/overlappingHPregen2 PDGspeakersback2backSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor4004entities/hazardsin 1 roomGauntletfollowed byflicker innext roomUnintentionalhit by hazardRareroomFunny orrareambience

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4+ darkrooms in a row
  2. Harbinger encounter
  3. Hit by Bottomfeeder
  4. Encounter/see one of every entity (not rare ones and harbinger)
  5. Mr. Lopee encounter (out of bounds)
  6. Eyefestation and turret in 1 room
  7. Have under 10hp (without sprint use)
  8. Document room (not HCZ)
  9. 2 items in 2 rooms back2back
  10. Toy remote spawned
  11. Isn't it bunny item
  12. No damage taken for 50 doors
  13. Painty boy room
  14. Dead Wall dweller
  15. Exploded mine or doorstopper
  16. Rare broken door type
  17. 3 different angler variations in a row
  18. Bunnies
  19. Reach door 100
  20. Reach door 250
  21. Squiddle in a lightish area
  22. Picked up a 200/500 research stack
  23. HCZ code breacher door (red keycard)
  24. Rare Room-type
  25. Early pandemonium. pre door 50
  26. Survive 50 doors in a row lockerless
  27. Early Ridge room-type. pre door 50
  28. 2500+ research (count spent money)
  29. Huge room
  30. Room generation error/overlap
  31. Encounter every hazard type
  32. Unintentional Good people
  33. Close call
  34. Hit by Divine
  35. 2 Squiddles hugging/ overlapping
  36. HP regen
  37. 2 PDG speakers back2back
  38. Skipped(pss) Pandemonium's minigame 2x in a row
  39. Reach door 400
  40. 4 entities/hazards in 1 room
  41. Gauntlet followed by flicker in next room
  42. Unintentional hit by hazard
  43. Rare room
  44. Funny or rare ambience