Picked up a 200/500 research stack Reach door 100 Rare Room- type Unintentional Good people 2 PDG speakers back2back Encounter/see one of every entity (not rare ones and harbinger) Skipped(pss) Pandemonium's minigame 2x in a row HP regen 2 items in 2 rooms back2back Document room (not HCZ) Hit by Bottomfeeder Early Ridge room-type. pre door 50 No damage taken for 50 doors Exploded mine or doorstopper Gauntlet followed by flicker in next room 4+ darkrooms in a row Isn't it bunny item Mr. Lopee encounter (out of bounds) Hit by Divine Survive 50 doors in a row lockerless Have under 10hp (without sprint use) Harbinger encounter Squiddle in a lightish area 2 Squiddles hugging/ overlapping Encounter every hazard type Funny or rare ambience Rare room Room generation error/overlap HCZ code breacher door (red keycard) 3 different angler variations in a row 4 entities/hazards in 1 room Early pandemonium. pre door 50 Rare broken door type Dead Wall dweller Huge room Painty boy room 2500+ research (count spent money) Close call Reach door 250 Reach door 400 Eyefestation and turret in 1 room Bunnies Unintentional hit by hazard Toy remote spawned Picked up a 200/500 research stack Reach door 100 Rare Room- type Unintentional Good people 2 PDG speakers back2back Encounter/see one of every entity (not rare ones and harbinger) Skipped(pss) Pandemonium's minigame 2x in a row HP regen 2 items in 2 rooms back2back Document room (not HCZ) Hit by Bottomfeeder Early Ridge room-type. pre door 50 No damage taken for 50 doors Exploded mine or doorstopper Gauntlet followed by flicker in next room 4+ darkrooms in a row Isn't it bunny item Mr. Lopee encounter (out of bounds) Hit by Divine Survive 50 doors in a row lockerless Have under 10hp (without sprint use) Harbinger encounter Squiddle in a lightish area 2 Squiddles hugging/ overlapping Encounter every hazard type Funny or rare ambience Rare room Room generation error/overlap HCZ code breacher door (red keycard) 3 different angler variations in a row 4 entities/hazards in 1 room Early pandemonium. pre door 50 Rare broken door type Dead Wall dweller Huge room Painty boy room 2500+ research (count spent money) Close call Reach door 250 Reach door 400 Eyefestation and turret in 1 room Bunnies Unintentional hit by hazard Toy remote spawned
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Picked up a 200/500 research stack
Reach door 100
Rare Room-type
Unintentional Good people
2 PDG speakers back2back
Encounter/see one of every entity (not rare ones and harbinger)
Skipped(pss) Pandemonium's minigame 2x in a row
HP regen
2 items in 2 rooms back2back
Document room (not HCZ)
Hit by Bottomfeeder
Early Ridge room-type. pre door 50
No damage taken for 50 doors
Exploded mine or doorstopper
Gauntlet followed by flicker in next room
4+ darkrooms in a row
Isn't it bunny item
Mr. Lopee encounter (out of bounds)
Hit by Divine
Survive 50 doors in a row lockerless
Have under 10hp (without sprint use)
Harbinger encounter
Squiddle in a lightish area
2 Squiddles hugging/ overlapping
Encounter every hazard type
Funny or rare ambience
Rare room
Room generation error/overlap
HCZ code breacher door (red keycard)
3 different angler variations in a row
4 entities/hazards in 1 room
Early pandemonium. pre door 50
Rare broken door type
Dead Wall dweller
Huge room
Painty boy room
2500+ research (count spent money)
Close call
Reach door 250
Reach door 400
Eyefestation and turret in 1 room
Bunnies
Unintentional hit by hazard
Toy remote spawned