"AHA"MomentDucd'AnvilleSolutionChannelBillyspeaksJackasks aquestionSomethingof valuefoundVault“Wow”Rick or Martymentionsthey'rerunning out oftimeSubtitlesused foranyoneTime lapse ofsunrise/sunsetBiographyof historicaloak islandfigureShaft6Rick getsemotionalLot 5TopPocketFindGary findsacommercialCGIanimation oftreasureundergroundXRFexplainedSwampWood"discovered"Road Trip(off theisland)Somethingis or mightbeMedievalInSitu"AHA"MomentDucd'AnvilleSolutionChannelBillyspeaksJackasks aquestionSomethingof valuefoundVault“Wow”Rick or Martymentionsthey'rerunning out oftimeSubtitlesused foranyoneTime lapse ofsunrise/sunsetBiographyof historicaloak islandfigureShaft6Rick getsemotionalLot 5TopPocketFindGary findsacommercialCGIanimation oftreasureundergroundXRFexplainedSwampWood"discovered"Road Trip(off theisland)Somethingis or mightbeMedievalInSitu

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "AHA" Moment
  2. Duc d'Anville
  3. Solution Channel
  4. Billy speaks
  5. Jack asks a question
  6. Something of value found
  7. Vault
  8. “Wow”
  9. Rick or Marty mentions they're running out of time
  10. Subtitles used for anyone
  11. Time lapse of sunrise/sunset
  12. Biography of historical oak island figure
  13. Shaft 6
  14. Rick gets emotional
  15. Lot 5
  16. Top Pocket Find
  17. Gary finds a commercial
  18. CGI animation of treasure underground
  19. XRF explained
  20. Swamp
  21. Wood "discovered"
  22. Road Trip (off the island)
  23. Something is or might be Medieval
  24. In Situ