Eyefestationand turret in1 roomFunny orrareambienceRoomgenerationerror/overlapToyremotespawnedDocumentroom (notHCZ)2 PDGspeakersback2backHarbingerencounterBunniesSurvive50 doorsin a rowlockerlessRareRoom-typeHPregen2500+research(count spentmoney)Squiddlein alightisharea3 differentanglervariationsin a rowEncountereveryhazardtype4+darkroomsin a rowEncounter/seeone of everyentity (notrare ones andharbinger)PaintyboyroomDeadWalldwellerHugeroomUnintentionalGood peoplePicked upa 200/500researchstackHCZ codebreacherdoor (redkeycard)RareroomEarlypandemonium.pre door 50Isn't itbunnyitemClosecallExplodedmine ordoorstopper2 items in2 roomsback2backHit byBottomfeeder4entities/hazardsin 1 roomReachdoor400Gauntletfollowed byflicker innext roomSkipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalhit by hazardNodamagetaken for50 doorsRarebrokendoor type2Squiddleshugging/overlappingEarly Ridgeroom-type.pre door 50Reachdoor100Hit byDivineReachdoor250Have under10hp(withoutsprint use)Mr. Lopeeencounter(out ofbounds)Eyefestationand turret in1 roomFunny orrareambienceRoomgenerationerror/overlapToyremotespawnedDocumentroom (notHCZ)2 PDGspeakersback2backHarbingerencounterBunniesSurvive50 doorsin a rowlockerlessRareRoom-typeHPregen2500+research(count spentmoney)Squiddlein alightisharea3 differentanglervariationsin a rowEncountereveryhazardtype4+darkroomsin a rowEncounter/seeone of everyentity (notrare ones andharbinger)PaintyboyroomDeadWalldwellerHugeroomUnintentionalGood peoplePicked upa 200/500researchstackHCZ codebreacherdoor (redkeycard)RareroomEarlypandemonium.pre door 50Isn't itbunnyitemClosecallExplodedmine ordoorstopper2 items in2 roomsback2backHit byBottomfeeder4entities/hazardsin 1 roomReachdoor400Gauntletfollowed byflicker innext roomSkipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalhit by hazardNodamagetaken for50 doorsRarebrokendoor type2Squiddleshugging/overlappingEarly Ridgeroom-type.pre door 50Reachdoor100Hit byDivineReachdoor250Have under10hp(withoutsprint use)Mr. Lopeeencounter(out ofbounds)

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eyefestation and turret in 1 room
  2. Funny or rare ambience
  3. Room generation error/overlap
  4. Toy remote spawned
  5. Document room (not HCZ)
  6. 2 PDG speakers back2back
  7. Harbinger encounter
  8. Bunnies
  9. Survive 50 doors in a row lockerless
  10. Rare Room-type
  11. HP regen
  12. 2500+ research (count spent money)
  13. Squiddle in a lightish area
  14. 3 different angler variations in a row
  15. Encounter every hazard type
  16. 4+ darkrooms in a row
  17. Encounter/see one of every entity (not rare ones and harbinger)
  18. Painty boy room
  19. Dead Wall dweller
  20. Huge room
  21. Unintentional Good people
  22. Picked up a 200/500 research stack
  23. HCZ code breacher door (red keycard)
  24. Rare room
  25. Early pandemonium. pre door 50
  26. Isn't it bunny item
  27. Close call
  28. Exploded mine or doorstopper
  29. 2 items in 2 rooms back2back
  30. Hit by Bottomfeeder
  31. 4 entities/hazards in 1 room
  32. Reach door 400
  33. Gauntlet followed by flicker in next room
  34. Skipped(pss) Pandemonium's minigame 2x in a row
  35. Unintentional hit by hazard
  36. No damage taken for 50 doors
  37. Rare broken door type
  38. 2 Squiddles hugging/ overlapping
  39. Early Ridge room-type. pre door 50
  40. Reach door 100
  41. Hit by Divine
  42. Reach door 250
  43. Have under 10hp (without sprint use)
  44. Mr. Lopee encounter (out of bounds)