3 different angler variations in a row Rare Room- type Encounter/see one of every entity (not rare ones and harbinger) HCZ code breacher door (red keycard) Reach door 100 Picked up a 200/500 research stack 4+ darkrooms in a row Reach door 400 2 Squiddles hugging/ overlapping Isn't it bunny item Rare broken door type Dead Wall dweller Reach door 250 HP regen Gauntlet followed by flicker in next room Unintentional Good people Encounter every hazard type Unintentional hit by hazard Room generation error/overlap Harbinger encounter No damage taken for 50 doors Huge room Toy remote spawned 2500+ research (count spent money) Bunnies Squiddle in a lightish area Rare room Close call Survive 50 doors in a row lockerless Mr. Lopee encounter (out of bounds) Hit by Divine Funny or rare ambience Document room (not HCZ) 2 items in 2 rooms back2back Skipped(pss) Pandemonium's minigame 2x in a row Exploded mine or doorstopper 2 PDG speakers back2back Early Ridge room-type. pre door 50 Painty boy room 4 entities/hazards in 1 room Hit by Bottomfeeder Early pandemonium. pre door 50 Eyefestation and turret in 1 room Have under 10hp (without sprint use) 3 different angler variations in a row Rare Room- type Encounter/see one of every entity (not rare ones and harbinger) HCZ code breacher door (red keycard) Reach door 100 Picked up a 200/500 research stack 4+ darkrooms in a row Reach door 400 2 Squiddles hugging/ overlapping Isn't it bunny item Rare broken door type Dead Wall dweller Reach door 250 HP regen Gauntlet followed by flicker in next room Unintentional Good people Encounter every hazard type Unintentional hit by hazard Room generation error/overlap Harbinger encounter No damage taken for 50 doors Huge room Toy remote spawned 2500+ research (count spent money) Bunnies Squiddle in a lightish area Rare room Close call Survive 50 doors in a row lockerless Mr. Lopee encounter (out of bounds) Hit by Divine Funny or rare ambience Document room (not HCZ) 2 items in 2 rooms back2back Skipped(pss) Pandemonium's minigame 2x in a row Exploded mine or doorstopper 2 PDG speakers back2back Early Ridge room-type. pre door 50 Painty boy room 4 entities/hazards in 1 room Hit by Bottomfeeder Early pandemonium. pre door 50 Eyefestation and turret in 1 room Have under 10hp (without sprint use)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3 different angler variations in a row
Rare Room-type
Encounter/see one of every entity (not rare ones and harbinger)
HCZ code breacher door (red keycard)
Reach door 100
Picked up a 200/500 research stack
4+ darkrooms in a row
Reach door 400
2 Squiddles hugging/ overlapping
Isn't it bunny item
Rare broken door type
Dead Wall dweller
Reach door 250
HP regen
Gauntlet followed by flicker in next room
Unintentional Good people
Encounter every hazard type
Unintentional hit by hazard
Room generation error/overlap
Harbinger encounter
No damage taken for 50 doors
Huge room
Toy remote spawned
2500+ research (count spent money)
Bunnies
Squiddle in a lightish area
Rare room
Close call
Survive 50 doors in a row lockerless
Mr. Lopee encounter (out of bounds)
Hit by Divine
Funny or rare ambience
Document room (not HCZ)
2 items in 2 rooms back2back
Skipped(pss) Pandemonium's minigame 2x in a row
Exploded mine or doorstopper
2 PDG speakers back2back
Early Ridge room-type. pre door 50
Painty boy room
4 entities/hazards in 1 room
Hit by Bottomfeeder
Early pandemonium. pre door 50
Eyefestation and turret in 1 room
Have under 10hp (without sprint use)