Early Ridgeroom-type.pre door 50Rarebrokendoor typeHCZ codebreacherdoor (redkeycard)Skipped(pss)Pandemonium'sminigame 2x ina row3 differentanglervariationsin a rowHit byBottomfeederEyefestationand turret in1 roomRareRoom-typeExplodedmine ordoorstopperToyremotespawned4entities/hazardsin 1 roomBunnies2 PDGspeakersback2backRoomgenerationerror/overlapHugeroomFunny orrareambiencePicked upa 200/500researchstackIsn't itbunnyitemReachdoor400RareroomMr. Lopeeencounter(out ofbounds)DeadWalldwellerEncounter/seeone of everyentity (notrare ones andharbinger)HPregenGauntletfollowed byflicker innext roomHarbingerencounter2500+research(count spentmoney)2 items in2 roomsback2backHit byDivineHave under10hp(withoutsprint use)Survive50 doorsin a rowlockerlessReachdoor100Unintentionalhit by hazardUnintentionalGood people4+darkroomsin a rowClosecallDocumentroom (notHCZ)Nodamagetaken for50 doorsEncountereveryhazardtype2Squiddleshugging/overlappingEarlypandemonium.pre door 50PaintyboyroomReachdoor250Squiddlein alightishareaEarly Ridgeroom-type.pre door 50Rarebrokendoor typeHCZ codebreacherdoor (redkeycard)Skipped(pss)Pandemonium'sminigame 2x ina row3 differentanglervariationsin a rowHit byBottomfeederEyefestationand turret in1 roomRareRoom-typeExplodedmine ordoorstopperToyremotespawned4entities/hazardsin 1 roomBunnies2 PDGspeakersback2backRoomgenerationerror/overlapHugeroomFunny orrareambiencePicked upa 200/500researchstackIsn't itbunnyitemReachdoor400RareroomMr. Lopeeencounter(out ofbounds)DeadWalldwellerEncounter/seeone of everyentity (notrare ones andharbinger)HPregenGauntletfollowed byflicker innext roomHarbingerencounter2500+research(count spentmoney)2 items in2 roomsback2backHit byDivineHave under10hp(withoutsprint use)Survive50 doorsin a rowlockerlessReachdoor100Unintentionalhit by hazardUnintentionalGood people4+darkroomsin a rowClosecallDocumentroom (notHCZ)Nodamagetaken for50 doorsEncountereveryhazardtype2Squiddleshugging/overlappingEarlypandemonium.pre door 50PaintyboyroomReachdoor250Squiddlein alightisharea

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Early Ridge room-type. pre door 50
  2. Rare broken door type
  3. HCZ code breacher door (red keycard)
  4. Skipped(pss) Pandemonium's minigame 2x in a row
  5. 3 different angler variations in a row
  6. Hit by Bottomfeeder
  7. Eyefestation and turret in 1 room
  8. Rare Room-type
  9. Exploded mine or doorstopper
  10. Toy remote spawned
  11. 4 entities/hazards in 1 room
  12. Bunnies
  13. 2 PDG speakers back2back
  14. Room generation error/overlap
  15. Huge room
  16. Funny or rare ambience
  17. Picked up a 200/500 research stack
  18. Isn't it bunny item
  19. Reach door 400
  20. Rare room
  21. Mr. Lopee encounter (out of bounds)
  22. Dead Wall dweller
  23. Encounter/see one of every entity (not rare ones and harbinger)
  24. HP regen
  25. Gauntlet followed by flicker in next room
  26. Harbinger encounter
  27. 2500+ research (count spent money)
  28. 2 items in 2 rooms back2back
  29. Hit by Divine
  30. Have under 10hp (without sprint use)
  31. Survive 50 doors in a row lockerless
  32. Reach door 100
  33. Unintentional hit by hazard
  34. Unintentional Good people
  35. 4+ darkrooms in a row
  36. Close call
  37. Document room (not HCZ)
  38. No damage taken for 50 doors
  39. Encounter every hazard type
  40. 2 Squiddles hugging/ overlapping
  41. Early pandemonium. pre door 50
  42. Painty boy room
  43. Reach door 250
  44. Squiddle in a lightish area