Earlypandemonium.pre door 50ClosecallEncountereveryhazardtype2500+research(count spentmoney)Nodamagetaken for50 doorsUnintentionalhit by hazardEyefestationand turret in1 roomRareRoom-typeRareroomHit byBottomfeederPaintyboyroomSquiddlein alightishareaUnintentionalGood peopleDocumentroom (notHCZ)HPregenHave under10hp(withoutsprint use)ToyremotespawnedEarly Ridgeroom-type.pre door 50DeadWalldwellerReachdoor250HugeroomEncounter/seeone of everyentity (notrare ones andharbinger)Skipped(pss)Pandemonium'sminigame 2x ina rowHarbingerencounter2Squiddleshugging/overlappingRarebrokendoor typeReachdoor4003 differentanglervariationsin a rowRoomgenerationerror/overlapBunniesGauntletfollowed byflicker innext roomSurvive50 doorsin a rowlockerless4+darkroomsin a rowMr. Lopeeencounter(out ofbounds)2 PDGspeakersback2backExplodedmine ordoorstopperIsn't itbunnyitemFunny orrareambience4entities/hazardsin 1 roomReachdoor1002 items in2 roomsback2backHCZ codebreacherdoor (redkeycard)Hit byDivinePicked upa 200/500researchstackEarlypandemonium.pre door 50ClosecallEncountereveryhazardtype2500+research(count spentmoney)Nodamagetaken for50 doorsUnintentionalhit by hazardEyefestationand turret in1 roomRareRoom-typeRareroomHit byBottomfeederPaintyboyroomSquiddlein alightishareaUnintentionalGood peopleDocumentroom (notHCZ)HPregenHave under10hp(withoutsprint use)ToyremotespawnedEarly Ridgeroom-type.pre door 50DeadWalldwellerReachdoor250HugeroomEncounter/seeone of everyentity (notrare ones andharbinger)Skipped(pss)Pandemonium'sminigame 2x ina rowHarbingerencounter2Squiddleshugging/overlappingRarebrokendoor typeReachdoor4003 differentanglervariationsin a rowRoomgenerationerror/overlapBunniesGauntletfollowed byflicker innext roomSurvive50 doorsin a rowlockerless4+darkroomsin a rowMr. Lopeeencounter(out ofbounds)2 PDGspeakersback2backExplodedmine ordoorstopperIsn't itbunnyitemFunny orrareambience4entities/hazardsin 1 roomReachdoor1002 items in2 roomsback2backHCZ codebreacherdoor (redkeycard)Hit byDivinePicked upa 200/500researchstack

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Early pandemonium. pre door 50
  2. Close call
  3. Encounter every hazard type
  4. 2500+ research (count spent money)
  5. No damage taken for 50 doors
  6. Unintentional hit by hazard
  7. Eyefestation and turret in 1 room
  8. Rare Room-type
  9. Rare room
  10. Hit by Bottomfeeder
  11. Painty boy room
  12. Squiddle in a lightish area
  13. Unintentional Good people
  14. Document room (not HCZ)
  15. HP regen
  16. Have under 10hp (without sprint use)
  17. Toy remote spawned
  18. Early Ridge room-type. pre door 50
  19. Dead Wall dweller
  20. Reach door 250
  21. Huge room
  22. Encounter/see one of every entity (not rare ones and harbinger)
  23. Skipped(pss) Pandemonium's minigame 2x in a row
  24. Harbinger encounter
  25. 2 Squiddles hugging/ overlapping
  26. Rare broken door type
  27. Reach door 400
  28. 3 different angler variations in a row
  29. Room generation error/overlap
  30. Bunnies
  31. Gauntlet followed by flicker in next room
  32. Survive 50 doors in a row lockerless
  33. 4+ darkrooms in a row
  34. Mr. Lopee encounter (out of bounds)
  35. 2 PDG speakers back2back
  36. Exploded mine or doorstopper
  37. Isn't it bunny item
  38. Funny or rare ambience
  39. 4 entities/hazards in 1 room
  40. Reach door 100
  41. 2 items in 2 rooms back2back
  42. HCZ code breacher door (red keycard)
  43. Hit by Divine
  44. Picked up a 200/500 research stack