HCZ codebreacherdoor (redkeycard)Hit byDivinePicked upa 200/500researchstack4entities/hazardsin 1 roomBunniesGauntletfollowed byflicker innext roomHave under10hp(withoutsprint use)4+darkroomsin a rowHarbingerencounter3 differentanglervariationsin a rowExplodedmine ordoorstopperRareRoom-typeRareroomEncountereveryhazardtype2 items in2 roomsback2backReachdoor100Hit byBottomfeederHugeroomEyefestationand turret in1 roomDeadWalldwellerEarly Ridgeroom-type.pre door 50Nodamagetaken for50 doorsToyremotespawnedMr. Lopeeencounter(out ofbounds)Encounter/seeone of everyentity (notrare ones andharbinger)Reachdoor400Funny orrareambience2Squiddleshugging/overlappingSkipped(pss)Pandemonium'sminigame 2x ina rowPaintyboyroomClosecallEarlypandemonium.pre door 50Documentroom (notHCZ)Reachdoor2502500+research(count spentmoney)Rarebrokendoor typeHPregenRoomgenerationerror/overlapUnintentionalGood peopleIsn't itbunnyitemUnintentionalhit by hazardSquiddlein alightishareaSurvive50 doorsin a rowlockerless2 PDGspeakersback2backHCZ codebreacherdoor (redkeycard)Hit byDivinePicked upa 200/500researchstack4entities/hazardsin 1 roomBunniesGauntletfollowed byflicker innext roomHave under10hp(withoutsprint use)4+darkroomsin a rowHarbingerencounter3 differentanglervariationsin a rowExplodedmine ordoorstopperRareRoom-typeRareroomEncountereveryhazardtype2 items in2 roomsback2backReachdoor100Hit byBottomfeederHugeroomEyefestationand turret in1 roomDeadWalldwellerEarly Ridgeroom-type.pre door 50Nodamagetaken for50 doorsToyremotespawnedMr. Lopeeencounter(out ofbounds)Encounter/seeone of everyentity (notrare ones andharbinger)Reachdoor400Funny orrareambience2Squiddleshugging/overlappingSkipped(pss)Pandemonium'sminigame 2x ina rowPaintyboyroomClosecallEarlypandemonium.pre door 50Documentroom (notHCZ)Reachdoor2502500+research(count spentmoney)Rarebrokendoor typeHPregenRoomgenerationerror/overlapUnintentionalGood peopleIsn't itbunnyitemUnintentionalhit by hazardSquiddlein alightishareaSurvive50 doorsin a rowlockerless2 PDGspeakersback2back

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HCZ code breacher door (red keycard)
  2. Hit by Divine
  3. Picked up a 200/500 research stack
  4. 4 entities/hazards in 1 room
  5. Bunnies
  6. Gauntlet followed by flicker in next room
  7. Have under 10hp (without sprint use)
  8. 4+ darkrooms in a row
  9. Harbinger encounter
  10. 3 different angler variations in a row
  11. Exploded mine or doorstopper
  12. Rare Room-type
  13. Rare room
  14. Encounter every hazard type
  15. 2 items in 2 rooms back2back
  16. Reach door 100
  17. Hit by Bottomfeeder
  18. Huge room
  19. Eyefestation and turret in 1 room
  20. Dead Wall dweller
  21. Early Ridge room-type. pre door 50
  22. No damage taken for 50 doors
  23. Toy remote spawned
  24. Mr. Lopee encounter (out of bounds)
  25. Encounter/see one of every entity (not rare ones and harbinger)
  26. Reach door 400
  27. Funny or rare ambience
  28. 2 Squiddles hugging/ overlapping
  29. Skipped(pss) Pandemonium's minigame 2x in a row
  30. Painty boy room
  31. Close call
  32. Early pandemonium. pre door 50
  33. Document room (not HCZ)
  34. Reach door 250
  35. 2500+ research (count spent money)
  36. Rare broken door type
  37. HP regen
  38. Room generation error/overlap
  39. Unintentional Good people
  40. Isn't it bunny item
  41. Unintentional hit by hazard
  42. Squiddle in a lightish area
  43. Survive 50 doors in a row lockerless
  44. 2 PDG speakers back2back