BunniesReachdoor400Squiddlein alightishareaHarbingerencounterReachdoor250Roomgenerationerror/overlapClosecallRarebrokendoor typePicked upa 200/500researchstackHPregen4entities/hazardsin 1 roomHit byBottomfeederSurvive50 doorsin a rowlockerless2 items in2 roomsback2backRareroomEyefestationand turret in1 roomHugeroom2 PDGspeakersback2backExplodedmine ordoorstopperIsn't itbunnyitemReachdoor100Unintentionalhit by hazardRareRoom-typeNodamagetaken for50 doorsEarly Ridgeroom-type.pre door 50Documentroom (notHCZ)EncountereveryhazardtypeGauntletfollowed byflicker innext roomUnintentionalGood people2Squiddleshugging/overlappingEncounter/seeone of everyentity (notrare ones andharbinger)Skipped(pss)Pandemonium'sminigame 2x ina rowHCZ codebreacherdoor (redkeycard)Paintyboyroom2500+research(count spentmoney)4+darkroomsin a row3 differentanglervariationsin a rowEarlypandemonium.pre door 50DeadWalldwellerHave under10hp(withoutsprint use)ToyremotespawnedFunny orrareambienceMr. Lopeeencounter(out ofbounds)Hit byDivineBunniesReachdoor400Squiddlein alightishareaHarbingerencounterReachdoor250Roomgenerationerror/overlapClosecallRarebrokendoor typePicked upa 200/500researchstackHPregen4entities/hazardsin 1 roomHit byBottomfeederSurvive50 doorsin a rowlockerless2 items in2 roomsback2backRareroomEyefestationand turret in1 roomHugeroom2 PDGspeakersback2backExplodedmine ordoorstopperIsn't itbunnyitemReachdoor100Unintentionalhit by hazardRareRoom-typeNodamagetaken for50 doorsEarly Ridgeroom-type.pre door 50Documentroom (notHCZ)EncountereveryhazardtypeGauntletfollowed byflicker innext roomUnintentionalGood people2Squiddleshugging/overlappingEncounter/seeone of everyentity (notrare ones andharbinger)Skipped(pss)Pandemonium'sminigame 2x ina rowHCZ codebreacherdoor (redkeycard)Paintyboyroom2500+research(count spentmoney)4+darkroomsin a row3 differentanglervariationsin a rowEarlypandemonium.pre door 50DeadWalldwellerHave under10hp(withoutsprint use)ToyremotespawnedFunny orrareambienceMr. Lopeeencounter(out ofbounds)Hit byDivine

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bunnies
  2. Reach door 400
  3. Squiddle in a lightish area
  4. Harbinger encounter
  5. Reach door 250
  6. Room generation error/overlap
  7. Close call
  8. Rare broken door type
  9. Picked up a 200/500 research stack
  10. HP regen
  11. 4 entities/hazards in 1 room
  12. Hit by Bottomfeeder
  13. Survive 50 doors in a row lockerless
  14. 2 items in 2 rooms back2back
  15. Rare room
  16. Eyefestation and turret in 1 room
  17. Huge room
  18. 2 PDG speakers back2back
  19. Exploded mine or doorstopper
  20. Isn't it bunny item
  21. Reach door 100
  22. Unintentional hit by hazard
  23. Rare Room-type
  24. No damage taken for 50 doors
  25. Early Ridge room-type. pre door 50
  26. Document room (not HCZ)
  27. Encounter every hazard type
  28. Gauntlet followed by flicker in next room
  29. Unintentional Good people
  30. 2 Squiddles hugging/ overlapping
  31. Encounter/see one of every entity (not rare ones and harbinger)
  32. Skipped(pss) Pandemonium's minigame 2x in a row
  33. HCZ code breacher door (red keycard)
  34. Painty boy room
  35. 2500+ research (count spent money)
  36. 4+ darkrooms in a row
  37. 3 different angler variations in a row
  38. Early pandemonium. pre door 50
  39. Dead Wall dweller
  40. Have under 10hp (without sprint use)
  41. Toy remote spawned
  42. Funny or rare ambience
  43. Mr. Lopee encounter (out of bounds)
  44. Hit by Divine