Funny orrareambience2 PDGspeakersback2backPicked upa 200/500researchstackSquiddlein alightishareaHit byBottomfeederSkipped(pss)Pandemonium'sminigame 2x ina rowEyefestationand turret in1 roomToyremotespawnedEarlypandemonium.pre door 50RareroomRareRoom-typeEncountereveryhazardtype2 items in2 roomsback2backHugeroomHPregen2500+research(count spentmoney)2Squiddleshugging/overlapping3 differentanglervariationsin a rowReachdoor100Nodamagetaken for50 doorsExplodedmine ordoorstopperReachdoor250Roomgenerationerror/overlapEncounter/seeone of everyentity (notrare ones andharbinger)Documentroom (notHCZ)UnintentionalGood peopleHarbingerencounterMr. Lopeeencounter(out ofbounds)Isn't itbunnyitemGauntletfollowed byflicker innext roomClosecallReachdoor400Early Ridgeroom-type.pre door 50PaintyboyroomHave under10hp(withoutsprint use)BunniesUnintentionalhit by hazard4entities/hazardsin 1 roomHit byDivine4+darkroomsin a rowRarebrokendoor typeSurvive50 doorsin a rowlockerlessHCZ codebreacherdoor (redkeycard)DeadWalldwellerFunny orrareambience2 PDGspeakersback2backPicked upa 200/500researchstackSquiddlein alightishareaHit byBottomfeederSkipped(pss)Pandemonium'sminigame 2x ina rowEyefestationand turret in1 roomToyremotespawnedEarlypandemonium.pre door 50RareroomRareRoom-typeEncountereveryhazardtype2 items in2 roomsback2backHugeroomHPregen2500+research(count spentmoney)2Squiddleshugging/overlapping3 differentanglervariationsin a rowReachdoor100Nodamagetaken for50 doorsExplodedmine ordoorstopperReachdoor250Roomgenerationerror/overlapEncounter/seeone of everyentity (notrare ones andharbinger)Documentroom (notHCZ)UnintentionalGood peopleHarbingerencounterMr. Lopeeencounter(out ofbounds)Isn't itbunnyitemGauntletfollowed byflicker innext roomClosecallReachdoor400Early Ridgeroom-type.pre door 50PaintyboyroomHave under10hp(withoutsprint use)BunniesUnintentionalhit by hazard4entities/hazardsin 1 roomHit byDivine4+darkroomsin a rowRarebrokendoor typeSurvive50 doorsin a rowlockerlessHCZ codebreacherdoor (redkeycard)DeadWalldweller

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Funny or rare ambience
  2. 2 PDG speakers back2back
  3. Picked up a 200/500 research stack
  4. Squiddle in a lightish area
  5. Hit by Bottomfeeder
  6. Skipped(pss) Pandemonium's minigame 2x in a row
  7. Eyefestation and turret in 1 room
  8. Toy remote spawned
  9. Early pandemonium. pre door 50
  10. Rare room
  11. Rare Room-type
  12. Encounter every hazard type
  13. 2 items in 2 rooms back2back
  14. Huge room
  15. HP regen
  16. 2500+ research (count spent money)
  17. 2 Squiddles hugging/ overlapping
  18. 3 different angler variations in a row
  19. Reach door 100
  20. No damage taken for 50 doors
  21. Exploded mine or doorstopper
  22. Reach door 250
  23. Room generation error/overlap
  24. Encounter/see one of every entity (not rare ones and harbinger)
  25. Document room (not HCZ)
  26. Unintentional Good people
  27. Harbinger encounter
  28. Mr. Lopee encounter (out of bounds)
  29. Isn't it bunny item
  30. Gauntlet followed by flicker in next room
  31. Close call
  32. Reach door 400
  33. Early Ridge room-type. pre door 50
  34. Painty boy room
  35. Have under 10hp (without sprint use)
  36. Bunnies
  37. Unintentional hit by hazard
  38. 4 entities/hazards in 1 room
  39. Hit by Divine
  40. 4+ darkrooms in a row
  41. Rare broken door type
  42. Survive 50 doors in a row lockerless
  43. HCZ code breacher door (red keycard)
  44. Dead Wall dweller