3 differentanglervariationsin a rowRareRoom-typeEncounter/seeone of everyentity (notrare ones andharbinger)HCZ codebreacherdoor (redkeycard)Reachdoor100Picked upa 200/500researchstack4+darkroomsin a rowReachdoor4002Squiddleshugging/overlappingIsn't itbunnyitemRarebrokendoor typeDeadWalldwellerReachdoor250HPregenGauntletfollowed byflicker innext roomUnintentionalGood peopleEncountereveryhazardtypeUnintentionalhit by hazardRoomgenerationerror/overlapHarbingerencounterNodamagetaken for50 doorsHugeroomToyremotespawned2500+research(count spentmoney)BunniesSquiddlein alightishareaRareroomClosecallSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)Hit byDivineFunny orrareambienceDocumentroom (notHCZ)2 items in2 roomsback2backSkipped(pss)Pandemonium'sminigame 2x ina rowExplodedmine ordoorstopper2 PDGspeakersback2backEarly Ridgeroom-type.pre door 50Paintyboyroom4entities/hazardsin 1 roomHit byBottomfeederEarlypandemonium.pre door 50Eyefestationand turret in1 roomHave under10hp(withoutsprint use)3 differentanglervariationsin a rowRareRoom-typeEncounter/seeone of everyentity (notrare ones andharbinger)HCZ codebreacherdoor (redkeycard)Reachdoor100Picked upa 200/500researchstack4+darkroomsin a rowReachdoor4002Squiddleshugging/overlappingIsn't itbunnyitemRarebrokendoor typeDeadWalldwellerReachdoor250HPregenGauntletfollowed byflicker innext roomUnintentionalGood peopleEncountereveryhazardtypeUnintentionalhit by hazardRoomgenerationerror/overlapHarbingerencounterNodamagetaken for50 doorsHugeroomToyremotespawned2500+research(count spentmoney)BunniesSquiddlein alightishareaRareroomClosecallSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)Hit byDivineFunny orrareambienceDocumentroom (notHCZ)2 items in2 roomsback2backSkipped(pss)Pandemonium'sminigame 2x ina rowExplodedmine ordoorstopper2 PDGspeakersback2backEarly Ridgeroom-type.pre door 50Paintyboyroom4entities/hazardsin 1 roomHit byBottomfeederEarlypandemonium.pre door 50Eyefestationand turret in1 roomHave under10hp(withoutsprint use)

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. 3 different angler variations in a row
  2. Rare Room-type
  3. Encounter/see one of every entity (not rare ones and harbinger)
  4. HCZ code breacher door (red keycard)
  5. Reach door 100
  6. Picked up a 200/500 research stack
  7. 4+ darkrooms in a row
  8. Reach door 400
  9. 2 Squiddles hugging/ overlapping
  10. Isn't it bunny item
  11. Rare broken door type
  12. Dead Wall dweller
  13. Reach door 250
  14. HP regen
  15. Gauntlet followed by flicker in next room
  16. Unintentional Good people
  17. Encounter every hazard type
  18. Unintentional hit by hazard
  19. Room generation error/overlap
  20. Harbinger encounter
  21. No damage taken for 50 doors
  22. Huge room
  23. Toy remote spawned
  24. 2500+ research (count spent money)
  25. Bunnies
  26. Squiddle in a lightish area
  27. Rare room
  28. Close call
  29. Survive 50 doors in a row lockerless
  30. Mr. Lopee encounter (out of bounds)
  31. Hit by Divine
  32. Funny or rare ambience
  33. Document room (not HCZ)
  34. 2 items in 2 rooms back2back
  35. Skipped(pss) Pandemonium's minigame 2x in a row
  36. Exploded mine or doorstopper
  37. 2 PDG speakers back2back
  38. Early Ridge room-type. pre door 50
  39. Painty boy room
  40. 4 entities/hazards in 1 room
  41. Hit by Bottomfeeder
  42. Early pandemonium. pre door 50
  43. Eyefestation and turret in 1 room
  44. Have under 10hp (without sprint use)