Hit byDivine3 differentanglervariationsin a rowToyremotespawnedEncountereveryhazardtypeHPregen4entities/hazardsin 1 roomFunny orrareambienceHarbingerencounterMr. Lopeeencounter(out ofbounds)2500+research(count spentmoney)Early Ridgeroom-type.pre door 50RareRoom-typeRarebrokendoor typeNodamagetaken for50 doors2 items in2 roomsback2backRareroomBunniesSurvive50 doorsin a rowlockerlessReachdoor400Have under10hp(withoutsprint use)2Squiddleshugging/overlappingClosecall4+darkroomsin a rowEyefestationand turret in1 roomPicked upa 200/500researchstackSquiddlein alightishareaReachdoor250DeadWalldwellerExplodedmine ordoorstopperGauntletfollowed byflicker innext roomEncounter/seeone of everyentity (notrare ones andharbinger)Documentroom (notHCZ)Roomgenerationerror/overlapUnintentionalGood people2 PDGspeakersback2backEarlypandemonium.pre door 50PaintyboyroomHit byBottomfeederHCZ codebreacherdoor (redkeycard)Skipped(pss)Pandemonium'sminigame 2x ina rowReachdoor100Isn't itbunnyitemHugeroomUnintentionalhit by hazardHit byDivine3 differentanglervariationsin a rowToyremotespawnedEncountereveryhazardtypeHPregen4entities/hazardsin 1 roomFunny orrareambienceHarbingerencounterMr. Lopeeencounter(out ofbounds)2500+research(count spentmoney)Early Ridgeroom-type.pre door 50RareRoom-typeRarebrokendoor typeNodamagetaken for50 doors2 items in2 roomsback2backRareroomBunniesSurvive50 doorsin a rowlockerlessReachdoor400Have under10hp(withoutsprint use)2Squiddleshugging/overlappingClosecall4+darkroomsin a rowEyefestationand turret in1 roomPicked upa 200/500researchstackSquiddlein alightishareaReachdoor250DeadWalldwellerExplodedmine ordoorstopperGauntletfollowed byflicker innext roomEncounter/seeone of everyentity (notrare ones andharbinger)Documentroom (notHCZ)Roomgenerationerror/overlapUnintentionalGood people2 PDGspeakersback2backEarlypandemonium.pre door 50PaintyboyroomHit byBottomfeederHCZ codebreacherdoor (redkeycard)Skipped(pss)Pandemonium'sminigame 2x ina rowReachdoor100Isn't itbunnyitemHugeroomUnintentionalhit by hazard

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hit by Divine
  2. 3 different angler variations in a row
  3. Toy remote spawned
  4. Encounter every hazard type
  5. HP regen
  6. 4 entities/hazards in 1 room
  7. Funny or rare ambience
  8. Harbinger encounter
  9. Mr. Lopee encounter (out of bounds)
  10. 2500+ research (count spent money)
  11. Early Ridge room-type. pre door 50
  12. Rare Room-type
  13. Rare broken door type
  14. No damage taken for 50 doors
  15. 2 items in 2 rooms back2back
  16. Rare room
  17. Bunnies
  18. Survive 50 doors in a row lockerless
  19. Reach door 400
  20. Have under 10hp (without sprint use)
  21. 2 Squiddles hugging/ overlapping
  22. Close call
  23. 4+ darkrooms in a row
  24. Eyefestation and turret in 1 room
  25. Picked up a 200/500 research stack
  26. Squiddle in a lightish area
  27. Reach door 250
  28. Dead Wall dweller
  29. Exploded mine or doorstopper
  30. Gauntlet followed by flicker in next room
  31. Encounter/see one of every entity (not rare ones and harbinger)
  32. Document room (not HCZ)
  33. Room generation error/overlap
  34. Unintentional Good people
  35. 2 PDG speakers back2back
  36. Early pandemonium. pre door 50
  37. Painty boy room
  38. Hit by Bottomfeeder
  39. HCZ code breacher door (red keycard)
  40. Skipped(pss) Pandemonium's minigame 2x in a row
  41. Reach door 100
  42. Isn't it bunny item
  43. Huge room
  44. Unintentional hit by hazard