Early Ridgeroom-type.pre door 50EncountereveryhazardtypeSkipped(pss)Pandemonium'sminigame 2x ina row2500+research(count spentmoney)RareroomHugeroomHCZ codebreacherdoor (redkeycard)Explodedmine ordoorstopperRareRoom-type4+darkroomsin a rowUnintentionalhit by hazardFunny orrareambiencePaintyboyroomSquiddlein alightishareaPicked upa 200/500researchstackEncounter/seeone of everyentity (notrare ones andharbinger)Earlypandemonium.pre door 50HPregenDeadWalldwellerIsn't itbunnyitemClosecallHit byDivineHave under10hp(withoutsprint use)2 PDGspeakersback2backRoomgenerationerror/overlapMr. Lopeeencounter(out ofbounds)Reachdoor250Hit byBottomfeederSurvive50 doorsin a rowlockerless3 differentanglervariationsin a row2Squiddleshugging/overlappingReachdoor100Rarebrokendoor typeToyremotespawnedUnintentionalGood peopleReachdoor400Gauntletfollowed byflicker innext room4entities/hazardsin 1 roomBunniesEyefestationand turret in1 roomNodamagetaken for50 doors2 items in2 roomsback2backDocumentroom (notHCZ)HarbingerencounterEarly Ridgeroom-type.pre door 50EncountereveryhazardtypeSkipped(pss)Pandemonium'sminigame 2x ina row2500+research(count spentmoney)RareroomHugeroomHCZ codebreacherdoor (redkeycard)Explodedmine ordoorstopperRareRoom-type4+darkroomsin a rowUnintentionalhit by hazardFunny orrareambiencePaintyboyroomSquiddlein alightishareaPicked upa 200/500researchstackEncounter/seeone of everyentity (notrare ones andharbinger)Earlypandemonium.pre door 50HPregenDeadWalldwellerIsn't itbunnyitemClosecallHit byDivineHave under10hp(withoutsprint use)2 PDGspeakersback2backRoomgenerationerror/overlapMr. Lopeeencounter(out ofbounds)Reachdoor250Hit byBottomfeederSurvive50 doorsin a rowlockerless3 differentanglervariationsin a row2Squiddleshugging/overlappingReachdoor100Rarebrokendoor typeToyremotespawnedUnintentionalGood peopleReachdoor400Gauntletfollowed byflicker innext room4entities/hazardsin 1 roomBunniesEyefestationand turret in1 roomNodamagetaken for50 doors2 items in2 roomsback2backDocumentroom (notHCZ)Harbingerencounter

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Early Ridge room-type. pre door 50
  2. Encounter every hazard type
  3. Skipped(pss) Pandemonium's minigame 2x in a row
  4. 2500+ research (count spent money)
  5. Rare room
  6. Huge room
  7. HCZ code breacher door (red keycard)
  8. Exploded mine or doorstopper
  9. Rare Room-type
  10. 4+ darkrooms in a row
  11. Unintentional hit by hazard
  12. Funny or rare ambience
  13. Painty boy room
  14. Squiddle in a lightish area
  15. Picked up a 200/500 research stack
  16. Encounter/see one of every entity (not rare ones and harbinger)
  17. Early pandemonium. pre door 50
  18. HP regen
  19. Dead Wall dweller
  20. Isn't it bunny item
  21. Close call
  22. Hit by Divine
  23. Have under 10hp (without sprint use)
  24. 2 PDG speakers back2back
  25. Room generation error/overlap
  26. Mr. Lopee encounter (out of bounds)
  27. Reach door 250
  28. Hit by Bottomfeeder
  29. Survive 50 doors in a row lockerless
  30. 3 different angler variations in a row
  31. 2 Squiddles hugging/ overlapping
  32. Reach door 100
  33. Rare broken door type
  34. Toy remote spawned
  35. Unintentional Good people
  36. Reach door 400
  37. Gauntlet followed by flicker in next room
  38. 4 entities/hazards in 1 room
  39. Bunnies
  40. Eyefestation and turret in 1 room
  41. No damage taken for 50 doors
  42. 2 items in 2 rooms back2back
  43. Document room (not HCZ)
  44. Harbinger encounter