2 PDGspeakersback2backUnintentionalhit by hazardRareroomReachdoor400Roomgenerationerror/overlapNodamagetaken for50 doorsPicked upa 200/500researchstackHit byDivineIsn't itbunnyitemMr. Lopeeencounter(out ofbounds)2 items in2 roomsback2backReachdoor100Skipped(pss)Pandemonium'sminigame 2x ina rowExplodedmine ordoorstopperEyefestationand turret in1 room2Squiddleshugging/overlapping4entities/hazardsin 1 roomHarbingerencounterHCZ codebreacherdoor (redkeycard)3 differentanglervariationsin a rowGauntletfollowed byflicker innext roomEarlypandemonium.pre door 50Documentroom (notHCZ)ClosecallFunny orrareambienceToyremotespawnedBunniesUnintentionalGood people4+darkroomsin a rowPaintyboyroom2500+research(count spentmoney)Encounter/seeone of everyentity (notrare ones andharbinger)RareRoom-typeSurvive50 doorsin a rowlockerlessEncountereveryhazardtypeHave under10hp(withoutsprint use)Rarebrokendoor typeEarly Ridgeroom-type.pre door 50DeadWalldwellerHPregenReachdoor250Squiddlein alightishareaHit byBottomfeederHugeroom2 PDGspeakersback2backUnintentionalhit by hazardRareroomReachdoor400Roomgenerationerror/overlapNodamagetaken for50 doorsPicked upa 200/500researchstackHit byDivineIsn't itbunnyitemMr. Lopeeencounter(out ofbounds)2 items in2 roomsback2backReachdoor100Skipped(pss)Pandemonium'sminigame 2x ina rowExplodedmine ordoorstopperEyefestationand turret in1 room2Squiddleshugging/overlapping4entities/hazardsin 1 roomHarbingerencounterHCZ codebreacherdoor (redkeycard)3 differentanglervariationsin a rowGauntletfollowed byflicker innext roomEarlypandemonium.pre door 50Documentroom (notHCZ)ClosecallFunny orrareambienceToyremotespawnedBunniesUnintentionalGood people4+darkroomsin a rowPaintyboyroom2500+research(count spentmoney)Encounter/seeone of everyentity (notrare ones andharbinger)RareRoom-typeSurvive50 doorsin a rowlockerlessEncountereveryhazardtypeHave under10hp(withoutsprint use)Rarebrokendoor typeEarly Ridgeroom-type.pre door 50DeadWalldwellerHPregenReachdoor250Squiddlein alightishareaHit byBottomfeederHugeroom

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2 PDG speakers back2back
  2. Unintentional hit by hazard
  3. Rare room
  4. Reach door 400
  5. Room generation error/overlap
  6. No damage taken for 50 doors
  7. Picked up a 200/500 research stack
  8. Hit by Divine
  9. Isn't it bunny item
  10. Mr. Lopee encounter (out of bounds)
  11. 2 items in 2 rooms back2back
  12. Reach door 100
  13. Skipped(pss) Pandemonium's minigame 2x in a row
  14. Exploded mine or doorstopper
  15. Eyefestation and turret in 1 room
  16. 2 Squiddles hugging/ overlapping
  17. 4 entities/hazards in 1 room
  18. Harbinger encounter
  19. HCZ code breacher door (red keycard)
  20. 3 different angler variations in a row
  21. Gauntlet followed by flicker in next room
  22. Early pandemonium. pre door 50
  23. Document room (not HCZ)
  24. Close call
  25. Funny or rare ambience
  26. Toy remote spawned
  27. Bunnies
  28. Unintentional Good people
  29. 4+ darkrooms in a row
  30. Painty boy room
  31. 2500+ research (count spent money)
  32. Encounter/see one of every entity (not rare ones and harbinger)
  33. Rare Room-type
  34. Survive 50 doors in a row lockerless
  35. Encounter every hazard type
  36. Have under 10hp (without sprint use)
  37. Rare broken door type
  38. Early Ridge room-type. pre door 50
  39. Dead Wall dweller
  40. HP regen
  41. Reach door 250
  42. Squiddle in a lightish area
  43. Hit by Bottomfeeder
  44. Huge room