Toyremotespawned4entities/hazardsin 1 roomHit byDivineHugeroomDocumentroom (notHCZ)Have under10hp(withoutsprint use)Squiddlein alightishareaSkipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalGood people3 differentanglervariationsin a rowReachdoor250Hit byBottomfeederEarly Ridgeroom-type.pre door 50PaintyboyroomPicked upa 200/500researchstackClosecallIsn't itbunnyitemBunniesHarbingerencounterExplodedmine ordoorstopper2500+research(count spentmoney)HPregenFunny orrareambienceRareRoom-typeNodamagetaken for50 doorsEncounter/seeone of everyentity (notrare ones andharbinger)Roomgenerationerror/overlapDeadWalldwellerRarebrokendoor typeHCZ codebreacherdoor (redkeycard)2 items in2 roomsback2backRareroomReachdoor4002Squiddleshugging/overlapping4+darkroomsin a rowMr. Lopeeencounter(out ofbounds)EncountereveryhazardtypeEyefestationand turret in1 room2 PDGspeakersback2backSurvive50 doorsin a rowlockerlessUnintentionalhit by hazardEarlypandemonium.pre door 50Gauntletfollowed byflicker innext roomReachdoor100Toyremotespawned4entities/hazardsin 1 roomHit byDivineHugeroomDocumentroom (notHCZ)Have under10hp(withoutsprint use)Squiddlein alightishareaSkipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalGood people3 differentanglervariationsin a rowReachdoor250Hit byBottomfeederEarly Ridgeroom-type.pre door 50PaintyboyroomPicked upa 200/500researchstackClosecallIsn't itbunnyitemBunniesHarbingerencounterExplodedmine ordoorstopper2500+research(count spentmoney)HPregenFunny orrareambienceRareRoom-typeNodamagetaken for50 doorsEncounter/seeone of everyentity (notrare ones andharbinger)Roomgenerationerror/overlapDeadWalldwellerRarebrokendoor typeHCZ codebreacherdoor (redkeycard)2 items in2 roomsback2backRareroomReachdoor4002Squiddleshugging/overlapping4+darkroomsin a rowMr. Lopeeencounter(out ofbounds)EncountereveryhazardtypeEyefestationand turret in1 room2 PDGspeakersback2backSurvive50 doorsin a rowlockerlessUnintentionalhit by hazardEarlypandemonium.pre door 50Gauntletfollowed byflicker innext roomReachdoor100

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Toy remote spawned
  2. 4 entities/hazards in 1 room
  3. Hit by Divine
  4. Huge room
  5. Document room (not HCZ)
  6. Have under 10hp (without sprint use)
  7. Squiddle in a lightish area
  8. Skipped(pss) Pandemonium's minigame 2x in a row
  9. Unintentional Good people
  10. 3 different angler variations in a row
  11. Reach door 250
  12. Hit by Bottomfeeder
  13. Early Ridge room-type. pre door 50
  14. Painty boy room
  15. Picked up a 200/500 research stack
  16. Close call
  17. Isn't it bunny item
  18. Bunnies
  19. Harbinger encounter
  20. Exploded mine or doorstopper
  21. 2500+ research (count spent money)
  22. HP regen
  23. Funny or rare ambience
  24. Rare Room-type
  25. No damage taken for 50 doors
  26. Encounter/see one of every entity (not rare ones and harbinger)
  27. Room generation error/overlap
  28. Dead Wall dweller
  29. Rare broken door type
  30. HCZ code breacher door (red keycard)
  31. 2 items in 2 rooms back2back
  32. Rare room
  33. Reach door 400
  34. 2 Squiddles hugging/ overlapping
  35. 4+ darkrooms in a row
  36. Mr. Lopee encounter (out of bounds)
  37. Encounter every hazard type
  38. Eyefestation and turret in 1 room
  39. 2 PDG speakers back2back
  40. Survive 50 doors in a row lockerless
  41. Unintentional hit by hazard
  42. Early pandemonium. pre door 50
  43. Gauntlet followed by flicker in next room
  44. Reach door 100