Roomgenerationerror/overlapEncounter/seeone of everyentity (notrare ones andharbinger)Survive50 doorsin a rowlockerlessSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor1002 items in2 roomsback2backRareroomDeadWalldweller2Squiddleshugging/overlappingEarlypandemonium.pre door 50Rarebrokendoor type4+darkroomsin a rowIsn't itbunnyitemHit byDivineHit byBottomfeederPicked upa 200/500researchstackDocumentroom (notHCZ)Explodedmine ordoorstopperReachdoor2502 PDGspeakersback2backUnintentionalGood peopleRareRoom-typeToyremotespawned3 differentanglervariationsin a rowHave under10hp(withoutsprint use)Gauntletfollowed byflicker innext roomHarbingerencounterReachdoor400Mr. Lopeeencounter(out ofbounds)Squiddlein alightishareaEyefestationand turret in1 room2500+research(count spentmoney)HCZ codebreacherdoor (redkeycard)Encountereveryhazardtype4entities/hazardsin 1 roomNodamagetaken for50 doorsHPregenUnintentionalhit by hazardBunniesEarly Ridgeroom-type.pre door 50PaintyboyroomFunny orrareambienceHugeroomClosecallRoomgenerationerror/overlapEncounter/seeone of everyentity (notrare ones andharbinger)Survive50 doorsin a rowlockerlessSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor1002 items in2 roomsback2backRareroomDeadWalldweller2Squiddleshugging/overlappingEarlypandemonium.pre door 50Rarebrokendoor type4+darkroomsin a rowIsn't itbunnyitemHit byDivineHit byBottomfeederPicked upa 200/500researchstackDocumentroom (notHCZ)Explodedmine ordoorstopperReachdoor2502 PDGspeakersback2backUnintentionalGood peopleRareRoom-typeToyremotespawned3 differentanglervariationsin a rowHave under10hp(withoutsprint use)Gauntletfollowed byflicker innext roomHarbingerencounterReachdoor400Mr. Lopeeencounter(out ofbounds)Squiddlein alightishareaEyefestationand turret in1 room2500+research(count spentmoney)HCZ codebreacherdoor (redkeycard)Encountereveryhazardtype4entities/hazardsin 1 roomNodamagetaken for50 doorsHPregenUnintentionalhit by hazardBunniesEarly Ridgeroom-type.pre door 50PaintyboyroomFunny orrareambienceHugeroomClosecall

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Room generation error/overlap
  2. Encounter/see one of every entity (not rare ones and harbinger)
  3. Survive 50 doors in a row lockerless
  4. Skipped(pss) Pandemonium's minigame 2x in a row
  5. Reach door 100
  6. 2 items in 2 rooms back2back
  7. Rare room
  8. Dead Wall dweller
  9. 2 Squiddles hugging/ overlapping
  10. Early pandemonium. pre door 50
  11. Rare broken door type
  12. 4+ darkrooms in a row
  13. Isn't it bunny item
  14. Hit by Divine
  15. Hit by Bottomfeeder
  16. Picked up a 200/500 research stack
  17. Document room (not HCZ)
  18. Exploded mine or doorstopper
  19. Reach door 250
  20. 2 PDG speakers back2back
  21. Unintentional Good people
  22. Rare Room-type
  23. Toy remote spawned
  24. 3 different angler variations in a row
  25. Have under 10hp (without sprint use)
  26. Gauntlet followed by flicker in next room
  27. Harbinger encounter
  28. Reach door 400
  29. Mr. Lopee encounter (out of bounds)
  30. Squiddle in a lightish area
  31. Eyefestation and turret in 1 room
  32. 2500+ research (count spent money)
  33. HCZ code breacher door (red keycard)
  34. Encounter every hazard type
  35. 4 entities/hazards in 1 room
  36. No damage taken for 50 doors
  37. HP regen
  38. Unintentional hit by hazard
  39. Bunnies
  40. Early Ridge room-type. pre door 50
  41. Painty boy room
  42. Funny or rare ambience
  43. Huge room
  44. Close call