Unintentionalhit by hazardDocumentroom (notHCZ)2 items in2 roomsback2backEyefestationand turret in1 roomUnintentionalGood peopleDeadWalldwellerNodamagetaken for50 doorsGauntletfollowed byflicker innext roomMr. Lopeeencounter(out ofbounds)RareroomRoomgenerationerror/overlapClosecallReachdoor1002 PDGspeakersback2backExplodedmine ordoorstopper2Squiddleshugging/overlapping4entities/hazardsin 1 room4+darkroomsin a rowHPregenSurvive50 doorsin a rowlockerlessPaintyboyroomIsn't itbunnyitemEncountereveryhazardtypeEncounter/seeone of everyentity (notrare ones andharbinger)HarbingerencounterRarebrokendoor typePicked upa 200/500researchstackHugeroomSquiddlein alightishareaToyremotespawnedReachdoor400Hit byBottomfeederHave under10hp(withoutsprint use)HCZ codebreacherdoor (redkeycard)Early Ridgeroom-type.pre door 50Hit byDivineEarlypandemonium.pre door 503 differentanglervariationsin a rowReachdoor250Funny orrareambienceBunnies2500+research(count spentmoney)Skipped(pss)Pandemonium'sminigame 2x ina rowRareRoom-typeUnintentionalhit by hazardDocumentroom (notHCZ)2 items in2 roomsback2backEyefestationand turret in1 roomUnintentionalGood peopleDeadWalldwellerNodamagetaken for50 doorsGauntletfollowed byflicker innext roomMr. Lopeeencounter(out ofbounds)RareroomRoomgenerationerror/overlapClosecallReachdoor1002 PDGspeakersback2backExplodedmine ordoorstopper2Squiddleshugging/overlapping4entities/hazardsin 1 room4+darkroomsin a rowHPregenSurvive50 doorsin a rowlockerlessPaintyboyroomIsn't itbunnyitemEncountereveryhazardtypeEncounter/seeone of everyentity (notrare ones andharbinger)HarbingerencounterRarebrokendoor typePicked upa 200/500researchstackHugeroomSquiddlein alightishareaToyremotespawnedReachdoor400Hit byBottomfeederHave under10hp(withoutsprint use)HCZ codebreacherdoor (redkeycard)Early Ridgeroom-type.pre door 50Hit byDivineEarlypandemonium.pre door 503 differentanglervariationsin a rowReachdoor250Funny orrareambienceBunnies2500+research(count spentmoney)Skipped(pss)Pandemonium'sminigame 2x ina rowRareRoom-type

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unintentional hit by hazard
  2. Document room (not HCZ)
  3. 2 items in 2 rooms back2back
  4. Eyefestation and turret in 1 room
  5. Unintentional Good people
  6. Dead Wall dweller
  7. No damage taken for 50 doors
  8. Gauntlet followed by flicker in next room
  9. Mr. Lopee encounter (out of bounds)
  10. Rare room
  11. Room generation error/overlap
  12. Close call
  13. Reach door 100
  14. 2 PDG speakers back2back
  15. Exploded mine or doorstopper
  16. 2 Squiddles hugging/ overlapping
  17. 4 entities/hazards in 1 room
  18. 4+ darkrooms in a row
  19. HP regen
  20. Survive 50 doors in a row lockerless
  21. Painty boy room
  22. Isn't it bunny item
  23. Encounter every hazard type
  24. Encounter/see one of every entity (not rare ones and harbinger)
  25. Harbinger encounter
  26. Rare broken door type
  27. Picked up a 200/500 research stack
  28. Huge room
  29. Squiddle in a lightish area
  30. Toy remote spawned
  31. Reach door 400
  32. Hit by Bottomfeeder
  33. Have under 10hp (without sprint use)
  34. HCZ code breacher door (red keycard)
  35. Early Ridge room-type. pre door 50
  36. Hit by Divine
  37. Early pandemonium. pre door 50
  38. 3 different angler variations in a row
  39. Reach door 250
  40. Funny or rare ambience
  41. Bunnies
  42. 2500+ research (count spent money)
  43. Skipped(pss) Pandemonium's minigame 2x in a row
  44. Rare Room-type