Encounter/seeone of everyentity (notrare ones andharbinger)Unintentionalhit by hazardSquiddlein alightisharea4entities/hazardsin 1 roomRareroomGauntletfollowed byflicker innext roomToyremotespawnedEarlypandemonium.pre door 50BunniesHit byDivineRareRoom-typeHPregenMr. Lopeeencounter(out ofbounds)Rarebrokendoor type3 differentanglervariationsin a rowRoomgenerationerror/overlapFunny orrareambienceReachdoor100HugeroomHCZ codebreacherdoor (redkeycard)UnintentionalGood peopleNodamagetaken for50 doorsPaintyboyroomExplodedmine ordoorstopperHave under10hp(withoutsprint use)DeadWalldwellerDocumentroom (notHCZ)Reachdoor4002500+research(count spentmoney)Picked upa 200/500researchstackHit byBottomfeederEarly Ridgeroom-type.pre door 502Squiddleshugging/overlapping4+darkroomsin a rowSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor250Isn't itbunnyitem2 PDGspeakersback2backEyefestationand turret in1 roomClosecallHarbingerencounterEncountereveryhazardtype2 items in2 roomsback2backSurvive50 doorsin a rowlockerlessEncounter/seeone of everyentity (notrare ones andharbinger)Unintentionalhit by hazardSquiddlein alightisharea4entities/hazardsin 1 roomRareroomGauntletfollowed byflicker innext roomToyremotespawnedEarlypandemonium.pre door 50BunniesHit byDivineRareRoom-typeHPregenMr. Lopeeencounter(out ofbounds)Rarebrokendoor type3 differentanglervariationsin a rowRoomgenerationerror/overlapFunny orrareambienceReachdoor100HugeroomHCZ codebreacherdoor (redkeycard)UnintentionalGood peopleNodamagetaken for50 doorsPaintyboyroomExplodedmine ordoorstopperHave under10hp(withoutsprint use)DeadWalldwellerDocumentroom (notHCZ)Reachdoor4002500+research(count spentmoney)Picked upa 200/500researchstackHit byBottomfeederEarly Ridgeroom-type.pre door 502Squiddleshugging/overlapping4+darkroomsin a rowSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor250Isn't itbunnyitem2 PDGspeakersback2backEyefestationand turret in1 roomClosecallHarbingerencounterEncountereveryhazardtype2 items in2 roomsback2backSurvive50 doorsin a rowlockerless

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Encounter/see one of every entity (not rare ones and harbinger)
  2. Unintentional hit by hazard
  3. Squiddle in a lightish area
  4. 4 entities/hazards in 1 room
  5. Rare room
  6. Gauntlet followed by flicker in next room
  7. Toy remote spawned
  8. Early pandemonium. pre door 50
  9. Bunnies
  10. Hit by Divine
  11. Rare Room-type
  12. HP regen
  13. Mr. Lopee encounter (out of bounds)
  14. Rare broken door type
  15. 3 different angler variations in a row
  16. Room generation error/overlap
  17. Funny or rare ambience
  18. Reach door 100
  19. Huge room
  20. HCZ code breacher door (red keycard)
  21. Unintentional Good people
  22. No damage taken for 50 doors
  23. Painty boy room
  24. Exploded mine or doorstopper
  25. Have under 10hp (without sprint use)
  26. Dead Wall dweller
  27. Document room (not HCZ)
  28. Reach door 400
  29. 2500+ research (count spent money)
  30. Picked up a 200/500 research stack
  31. Hit by Bottomfeeder
  32. Early Ridge room-type. pre door 50
  33. 2 Squiddles hugging/ overlapping
  34. 4+ darkrooms in a row
  35. Skipped(pss) Pandemonium's minigame 2x in a row
  36. Reach door 250
  37. Isn't it bunny item
  38. 2 PDG speakers back2back
  39. Eyefestation and turret in 1 room
  40. Close call
  41. Harbinger encounter
  42. Encounter every hazard type
  43. 2 items in 2 rooms back2back
  44. Survive 50 doors in a row lockerless