Earlypandemonium.pre door 50UnintentionalGood peopleEyefestationand turret in1 roomHit byDivineDeadWalldwellerHugeroom4+darkroomsin a rowRareRoom-typeDocumentroom (notHCZ)HCZ codebreacherdoor (redkeycard)2 items in2 roomsback2backSurvive50 doorsin a rowlockerlessClosecall3 differentanglervariationsin a rowReachdoor100Nodamagetaken for50 doorsGauntletfollowed byflicker innext roomBunnies4entities/hazardsin 1 roomFunny orrareambienceExplodedmine ordoorstopperRoomgenerationerror/overlapPaintyboyroom2Squiddleshugging/overlappingToyremotespawnedEarly Ridgeroom-type.pre door 50Squiddlein alightisharea2 PDGspeakersback2backHave under10hp(withoutsprint use)EncountereveryhazardtypePicked upa 200/500researchstackHit byBottomfeederReachdoor2502500+research(count spentmoney)RareroomMr. Lopeeencounter(out ofbounds)Unintentionalhit by hazardSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor400Isn't itbunnyitemEncounter/seeone of everyentity (notrare ones andharbinger)HPregenHarbingerencounterRarebrokendoor typeEarlypandemonium.pre door 50UnintentionalGood peopleEyefestationand turret in1 roomHit byDivineDeadWalldwellerHugeroom4+darkroomsin a rowRareRoom-typeDocumentroom (notHCZ)HCZ codebreacherdoor (redkeycard)2 items in2 roomsback2backSurvive50 doorsin a rowlockerlessClosecall3 differentanglervariationsin a rowReachdoor100Nodamagetaken for50 doorsGauntletfollowed byflicker innext roomBunnies4entities/hazardsin 1 roomFunny orrareambienceExplodedmine ordoorstopperRoomgenerationerror/overlapPaintyboyroom2Squiddleshugging/overlappingToyremotespawnedEarly Ridgeroom-type.pre door 50Squiddlein alightisharea2 PDGspeakersback2backHave under10hp(withoutsprint use)EncountereveryhazardtypePicked upa 200/500researchstackHit byBottomfeederReachdoor2502500+research(count spentmoney)RareroomMr. Lopeeencounter(out ofbounds)Unintentionalhit by hazardSkipped(pss)Pandemonium'sminigame 2x ina rowReachdoor400Isn't itbunnyitemEncounter/seeone of everyentity (notrare ones andharbinger)HPregenHarbingerencounterRarebrokendoor type

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Early pandemonium. pre door 50
  2. Unintentional Good people
  3. Eyefestation and turret in 1 room
  4. Hit by Divine
  5. Dead Wall dweller
  6. Huge room
  7. 4+ darkrooms in a row
  8. Rare Room-type
  9. Document room (not HCZ)
  10. HCZ code breacher door (red keycard)
  11. 2 items in 2 rooms back2back
  12. Survive 50 doors in a row lockerless
  13. Close call
  14. 3 different angler variations in a row
  15. Reach door 100
  16. No damage taken for 50 doors
  17. Gauntlet followed by flicker in next room
  18. Bunnies
  19. 4 entities/hazards in 1 room
  20. Funny or rare ambience
  21. Exploded mine or doorstopper
  22. Room generation error/overlap
  23. Painty boy room
  24. 2 Squiddles hugging/ overlapping
  25. Toy remote spawned
  26. Early Ridge room-type. pre door 50
  27. Squiddle in a lightish area
  28. 2 PDG speakers back2back
  29. Have under 10hp (without sprint use)
  30. Encounter every hazard type
  31. Picked up a 200/500 research stack
  32. Hit by Bottomfeeder
  33. Reach door 250
  34. 2500+ research (count spent money)
  35. Rare room
  36. Mr. Lopee encounter (out of bounds)
  37. Unintentional hit by hazard
  38. Skipped(pss) Pandemonium's minigame 2x in a row
  39. Reach door 400
  40. Isn't it bunny item
  41. Encounter/see one of every entity (not rare ones and harbinger)
  42. HP regen
  43. Harbinger encounter
  44. Rare broken door type