4+darkroomsin a rowHit byBottomfeederSkipped(pss)Pandemonium'sminigame 2x ina rowNodamagetaken for50 doorsEarlypandemonium.pre door 50DeadWalldwellerToyremotespawnedRoomgenerationerror/overlapHarbingerencounterIsn't itbunnyitem2 items in2 roomsback2backSquiddlein alightishareaExplodedmine ordoorstopperEyefestationand turret in1 roomEarly Ridgeroom-type.pre door 50Encounter/seeone of everyentity (notrare ones andharbinger)RareRoom-typeUnintentionalhit by hazardHave under10hp(withoutsprint use)4entities/hazardsin 1 roomReachdoor100Picked upa 200/500researchstackClosecall2500+research(count spentmoney)Reachdoor400Encountereveryhazardtype2Squiddleshugging/overlappingBunniesHugeroomHCZ codebreacherdoor (redkeycard)3 differentanglervariationsin a rowRareroomGauntletfollowed byflicker innext roomHPregenFunny orrareambienceDocumentroom (notHCZ)Reachdoor250Hit byDivineUnintentionalGood peoplePaintyboyroomSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)2 PDGspeakersback2backRarebrokendoor type4+darkroomsin a rowHit byBottomfeederSkipped(pss)Pandemonium'sminigame 2x ina rowNodamagetaken for50 doorsEarlypandemonium.pre door 50DeadWalldwellerToyremotespawnedRoomgenerationerror/overlapHarbingerencounterIsn't itbunnyitem2 items in2 roomsback2backSquiddlein alightishareaExplodedmine ordoorstopperEyefestationand turret in1 roomEarly Ridgeroom-type.pre door 50Encounter/seeone of everyentity (notrare ones andharbinger)RareRoom-typeUnintentionalhit by hazardHave under10hp(withoutsprint use)4entities/hazardsin 1 roomReachdoor100Picked upa 200/500researchstackClosecall2500+research(count spentmoney)Reachdoor400Encountereveryhazardtype2Squiddleshugging/overlappingBunniesHugeroomHCZ codebreacherdoor (redkeycard)3 differentanglervariationsin a rowRareroomGauntletfollowed byflicker innext roomHPregenFunny orrareambienceDocumentroom (notHCZ)Reachdoor250Hit byDivineUnintentionalGood peoplePaintyboyroomSurvive50 doorsin a rowlockerlessMr. Lopeeencounter(out ofbounds)2 PDGspeakersback2backRarebrokendoor type

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. 4+ darkrooms in a row
  2. Hit by Bottomfeeder
  3. Skipped(pss) Pandemonium's minigame 2x in a row
  4. No damage taken for 50 doors
  5. Early pandemonium. pre door 50
  6. Dead Wall dweller
  7. Toy remote spawned
  8. Room generation error/overlap
  9. Harbinger encounter
  10. Isn't it bunny item
  11. 2 items in 2 rooms back2back
  12. Squiddle in a lightish area
  13. Exploded mine or doorstopper
  14. Eyefestation and turret in 1 room
  15. Early Ridge room-type. pre door 50
  16. Encounter/see one of every entity (not rare ones and harbinger)
  17. Rare Room-type
  18. Unintentional hit by hazard
  19. Have under 10hp (without sprint use)
  20. 4 entities/hazards in 1 room
  21. Reach door 100
  22. Picked up a 200/500 research stack
  23. Close call
  24. 2500+ research (count spent money)
  25. Reach door 400
  26. Encounter every hazard type
  27. 2 Squiddles hugging/ overlapping
  28. Bunnies
  29. Huge room
  30. HCZ code breacher door (red keycard)
  31. 3 different angler variations in a row
  32. Rare room
  33. Gauntlet followed by flicker in next room
  34. HP regen
  35. Funny or rare ambience
  36. Document room (not HCZ)
  37. Reach door 250
  38. Hit by Divine
  39. Unintentional Good people
  40. Painty boy room
  41. Survive 50 doors in a row lockerless
  42. Mr. Lopee encounter (out of bounds)
  43. 2 PDG speakers back2back
  44. Rare broken door type