Room generation error/overlap Encounter/see one of every entity (not rare ones and harbinger) Survive 50 doors in a row lockerless Skipped(pss) Pandemonium's minigame 2x in a row Reach door 100 2 items in 2 rooms back2back Rare room Dead Wall dweller 2 Squiddles hugging/ overlapping Early pandemonium. pre door 50 Rare broken door type 4+ darkrooms in a row Isn't it bunny item Hit by Divine Hit by Bottomfeeder Picked up a 200/500 research stack Document room (not HCZ) Exploded mine or doorstopper Reach door 250 2 PDG speakers back2back Unintentional Good people Rare Room- type Toy remote spawned 3 different angler variations in a row Have under 10hp (without sprint use) Gauntlet followed by flicker in next room Harbinger encounter Reach door 400 Mr. Lopee encounter (out of bounds) Squiddle in a lightish area Eyefestation and turret in 1 room 2500+ research (count spent money) HCZ code breacher door (red keycard) Encounter every hazard type 4 entities/hazards in 1 room No damage taken for 50 doors HP regen Unintentional hit by hazard Bunnies Early Ridge room-type. pre door 50 Painty boy room Funny or rare ambience Huge room Close call Room generation error/overlap Encounter/see one of every entity (not rare ones and harbinger) Survive 50 doors in a row lockerless Skipped(pss) Pandemonium's minigame 2x in a row Reach door 100 2 items in 2 rooms back2back Rare room Dead Wall dweller 2 Squiddles hugging/ overlapping Early pandemonium. pre door 50 Rare broken door type 4+ darkrooms in a row Isn't it bunny item Hit by Divine Hit by Bottomfeeder Picked up a 200/500 research stack Document room (not HCZ) Exploded mine or doorstopper Reach door 250 2 PDG speakers back2back Unintentional Good people Rare Room- type Toy remote spawned 3 different angler variations in a row Have under 10hp (without sprint use) Gauntlet followed by flicker in next room Harbinger encounter Reach door 400 Mr. Lopee encounter (out of bounds) Squiddle in a lightish area Eyefestation and turret in 1 room 2500+ research (count spent money) HCZ code breacher door (red keycard) Encounter every hazard type 4 entities/hazards in 1 room No damage taken for 50 doors HP regen Unintentional hit by hazard Bunnies Early Ridge room-type. pre door 50 Painty boy room Funny or rare ambience Huge room Close call
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Room generation error/overlap
Encounter/see one of every entity (not rare ones and harbinger)
Survive 50 doors in a row lockerless
Skipped(pss) Pandemonium's minigame 2x in a row
Reach door 100
2 items in 2 rooms back2back
Rare room
Dead Wall dweller
2 Squiddles hugging/ overlapping
Early pandemonium. pre door 50
Rare broken door type
4+ darkrooms in a row
Isn't it bunny item
Hit by Divine
Hit by Bottomfeeder
Picked up a 200/500 research stack
Document room (not HCZ)
Exploded mine or doorstopper
Reach door 250
2 PDG speakers back2back
Unintentional Good people
Rare Room-type
Toy remote spawned
3 different angler variations in a row
Have under 10hp (without sprint use)
Gauntlet followed by flicker in next room
Harbinger encounter
Reach door 400
Mr. Lopee encounter (out of bounds)
Squiddle in a lightish area
Eyefestation and turret in 1 room
2500+ research (count spent money)
HCZ code breacher door (red keycard)
Encounter every hazard type
4 entities/hazards in 1 room
No damage taken for 50 doors
HP regen
Unintentional hit by hazard
Bunnies
Early Ridge room-type. pre door 50
Painty boy room
Funny or rare ambience
Huge room
Close call