Reachdoor2502 items in2 roomsback2backReachdoor400Encounter/seeone of everyentity (notrare ones andharbinger)HPregenMr. Lopeeencounter(out ofbounds)Nodamagetaken for50 doorsRareRoom-typePaintyboyroomEarlypandemonium.pre door 50HugeroomPicked upa 200/500researchstackRoomgenerationerror/overlapRareroomToyremotespawnedHit byDivineSquiddlein alightisharea2 PDGspeakersback2backSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Isn't itbunnyitemHarbingerencounter2500+research(count spentmoney)DeadWalldwellerGauntletfollowed byflicker innext roomReachdoor100Have under10hp(withoutsprint use)Unintentionalhit by hazard4entities/hazardsin 1 room2Squiddleshugging/overlappingRarebrokendoor typeHit byBottomfeederClosecallUnintentionalGood people3 differentanglervariationsin a rowFunny orrareambienceEarly Ridgeroom-type.pre door 50HCZ codebreacherdoor (redkeycard)BunniesSkipped(pss)Pandemonium'sminigame 2x ina row4+darkroomsin a rowEyefestationand turret in1 roomExplodedmine ordoorstopperEncountereveryhazardtypeReachdoor2502 items in2 roomsback2backReachdoor400Encounter/seeone of everyentity (notrare ones andharbinger)HPregenMr. Lopeeencounter(out ofbounds)Nodamagetaken for50 doorsRareRoom-typePaintyboyroomEarlypandemonium.pre door 50HugeroomPicked upa 200/500researchstackRoomgenerationerror/overlapRareroomToyremotespawnedHit byDivineSquiddlein alightisharea2 PDGspeakersback2backSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Isn't itbunnyitemHarbingerencounter2500+research(count spentmoney)DeadWalldwellerGauntletfollowed byflicker innext roomReachdoor100Have under10hp(withoutsprint use)Unintentionalhit by hazard4entities/hazardsin 1 room2Squiddleshugging/overlappingRarebrokendoor typeHit byBottomfeederClosecallUnintentionalGood people3 differentanglervariationsin a rowFunny orrareambienceEarly Ridgeroom-type.pre door 50HCZ codebreacherdoor (redkeycard)BunniesSkipped(pss)Pandemonium'sminigame 2x ina row4+darkroomsin a rowEyefestationand turret in1 roomExplodedmine ordoorstopperEncountereveryhazardtype

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach door 250
  2. 2 items in 2 rooms back2back
  3. Reach door 400
  4. Encounter/see one of every entity (not rare ones and harbinger)
  5. HP regen
  6. Mr. Lopee encounter (out of bounds)
  7. No damage taken for 50 doors
  8. Rare Room-type
  9. Painty boy room
  10. Early pandemonium. pre door 50
  11. Huge room
  12. Picked up a 200/500 research stack
  13. Room generation error/overlap
  14. Rare room
  15. Toy remote spawned
  16. Hit by Divine
  17. Squiddle in a lightish area
  18. 2 PDG speakers back2back
  19. Survive 50 doors in a row lockerless
  20. Document room (not HCZ)
  21. Isn't it bunny item
  22. Harbinger encounter
  23. 2500+ research (count spent money)
  24. Dead Wall dweller
  25. Gauntlet followed by flicker in next room
  26. Reach door 100
  27. Have under 10hp (without sprint use)
  28. Unintentional hit by hazard
  29. 4 entities/hazards in 1 room
  30. 2 Squiddles hugging/ overlapping
  31. Rare broken door type
  32. Hit by Bottomfeeder
  33. Close call
  34. Unintentional Good people
  35. 3 different angler variations in a row
  36. Funny or rare ambience
  37. Early Ridge room-type. pre door 50
  38. HCZ code breacher door (red keycard)
  39. Bunnies
  40. Skipped(pss) Pandemonium's minigame 2x in a row
  41. 4+ darkrooms in a row
  42. Eyefestation and turret in 1 room
  43. Exploded mine or doorstopper
  44. Encounter every hazard type