Encounter/see one of every entity (not rare ones and harbinger) Unintentional hit by hazard Squiddle in a lightish area 4 entities/hazards in 1 room Rare room Gauntlet followed by flicker in next room Toy remote spawned Early pandemonium. pre door 50 Bunnies Hit by Divine Rare Room- type HP regen Mr. Lopee encounter (out of bounds) Rare broken door type 3 different angler variations in a row Room generation error/overlap Funny or rare ambience Reach door 100 Huge room HCZ code breacher door (red keycard) Unintentional Good people No damage taken for 50 doors Painty boy room Exploded mine or doorstopper Have under 10hp (without sprint use) Dead Wall dweller Document room (not HCZ) Reach door 400 2500+ research (count spent money) Picked up a 200/500 research stack Hit by Bottomfeeder Early Ridge room-type. pre door 50 2 Squiddles hugging/ overlapping 4+ darkrooms in a row Skipped(pss) Pandemonium's minigame 2x in a row Reach door 250 Isn't it bunny item 2 PDG speakers back2back Eyefestation and turret in 1 room Close call Harbinger encounter Encounter every hazard type 2 items in 2 rooms back2back Survive 50 doors in a row lockerless Encounter/see one of every entity (not rare ones and harbinger) Unintentional hit by hazard Squiddle in a lightish area 4 entities/hazards in 1 room Rare room Gauntlet followed by flicker in next room Toy remote spawned Early pandemonium. pre door 50 Bunnies Hit by Divine Rare Room- type HP regen Mr. Lopee encounter (out of bounds) Rare broken door type 3 different angler variations in a row Room generation error/overlap Funny or rare ambience Reach door 100 Huge room HCZ code breacher door (red keycard) Unintentional Good people No damage taken for 50 doors Painty boy room Exploded mine or doorstopper Have under 10hp (without sprint use) Dead Wall dweller Document room (not HCZ) Reach door 400 2500+ research (count spent money) Picked up a 200/500 research stack Hit by Bottomfeeder Early Ridge room-type. pre door 50 2 Squiddles hugging/ overlapping 4+ darkrooms in a row Skipped(pss) Pandemonium's minigame 2x in a row Reach door 250 Isn't it bunny item 2 PDG speakers back2back Eyefestation and turret in 1 room Close call Harbinger encounter Encounter every hazard type 2 items in 2 rooms back2back Survive 50 doors in a row lockerless
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Encounter/see one of every entity (not rare ones and harbinger)
Unintentional hit by hazard
Squiddle in a lightish area
4 entities/hazards in 1 room
Rare room
Gauntlet followed by flicker in next room
Toy remote spawned
Early pandemonium. pre door 50
Bunnies
Hit by Divine
Rare Room-type
HP regen
Mr. Lopee encounter (out of bounds)
Rare broken door type
3 different angler variations in a row
Room generation error/overlap
Funny or rare ambience
Reach door 100
Huge room
HCZ code breacher door (red keycard)
Unintentional Good people
No damage taken for 50 doors
Painty boy room
Exploded mine or doorstopper
Have under 10hp (without sprint use)
Dead Wall dweller
Document room (not HCZ)
Reach door 400
2500+ research (count spent money)
Picked up a 200/500 research stack
Hit by Bottomfeeder
Early Ridge room-type. pre door 50
2 Squiddles hugging/ overlapping
4+ darkrooms in a row
Skipped(pss) Pandemonium's minigame 2x in a row
Reach door 250
Isn't it bunny item
2 PDG speakers back2back
Eyefestation and turret in 1 room
Close call
Harbinger encounter
Encounter every hazard type
2 items in 2 rooms back2back
Survive 50 doors in a row lockerless