Skipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalhit by hazardToyremotespawnedDeadWalldwellerEyefestationand turret in1 roomRarebrokendoor typeReachdoor100Nodamagetaken for50 doorsReachdoor250Isn't itbunnyitemMr. Lopeeencounter(out ofbounds)HugeroomUnintentionalGood peoplePaintyboyroomHPregen2500+research(count spentmoney)Roomgenerationerror/overlapFunny orrareambience4entities/hazardsin 1 room2 PDGspeakersback2backDocumentroom (notHCZ)Survive50 doorsin a rowlockerlessBunniesEarly Ridgeroom-type.pre door 50HCZ codebreacherdoor (redkeycard)Reachdoor400Picked upa 200/500researchstackRareroomHarbingerencounter2Squiddleshugging/overlappingHit byDivineHave under10hp(withoutsprint use)Gauntletfollowed byflicker innext roomExplodedmine ordoorstopper2 items in2 roomsback2backEncounter/seeone of everyentity (notrare ones andharbinger)Hit byBottomfeeder3 differentanglervariationsin a rowEncountereveryhazardtypeEarlypandemonium.pre door 50RareRoom-typeSquiddlein alightisharea4+darkroomsin a rowClosecallSkipped(pss)Pandemonium'sminigame 2x ina rowUnintentionalhit by hazardToyremotespawnedDeadWalldwellerEyefestationand turret in1 roomRarebrokendoor typeReachdoor100Nodamagetaken for50 doorsReachdoor250Isn't itbunnyitemMr. Lopeeencounter(out ofbounds)HugeroomUnintentionalGood peoplePaintyboyroomHPregen2500+research(count spentmoney)Roomgenerationerror/overlapFunny orrareambience4entities/hazardsin 1 room2 PDGspeakersback2backDocumentroom (notHCZ)Survive50 doorsin a rowlockerlessBunniesEarly Ridgeroom-type.pre door 50HCZ codebreacherdoor (redkeycard)Reachdoor400Picked upa 200/500researchstackRareroomHarbingerencounter2Squiddleshugging/overlappingHit byDivineHave under10hp(withoutsprint use)Gauntletfollowed byflicker innext roomExplodedmine ordoorstopper2 items in2 roomsback2backEncounter/seeone of everyentity (notrare ones andharbinger)Hit byBottomfeeder3 differentanglervariationsin a rowEncountereveryhazardtypeEarlypandemonium.pre door 50RareRoom-typeSquiddlein alightisharea4+darkroomsin a rowClosecall

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skipped(pss) Pandemonium's minigame 2x in a row
  2. Unintentional hit by hazard
  3. Toy remote spawned
  4. Dead Wall dweller
  5. Eyefestation and turret in 1 room
  6. Rare broken door type
  7. Reach door 100
  8. No damage taken for 50 doors
  9. Reach door 250
  10. Isn't it bunny item
  11. Mr. Lopee encounter (out of bounds)
  12. Huge room
  13. Unintentional Good people
  14. Painty boy room
  15. HP regen
  16. 2500+ research (count spent money)
  17. Room generation error/overlap
  18. Funny or rare ambience
  19. 4 entities/hazards in 1 room
  20. 2 PDG speakers back2back
  21. Document room (not HCZ)
  22. Survive 50 doors in a row lockerless
  23. Bunnies
  24. Early Ridge room-type. pre door 50
  25. HCZ code breacher door (red keycard)
  26. Reach door 400
  27. Picked up a 200/500 research stack
  28. Rare room
  29. Harbinger encounter
  30. 2 Squiddles hugging/ overlapping
  31. Hit by Divine
  32. Have under 10hp (without sprint use)
  33. Gauntlet followed by flicker in next room
  34. Exploded mine or doorstopper
  35. 2 items in 2 rooms back2back
  36. Encounter/see one of every entity (not rare ones and harbinger)
  37. Hit by Bottomfeeder
  38. 3 different angler variations in a row
  39. Encounter every hazard type
  40. Early pandemonium. pre door 50
  41. Rare Room-type
  42. Squiddle in a lightish area
  43. 4+ darkrooms in a row
  44. Close call