3 differentanglervariationsin a rowMr. Lopeeencounter(out ofbounds)Squiddlein alightishareaPicked upa 200/500researchstackUnintentionalGood peopleIsn't itbunnyitemNodamagetaken for50 doorsHit byDivineBunnies2500+research(count spentmoney)Documentroom (notHCZ)HCZ codebreacherdoor (redkeycard)Hit byBottomfeederHave under10hp(withoutsprint use)HugeroomSkipped(pss)Pandemonium'sminigame 2x ina rowEncounter/seeone of everyentity (notrare ones andharbinger)Reachdoor250Reachdoor100Funny orrareambienceSurvive50 doorsin a rowlockerlessRarebrokendoor typeDeadWalldweller4+darkroomsin a rowHPregenPaintyboyroomEyefestationand turret in1 roomGauntletfollowed byflicker innext roomHarbingerencounterRareRoom-type2Squiddleshugging/overlappingEarly Ridgeroom-type.pre door 502 items in2 roomsback2backToyremotespawnedRoomgenerationerror/overlapClosecallEarlypandemonium.pre door 50Encountereveryhazardtype2 PDGspeakersback2back4entities/hazardsin 1 roomReachdoor400Unintentionalhit by hazardExplodedmine ordoorstopperRareroom3 differentanglervariationsin a rowMr. Lopeeencounter(out ofbounds)Squiddlein alightishareaPicked upa 200/500researchstackUnintentionalGood peopleIsn't itbunnyitemNodamagetaken for50 doorsHit byDivineBunnies2500+research(count spentmoney)Documentroom (notHCZ)HCZ codebreacherdoor (redkeycard)Hit byBottomfeederHave under10hp(withoutsprint use)HugeroomSkipped(pss)Pandemonium'sminigame 2x ina rowEncounter/seeone of everyentity (notrare ones andharbinger)Reachdoor250Reachdoor100Funny orrareambienceSurvive50 doorsin a rowlockerlessRarebrokendoor typeDeadWalldweller4+darkroomsin a rowHPregenPaintyboyroomEyefestationand turret in1 roomGauntletfollowed byflicker innext roomHarbingerencounterRareRoom-type2Squiddleshugging/overlappingEarly Ridgeroom-type.pre door 502 items in2 roomsback2backToyremotespawnedRoomgenerationerror/overlapClosecallEarlypandemonium.pre door 50Encountereveryhazardtype2 PDGspeakersback2back4entities/hazardsin 1 roomReachdoor400Unintentionalhit by hazardExplodedmine ordoorstopperRareroom

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. 3 different angler variations in a row
  2. Mr. Lopee encounter (out of bounds)
  3. Squiddle in a lightish area
  4. Picked up a 200/500 research stack
  5. Unintentional Good people
  6. Isn't it bunny item
  7. No damage taken for 50 doors
  8. Hit by Divine
  9. Bunnies
  10. 2500+ research (count spent money)
  11. Document room (not HCZ)
  12. HCZ code breacher door (red keycard)
  13. Hit by Bottomfeeder
  14. Have under 10hp (without sprint use)
  15. Huge room
  16. Skipped(pss) Pandemonium's minigame 2x in a row
  17. Encounter/see one of every entity (not rare ones and harbinger)
  18. Reach door 250
  19. Reach door 100
  20. Funny or rare ambience
  21. Survive 50 doors in a row lockerless
  22. Rare broken door type
  23. Dead Wall dweller
  24. 4+ darkrooms in a row
  25. HP regen
  26. Painty boy room
  27. Eyefestation and turret in 1 room
  28. Gauntlet followed by flicker in next room
  29. Harbinger encounter
  30. Rare Room-type
  31. 2 Squiddles hugging/ overlapping
  32. Early Ridge room-type. pre door 50
  33. 2 items in 2 rooms back2back
  34. Toy remote spawned
  35. Room generation error/overlap
  36. Close call
  37. Early pandemonium. pre door 50
  38. Encounter every hazard type
  39. 2 PDG speakers back2back
  40. 4 entities/hazards in 1 room
  41. Reach door 400
  42. Unintentional hit by hazard
  43. Exploded mine or doorstopper
  44. Rare room