Reach door 250 2 items in 2 rooms back2back Reach door 400 Encounter/see one of every entity (not rare ones and harbinger) HP regen Mr. Lopee encounter (out of bounds) No damage taken for 50 doors Rare Room- type Painty boy room Early pandemonium. pre door 50 Huge room Picked up a 200/500 research stack Room generation error/overlap Rare room Toy remote spawned Hit by Divine Squiddle in a lightish area 2 PDG speakers back2back Survive 50 doors in a row lockerless Document room (not HCZ) Isn't it bunny item Harbinger encounter 2500+ research (count spent money) Dead Wall dweller Gauntlet followed by flicker in next room Reach door 100 Have under 10hp (without sprint use) Unintentional hit by hazard 4 entities/hazards in 1 room 2 Squiddles hugging/ overlapping Rare broken door type Hit by Bottomfeeder Close call Unintentional Good people 3 different angler variations in a row Funny or rare ambience Early Ridge room-type. pre door 50 HCZ code breacher door (red keycard) Bunnies Skipped(pss) Pandemonium's minigame 2x in a row 4+ darkrooms in a row Eyefestation and turret in 1 room Exploded mine or doorstopper Encounter every hazard type Reach door 250 2 items in 2 rooms back2back Reach door 400 Encounter/see one of every entity (not rare ones and harbinger) HP regen Mr. Lopee encounter (out of bounds) No damage taken for 50 doors Rare Room- type Painty boy room Early pandemonium. pre door 50 Huge room Picked up a 200/500 research stack Room generation error/overlap Rare room Toy remote spawned Hit by Divine Squiddle in a lightish area 2 PDG speakers back2back Survive 50 doors in a row lockerless Document room (not HCZ) Isn't it bunny item Harbinger encounter 2500+ research (count spent money) Dead Wall dweller Gauntlet followed by flicker in next room Reach door 100 Have under 10hp (without sprint use) Unintentional hit by hazard 4 entities/hazards in 1 room 2 Squiddles hugging/ overlapping Rare broken door type Hit by Bottomfeeder Close call Unintentional Good people 3 different angler variations in a row Funny or rare ambience Early Ridge room-type. pre door 50 HCZ code breacher door (red keycard) Bunnies Skipped(pss) Pandemonium's minigame 2x in a row 4+ darkrooms in a row Eyefestation and turret in 1 room Exploded mine or doorstopper Encounter every hazard type
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reach door 250
2 items in 2 rooms back2back
Reach door 400
Encounter/see one of every entity (not rare ones and harbinger)
HP regen
Mr. Lopee encounter (out of bounds)
No damage taken for 50 doors
Rare Room-type
Painty boy room
Early pandemonium. pre door 50
Huge room
Picked up a 200/500 research stack
Room generation error/overlap
Rare room
Toy remote spawned
Hit by Divine
Squiddle in a lightish area
2 PDG speakers back2back
Survive 50 doors in a row lockerless
Document room (not HCZ)
Isn't it bunny item
Harbinger encounter
2500+ research (count spent money)
Dead Wall dweller
Gauntlet followed by flicker in next room
Reach door 100
Have under 10hp (without sprint use)
Unintentional hit by hazard
4 entities/hazards in 1 room
2 Squiddles hugging/ overlapping
Rare broken door type
Hit by Bottomfeeder
Close call
Unintentional Good people
3 different angler variations in a row
Funny or rare ambience
Early Ridge room-type. pre door 50
HCZ code breacher door (red keycard)
Bunnies
Skipped(pss) Pandemonium's minigame 2x in a row
4+ darkrooms in a row
Eyefestation and turret in 1 room
Exploded mine or doorstopper
Encounter every hazard type