Funny orrareambienceEncounter/seeone of everyentity (notrare ones andharbinger)Eyefestationand turret in1 roomDocumentroom (notHCZ)Early Ridgeroom-type.pre door 504+darkroomsin a row2500+research(count spentmoney)RareroomGauntletfollowed byflicker innext roomReachdoor400HCZ codebreacherdoor (redkeycard)DeadWalldweller2 items in2 roomsback2backRareRoom-type2Squiddleshugging/overlappingUnintentionalGood peopleReachdoor100ToyremotespawnedSquiddlein alightishareaMr. Lopeeencounter(out ofbounds)Earlypandemonium.pre door 503 differentanglervariationsin a rowReachdoor250EncountereveryhazardtypeHPregenSurvive50 doorsin a rowlockerlessExplodedmine ordoorstopperBunniesRarebrokendoor typeHave under10hp(withoutsprint use)2 PDGspeakersback2backPaintyboyroomClosecallHarbingerencounterHit byBottomfeederHit byDivineSkipped(pss)Pandemonium'sminigame 2x ina rowHugeroomUnintentionalhit by hazardRoomgenerationerror/overlapNodamagetaken for50 doors4entities/hazardsin 1 roomPicked upa 200/500researchstackIsn't itbunnyitemFunny orrareambienceEncounter/seeone of everyentity (notrare ones andharbinger)Eyefestationand turret in1 roomDocumentroom (notHCZ)Early Ridgeroom-type.pre door 504+darkroomsin a row2500+research(count spentmoney)RareroomGauntletfollowed byflicker innext roomReachdoor400HCZ codebreacherdoor (redkeycard)DeadWalldweller2 items in2 roomsback2backRareRoom-type2Squiddleshugging/overlappingUnintentionalGood peopleReachdoor100ToyremotespawnedSquiddlein alightishareaMr. Lopeeencounter(out ofbounds)Earlypandemonium.pre door 503 differentanglervariationsin a rowReachdoor250EncountereveryhazardtypeHPregenSurvive50 doorsin a rowlockerlessExplodedmine ordoorstopperBunniesRarebrokendoor typeHave under10hp(withoutsprint use)2 PDGspeakersback2backPaintyboyroomClosecallHarbingerencounterHit byBottomfeederHit byDivineSkipped(pss)Pandemonium'sminigame 2x ina rowHugeroomUnintentionalhit by hazardRoomgenerationerror/overlapNodamagetaken for50 doors4entities/hazardsin 1 roomPicked upa 200/500researchstackIsn't itbunnyitem

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Funny or rare ambience
  2. Encounter/see one of every entity (not rare ones and harbinger)
  3. Eyefestation and turret in 1 room
  4. Document room (not HCZ)
  5. Early Ridge room-type. pre door 50
  6. 4+ darkrooms in a row
  7. 2500+ research (count spent money)
  8. Rare room
  9. Gauntlet followed by flicker in next room
  10. Reach door 400
  11. HCZ code breacher door (red keycard)
  12. Dead Wall dweller
  13. 2 items in 2 rooms back2back
  14. Rare Room-type
  15. 2 Squiddles hugging/ overlapping
  16. Unintentional Good people
  17. Reach door 100
  18. Toy remote spawned
  19. Squiddle in a lightish area
  20. Mr. Lopee encounter (out of bounds)
  21. Early pandemonium. pre door 50
  22. 3 different angler variations in a row
  23. Reach door 250
  24. Encounter every hazard type
  25. HP regen
  26. Survive 50 doors in a row lockerless
  27. Exploded mine or doorstopper
  28. Bunnies
  29. Rare broken door type
  30. Have under 10hp (without sprint use)
  31. 2 PDG speakers back2back
  32. Painty boy room
  33. Close call
  34. Harbinger encounter
  35. Hit by Bottomfeeder
  36. Hit by Divine
  37. Skipped(pss) Pandemonium's minigame 2x in a row
  38. Huge room
  39. Unintentional hit by hazard
  40. Room generation error/overlap
  41. No damage taken for 50 doors
  42. 4 entities/hazards in 1 room
  43. Picked up a 200/500 research stack
  44. Isn't it bunny item