Funny orrareambience2500+research(count spentmoney)Reachdoor2504entities/hazardsin 1 roomBunniesRoomgenerationerror/overlapNodamagetaken for50 doorsHCZ codebreacherdoor (redkeycard)ToyremotespawnedEarly Ridgeroom-type.pre door 50Skipped(pss)Pandemonium'sminigame 2x ina rowHPregenHit byBottomfeederClosecallEyefestationand turret in1 roomUnintentionalGood peopleSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Unintentionalhit by hazard2 PDGspeakersback2backHugeroomRareroomRareRoom-typeReachdoor100Picked upa 200/500researchstackReachdoor400HarbingerencounterRarebrokendoor typeEarlypandemonium.pre door 50Have under10hp(withoutsprint use)Mr. Lopeeencounter(out ofbounds)Explodedmine ordoorstopper3 differentanglervariationsin a rowIsn't itbunnyitemDeadWalldweller2 items in2 roomsback2backPaintyboyroomEncountereveryhazardtype4+darkroomsin a rowSquiddlein alightishareaEncounter/seeone of everyentity (notrare ones andharbinger)2Squiddleshugging/overlappingHit byDivineGauntletfollowed byflicker innext roomFunny orrareambience2500+research(count spentmoney)Reachdoor2504entities/hazardsin 1 roomBunniesRoomgenerationerror/overlapNodamagetaken for50 doorsHCZ codebreacherdoor (redkeycard)ToyremotespawnedEarly Ridgeroom-type.pre door 50Skipped(pss)Pandemonium'sminigame 2x ina rowHPregenHit byBottomfeederClosecallEyefestationand turret in1 roomUnintentionalGood peopleSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Unintentionalhit by hazard2 PDGspeakersback2backHugeroomRareroomRareRoom-typeReachdoor100Picked upa 200/500researchstackReachdoor400HarbingerencounterRarebrokendoor typeEarlypandemonium.pre door 50Have under10hp(withoutsprint use)Mr. Lopeeencounter(out ofbounds)Explodedmine ordoorstopper3 differentanglervariationsin a rowIsn't itbunnyitemDeadWalldweller2 items in2 roomsback2backPaintyboyroomEncountereveryhazardtype4+darkroomsin a rowSquiddlein alightishareaEncounter/seeone of everyentity (notrare ones andharbinger)2Squiddleshugging/overlappingHit byDivineGauntletfollowed byflicker innext room

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Funny or rare ambience
  2. 2500+ research (count spent money)
  3. Reach door 250
  4. 4 entities/hazards in 1 room
  5. Bunnies
  6. Room generation error/overlap
  7. No damage taken for 50 doors
  8. HCZ code breacher door (red keycard)
  9. Toy remote spawned
  10. Early Ridge room-type. pre door 50
  11. Skipped(pss) Pandemonium's minigame 2x in a row
  12. HP regen
  13. Hit by Bottomfeeder
  14. Close call
  15. Eyefestation and turret in 1 room
  16. Unintentional Good people
  17. Survive 50 doors in a row lockerless
  18. Document room (not HCZ)
  19. Unintentional hit by hazard
  20. 2 PDG speakers back2back
  21. Huge room
  22. Rare room
  23. Rare Room-type
  24. Reach door 100
  25. Picked up a 200/500 research stack
  26. Reach door 400
  27. Harbinger encounter
  28. Rare broken door type
  29. Early pandemonium. pre door 50
  30. Have under 10hp (without sprint use)
  31. Mr. Lopee encounter (out of bounds)
  32. Exploded mine or doorstopper
  33. 3 different angler variations in a row
  34. Isn't it bunny item
  35. Dead Wall dweller
  36. 2 items in 2 rooms back2back
  37. Painty boy room
  38. Encounter every hazard type
  39. 4+ darkrooms in a row
  40. Squiddle in a lightish area
  41. Encounter/see one of every entity (not rare ones and harbinger)
  42. 2 Squiddles hugging/ overlapping
  43. Hit by Divine
  44. Gauntlet followed by flicker in next room