Unintentional Good people Isn't it bunny item Hit by Bottomfeeder Exploded mine or doorstopper Skipped(pss) Pandemonium's minigame 2x in a row Harbinger encounter 2 PDG speakers back2back Encounter/see one of every entity (not rare ones and harbinger) Close call Unintentional hit by hazard 2 Squiddles hugging/ overlapping Early Ridge room-type. pre door 50 Rare room 2500+ research (count spent money) Bunnies HCZ code breacher door (red keycard) Reach door 400 Hit by Divine Huge room Funny or rare ambience Early pandemonium. pre door 50 Dead Wall dweller Squiddle in a lightish area 2 items in 2 rooms back2back Encounter every hazard type 4 entities/hazards in 1 room Mr. Lopee encounter (out of bounds) Toy remote spawned Survive 50 doors in a row lockerless 3 different angler variations in a row Reach door 250 No damage taken for 50 doors Picked up a 200/500 research stack Eyefestation and turret in 1 room Rare Room- type HP regen Document room (not HCZ) Rare broken door type 4+ darkrooms in a row Gauntlet followed by flicker in next room Room generation error/overlap Painty boy room Have under 10hp (without sprint use) Reach door 100 Unintentional Good people Isn't it bunny item Hit by Bottomfeeder Exploded mine or doorstopper Skipped(pss) Pandemonium's minigame 2x in a row Harbinger encounter 2 PDG speakers back2back Encounter/see one of every entity (not rare ones and harbinger) Close call Unintentional hit by hazard 2 Squiddles hugging/ overlapping Early Ridge room-type. pre door 50 Rare room 2500+ research (count spent money) Bunnies HCZ code breacher door (red keycard) Reach door 400 Hit by Divine Huge room Funny or rare ambience Early pandemonium. pre door 50 Dead Wall dweller Squiddle in a lightish area 2 items in 2 rooms back2back Encounter every hazard type 4 entities/hazards in 1 room Mr. Lopee encounter (out of bounds) Toy remote spawned Survive 50 doors in a row lockerless 3 different angler variations in a row Reach door 250 No damage taken for 50 doors Picked up a 200/500 research stack Eyefestation and turret in 1 room Rare Room- type HP regen Document room (not HCZ) Rare broken door type 4+ darkrooms in a row Gauntlet followed by flicker in next room Room generation error/overlap Painty boy room Have under 10hp (without sprint use) Reach door 100
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Unintentional Good people
Isn't it bunny item
Hit by Bottomfeeder
Exploded mine or doorstopper
Skipped(pss) Pandemonium's minigame 2x in a row
Harbinger encounter
2 PDG speakers back2back
Encounter/see one of every entity (not rare ones and harbinger)
Close call
Unintentional hit by hazard
2 Squiddles hugging/ overlapping
Early Ridge room-type. pre door 50
Rare room
2500+ research (count spent money)
Bunnies
HCZ code breacher door (red keycard)
Reach door 400
Hit by Divine
Huge room
Funny or rare ambience
Early pandemonium. pre door 50
Dead Wall dweller
Squiddle in a lightish area
2 items in 2 rooms back2back
Encounter every hazard type
4 entities/hazards in 1 room
Mr. Lopee encounter (out of bounds)
Toy remote spawned
Survive 50 doors in a row lockerless
3 different angler variations in a row
Reach door 250
No damage taken for 50 doors
Picked up a 200/500 research stack
Eyefestation and turret in 1 room
Rare Room-type
HP regen
Document room (not HCZ)
Rare broken door type
4+ darkrooms in a row
Gauntlet followed by flicker in next room
Room generation error/overlap
Painty boy room
Have under 10hp (without sprint use)
Reach door 100