Reachdoor250BunniesEyefestationand turret in1 roomHarbingerencounterNodamagetaken for50 doors2Squiddleshugging/overlappingRarebrokendoor typePicked upa 200/500researchstackToyremotespawnedUnintentionalhit by hazardHPregenReachdoor100Encountereveryhazardtype2 items in2 roomsback2backEncounter/seeone of everyentity (notrare ones andharbinger)Explodedmine ordoorstopperHit byBottomfeederHave under10hp(withoutsprint use)Skipped(pss)Pandemonium'sminigame 2x ina rowSurvive50 doorsin a rowlockerlessReachdoor400Hugeroom2500+research(count spentmoney)UnintentionalGood people4+darkroomsin a rowSquiddlein alightishareaDeadWalldweller3 differentanglervariationsin a rowRareRoom-type4entities/hazardsin 1 roomMr. Lopeeencounter(out ofbounds)HCZ codebreacherdoor (redkeycard)RareroomHit byDivineRoomgenerationerror/overlapEarlypandemonium.pre door 50PaintyboyroomDocumentroom (notHCZ)Isn't itbunnyitemFunny orrareambienceEarly Ridgeroom-type.pre door 502 PDGspeakersback2backGauntletfollowed byflicker innext roomClosecallReachdoor250BunniesEyefestationand turret in1 roomHarbingerencounterNodamagetaken for50 doors2Squiddleshugging/overlappingRarebrokendoor typePicked upa 200/500researchstackToyremotespawnedUnintentionalhit by hazardHPregenReachdoor100Encountereveryhazardtype2 items in2 roomsback2backEncounter/seeone of everyentity (notrare ones andharbinger)Explodedmine ordoorstopperHit byBottomfeederHave under10hp(withoutsprint use)Skipped(pss)Pandemonium'sminigame 2x ina rowSurvive50 doorsin a rowlockerlessReachdoor400Hugeroom2500+research(count spentmoney)UnintentionalGood people4+darkroomsin a rowSquiddlein alightishareaDeadWalldweller3 differentanglervariationsin a rowRareRoom-type4entities/hazardsin 1 roomMr. Lopeeencounter(out ofbounds)HCZ codebreacherdoor (redkeycard)RareroomHit byDivineRoomgenerationerror/overlapEarlypandemonium.pre door 50PaintyboyroomDocumentroom (notHCZ)Isn't itbunnyitemFunny orrareambienceEarly Ridgeroom-type.pre door 502 PDGspeakersback2backGauntletfollowed byflicker innext roomClosecall

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reach door 250
  2. Bunnies
  3. Eyefestation and turret in 1 room
  4. Harbinger encounter
  5. No damage taken for 50 doors
  6. 2 Squiddles hugging/ overlapping
  7. Rare broken door type
  8. Picked up a 200/500 research stack
  9. Toy remote spawned
  10. Unintentional hit by hazard
  11. HP regen
  12. Reach door 100
  13. Encounter every hazard type
  14. 2 items in 2 rooms back2back
  15. Encounter/see one of every entity (not rare ones and harbinger)
  16. Exploded mine or doorstopper
  17. Hit by Bottomfeeder
  18. Have under 10hp (without sprint use)
  19. Skipped(pss) Pandemonium's minigame 2x in a row
  20. Survive 50 doors in a row lockerless
  21. Reach door 400
  22. Huge room
  23. 2500+ research (count spent money)
  24. Unintentional Good people
  25. 4+ darkrooms in a row
  26. Squiddle in a lightish area
  27. Dead Wall dweller
  28. 3 different angler variations in a row
  29. Rare Room-type
  30. 4 entities/hazards in 1 room
  31. Mr. Lopee encounter (out of bounds)
  32. HCZ code breacher door (red keycard)
  33. Rare room
  34. Hit by Divine
  35. Room generation error/overlap
  36. Early pandemonium. pre door 50
  37. Painty boy room
  38. Document room (not HCZ)
  39. Isn't it bunny item
  40. Funny or rare ambience
  41. Early Ridge room-type. pre door 50
  42. 2 PDG speakers back2back
  43. Gauntlet followed by flicker in next room
  44. Close call