DeadWalldwellerHave under10hp(withoutsprint use)Squiddlein alightishareaUnintentionalGood peopleEyefestationand turret in1 roomRarebrokendoor typeExplodedmine ordoorstopperPicked upa 200/500researchstackHugeroom2 PDGspeakersback2backSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Mr. Lopeeencounter(out ofbounds)HCZ codebreacherdoor (redkeycard)Funny orrareambienceReachdoor250Hit byDivineGauntletfollowed byflicker innext roomUnintentionalhit by hazardRareroom4+darkroomsin a rowEncountereveryhazardtype2 items in2 roomsback2backHit byBottomfeederEncounter/seeone of everyentity (notrare ones andharbinger)Nodamagetaken for50 doors2500+research(count spentmoney)Reachdoor4002Squiddleshugging/overlappingReachdoor100BunniesSkipped(pss)Pandemonium'sminigame 2x ina rowHPregenEarlypandemonium.pre door 503 differentanglervariationsin a rowRoomgenerationerror/overlapHarbingerencounterIsn't itbunnyitemRareRoom-typeEarly Ridgeroom-type.pre door 50Paintyboyroom4entities/hazardsin 1 roomToyremotespawnedClosecallDeadWalldwellerHave under10hp(withoutsprint use)Squiddlein alightishareaUnintentionalGood peopleEyefestationand turret in1 roomRarebrokendoor typeExplodedmine ordoorstopperPicked upa 200/500researchstackHugeroom2 PDGspeakersback2backSurvive50 doorsin a rowlockerlessDocumentroom (notHCZ)Mr. Lopeeencounter(out ofbounds)HCZ codebreacherdoor (redkeycard)Funny orrareambienceReachdoor250Hit byDivineGauntletfollowed byflicker innext roomUnintentionalhit by hazardRareroom4+darkroomsin a rowEncountereveryhazardtype2 items in2 roomsback2backHit byBottomfeederEncounter/seeone of everyentity (notrare ones andharbinger)Nodamagetaken for50 doors2500+research(count spentmoney)Reachdoor4002Squiddleshugging/overlappingReachdoor100BunniesSkipped(pss)Pandemonium'sminigame 2x ina rowHPregenEarlypandemonium.pre door 503 differentanglervariationsin a rowRoomgenerationerror/overlapHarbingerencounterIsn't itbunnyitemRareRoom-typeEarly Ridgeroom-type.pre door 50Paintyboyroom4entities/hazardsin 1 roomToyremotespawnedClosecall

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dead Wall dweller
  2. Have under 10hp (without sprint use)
  3. Squiddle in a lightish area
  4. Unintentional Good people
  5. Eyefestation and turret in 1 room
  6. Rare broken door type
  7. Exploded mine or doorstopper
  8. Picked up a 200/500 research stack
  9. Huge room
  10. 2 PDG speakers back2back
  11. Survive 50 doors in a row lockerless
  12. Document room (not HCZ)
  13. Mr. Lopee encounter (out of bounds)
  14. HCZ code breacher door (red keycard)
  15. Funny or rare ambience
  16. Reach door 250
  17. Hit by Divine
  18. Gauntlet followed by flicker in next room
  19. Unintentional hit by hazard
  20. Rare room
  21. 4+ darkrooms in a row
  22. Encounter every hazard type
  23. 2 items in 2 rooms back2back
  24. Hit by Bottomfeeder
  25. Encounter/see one of every entity (not rare ones and harbinger)
  26. No damage taken for 50 doors
  27. 2500+ research (count spent money)
  28. Reach door 400
  29. 2 Squiddles hugging/ overlapping
  30. Reach door 100
  31. Bunnies
  32. Skipped(pss) Pandemonium's minigame 2x in a row
  33. HP regen
  34. Early pandemonium. pre door 50
  35. 3 different angler variations in a row
  36. Room generation error/overlap
  37. Harbinger encounter
  38. Isn't it bunny item
  39. Rare Room-type
  40. Early Ridge room-type. pre door 50
  41. Painty boy room
  42. 4 entities/hazards in 1 room
  43. Toy remote spawned
  44. Close call