Survive 50 doors in a row lockerless Encounter/see one of every entity (not rare ones and harbinger) 2500+ research (count spent money) Early Ridge room-type. pre door 50 Rare Room- type Reach door 250 Harbinger encounter 2 Squiddles hugging/ overlapping 3 different angler variations in a row Bunnies Hit by Divine No damage taken for 50 doors Reach door 100 4 entities/hazards in 1 room HP regen Room generation error/overlap Unintentional Good people Close call Early pandemonium. pre door 50 Isn't it bunny item Rare room Document room (not HCZ) 2 items in 2 rooms back2back Encounter every hazard type 2 PDG speakers back2back Mr. Lopee encounter (out of bounds) Toy remote spawned Painty boy room Hit by Bottomfeeder Reach door 400 Squiddle in a lightish area 4+ darkrooms in a row Eyefestation and turret in 1 room Gauntlet followed by flicker in next room Dead Wall dweller Picked up a 200/500 research stack Skipped(pss) Pandemonium's minigame 2x in a row Funny or rare ambience Have under 10hp (without sprint use) HCZ code breacher door (red keycard) Huge room Rare broken door type Unintentional hit by hazard Exploded mine or doorstopper Survive 50 doors in a row lockerless Encounter/see one of every entity (not rare ones and harbinger) 2500+ research (count spent money) Early Ridge room-type. pre door 50 Rare Room- type Reach door 250 Harbinger encounter 2 Squiddles hugging/ overlapping 3 different angler variations in a row Bunnies Hit by Divine No damage taken for 50 doors Reach door 100 4 entities/hazards in 1 room HP regen Room generation error/overlap Unintentional Good people Close call Early pandemonium. pre door 50 Isn't it bunny item Rare room Document room (not HCZ) 2 items in 2 rooms back2back Encounter every hazard type 2 PDG speakers back2back Mr. Lopee encounter (out of bounds) Toy remote spawned Painty boy room Hit by Bottomfeeder Reach door 400 Squiddle in a lightish area 4+ darkrooms in a row Eyefestation and turret in 1 room Gauntlet followed by flicker in next room Dead Wall dweller Picked up a 200/500 research stack Skipped(pss) Pandemonium's minigame 2x in a row Funny or rare ambience Have under 10hp (without sprint use) HCZ code breacher door (red keycard) Huge room Rare broken door type Unintentional hit by hazard Exploded mine or doorstopper
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Survive 50 doors in a row lockerless
Encounter/see one of every entity (not rare ones and harbinger)
2500+ research (count spent money)
Early Ridge room-type. pre door 50
Rare Room-type
Reach door 250
Harbinger encounter
2 Squiddles hugging/ overlapping
3 different angler variations in a row
Bunnies
Hit by Divine
No damage taken for 50 doors
Reach door 100
4 entities/hazards in 1 room
HP regen
Room generation error/overlap
Unintentional Good people
Close call
Early pandemonium. pre door 50
Isn't it bunny item
Rare room
Document room (not HCZ)
2 items in 2 rooms back2back
Encounter every hazard type
2 PDG speakers back2back
Mr. Lopee encounter (out of bounds)
Toy remote spawned
Painty boy room
Hit by Bottomfeeder
Reach door 400
Squiddle in a lightish area
4+ darkrooms in a row
Eyefestation and turret in 1 room
Gauntlet followed by flicker in next room
Dead Wall dweller
Picked up a 200/500 research stack
Skipped(pss) Pandemonium's minigame 2x in a row
Funny or rare ambience
Have under 10hp (without sprint use)
HCZ code breacher door (red keycard)
Huge room
Rare broken door type
Unintentional hit by hazard
Exploded mine or doorstopper