RareRoom-typeDeadWalldweller2 items in2 roomsback2backFunny orrareambience3 differentanglervariationsin a rowHugeroomSurvive50 doorsin a rowlockerlessHPregenReachdoor250Skipped(pss)Pandemonium'sminigame 2x ina rowIsn't itbunnyitemClosecall4entities/hazardsin 1 roomHit byDivineHarbingerencounterMr. Lopeeencounter(out ofbounds)Documentroom (notHCZ)2 PDGspeakersback2backPicked upa 200/500researchstackReachdoor100Have under10hp(withoutsprint use)Early Ridgeroom-type.pre door 50Gauntletfollowed byflicker innext roomRarebrokendoor typeBunniesEncounter/seeone of everyentity (notrare ones andharbinger)Squiddlein alightishareaToyremotespawnedHCZ codebreacherdoor (redkeycard)4+darkroomsin a rowRoomgenerationerror/overlapRareroomReachdoor4002Squiddleshugging/overlappingEncountereveryhazardtypeNodamagetaken for50 doorsHit byBottomfeederExplodedmine ordoorstopperUnintentionalGood peopleUnintentionalhit by hazardPaintyboyroom2500+research(count spentmoney)Earlypandemonium.pre door 50Eyefestationand turret in1 roomRareRoom-typeDeadWalldweller2 items in2 roomsback2backFunny orrareambience3 differentanglervariationsin a rowHugeroomSurvive50 doorsin a rowlockerlessHPregenReachdoor250Skipped(pss)Pandemonium'sminigame 2x ina rowIsn't itbunnyitemClosecall4entities/hazardsin 1 roomHit byDivineHarbingerencounterMr. Lopeeencounter(out ofbounds)Documentroom (notHCZ)2 PDGspeakersback2backPicked upa 200/500researchstackReachdoor100Have under10hp(withoutsprint use)Early Ridgeroom-type.pre door 50Gauntletfollowed byflicker innext roomRarebrokendoor typeBunniesEncounter/seeone of everyentity (notrare ones andharbinger)Squiddlein alightishareaToyremotespawnedHCZ codebreacherdoor (redkeycard)4+darkroomsin a rowRoomgenerationerror/overlapRareroomReachdoor4002Squiddleshugging/overlappingEncountereveryhazardtypeNodamagetaken for50 doorsHit byBottomfeederExplodedmine ordoorstopperUnintentionalGood peopleUnintentionalhit by hazardPaintyboyroom2500+research(count spentmoney)Earlypandemonium.pre door 50Eyefestationand turret in1 room

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rare Room-type
  2. Dead Wall dweller
  3. 2 items in 2 rooms back2back
  4. Funny or rare ambience
  5. 3 different angler variations in a row
  6. Huge room
  7. Survive 50 doors in a row lockerless
  8. HP regen
  9. Reach door 250
  10. Skipped(pss) Pandemonium's minigame 2x in a row
  11. Isn't it bunny item
  12. Close call
  13. 4 entities/hazards in 1 room
  14. Hit by Divine
  15. Harbinger encounter
  16. Mr. Lopee encounter (out of bounds)
  17. Document room (not HCZ)
  18. 2 PDG speakers back2back
  19. Picked up a 200/500 research stack
  20. Reach door 100
  21. Have under 10hp (without sprint use)
  22. Early Ridge room-type. pre door 50
  23. Gauntlet followed by flicker in next room
  24. Rare broken door type
  25. Bunnies
  26. Encounter/see one of every entity (not rare ones and harbinger)
  27. Squiddle in a lightish area
  28. Toy remote spawned
  29. HCZ code breacher door (red keycard)
  30. 4+ darkrooms in a row
  31. Room generation error/overlap
  32. Rare room
  33. Reach door 400
  34. 2 Squiddles hugging/ overlapping
  35. Encounter every hazard type
  36. No damage taken for 50 doors
  37. Hit by Bottomfeeder
  38. Exploded mine or doorstopper
  39. Unintentional Good people
  40. Unintentional hit by hazard
  41. Painty boy room
  42. 2500+ research (count spent money)
  43. Early pandemonium. pre door 50
  44. Eyefestation and turret in 1 room