HugeroomRoomgenerationerror/overlapEyefestationand turret in1 roomToyremotespawnedDeadWalldwellerHCZ codebreacherdoor (redkeycard)Unintentionalhit by hazardHit byDivineMr. Lopeeencounter(out ofbounds)Earlypandemonium.pre door 50Picked upa 200/500researchstackNodamagetaken for50 doorsSkipped(pss)Pandemonium'sminigame 2x ina row2 items in2 roomsback2backRareroomHit byBottomfeederEncountereveryhazardtypeReachdoor400Documentroom (notHCZ)Paintyboyroom2500+research(count spentmoney)Have under10hp(withoutsprint use)2Squiddleshugging/overlappingRareRoom-type3 differentanglervariationsin a rowFunny orrareambienceUnintentionalGood peopleRarebrokendoor typeGauntletfollowed byflicker innext roomIsn't itbunnyitemEncounter/seeone of everyentity (notrare ones andharbinger)Harbingerencounter4entities/hazardsin 1 roomReachdoor2504+darkroomsin a rowSquiddlein alightishareaEarly Ridgeroom-type.pre door 50Reachdoor100Explodedmine ordoorstopperSurvive50 doorsin a rowlockerlessClosecallHPregenBunnies2 PDGspeakersback2backHugeroomRoomgenerationerror/overlapEyefestationand turret in1 roomToyremotespawnedDeadWalldwellerHCZ codebreacherdoor (redkeycard)Unintentionalhit by hazardHit byDivineMr. Lopeeencounter(out ofbounds)Earlypandemonium.pre door 50Picked upa 200/500researchstackNodamagetaken for50 doorsSkipped(pss)Pandemonium'sminigame 2x ina row2 items in2 roomsback2backRareroomHit byBottomfeederEncountereveryhazardtypeReachdoor400Documentroom (notHCZ)Paintyboyroom2500+research(count spentmoney)Have under10hp(withoutsprint use)2Squiddleshugging/overlappingRareRoom-type3 differentanglervariationsin a rowFunny orrareambienceUnintentionalGood peopleRarebrokendoor typeGauntletfollowed byflicker innext roomIsn't itbunnyitemEncounter/seeone of everyentity (notrare ones andharbinger)Harbingerencounter4entities/hazardsin 1 roomReachdoor2504+darkroomsin a rowSquiddlein alightishareaEarly Ridgeroom-type.pre door 50Reachdoor100Explodedmine ordoorstopperSurvive50 doorsin a rowlockerlessClosecallHPregenBunnies2 PDGspeakersback2back

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Huge room
  2. Room generation error/overlap
  3. Eyefestation and turret in 1 room
  4. Toy remote spawned
  5. Dead Wall dweller
  6. HCZ code breacher door (red keycard)
  7. Unintentional hit by hazard
  8. Hit by Divine
  9. Mr. Lopee encounter (out of bounds)
  10. Early pandemonium. pre door 50
  11. Picked up a 200/500 research stack
  12. No damage taken for 50 doors
  13. Skipped(pss) Pandemonium's minigame 2x in a row
  14. 2 items in 2 rooms back2back
  15. Rare room
  16. Hit by Bottomfeeder
  17. Encounter every hazard type
  18. Reach door 400
  19. Document room (not HCZ)
  20. Painty boy room
  21. 2500+ research (count spent money)
  22. Have under 10hp (without sprint use)
  23. 2 Squiddles hugging/ overlapping
  24. Rare Room-type
  25. 3 different angler variations in a row
  26. Funny or rare ambience
  27. Unintentional Good people
  28. Rare broken door type
  29. Gauntlet followed by flicker in next room
  30. Isn't it bunny item
  31. Encounter/see one of every entity (not rare ones and harbinger)
  32. Harbinger encounter
  33. 4 entities/hazards in 1 room
  34. Reach door 250
  35. 4+ darkrooms in a row
  36. Squiddle in a lightish area
  37. Early Ridge room-type. pre door 50
  38. Reach door 100
  39. Exploded mine or doorstopper
  40. Survive 50 doors in a row lockerless
  41. Close call
  42. HP regen
  43. Bunnies
  44. 2 PDG speakers back2back