BunniesReachdoor100Gauntletfollowed byflicker innext roomEarlypandemonium.pre door 504entities/hazardsin 1 roomHit byDivineClosecallHit byBottomfeederReachdoor4002500+research(count spentmoney)Isn't itbunnyitemToyremotespawnedSurvive50 doorsin a rowlockerlessEyefestationand turret in1 roomPaintyboyroomMr. Lopeeencounter(out ofbounds)Have under10hp(withoutsprint use)UnintentionalGood peopleHarbingerencounterEncountereveryhazardtype2Squiddleshugging/overlappingHugeroomReachdoor250Funny orrareambienceDocumentroom (notHCZ)HCZ codebreacherdoor (redkeycard)2 items in2 roomsback2back3 differentanglervariationsin a rowSquiddlein alightishareaRareRoom-typeUnintentionalhit by hazardHPregen4+darkroomsin a rowDeadWalldwellerRoomgenerationerror/overlapSkipped(pss)Pandemonium'sminigame 2x ina rowEncounter/seeone of everyentity (notrare ones andharbinger)Early Ridgeroom-type.pre door 50Nodamagetaken for50 doorsPicked upa 200/500researchstackExplodedmine ordoorstopperRareroomRarebrokendoor type2 PDGspeakersback2backBunniesReachdoor100Gauntletfollowed byflicker innext roomEarlypandemonium.pre door 504entities/hazardsin 1 roomHit byDivineClosecallHit byBottomfeederReachdoor4002500+research(count spentmoney)Isn't itbunnyitemToyremotespawnedSurvive50 doorsin a rowlockerlessEyefestationand turret in1 roomPaintyboyroomMr. Lopeeencounter(out ofbounds)Have under10hp(withoutsprint use)UnintentionalGood peopleHarbingerencounterEncountereveryhazardtype2Squiddleshugging/overlappingHugeroomReachdoor250Funny orrareambienceDocumentroom (notHCZ)HCZ codebreacherdoor (redkeycard)2 items in2 roomsback2back3 differentanglervariationsin a rowSquiddlein alightishareaRareRoom-typeUnintentionalhit by hazardHPregen4+darkroomsin a rowDeadWalldwellerRoomgenerationerror/overlapSkipped(pss)Pandemonium'sminigame 2x ina rowEncounter/seeone of everyentity (notrare ones andharbinger)Early Ridgeroom-type.pre door 50Nodamagetaken for50 doorsPicked upa 200/500researchstackExplodedmine ordoorstopperRareroomRarebrokendoor type2 PDGspeakersback2back

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bunnies
  2. Reach door 100
  3. Gauntlet followed by flicker in next room
  4. Early pandemonium. pre door 50
  5. 4 entities/hazards in 1 room
  6. Hit by Divine
  7. Close call
  8. Hit by Bottomfeeder
  9. Reach door 400
  10. 2500+ research (count spent money)
  11. Isn't it bunny item
  12. Toy remote spawned
  13. Survive 50 doors in a row lockerless
  14. Eyefestation and turret in 1 room
  15. Painty boy room
  16. Mr. Lopee encounter (out of bounds)
  17. Have under 10hp (without sprint use)
  18. Unintentional Good people
  19. Harbinger encounter
  20. Encounter every hazard type
  21. 2 Squiddles hugging/ overlapping
  22. Huge room
  23. Reach door 250
  24. Funny or rare ambience
  25. Document room (not HCZ)
  26. HCZ code breacher door (red keycard)
  27. 2 items in 2 rooms back2back
  28. 3 different angler variations in a row
  29. Squiddle in a lightish area
  30. Rare Room-type
  31. Unintentional hit by hazard
  32. HP regen
  33. 4+ darkrooms in a row
  34. Dead Wall dweller
  35. Room generation error/overlap
  36. Skipped(pss) Pandemonium's minigame 2x in a row
  37. Encounter/see one of every entity (not rare ones and harbinger)
  38. Early Ridge room-type. pre door 50
  39. No damage taken for 50 doors
  40. Picked up a 200/500 research stack
  41. Exploded mine or doorstopper
  42. Rare room
  43. Rare broken door type
  44. 2 PDG speakers back2back