Survive50 doorsin a rowlockerlessEncounter/seeone of everyentity (notrare ones andharbinger)2500+research(count spentmoney)Early Ridgeroom-type.pre door 50RareRoom-typeReachdoor250Harbingerencounter2Squiddleshugging/overlapping3 differentanglervariationsin a rowBunniesHit byDivineNodamagetaken for50 doorsReachdoor1004entities/hazardsin 1 roomHPregenRoomgenerationerror/overlapUnintentionalGood peopleClosecallEarlypandemonium.pre door 50Isn't itbunnyitemRareroomDocumentroom (notHCZ)2 items in2 roomsback2backEncountereveryhazardtype2 PDGspeakersback2backMr. Lopeeencounter(out ofbounds)ToyremotespawnedPaintyboyroomHit byBottomfeederReachdoor400Squiddlein alightisharea4+darkroomsin a rowEyefestationand turret in1 roomGauntletfollowed byflicker innext roomDeadWalldwellerPicked upa 200/500researchstackSkipped(pss)Pandemonium'sminigame 2x ina rowFunny orrareambienceHave under10hp(withoutsprint use)HCZ codebreacherdoor (redkeycard)HugeroomRarebrokendoor typeUnintentionalhit by hazardExplodedmine ordoorstopperSurvive50 doorsin a rowlockerlessEncounter/seeone of everyentity (notrare ones andharbinger)2500+research(count spentmoney)Early Ridgeroom-type.pre door 50RareRoom-typeReachdoor250Harbingerencounter2Squiddleshugging/overlapping3 differentanglervariationsin a rowBunniesHit byDivineNodamagetaken for50 doorsReachdoor1004entities/hazardsin 1 roomHPregenRoomgenerationerror/overlapUnintentionalGood peopleClosecallEarlypandemonium.pre door 50Isn't itbunnyitemRareroomDocumentroom (notHCZ)2 items in2 roomsback2backEncountereveryhazardtype2 PDGspeakersback2backMr. Lopeeencounter(out ofbounds)ToyremotespawnedPaintyboyroomHit byBottomfeederReachdoor400Squiddlein alightisharea4+darkroomsin a rowEyefestationand turret in1 roomGauntletfollowed byflicker innext roomDeadWalldwellerPicked upa 200/500researchstackSkipped(pss)Pandemonium'sminigame 2x ina rowFunny orrareambienceHave under10hp(withoutsprint use)HCZ codebreacherdoor (redkeycard)HugeroomRarebrokendoor typeUnintentionalhit by hazardExplodedmine ordoorstopper

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Survive 50 doors in a row lockerless
  2. Encounter/see one of every entity (not rare ones and harbinger)
  3. 2500+ research (count spent money)
  4. Early Ridge room-type. pre door 50
  5. Rare Room-type
  6. Reach door 250
  7. Harbinger encounter
  8. 2 Squiddles hugging/ overlapping
  9. 3 different angler variations in a row
  10. Bunnies
  11. Hit by Divine
  12. No damage taken for 50 doors
  13. Reach door 100
  14. 4 entities/hazards in 1 room
  15. HP regen
  16. Room generation error/overlap
  17. Unintentional Good people
  18. Close call
  19. Early pandemonium. pre door 50
  20. Isn't it bunny item
  21. Rare room
  22. Document room (not HCZ)
  23. 2 items in 2 rooms back2back
  24. Encounter every hazard type
  25. 2 PDG speakers back2back
  26. Mr. Lopee encounter (out of bounds)
  27. Toy remote spawned
  28. Painty boy room
  29. Hit by Bottomfeeder
  30. Reach door 400
  31. Squiddle in a lightish area
  32. 4+ darkrooms in a row
  33. Eyefestation and turret in 1 room
  34. Gauntlet followed by flicker in next room
  35. Dead Wall dweller
  36. Picked up a 200/500 research stack
  37. Skipped(pss) Pandemonium's minigame 2x in a row
  38. Funny or rare ambience
  39. Have under 10hp (without sprint use)
  40. HCZ code breacher door (red keycard)
  41. Huge room
  42. Rare broken door type
  43. Unintentional hit by hazard
  44. Exploded mine or doorstopper