Skipped(pss)Pandemonium'sminigame 2x ina rowEarlypandemonium.pre door 50Nodamagetaken for50 doorsHugeroomHit byDivine2 items in2 roomsback2backRarebrokendoor typeDeadWalldwellerPicked upa 200/500researchstack4entities/hazardsin 1 roomRareroomReachdoor250Survive50 doorsin a rowlockerlessToyremotespawnedMr. Lopeeencounter(out ofbounds)Bunnies2Squiddleshugging/overlappingClosecallGauntletfollowed byflicker innext roomHave under10hp(withoutsprint use)Reachdoor1003 differentanglervariationsin a rowSquiddlein alightishareaHit byBottomfeederEncounter/seeone of everyentity (notrare ones andharbinger)4+darkroomsin a rowDocumentroom (notHCZ)HCZ codebreacherdoor (redkeycard)UnintentionalGood peoplePaintyboyroomIsn't itbunnyitemHarbingerencounterExplodedmine ordoorstopperFunny orrareambience2 PDGspeakersback2backRareRoom-typeReachdoor400HPregenEarly Ridgeroom-type.pre door 502500+research(count spentmoney)Roomgenerationerror/overlapUnintentionalhit by hazardEncountereveryhazardtypeEyefestationand turret in1 roomSkipped(pss)Pandemonium'sminigame 2x ina rowEarlypandemonium.pre door 50Nodamagetaken for50 doorsHugeroomHit byDivine2 items in2 roomsback2backRarebrokendoor typeDeadWalldwellerPicked upa 200/500researchstack4entities/hazardsin 1 roomRareroomReachdoor250Survive50 doorsin a rowlockerlessToyremotespawnedMr. Lopeeencounter(out ofbounds)Bunnies2Squiddleshugging/overlappingClosecallGauntletfollowed byflicker innext roomHave under10hp(withoutsprint use)Reachdoor1003 differentanglervariationsin a rowSquiddlein alightishareaHit byBottomfeederEncounter/seeone of everyentity (notrare ones andharbinger)4+darkroomsin a rowDocumentroom (notHCZ)HCZ codebreacherdoor (redkeycard)UnintentionalGood peoplePaintyboyroomIsn't itbunnyitemHarbingerencounterExplodedmine ordoorstopperFunny orrareambience2 PDGspeakersback2backRareRoom-typeReachdoor400HPregenEarly Ridgeroom-type.pre door 502500+research(count spentmoney)Roomgenerationerror/overlapUnintentionalhit by hazardEncountereveryhazardtypeEyefestationand turret in1 room

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skipped(pss) Pandemonium's minigame 2x in a row
  2. Early pandemonium. pre door 50
  3. No damage taken for 50 doors
  4. Huge room
  5. Hit by Divine
  6. 2 items in 2 rooms back2back
  7. Rare broken door type
  8. Dead Wall dweller
  9. Picked up a 200/500 research stack
  10. 4 entities/hazards in 1 room
  11. Rare room
  12. Reach door 250
  13. Survive 50 doors in a row lockerless
  14. Toy remote spawned
  15. Mr. Lopee encounter (out of bounds)
  16. Bunnies
  17. 2 Squiddles hugging/ overlapping
  18. Close call
  19. Gauntlet followed by flicker in next room
  20. Have under 10hp (without sprint use)
  21. Reach door 100
  22. 3 different angler variations in a row
  23. Squiddle in a lightish area
  24. Hit by Bottomfeeder
  25. Encounter/see one of every entity (not rare ones and harbinger)
  26. 4+ darkrooms in a row
  27. Document room (not HCZ)
  28. HCZ code breacher door (red keycard)
  29. Unintentional Good people
  30. Painty boy room
  31. Isn't it bunny item
  32. Harbinger encounter
  33. Exploded mine or doorstopper
  34. Funny or rare ambience
  35. 2 PDG speakers back2back
  36. Rare Room-type
  37. Reach door 400
  38. HP regen
  39. Early Ridge room-type. pre door 50
  40. 2500+ research (count spent money)
  41. Room generation error/overlap
  42. Unintentional hit by hazard
  43. Encounter every hazard type
  44. Eyefestation and turret in 1 room