UnintentionalGood peopleIsn't itbunnyitemHit byBottomfeederExplodedmine ordoorstopperSkipped(pss)Pandemonium'sminigame 2x ina rowHarbingerencounter2 PDGspeakersback2backEncounter/seeone of everyentity (notrare ones andharbinger)ClosecallUnintentionalhit by hazard2Squiddleshugging/overlappingEarly Ridgeroom-type.pre door 50Rareroom2500+research(count spentmoney)BunniesHCZ codebreacherdoor (redkeycard)Reachdoor400Hit byDivineHugeroomFunny orrareambienceEarlypandemonium.pre door 50DeadWalldwellerSquiddlein alightisharea2 items in2 roomsback2backEncountereveryhazardtype4entities/hazardsin 1 roomMr. Lopeeencounter(out ofbounds)ToyremotespawnedSurvive50 doorsin a rowlockerless3 differentanglervariationsin a rowReachdoor250Nodamagetaken for50 doorsPicked upa 200/500researchstackEyefestationand turret in1 roomRareRoom-typeHPregenDocumentroom (notHCZ)Rarebrokendoor type4+darkroomsin a rowGauntletfollowed byflicker innext roomRoomgenerationerror/overlapPaintyboyroomHave under10hp(withoutsprint use)Reachdoor100UnintentionalGood peopleIsn't itbunnyitemHit byBottomfeederExplodedmine ordoorstopperSkipped(pss)Pandemonium'sminigame 2x ina rowHarbingerencounter2 PDGspeakersback2backEncounter/seeone of everyentity (notrare ones andharbinger)ClosecallUnintentionalhit by hazard2Squiddleshugging/overlappingEarly Ridgeroom-type.pre door 50Rareroom2500+research(count spentmoney)BunniesHCZ codebreacherdoor (redkeycard)Reachdoor400Hit byDivineHugeroomFunny orrareambienceEarlypandemonium.pre door 50DeadWalldwellerSquiddlein alightisharea2 items in2 roomsback2backEncountereveryhazardtype4entities/hazardsin 1 roomMr. Lopeeencounter(out ofbounds)ToyremotespawnedSurvive50 doorsin a rowlockerless3 differentanglervariationsin a rowReachdoor250Nodamagetaken for50 doorsPicked upa 200/500researchstackEyefestationand turret in1 roomRareRoom-typeHPregenDocumentroom (notHCZ)Rarebrokendoor type4+darkroomsin a rowGauntletfollowed byflicker innext roomRoomgenerationerror/overlapPaintyboyroomHave under10hp(withoutsprint use)Reachdoor100

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unintentional Good people
  2. Isn't it bunny item
  3. Hit by Bottomfeeder
  4. Exploded mine or doorstopper
  5. Skipped(pss) Pandemonium's minigame 2x in a row
  6. Harbinger encounter
  7. 2 PDG speakers back2back
  8. Encounter/see one of every entity (not rare ones and harbinger)
  9. Close call
  10. Unintentional hit by hazard
  11. 2 Squiddles hugging/ overlapping
  12. Early Ridge room-type. pre door 50
  13. Rare room
  14. 2500+ research (count spent money)
  15. Bunnies
  16. HCZ code breacher door (red keycard)
  17. Reach door 400
  18. Hit by Divine
  19. Huge room
  20. Funny or rare ambience
  21. Early pandemonium. pre door 50
  22. Dead Wall dweller
  23. Squiddle in a lightish area
  24. 2 items in 2 rooms back2back
  25. Encounter every hazard type
  26. 4 entities/hazards in 1 room
  27. Mr. Lopee encounter (out of bounds)
  28. Toy remote spawned
  29. Survive 50 doors in a row lockerless
  30. 3 different angler variations in a row
  31. Reach door 250
  32. No damage taken for 50 doors
  33. Picked up a 200/500 research stack
  34. Eyefestation and turret in 1 room
  35. Rare Room-type
  36. HP regen
  37. Document room (not HCZ)
  38. Rare broken door type
  39. 4+ darkrooms in a row
  40. Gauntlet followed by flicker in next room
  41. Room generation error/overlap
  42. Painty boy room
  43. Have under 10hp (without sprint use)
  44. Reach door 100