Documentroom (notHCZ)Roomgenerationerror/overlapEarlypandemonium.pre door 50Nodamagetaken for50 doorsRareroomIsn't itbunnyitemExplodedmine ordoorstopperFunny orrareambience2Squiddleshugging/overlapping2 items in2 roomsback2backSquiddlein alightishareaReachdoor250Survive50 doorsin a rowlockerlessHit byBottomfeederHave under10hp(withoutsprint use)Reachdoor400HarbingerencounterBunniesHit byDivineHugeroomRareRoom-typeMr. Lopeeencounter(out ofbounds)4entities/hazardsin 1 room3 differentanglervariationsin a row2500+research(count spentmoney)PaintyboyroomPicked upa 200/500researchstackEncounter/seeone of everyentity (notrare ones andharbinger)ToyremotespawnedEncountereveryhazardtypeSkipped(pss)Pandemonium'sminigame 2x ina rowDeadWalldwellerHPregenUnintentionalhit by hazardEarly Ridgeroom-type.pre door 50Reachdoor1002 PDGspeakersback2backHCZ codebreacherdoor (redkeycard)Gauntletfollowed byflicker innext roomUnintentionalGood peopleEyefestationand turret in1 roomRarebrokendoor typeClosecall4+darkroomsin a rowDocumentroom (notHCZ)Roomgenerationerror/overlapEarlypandemonium.pre door 50Nodamagetaken for50 doorsRareroomIsn't itbunnyitemExplodedmine ordoorstopperFunny orrareambience2Squiddleshugging/overlapping2 items in2 roomsback2backSquiddlein alightishareaReachdoor250Survive50 doorsin a rowlockerlessHit byBottomfeederHave under10hp(withoutsprint use)Reachdoor400HarbingerencounterBunniesHit byDivineHugeroomRareRoom-typeMr. Lopeeencounter(out ofbounds)4entities/hazardsin 1 room3 differentanglervariationsin a row2500+research(count spentmoney)PaintyboyroomPicked upa 200/500researchstackEncounter/seeone of everyentity (notrare ones andharbinger)ToyremotespawnedEncountereveryhazardtypeSkipped(pss)Pandemonium'sminigame 2x ina rowDeadWalldwellerHPregenUnintentionalhit by hazardEarly Ridgeroom-type.pre door 50Reachdoor1002 PDGspeakersback2backHCZ codebreacherdoor (redkeycard)Gauntletfollowed byflicker innext roomUnintentionalGood peopleEyefestationand turret in1 roomRarebrokendoor typeClosecall4+darkroomsin a row

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Document room (not HCZ)
  2. Room generation error/overlap
  3. Early pandemonium. pre door 50
  4. No damage taken for 50 doors
  5. Rare room
  6. Isn't it bunny item
  7. Exploded mine or doorstopper
  8. Funny or rare ambience
  9. 2 Squiddles hugging/ overlapping
  10. 2 items in 2 rooms back2back
  11. Squiddle in a lightish area
  12. Reach door 250
  13. Survive 50 doors in a row lockerless
  14. Hit by Bottomfeeder
  15. Have under 10hp (without sprint use)
  16. Reach door 400
  17. Harbinger encounter
  18. Bunnies
  19. Hit by Divine
  20. Huge room
  21. Rare Room-type
  22. Mr. Lopee encounter (out of bounds)
  23. 4 entities/hazards in 1 room
  24. 3 different angler variations in a row
  25. 2500+ research (count spent money)
  26. Painty boy room
  27. Picked up a 200/500 research stack
  28. Encounter/see one of every entity (not rare ones and harbinger)
  29. Toy remote spawned
  30. Encounter every hazard type
  31. Skipped(pss) Pandemonium's minigame 2x in a row
  32. Dead Wall dweller
  33. HP regen
  34. Unintentional hit by hazard
  35. Early Ridge room-type. pre door 50
  36. Reach door 100
  37. 2 PDG speakers back2back
  38. HCZ code breacher door (red keycard)
  39. Gauntlet followed by flicker in next room
  40. Unintentional Good people
  41. Eyefestation and turret in 1 room
  42. Rare broken door type
  43. Close call
  44. 4+ darkrooms in a row