Reach door 250 Bunnies Eyefestation and turret in 1 room Harbinger encounter No damage taken for 50 doors 2 Squiddles hugging/ overlapping Rare broken door type Picked up a 200/500 research stack Toy remote spawned Unintentional hit by hazard HP regen Reach door 100 Encounter every hazard type 2 items in 2 rooms back2back Encounter/see one of every entity (not rare ones and harbinger) Exploded mine or doorstopper Hit by Bottomfeeder Have under 10hp (without sprint use) Skipped(pss) Pandemonium's minigame 2x in a row Survive 50 doors in a row lockerless Reach door 400 Huge room 2500+ research (count spent money) Unintentional Good people 4+ darkrooms in a row Squiddle in a lightish area Dead Wall dweller 3 different angler variations in a row Rare Room- type 4 entities/hazards in 1 room Mr. Lopee encounter (out of bounds) HCZ code breacher door (red keycard) Rare room Hit by Divine Room generation error/overlap Early pandemonium. pre door 50 Painty boy room Document room (not HCZ) Isn't it bunny item Funny or rare ambience Early Ridge room-type. pre door 50 2 PDG speakers back2back Gauntlet followed by flicker in next room Close call Reach door 250 Bunnies Eyefestation and turret in 1 room Harbinger encounter No damage taken for 50 doors 2 Squiddles hugging/ overlapping Rare broken door type Picked up a 200/500 research stack Toy remote spawned Unintentional hit by hazard HP regen Reach door 100 Encounter every hazard type 2 items in 2 rooms back2back Encounter/see one of every entity (not rare ones and harbinger) Exploded mine or doorstopper Hit by Bottomfeeder Have under 10hp (without sprint use) Skipped(pss) Pandemonium's minigame 2x in a row Survive 50 doors in a row lockerless Reach door 400 Huge room 2500+ research (count spent money) Unintentional Good people 4+ darkrooms in a row Squiddle in a lightish area Dead Wall dweller 3 different angler variations in a row Rare Room- type 4 entities/hazards in 1 room Mr. Lopee encounter (out of bounds) HCZ code breacher door (red keycard) Rare room Hit by Divine Room generation error/overlap Early pandemonium. pre door 50 Painty boy room Document room (not HCZ) Isn't it bunny item Funny or rare ambience Early Ridge room-type. pre door 50 2 PDG speakers back2back Gauntlet followed by flicker in next room Close call
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reach door 250
Bunnies
Eyefestation and turret in 1 room
Harbinger encounter
No damage taken for 50 doors
2 Squiddles hugging/ overlapping
Rare broken door type
Picked up a 200/500 research stack
Toy remote spawned
Unintentional hit by hazard
HP regen
Reach door 100
Encounter every hazard type
2 items in 2 rooms back2back
Encounter/see one of every entity (not rare ones and harbinger)
Exploded mine or doorstopper
Hit by Bottomfeeder
Have under 10hp (without sprint use)
Skipped(pss) Pandemonium's minigame 2x in a row
Survive 50 doors in a row lockerless
Reach door 400
Huge room
2500+ research (count spent money)
Unintentional Good people
4+ darkrooms in a row
Squiddle in a lightish area
Dead Wall dweller
3 different angler variations in a row
Rare Room-type
4 entities/hazards in 1 room
Mr. Lopee encounter (out of bounds)
HCZ code breacher door (red keycard)
Rare room
Hit by Divine
Room generation error/overlap
Early pandemonium. pre door 50
Painty boy room
Document room (not HCZ)
Isn't it bunny item
Funny or rare ambience
Early Ridge room-type. pre door 50
2 PDG speakers back2back
Gauntlet followed by flicker in next room
Close call