Skipped(pss)Pandemonium'sminigame 2x ina rowRareRoom-typePicked upa 200/500researchstackBunniesHarbingerencounterPaintyboyroomDocumentroom (notHCZ)Mr. Lopeeencounter(out ofbounds)2 items in2 roomsback2backHCZ codebreacherdoor (redkeycard)Reachdoor400EncountereveryhazardtypeEncounter/seeone of everyentity (notrare ones andharbinger)Reachdoor250Earlypandemonium.pre door 50Roomgenerationerror/overlapSquiddlein alightisharea4entities/hazardsin 1 room2Squiddleshugging/overlappingHPregen4+darkroomsin a row2500+research(count spentmoney)ToyremotespawnedHit byBottomfeederSurvive50 doorsin a rowlockerlessHit byDivineClosecallIsn't itbunnyitemRarebrokendoor typeReachdoor100DeadWalldwellerRareroom3 differentanglervariationsin a rowFunny orrareambienceEyefestationand turret in1 roomUnintentionalhit by hazardUnintentionalGood peopleNodamagetaken for50 doors2 PDGspeakersback2backHave under10hp(withoutsprint use)Gauntletfollowed byflicker innext roomHugeroomEarly Ridgeroom-type.pre door 50Explodedmine ordoorstopperSkipped(pss)Pandemonium'sminigame 2x ina rowRareRoom-typePicked upa 200/500researchstackBunniesHarbingerencounterPaintyboyroomDocumentroom (notHCZ)Mr. Lopeeencounter(out ofbounds)2 items in2 roomsback2backHCZ codebreacherdoor (redkeycard)Reachdoor400EncountereveryhazardtypeEncounter/seeone of everyentity (notrare ones andharbinger)Reachdoor250Earlypandemonium.pre door 50Roomgenerationerror/overlapSquiddlein alightisharea4entities/hazardsin 1 room2Squiddleshugging/overlappingHPregen4+darkroomsin a row2500+research(count spentmoney)ToyremotespawnedHit byBottomfeederSurvive50 doorsin a rowlockerlessHit byDivineClosecallIsn't itbunnyitemRarebrokendoor typeReachdoor100DeadWalldwellerRareroom3 differentanglervariationsin a rowFunny orrareambienceEyefestationand turret in1 roomUnintentionalhit by hazardUnintentionalGood peopleNodamagetaken for50 doors2 PDGspeakersback2backHave under10hp(withoutsprint use)Gauntletfollowed byflicker innext roomHugeroomEarly Ridgeroom-type.pre door 50Explodedmine ordoorstopper

Pressure Endless mode Randomizer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skipped(pss) Pandemonium's minigame 2x in a row
  2. Rare Room-type
  3. Picked up a 200/500 research stack
  4. Bunnies
  5. Harbinger encounter
  6. Painty boy room
  7. Document room (not HCZ)
  8. Mr. Lopee encounter (out of bounds)
  9. 2 items in 2 rooms back2back
  10. HCZ code breacher door (red keycard)
  11. Reach door 400
  12. Encounter every hazard type
  13. Encounter/see one of every entity (not rare ones and harbinger)
  14. Reach door 250
  15. Early pandemonium. pre door 50
  16. Room generation error/overlap
  17. Squiddle in a lightish area
  18. 4 entities/hazards in 1 room
  19. 2 Squiddles hugging/ overlapping
  20. HP regen
  21. 4+ darkrooms in a row
  22. 2500+ research (count spent money)
  23. Toy remote spawned
  24. Hit by Bottomfeeder
  25. Survive 50 doors in a row lockerless
  26. Hit by Divine
  27. Close call
  28. Isn't it bunny item
  29. Rare broken door type
  30. Reach door 100
  31. Dead Wall dweller
  32. Rare room
  33. 3 different angler variations in a row
  34. Funny or rare ambience
  35. Eyefestation and turret in 1 room
  36. Unintentional hit by hazard
  37. Unintentional Good people
  38. No damage taken for 50 doors
  39. 2 PDG speakers back2back
  40. Have under 10hp (without sprint use)
  41. Gauntlet followed by flicker in next room
  42. Huge room
  43. Early Ridge room-type. pre door 50
  44. Exploded mine or doorstopper