Skipped(pss) Pandemonium's minigame 2x in a row Rare Room- type Picked up a 200/500 research stack Bunnies Harbinger encounter Painty boy room Document room (not HCZ) Mr. Lopee encounter (out of bounds) 2 items in 2 rooms back2back HCZ code breacher door (red keycard) Reach door 400 Encounter every hazard type Encounter/see one of every entity (not rare ones and harbinger) Reach door 250 Early pandemonium. pre door 50 Room generation error/overlap Squiddle in a lightish area 4 entities/hazards in 1 room 2 Squiddles hugging/ overlapping HP regen 4+ darkrooms in a row 2500+ research (count spent money) Toy remote spawned Hit by Bottomfeeder Survive 50 doors in a row lockerless Hit by Divine Close call Isn't it bunny item Rare broken door type Reach door 100 Dead Wall dweller Rare room 3 different angler variations in a row Funny or rare ambience Eyefestation and turret in 1 room Unintentional hit by hazard Unintentional Good people No damage taken for 50 doors 2 PDG speakers back2back Have under 10hp (without sprint use) Gauntlet followed by flicker in next room Huge room Early Ridge room-type. pre door 50 Exploded mine or doorstopper Skipped(pss) Pandemonium's minigame 2x in a row Rare Room- type Picked up a 200/500 research stack Bunnies Harbinger encounter Painty boy room Document room (not HCZ) Mr. Lopee encounter (out of bounds) 2 items in 2 rooms back2back HCZ code breacher door (red keycard) Reach door 400 Encounter every hazard type Encounter/see one of every entity (not rare ones and harbinger) Reach door 250 Early pandemonium. pre door 50 Room generation error/overlap Squiddle in a lightish area 4 entities/hazards in 1 room 2 Squiddles hugging/ overlapping HP regen 4+ darkrooms in a row 2500+ research (count spent money) Toy remote spawned Hit by Bottomfeeder Survive 50 doors in a row lockerless Hit by Divine Close call Isn't it bunny item Rare broken door type Reach door 100 Dead Wall dweller Rare room 3 different angler variations in a row Funny or rare ambience Eyefestation and turret in 1 room Unintentional hit by hazard Unintentional Good people No damage taken for 50 doors 2 PDG speakers back2back Have under 10hp (without sprint use) Gauntlet followed by flicker in next room Huge room Early Ridge room-type. pre door 50 Exploded mine or doorstopper
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Skipped(pss) Pandemonium's minigame 2x in a row
Rare Room-type
Picked up a 200/500 research stack
Bunnies
Harbinger encounter
Painty boy room
Document room (not HCZ)
Mr. Lopee encounter (out of bounds)
2 items in 2 rooms back2back
HCZ code breacher door (red keycard)
Reach door 400
Encounter every hazard type
Encounter/see one of every entity (not rare ones and harbinger)
Reach door 250
Early pandemonium. pre door 50
Room generation error/overlap
Squiddle in a lightish area
4 entities/hazards in 1 room
2 Squiddles hugging/ overlapping
HP regen
4+ darkrooms in a row
2500+ research (count spent money)
Toy remote spawned
Hit by Bottomfeeder
Survive 50 doors in a row lockerless
Hit by Divine
Close call
Isn't it bunny item
Rare broken door type
Reach door 100
Dead Wall dweller
Rare room
3 different angler variations in a row
Funny or rare ambience
Eyefestation and turret in 1 room
Unintentional hit by hazard
Unintentional Good people
No damage taken for 50 doors
2 PDG speakers back2back
Have under 10hp (without sprint use)
Gauntlet followed by flicker in next room
Huge room
Early Ridge room-type. pre door 50
Exploded mine or doorstopper