Rewardgoodbehaviorwith a funtoyUse a visualto keepswimmerson trackHave theswimmerhelp youdemonstrateUse physicalmanipulationTurn theactivityinto agameProvide achoice"jumps orkicks next?"Use acircleformationAsk parentsaboutstrategiesused athomeSetexpectationsandboundariesbefore lessonUse theswimmerbuddysystemGiveconsequencesfor poorbehaviourUsebucketsand toysUse 2totdocksDividethe poolspaceTimeoutChangewhichswimmersstand besideeach otherGive awaitingspotEncourageswimmersto practiceon the wallSing asong!Rewardgoodbehaviorwith a funtoyUse a visualto keepswimmerson trackHave theswimmerhelp youdemonstrateUse physicalmanipulationTurn theactivityinto agameProvide achoice"jumps orkicks next?"Use acircleformationAsk parentsaboutstrategiesused athomeSetexpectationsandboundariesbefore lessonUse theswimmerbuddysystemGiveconsequencesfor poorbehaviourUsebucketsand toysUse 2totdocksDividethe poolspaceTimeoutChangewhichswimmersstand besideeach otherGive awaitingspotEncourageswimmersto practiceon the wallSing asong!

Swim Instructor BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reward good behavior with a fun toy
  2. Use a visual to keep swimmers on track
  3. Have the swimmer help you demonstrate
  4. Use physical manipulation
  5. Turn the activity into a game
  6. Provide a choice "jumps or kicks next?"
  7. Use a circle formation
  8. Ask parents about strategies used at home
  9. Set expectations and boundaries before lesson
  10. Use the swimmer buddy system
  11. Give consequences for poor behaviour
  12. Use buckets and toys
  13. Use 2 tot docks
  14. Divide the pool space
  15. Timeout
  16. Change which swimmers stand beside each other
  17. Give a waiting spot
  18. Encourage swimmers to practice on the wall
  19. Sing a song!