Use physicalmanipulationProvide achoice"jumps orkicks next?"Ask parentsaboutstrategiesused athomeGive awaitingspotTurn theactivityinto agameGiveconsequencesfor poorbehaviourSing asong!Usebucketsand toysChangewhichswimmersstand besideeach otherUse a visualto keepswimmerson trackEncourageswimmersto practiceon the wallTimeoutUse theswimmerbuddysystemSetexpectationsandboundariesbefore lessonUse 2totdocksUse acircleformationDividethe poolspaceRewardgoodbehaviorwith a funtoyHave theswimmerhelp youdemonstrateUse physicalmanipulationProvide achoice"jumps orkicks next?"Ask parentsaboutstrategiesused athomeGive awaitingspotTurn theactivityinto agameGiveconsequencesfor poorbehaviourSing asong!Usebucketsand toysChangewhichswimmersstand besideeach otherUse a visualto keepswimmerson trackEncourageswimmersto practiceon the wallTimeoutUse theswimmerbuddysystemSetexpectationsandboundariesbefore lessonUse 2totdocksUse acircleformationDividethe poolspaceRewardgoodbehaviorwith a funtoyHave theswimmerhelp youdemonstrate

Swim Instructor BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
  1. Use physical manipulation
  2. Provide a choice "jumps or kicks next?"
  3. Ask parents about strategies used at home
  4. Give a waiting spot
  5. Turn the activity into a game
  6. Give consequences for poor behaviour
  7. Sing a song!
  8. Use buckets and toys
  9. Change which swimmers stand beside each other
  10. Use a visual to keep swimmers on track
  11. Encourage swimmers to practice on the wall
  12. Timeout
  13. Use the swimmer buddy system
  14. Set expectations and boundaries before lesson
  15. Use 2 tot docks
  16. Use a circle formation
  17. Divide the pool space
  18. Reward good behavior with a fun toy
  19. Have the swimmer help you demonstrate