Changewhichswimmersstand besideeach otherTurn theactivityinto agameSing asong!Provide achoice"jumps orkicks next?"Encourageswimmersto practiceon the wallUsebucketsand toysAsk parentsaboutstrategiesused athomeDividethe poolspaceUse 2totdocksUse physicalmanipulationGiveconsequencesfor poorbehaviourRewardgoodbehaviorwith a funtoySetexpectationsandboundariesbefore lessonUse a visualto keepswimmerson trackUse acircleformationTimeoutHave theswimmerhelp youdemonstrateUse theswimmerbuddysystemGive awaitingspotChangewhichswimmersstand besideeach otherTurn theactivityinto agameSing asong!Provide achoice"jumps orkicks next?"Encourageswimmersto practiceon the wallUsebucketsand toysAsk parentsaboutstrategiesused athomeDividethe poolspaceUse 2totdocksUse physicalmanipulationGiveconsequencesfor poorbehaviourRewardgoodbehaviorwith a funtoySetexpectationsandboundariesbefore lessonUse a visualto keepswimmerson trackUse acircleformationTimeoutHave theswimmerhelp youdemonstrateUse theswimmerbuddysystemGive awaitingspot

Swim Instructor BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
  1. Change which swimmers stand beside each other
  2. Turn the activity into a game
  3. Sing a song!
  4. Provide a choice "jumps or kicks next?"
  5. Encourage swimmers to practice on the wall
  6. Use buckets and toys
  7. Ask parents about strategies used at home
  8. Divide the pool space
  9. Use 2 tot docks
  10. Use physical manipulation
  11. Give consequences for poor behaviour
  12. Reward good behavior with a fun toy
  13. Set expectations and boundaries before lesson
  14. Use a visual to keep swimmers on track
  15. Use a circle formation
  16. Timeout
  17. Have the swimmer help you demonstrate
  18. Use the swimmer buddy system
  19. Give a waiting spot