Run upSuperBC war inthe yearof 2025Vaneshield isactuallyusefulMidmatchDisconnectGameends intimeoutDespairwins asetSomeoneavoids asuperincorrectlyBack tobackwake upreversalsSomeonegets uncchecked3 BP usedin 20secondsYueloverheadhits 2 timesin a rowSomeonethrows around withno BPVersusiaplayermashes 5Lon wake up2 timesSomeonecomplainsabout lagGrandfinalresetsDroppedsuper ina combo2H getscounterhitTripleNoEscapesRoundwinningwake upsuperRoundendedwith noBP usedAbyss jumpsback into thecorner anddiesSomeonemisses aDP punishSuperon VasstancePlayerdodges aragingstrikeRun upSuperBC war inthe yearof 2025Vaneshield isactuallyusefulMidmatchDisconnectGameends intimeoutDespairwins asetSomeoneavoids asuperincorrectlyBack tobackwake upreversalsSomeonegets uncchecked3 BP usedin 20secondsYueloverheadhits 2 timesin a rowSomeonethrows around withno BPVersusiaplayermashes 5Lon wake up2 timesSomeonecomplainsabout lagGrandfinalresetsDroppedsuper ina combo2H getscounterhitTripleNoEscapesRoundwinningwake upsuperRoundendedwith noBP usedAbyss jumpsback into thecorner anddiesSomeonemisses aDP punishSuperon VasstancePlayerdodges aragingstrike

INTERMIDIATE BINGO SHEET - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Run up Super
  2. BC war in the year of 2025
  3. Vane shield is actually useful
  4. Midmatch Disconnect
  5. Game ends in timeout
  6. Despair wins a set
  7. Someone avoids a super incorrectly
  8. Back to back wake up reversals
  9. Someone gets unc checked
  10. 3 BP used in 20 seconds
  11. Yuel overhead hits 2 times in a row
  12. Someone throws a round with no BP
  13. Versusia player mashes 5L on wake up 2 times
  14. Someone complains about lag
  15. Grand final resets
  16. Dropped super in a combo
  17. 2H gets counterhit
  18. Triple No Escapes
  19. Round winning wake up super
  20. Round ended with no BP used
  21. Abyss jumps back into the corner and dies
  22. Someone misses a DP punish
  23. Super on Vas stance
  24. Player dodges a raging strike