BeatthegameCRAZYvendingmachineBrokenRuler justat the rightmomentDr. ReflexhammerclutchPerfectBonus onField TripArts andCraftershelpingoutIt's a Bullystealing animportantitemRare itemonClassroom"Iforgot"momentHave twoapples atthe sametimeGetUnderwaterduringFlood eventBSODAFailGetGummed'BeatFloor 5on first tryBaldicomingouttanowhereFactorylevel... Andyou have noTechno-BootsGottaSweepruiningeverythingWitness 1stPrize workingjust fineduring theFlood eventBlueLockerbeingusefulLaboratorylevel... And youhave no FacultyNametag orGrappling HookPrincipalof theThingclutchShapeKey insidea lockedroomMaintenancelevelFind theMysteryRoomFinish the game witha rare item in yourinventory (BSODA/GrapplingHook/Apple/PortalPoster/DangerousTeleporter)MakePlaytimesadGet anapplefrom atreeDr. Reflexunfairlygettingmad99 onthe seednumberBeatthegameCRAZYvendingmachineBrokenRuler justat the rightmomentDr. ReflexhammerclutchPerfectBonus onField TripArts andCraftershelpingoutIt's a Bullystealing animportantitemRare itemonClassroom"Iforgot"momentHave twoapples atthe sametimeGetUnderwaterduringFlood eventBSODAFailGetGummed'BeatFloor 5on first tryBaldicomingouttanowhereFactorylevel... Andyou have noTechno-BootsGottaSweepruiningeverythingWitness 1stPrize workingjust fineduring theFlood eventBlueLockerbeingusefulLaboratorylevel... And youhave no FacultyNametag orGrappling HookPrincipalof theThingclutchShapeKey insidea lockedroomMaintenancelevelFind theMysteryRoomFinish the game witha rare item in yourinventory (BSODA/GrapplingHook/Apple/PortalPoster/DangerousTeleporter)MakePlaytimesadGet anapplefrom atreeDr. Reflexunfairlygettingmad99 onthe seednumber

Baldi's Basics Plus Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Beat the game
  2. CRAZY vending machine
  3. Broken Ruler just at the right moment
  4. Dr. Reflex hammer clutch
  5. Perfect Bonus on Field Trip
  6. Arts and Crafters helping out
  7. It's a Bully stealing an important item
  8. Rare item on Classroom
  9. "I forgot" moment
  10. Have two apples at the same time
  11. Get Underwater during Flood event
  12. BSODA Fail
  13. Get Gummed'
  14. Beat Floor 5 on first try
  15. Baldi coming outta nowhere
  16. Factory level... And you have no Techno-Boots
  17. Gotta Sweep ruining everything
  18. Witness 1st Prize working just fine during the Flood event
  19. Blue Locker being useful
  20. Laboratory level... And you have no Faculty Nametag or Grappling Hook
  21. Principal of the Thing clutch
  22. Shape Key inside a locked room
  23. Maintenance level
  24. Find the Mystery Room
  25. Finish the game with a rare item in your inventory (BSODA/Grappling Hook/Apple/Portal Poster/Dangerous Teleporter)
  26. Make Playtime sad
  27. Get an apple from a tree
  28. Dr. Reflex unfairly getting mad
  29. 99 on the seed number