(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
Scripting
the amount of times, or count, a behavior or
response happens.
Frequency
a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
differential reinforcement
a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
Response Interruption
a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
Proximity Control
a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
Video Modeling
anything that is added or removed after a
behavior that decreases it, makes it less likely to happen
again.
Punishment
a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
shaping
a specially written story designed to explain a social situation to an individua
Social Narrative
a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
Behavior Rehearsal
a visual representation of a series of tasks or activities in a sequence.
Visual Schedule
a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
Sensory Break
any event or stimulus that happens before a behavior and can trigger or influence it.
Antecedent
a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
Fading
adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
Positive reinforcement
the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
Pairing
It's a federal law primarily designed to protect the privacy and security of health information
HIPAA
a visual tool used for positive reinforcement and behavior modification.
Sticker Chart
a method used to try and reinforce
(increase) the frequency of a target behavior
Token Economy
A behavior you want to replace an
unwanted target behavior
Replacement Behavior:
a method that uses the individual's natural environment and daily routines to guide learning
Naturalistic Teaching
removing a stimulus to increase/
strengthen a behavior.
Negative Reinforcement
a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
Redirection
The activity of a living organism that is observable and measurable
Behavior
a set of strategies used to reduce the intensity and duration of challenging behaviors,
De-escalation Techniques
any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
consequence
a teaching strategy where a learner observes and imitates the behavior of a model
Modeling
The process of breaking a skill down into
smaller, more manageable components.
Task Analysis
form of assistance that you add in order to achieve
a desired response or behavior that is not occurring.
Prompt