SensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousFrequencythe amount oftimes, or count,a behavior orresponsehappens.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorBehaviorThe activity of aliving organismthat isobservable andmeasurableshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.TaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.NegativeReinforcementremoving astimulus toincrease/strengthen abehavior.HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksStickerCharta visual toolused forpositivereinforcementand behaviormodification.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsModelinga teachingstrategy where alearner observesand imitates thebehavior of amodelSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousFrequencythe amount oftimes, or count,a behavior orresponsehappens.De-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Fadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorBehaviorThe activity of aliving organismthat isobservable andmeasurableshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.TaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.NegativeReinforcementremoving astimulus toincrease/strengthen abehavior.HIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksStickerCharta visual toolused forpositivereinforcementand behaviormodification.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsModelinga teachingstrategy where alearner observesand imitates thebehavior of amodel

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    Sensory Break
  2. a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    Redirection
  3. a specially written story designed to explain a social situation to an individua
    Social Narrative
  4. a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    Response Interruption
  5. the amount of times, or count, a behavior or response happens.
    Frequency
  6. a set of strategies used to reduce the intensity and duration of challenging behaviors,
    De-escalation Techniques
  7. anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    Punishment
  8. a method that uses the individual's natural environment and daily routines to guide learning
    Naturalistic Teaching
  9. any event or stimulus that happens before a behavior and can trigger or influence it.
    Antecedent
  10. a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    Fading
  11. A behavior you want to replace an unwanted target behavior
    Replacement Behavior:
  12. a method used to try and reinforce (increase) the frequency of a target behavior
    Token Economy
  13. The activity of a living organism that is observable and measurable
    Behavior
  14. a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    shaping
  15. a visual representation of a series of tasks or activities in a sequence.
    Visual Schedule
  16. adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    Positive reinforcement
  17. form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    Prompt
  18. The process of breaking a skill down into smaller, more manageable components.
    Task Analysis
  19. a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    differential reinforcement
  20. removing a stimulus to increase/ strengthen a behavior.
    Negative Reinforcement
  21. It's a federal law primarily designed to protect the privacy and security of health information
    HIPAA
  22. the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    Pairing
  23. a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    Video Modeling
  24. a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    Proximity Control
  25. the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    Scripting
  26. a visual tool used for positive reinforcement and behavior modification.
    Sticker Chart
  27. any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    consequence
  28. a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    Behavior Rehearsal
  29. a teaching strategy where a learner observes and imitates the behavior of a model
    Modeling