Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate onePositivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Antecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksPromptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.StickerCharta visual toolused forpositivereinforcementand behaviormodification.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. shapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.SensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorNaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Frequencythe amount oftimes, or count,a behavior orresponsehappens.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaBehaviorThe activity of aliving organismthat isobservable andmeasurableNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.TaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate onePositivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Antecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksPromptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againTokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationdifferentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.StickerCharta visual toolused forpositivereinforcementand behaviormodification.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. shapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.SensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsBehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorNaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Frequencythe amount oftimes, or count,a behavior orresponsehappens.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaBehaviorThe activity of aliving organismthat isobservable andmeasurableNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.TaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    Redirection
  2. adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    Positive reinforcement
  3. any event or stimulus that happens before a behavior and can trigger or influence it.
    Antecedent
  4. the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    Scripting
  5. form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    Prompt
  6. any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    consequence
  7. a method used to try and reinforce (increase) the frequency of a target behavior
    Token Economy
  8. a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    Response Interruption
  9. It's a federal law primarily designed to protect the privacy and security of health information
    HIPAA
  10. a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    differential reinforcement
  11. a visual tool used for positive reinforcement and behavior modification.
    Sticker Chart
  12. a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    Video Modeling
  13. the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    Pairing
  14. a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    Fading
  15. anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    Punishment
  16. a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    shaping
  17. a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    Sensory Break
  18. a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    Behavior Rehearsal
  19. a set of strategies used to reduce the intensity and duration of challenging behaviors,
    De-escalation Techniques
  20. A behavior you want to replace an unwanted target behavior
    Replacement Behavior:
  21. a method that uses the individual's natural environment and daily routines to guide learning
    Naturalistic Teaching
  22. a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    Proximity Control
  23. the amount of times, or count, a behavior or response happens.
    Frequency
  24. a teaching strategy where a learner observes and imitates the behavior of a model
    Modeling
  25. a specially written story designed to explain a social situation to an individua
    Social Narrative
  26. The activity of a living organism that is observable and measurable
    Behavior
  27. removing a stimulus to increase/ strengthen a behavior.
    Negative Reinforcement
  28. The process of breaking a skill down into smaller, more manageable components.
    Task Analysis
  29. a visual representation of a series of tasks or activities in a sequence.
    Visual Schedule