Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorStickerCharta visual toolused forpositivereinforcementand behaviormodification.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureScriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.Frequencythe amount oftimes, or count,a behavior orresponsehappens.ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.BehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,SensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsBehaviorThe activity of aliving organismthat isobservable andmeasurablePositivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.TokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate ishapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.Punishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. ReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorStickerCharta visual toolused forpositivereinforcementand behaviormodification.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureScriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.Frequencythe amount oftimes, or count,a behavior orresponsehappens.ProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousRedirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneNegativeReinforcementremoving astimulus toincrease/strengthen abehavior.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.BehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsSocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.VisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,SensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsBehaviorThe activity of aliving organismthat isobservable andmeasurablePositivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.TokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorVideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate ishapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    Punishment
  2. A behavior you want to replace an unwanted target behavior
    Replacement Behavior:
  3. a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    Fading
  4. a visual tool used for positive reinforcement and behavior modification.
    Sticker Chart
  5. a method that uses the individual's natural environment and daily routines to guide learning
    Naturalistic Teaching
  6. the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    Pairing
  7. the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    Scripting
  8. The process of breaking a skill down into smaller, more manageable components.
    Task Analysis
  9. form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    Prompt
  10. the amount of times, or count, a behavior or response happens.
    Frequency
  11. a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    Proximity Control
  12. a teaching strategy where a learner observes and imitates the behavior of a model
    Modeling
  13. a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    Response Interruption
  14. a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    Redirection
  15. removing a stimulus to increase/ strengthen a behavior.
    Negative Reinforcement
  16. a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    differential reinforcement
  17. a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    Behavior Rehearsal
  18. a specially written story designed to explain a social situation to an individua
    Social Narrative
  19. It's a federal law primarily designed to protect the privacy and security of health information
    HIPAA
  20. any event or stimulus that happens before a behavior and can trigger or influence it.
    Antecedent
  21. a visual representation of a series of tasks or activities in a sequence.
    Visual Schedule
  22. any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    consequence
  23. a set of strategies used to reduce the intensity and duration of challenging behaviors,
    De-escalation Techniques
  24. a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    Sensory Break
  25. The activity of a living organism that is observable and measurable
    Behavior
  26. adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    Positive reinforcement
  27. a method used to try and reinforce (increase) the frequency of a target behavior
    Token Economy
  28. a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    Video Modeling
  29. a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    shaping