SocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaVisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.NegativeReinforcementremoving astimulus toincrease/strengthen abehavior.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelBehaviorThe activity of aliving organismthat isobservable andmeasurableResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againFrequencythe amount oftimes, or count,a behavior orresponsehappens.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,BehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsStickerCharta visual toolused forpositivereinforcementand behaviormodification.Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.TokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.SocialNarrativea speciallywritten storydesigned toexplain a socialsituation to anindividuaVisualSchedulea visualrepresentationof a series oftasks oractivities in asequence.NegativeReinforcementremoving astimulus toincrease/strengthen abehavior.differentialreinforcementa technique wherecertain behaviors arereinforced whileothers are not,essentially rewardingdesired behaviorsand diminishingundesirable ones.Modelinga teachingstrategy where alearner observesand imitates thebehavior of amodelBehaviorThe activity of aliving organismthat isobservable andmeasurableResponseInterruptiona procedure used todecrease interferingbehaviors, oftenthose that arerepetitive,stereotypical, orself-injuriousPairingthe process ofestablishing apositive relationshipbetween a therapistand a child, makingthe therapist areinforcing figureSensoryBreaka planned period oftime designed toprovide a break fromsensory overload andpromote sensoryregulation forindividualsReplacementBehavior:A behavior youwant toreplace anunwantedtarget behaviorAntecedentany event orstimulus thathappens beforea behavior andcan trigger orinfluence it.NaturalisticTeachinga method thatuses theindividual's naturalenvironment anddaily routines toguide learningPunishmentanything that isadded or removedafter abehavior thatdecreases it, makesit less likely tohappenagain. consequenceany stimuluschange thatfollows a behaviorand can influencethe likelihood ofthat behavioroccurring againFrequencythe amount oftimes, or count,a behavior orresponsehappens.Scriptingthe repetition ofwords, phrases, orentire conversations,often verbatim, fromsources like movies,TV shows, booksHIPAAIt's a federal lawprimarily designedto protect theprivacy andsecurity of healthinformationDe-escalationTechniquesa set of strategiesused to reducethe intensity andduration ofchallengingbehaviors,BehaviorRehearsala technique where alearner practices atargeted behavior orskill, often throughrole-playing orsimulated interactions,to prepare for using itin real-life situationsStickerCharta visual toolused forpositivereinforcementand behaviormodification.Redirectiona technique used toguide an individualaway from anundesirablebehavior andtowards a moreappropriate oneshapinga process where newbehaviors arelearned throughreinforcingsuccessiveapproximations, orsteps, towards atarget behavior.TokenEconomya method usedto try andreinforce(increase) thefrequency of atarget behaviorFadinga gradual reductionof prompts orassistance providedto a learner as theybecome moreproficient at a skillor behaviorProximityControla strategy where theteacher or instructordeliberately positionsthemselves close to astudent or group ofstudents to supportpositive behavior andreduce distractions.Positivereinforcementadding a desirablestimulus (a reward)immediately after adesired behavior,increasing thelikelihood that thebehavior will occuragain in the future.Promptform of assistancethat you add inorder to achievea desiredresponse orbehavior that isnot occurring.VideoModelinga teaching techniquewhere a learnerobserves a video ofsomeonedemonstrating adesired behavior orskill, and thenattempts to imitate iTaskAnalysisThe process ofbreaking a skilldown intosmaller, moremanageablecomponents.

BHT Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a specially written story designed to explain a social situation to an individua
    Social Narrative
  2. a visual representation of a series of tasks or activities in a sequence.
    Visual Schedule
  3. removing a stimulus to increase/ strengthen a behavior.
    Negative Reinforcement
  4. a technique where certain behaviors are reinforced while others are not, essentially rewarding desired behaviors and diminishing undesirable ones.
    differential reinforcement
  5. a teaching strategy where a learner observes and imitates the behavior of a model
    Modeling
  6. The activity of a living organism that is observable and measurable
    Behavior
  7. a procedure used to decrease interfering behaviors, often those that are repetitive, stereotypical, or self-injurious
    Response Interruption
  8. the process of establishing a positive relationship between a therapist and a child, making the therapist a reinforcing figure
    Pairing
  9. a planned period of time designed to provide a break from sensory overload and promote sensory regulation for individuals
    Sensory Break
  10. A behavior you want to replace an unwanted target behavior
    Replacement Behavior:
  11. any event or stimulus that happens before a behavior and can trigger or influence it.
    Antecedent
  12. a method that uses the individual's natural environment and daily routines to guide learning
    Naturalistic Teaching
  13. anything that is added or removed after a behavior that decreases it, makes it less likely to happen again.
    Punishment
  14. any stimulus change that follows a behavior and can influence the likelihood of that behavior occurring again
    consequence
  15. the amount of times, or count, a behavior or response happens.
    Frequency
  16. the repetition of words, phrases, or entire conversations, often verbatim, from sources like movies, TV shows, books
    Scripting
  17. It's a federal law primarily designed to protect the privacy and security of health information
    HIPAA
  18. a set of strategies used to reduce the intensity and duration of challenging behaviors,
    De-escalation Techniques
  19. a technique where a learner practices a targeted behavior or skill, often through role-playing or simulated interactions, to prepare for using it in real-life situations
    Behavior Rehearsal
  20. a visual tool used for positive reinforcement and behavior modification.
    Sticker Chart
  21. a technique used to guide an individual away from an undesirable behavior and towards a more appropriate one
    Redirection
  22. a process where new behaviors are learned through reinforcing successive approximations, or steps, towards a target behavior.
    shaping
  23. a method used to try and reinforce (increase) the frequency of a target behavior
    Token Economy
  24. a gradual reduction of prompts or assistance provided to a learner as they become more proficient at a skill or behavior
    Fading
  25. a strategy where the teacher or instructor deliberately positions themselves close to a student or group of students to support positive behavior and reduce distractions.
    Proximity Control
  26. adding a desirable stimulus (a reward) immediately after a desired behavior, increasing the likelihood that the behavior will occur again in the future.
    Positive reinforcement
  27. form of assistance that you add in order to achieve a desired response or behavior that is not occurring.
    Prompt
  28. a teaching technique where a learner observes a video of someone demonstrating a desired behavior or skill, and then attempts to imitate i
    Video Modeling
  29. The process of breaking a skill down into smaller, more manageable components.
    Task Analysis