Shaft6KnightsTemplarSolutionChannelSomethingput in aZiploc bagWood"discovered"CGIanimation oftreasureundergroundZena'sMapBillyDigsChappellVaultRoad Trip(off theisland)TopPocketFindMember oftheFellowshipgoesundergroundFoundsymbollinked toTemplarsJackgetsexcitedInSituRick getsemotional"X"Marksthe SpotJackasks aquestionRick or Martymentionsthey'rerunning out oftimeTOT -"The OneThing"Subtitlesused foranyoneAnythingsniffed"AHA"MomentShockedhead-turnor stareShaft6KnightsTemplarSolutionChannelSomethingput in aZiploc bagWood"discovered"CGIanimation oftreasureundergroundZena'sMapBillyDigsChappellVaultRoad Trip(off theisland)TopPocketFindMember oftheFellowshipgoesundergroundFoundsymbollinked toTemplarsJackgetsexcitedInSituRick getsemotional"X"Marksthe SpotJackasks aquestionRick or Martymentionsthey'rerunning out oftimeTOT -"The OneThing"Subtitlesused foranyoneAnythingsniffed"AHA"MomentShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shaft 6
  2. Knights Templar
  3. Solution Channel
  4. Something put in a Ziploc bag
  5. Wood "discovered"
  6. CGI animation of treasure underground
  7. Zena's Map
  8. Billy Digs
  9. Chappell Vault
  10. Road Trip (off the island)
  11. Top Pocket Find
  12. Member of the Fellowship goes underground
  13. Found symbol linked to Templars
  14. Jack gets excited
  15. In Situ
  16. Rick gets emotional
  17. "X" Marks the Spot
  18. Jack asks a question
  19. Rick or Marty mentions they're running out of time
  20. TOT - "The One Thing"
  21. Subtitles used for anyone
  22. Anything sniffed
  23. "AHA" Moment
  24. Shocked head-turn or stare