JackgetsexcitedTOT -"The OneThing"Shockedhead-turnor stareTopPocketFindRick or Martymentionsthey'rerunning out oftimeShaft6Foundsymbollinked toTemplarsRick getsemotionalMember oftheFellowshipgoesundergroundSomethingput in aZiploc bag"X"Marksthe SpotBillyDigsCGIanimation oftreasureundergroundJackasks aquestionZena'sMapAnythingsniffedKnightsTemplarSubtitlesused foranyone"AHA"MomentInSituWood"discovered"SolutionChannelRoad Trip(off theisland)ChappellVaultJackgetsexcitedTOT -"The OneThing"Shockedhead-turnor stareTopPocketFindRick or Martymentionsthey'rerunning out oftimeShaft6Foundsymbollinked toTemplarsRick getsemotionalMember oftheFellowshipgoesundergroundSomethingput in aZiploc bag"X"Marksthe SpotBillyDigsCGIanimation oftreasureundergroundJackasks aquestionZena'sMapAnythingsniffedKnightsTemplarSubtitlesused foranyone"AHA"MomentInSituWood"discovered"SolutionChannelRoad Trip(off theisland)ChappellVault

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack gets excited
  2. TOT - "The One Thing"
  3. Shocked head-turn or stare
  4. Top Pocket Find
  5. Rick or Marty mentions they're running out of time
  6. Shaft 6
  7. Found symbol linked to Templars
  8. Rick gets emotional
  9. Member of the Fellowship goes underground
  10. Something put in a Ziploc bag
  11. "X" Marks the Spot
  12. Billy Digs
  13. CGI animation of treasure underground
  14. Jack asks a question
  15. Zena's Map
  16. Anything sniffed
  17. Knights Templar
  18. Subtitles used for anyone
  19. "AHA" Moment
  20. In Situ
  21. Wood "discovered"
  22. Solution Channel
  23. Road Trip (off the island)
  24. Chappell Vault