AnythingsniffedZena'sMapCGIanimation oftreasureundergroundFoundsymbollinked toTemplarsRick getsemotionalSubtitlesused foranyone"AHA"MomentRick or Martymentionsthey'rerunning out oftimeSolutionChannel"X"Marksthe SpotWood"discovered"Member oftheFellowshipgoesundergroundJackgetsexcitedShockedhead-turnor stareChappellVaultRoad Trip(off theisland)BillyDigsJackasks aquestionTopPocketFindKnightsTemplarSomethingput in aZiploc bagShaft6InSituTOT -"The OneThing"AnythingsniffedZena'sMapCGIanimation oftreasureundergroundFoundsymbollinked toTemplarsRick getsemotionalSubtitlesused foranyone"AHA"MomentRick or Martymentionsthey'rerunning out oftimeSolutionChannel"X"Marksthe SpotWood"discovered"Member oftheFellowshipgoesundergroundJackgetsexcitedShockedhead-turnor stareChappellVaultRoad Trip(off theisland)BillyDigsJackasks aquestionTopPocketFindKnightsTemplarSomethingput in aZiploc bagShaft6InSituTOT -"The OneThing"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. Zena's Map
  3. CGI animation of treasure underground
  4. Found symbol linked to Templars
  5. Rick gets emotional
  6. Subtitles used for anyone
  7. "AHA" Moment
  8. Rick or Marty mentions they're running out of time
  9. Solution Channel
  10. "X" Marks the Spot
  11. Wood "discovered"
  12. Member of the Fellowship goes underground
  13. Jack gets excited
  14. Shocked head-turn or stare
  15. Chappell Vault
  16. Road Trip (off the island)
  17. Billy Digs
  18. Jack asks a question
  19. Top Pocket Find
  20. Knights Templar
  21. Something put in a Ziploc bag
  22. Shaft 6
  23. In Situ
  24. TOT - "The One Thing"