Somethingput in aZiploc bagCGIanimation oftreasureunderground"X"Marksthe SpotAnythingsniffedKnightsTemplarJackasks aquestionShaft6ChappellVaultMember oftheFellowshipgoesundergroundJackgetsexcitedInSituShockedhead-turnor stareTOT -"The OneThing"Foundsymbollinked toTemplarsRick getsemotionalTopPocketFindSolutionChannelZena'sMapRick or Martymentionsthey'rerunning out oftime"AHA"MomentBillyDigsSubtitlesused foranyoneRoad Trip(off theisland)Wood"discovered"Somethingput in aZiploc bagCGIanimation oftreasureunderground"X"Marksthe SpotAnythingsniffedKnightsTemplarJackasks aquestionShaft6ChappellVaultMember oftheFellowshipgoesundergroundJackgetsexcitedInSituShockedhead-turnor stareTOT -"The OneThing"Foundsymbollinked toTemplarsRick getsemotionalTopPocketFindSolutionChannelZena'sMapRick or Martymentionsthey'rerunning out oftime"AHA"MomentBillyDigsSubtitlesused foranyoneRoad Trip(off theisland)Wood"discovered"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something put in a Ziploc bag
  2. CGI animation of treasure underground
  3. "X" Marks the Spot
  4. Anything sniffed
  5. Knights Templar
  6. Jack asks a question
  7. Shaft 6
  8. Chappell Vault
  9. Member of the Fellowship goes underground
  10. Jack gets excited
  11. In Situ
  12. Shocked head-turn or stare
  13. TOT - "The One Thing"
  14. Found symbol linked to Templars
  15. Rick gets emotional
  16. Top Pocket Find
  17. Solution Channel
  18. Zena's Map
  19. Rick or Marty mentions they're running out of time
  20. "AHA" Moment
  21. Billy Digs
  22. Subtitles used for anyone
  23. Road Trip (off the island)
  24. Wood "discovered"