SolutionChannelFoundsymbollinked toTemplarsTOT -"The OneThing""X"Marksthe SpotTopPocketFindRoad Trip(off theisland)BillyDigsMember oftheFellowshipgoesundergroundSomethingput in aZiploc bagWood"discovered"Shockedhead-turnor stareChappellVaultKnightsTemplarRick getsemotionalZena'sMapRick or Martymentionsthey'rerunning out oftimeInSituCGIanimation oftreasureundergroundSubtitlesused foranyone"AHA"MomentJackasks aquestionAnythingsniffedShaft6JackgetsexcitedSolutionChannelFoundsymbollinked toTemplarsTOT -"The OneThing""X"Marksthe SpotTopPocketFindRoad Trip(off theisland)BillyDigsMember oftheFellowshipgoesundergroundSomethingput in aZiploc bagWood"discovered"Shockedhead-turnor stareChappellVaultKnightsTemplarRick getsemotionalZena'sMapRick or Martymentionsthey'rerunning out oftimeInSituCGIanimation oftreasureundergroundSubtitlesused foranyone"AHA"MomentJackasks aquestionAnythingsniffedShaft6Jackgetsexcited

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Solution Channel
  2. Found symbol linked to Templars
  3. TOT - "The One Thing"
  4. "X" Marks the Spot
  5. Top Pocket Find
  6. Road Trip (off the island)
  7. Billy Digs
  8. Member of the Fellowship goes underground
  9. Something put in a Ziploc bag
  10. Wood "discovered"
  11. Shocked head-turn or stare
  12. Chappell Vault
  13. Knights Templar
  14. Rick gets emotional
  15. Zena's Map
  16. Rick or Marty mentions they're running out of time
  17. In Situ
  18. CGI animation of treasure underground
  19. Subtitles used for anyone
  20. "AHA" Moment
  21. Jack asks a question
  22. Anything sniffed
  23. Shaft 6
  24. Jack gets excited