ElaborativeRehearsalRepressionMoodCongruenceExplicitMemoryDecayTheoryRecallTaskShortTermMemoryCerebellumEncodingFailureMaintenanceEffectChunkingSemanticMemoryMotivatedForgettingFlashbulbMemoryRecencyEffectEpisodicmemoryFrontalLobeProceduralMemoryPrimacyEffectSensoryMemoryLong TermPotentiationSerialPositionEffectLongTermmemoryImplicitMemoryElaborativeRehearsalRepressionMoodCongruenceExplicitMemoryDecayTheoryRecallTaskShortTermMemoryCerebellumEncodingFailureMaintenanceEffectChunkingSemanticMemoryMotivatedForgettingFlashbulbMemoryRecencyEffectEpisodicmemoryFrontalLobeProceduralMemoryPrimacyEffectSensoryMemoryLong TermPotentiationSerialPositionEffectLongTermmemoryImplicitMemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Elaborative Rehearsal
  2. Repression
  3. Mood Congruence
  4. Explicit Memory
  5. Decay Theory
  6. Recall Task
  7. Short Term Memory
  8. Cerebellum
  9. Encoding Failure
  10. Maintenance Effect
  11. Chunking
  12. Semantic Memory
  13. Motivated Forgetting
  14. Flashbulb Memory
  15. Recency Effect
  16. Episodic memory
  17. Frontal Lobe
  18. Procedural Memory
  19. Primacy Effect
  20. Sensory Memory
  21. Long Term Potentiation
  22. Serial Position Effect
  23. Long Term memory
  24. Implicit Memory