ProceduralMemorySerialPositionEffectMoodCongruenceChunkingLongTermmemoryCerebellumElaborativeRehearsalEncodingFailureLong TermPotentiationShortTermMemoryPrimacyEffectImplicitMemoryRecencyEffectSensoryMemoryMaintenanceEffectSemanticMemoryFlashbulbMemoryDecayTheoryFrontalLobeEpisodicmemoryExplicitMemoryMotivatedForgettingRecallTaskRepressionProceduralMemorySerialPositionEffectMoodCongruenceChunkingLongTermmemoryCerebellumElaborativeRehearsalEncodingFailureLong TermPotentiationShortTermMemoryPrimacyEffectImplicitMemoryRecencyEffectSensoryMemoryMaintenanceEffectSemanticMemoryFlashbulbMemoryDecayTheoryFrontalLobeEpisodicmemoryExplicitMemoryMotivatedForgettingRecallTaskRepression

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
I
4
N
5
I
6
I
7
B
8
I
9
O
10
G
11
I
12
G
13
B
14
B
15
N
16
O
17
O
18
G
19
B
20
G
21
N
22
N
23
G
24
O
  1. O-Procedural Memory
  2. B-Serial Position Effect
  3. I-Mood Congruence
  4. N-Chunking
  5. I-Long Term memory
  6. I-Cerebellum
  7. B-Elaborative Rehearsal
  8. I-Encoding Failure
  9. O-Long Term Potentiation
  10. G-Short Term Memory
  11. I-Primacy Effect
  12. G-Implicit Memory
  13. B-Recency Effect
  14. B-Sensory Memory
  15. N-Maintenance Effect
  16. O-Semantic Memory
  17. O-Flashbulb Memory
  18. G-Decay Theory
  19. B-Frontal Lobe
  20. G-Episodic memory
  21. N-Explicit Memory
  22. N-Motivated Forgetting
  23. G-Recall Task
  24. O-Repression