MaintenanceEffectLongTermmemoryPrimacyEffectProceduralMemoryMotivatedForgettingSensoryMemoryElaborativeRehearsalRecencyEffectExplicitMemoryChunkingLong TermPotentiationSemanticMemoryRepressionImplicitMemoryFrontalLobeFlashbulbMemoryEpisodicmemoryDecayTheoryEncodingFailureMoodCongruenceSerialPositionEffectCerebellumShortTermMemoryRecallTaskMaintenanceEffectLongTermmemoryPrimacyEffectProceduralMemoryMotivatedForgettingSensoryMemoryElaborativeRehearsalRecencyEffectExplicitMemoryChunkingLong TermPotentiationSemanticMemoryRepressionImplicitMemoryFrontalLobeFlashbulbMemoryEpisodicmemoryDecayTheoryEncodingFailureMoodCongruenceSerialPositionEffectCerebellumShortTermMemoryRecallTask

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
I
4
O
5
N
6
B
7
B
8
B
9
N
10
N
11
O
12
O
13
O
14
G
15
B
16
O
17
G
18
G
19
I
20
I
21
B
22
I
23
G
24
G
  1. N-Maintenance Effect
  2. I-Long Term memory
  3. I-Primacy Effect
  4. O-Procedural Memory
  5. N-Motivated Forgetting
  6. B-Sensory Memory
  7. B-Elaborative Rehearsal
  8. B-Recency Effect
  9. N-Explicit Memory
  10. N-Chunking
  11. O-Long Term Potentiation
  12. O-Semantic Memory
  13. O-Repression
  14. G-Implicit Memory
  15. B-Frontal Lobe
  16. O-Flashbulb Memory
  17. G-Episodic memory
  18. G-Decay Theory
  19. I-Encoding Failure
  20. I-Mood Congruence
  21. B-Serial Position Effect
  22. I-Cerebellum
  23. G-Short Term Memory
  24. G-Recall Task