CerebellumDecayTheorySerialPositionEffectRepressionExplicitMemoryLongTermmemoryImplicitMemoryMaintenanceEffectShortTermMemoryLong TermPotentiationProceduralMemoryChunkingMotivatedForgettingRecallTaskSensoryMemoryEncodingFailurePrimacyEffectSemanticMemoryFrontalLobeRecencyEffectFlashbulbMemoryElaborativeRehearsalEpisodicmemoryMoodCongruenceCerebellumDecayTheorySerialPositionEffectRepressionExplicitMemoryLongTermmemoryImplicitMemoryMaintenanceEffectShortTermMemoryLong TermPotentiationProceduralMemoryChunkingMotivatedForgettingRecallTaskSensoryMemoryEncodingFailurePrimacyEffectSemanticMemoryFrontalLobeRecencyEffectFlashbulbMemoryElaborativeRehearsalEpisodicmemoryMoodCongruence

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
B
4
O
5
N
6
I
7
G
8
N
9
G
10
O
11
O
12
N
13
N
14
G
15
B
16
I
17
I
18
O
19
B
20
B
21
O
22
B
23
G
24
I
  1. I-Cerebellum
  2. G-Decay Theory
  3. B-Serial Position Effect
  4. O-Repression
  5. N-Explicit Memory
  6. I-Long Term memory
  7. G-Implicit Memory
  8. N-Maintenance Effect
  9. G-Short Term Memory
  10. O-Long Term Potentiation
  11. O-Procedural Memory
  12. N-Chunking
  13. N-Motivated Forgetting
  14. G-Recall Task
  15. B-Sensory Memory
  16. I-Encoding Failure
  17. I-Primacy Effect
  18. O-Semantic Memory
  19. B-Frontal Lobe
  20. B-Recency Effect
  21. O-Flashbulb Memory
  22. B-Elaborative Rehearsal
  23. G-Episodic memory
  24. I-Mood Congruence