RecallTaskSerialPositionEffectSemanticMemoryCerebellumMotivatedForgettingElaborativeRehearsalFrontalLobeImplicitMemoryMaintenanceEffectProceduralMemoryEncodingFailureShortTermMemoryRepressionLong TermPotentiationFlashbulbMemoryRecencyEffectSensoryMemoryLongTermmemoryDecayTheoryExplicitMemoryEpisodicmemoryMoodCongruenceChunkingPrimacyEffectRecallTaskSerialPositionEffectSemanticMemoryCerebellumMotivatedForgettingElaborativeRehearsalFrontalLobeImplicitMemoryMaintenanceEffectProceduralMemoryEncodingFailureShortTermMemoryRepressionLong TermPotentiationFlashbulbMemoryRecencyEffectSensoryMemoryLongTermmemoryDecayTheoryExplicitMemoryEpisodicmemoryMoodCongruenceChunkingPrimacyEffect

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
O
4
I
5
N
6
B
7
B
8
G
9
N
10
O
11
I
12
G
13
O
14
O
15
O
16
B
17
B
18
I
19
G
20
N
21
G
22
I
23
N
24
I
  1. G-Recall Task
  2. B-Serial Position Effect
  3. O-Semantic Memory
  4. I-Cerebellum
  5. N-Motivated Forgetting
  6. B-Elaborative Rehearsal
  7. B-Frontal Lobe
  8. G-Implicit Memory
  9. N-Maintenance Effect
  10. O-Procedural Memory
  11. I-Encoding Failure
  12. G-Short Term Memory
  13. O-Repression
  14. O-Long Term Potentiation
  15. O-Flashbulb Memory
  16. B-Recency Effect
  17. B-Sensory Memory
  18. I-Long Term memory
  19. G-Decay Theory
  20. N-Explicit Memory
  21. G-Episodic memory
  22. I-Mood Congruence
  23. N-Chunking
  24. I-Primacy Effect