SerialPositionEffectRepressionMaintenanceRehearsalFlashbulbMemoryProceduralMemoryCerebellumShortTermMemoryImplicitMemorySensoryMemoryEncodingFailureFrontalLobeEpisodicmemorySemanticMemoryExplicitMemoryRecallTaskRecencyEffectDecayTheoryElaborativeRehearsalPrimacyEffectChunkingLong TermPotentiationMoodCongruenceMotivatedForgettingLongTermmemorySerialPositionEffectRepressionMaintenanceRehearsalFlashbulbMemoryProceduralMemoryCerebellumShortTermMemoryImplicitMemorySensoryMemoryEncodingFailureFrontalLobeEpisodicmemorySemanticMemoryExplicitMemoryRecallTaskRecencyEffectDecayTheoryElaborativeRehearsalPrimacyEffectChunkingLong TermPotentiationMoodCongruenceMotivatedForgettingLongTermmemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
N
4
O
5
O
6
I
7
G
8
G
9
B
10
I
11
B
12
G
13
O
14
N
15
G
16
B
17
G
18
B
19
I
20
N
21
O
22
I
23
N
24
I
  1. B-Serial Position Effect
  2. O-Repression
  3. N-Maintenance Rehearsal
  4. O-Flashbulb Memory
  5. O-Procedural Memory
  6. I-Cerebellum
  7. G-Short Term Memory
  8. G-Implicit Memory
  9. B-Sensory Memory
  10. I-Encoding Failure
  11. B-Frontal Lobe
  12. G-Episodic memory
  13. O-Semantic Memory
  14. N-Explicit Memory
  15. G-Recall Task
  16. B-Recency Effect
  17. G-Decay Theory
  18. B-Elaborative Rehearsal
  19. I-Primacy Effect
  20. N-Chunking
  21. O-Long Term Potentiation
  22. I-Mood Congruence
  23. N-Motivated Forgetting
  24. I-Long Term memory