RecallTaskPrimacyEffectLong TermPotentiationRepressionMoodCongruenceExplicitMemorySerialPositionEffectSemanticMemoryEpisodicmemoryCerebellumDecayTheoryLongTermmemoryImplicitMemoryElaborativeRehearsalMaintenanceRehearsalFrontalLobeRecencyEffectFlashbulbMemoryChunkingSensoryMemoryMotivatedForgettingProceduralMemoryShortTermMemoryEncodingFailureRecallTaskPrimacyEffectLong TermPotentiationRepressionMoodCongruenceExplicitMemorySerialPositionEffectSemanticMemoryEpisodicmemoryCerebellumDecayTheoryLongTermmemoryImplicitMemoryElaborativeRehearsalMaintenanceRehearsalFrontalLobeRecencyEffectFlashbulbMemoryChunkingSensoryMemoryMotivatedForgettingProceduralMemoryShortTermMemoryEncodingFailure

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
O
4
O
5
I
6
N
7
B
8
O
9
G
10
I
11
G
12
I
13
G
14
B
15
N
16
B
17
B
18
O
19
N
20
B
21
N
22
O
23
G
24
I
  1. G-Recall Task
  2. I-Primacy Effect
  3. O-Long Term Potentiation
  4. O-Repression
  5. I-Mood Congruence
  6. N-Explicit Memory
  7. B-Serial Position Effect
  8. O-Semantic Memory
  9. G-Episodic memory
  10. I-Cerebellum
  11. G-Decay Theory
  12. I-Long Term memory
  13. G-Implicit Memory
  14. B-Elaborative Rehearsal
  15. N-Maintenance Rehearsal
  16. B-Frontal Lobe
  17. B-Recency Effect
  18. O-Flashbulb Memory
  19. N-Chunking
  20. B-Sensory Memory
  21. N-Motivated Forgetting
  22. O-Procedural Memory
  23. G-Short Term Memory
  24. I-Encoding Failure