RepressionEpisodicmemoryFrontalLobeProceduralMemoryRecallTaskSemanticMemoryPrimacyEffectElaborativeRehearsalShortTermMemoryMoodCongruenceFlashbulbMemorySensoryMemoryChunkingSerialPositionEffectMotivatedForgettingLong TermPotentiationExplicitMemoryDecayTheoryCerebellumEncodingFailureImplicitMemoryRecencyEffectMaintenanceRehearsalLongTermmemoryRepressionEpisodicmemoryFrontalLobeProceduralMemoryRecallTaskSemanticMemoryPrimacyEffectElaborativeRehearsalShortTermMemoryMoodCongruenceFlashbulbMemorySensoryMemoryChunkingSerialPositionEffectMotivatedForgettingLong TermPotentiationExplicitMemoryDecayTheoryCerebellumEncodingFailureImplicitMemoryRecencyEffectMaintenanceRehearsalLongTermmemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
B
4
O
5
G
6
O
7
I
8
B
9
G
10
I
11
O
12
B
13
N
14
B
15
N
16
O
17
N
18
G
19
I
20
I
21
G
22
B
23
N
24
I
  1. O-Repression
  2. G-Episodic memory
  3. B-Frontal Lobe
  4. O-Procedural Memory
  5. G-Recall Task
  6. O-Semantic Memory
  7. I-Primacy Effect
  8. B-Elaborative Rehearsal
  9. G-Short Term Memory
  10. I-Mood Congruence
  11. O-Flashbulb Memory
  12. B-Sensory Memory
  13. N-Chunking
  14. B-Serial Position Effect
  15. N-Motivated Forgetting
  16. O-Long Term Potentiation
  17. N-Explicit Memory
  18. G-Decay Theory
  19. I-Cerebellum
  20. I-Encoding Failure
  21. G-Implicit Memory
  22. B-Recency Effect
  23. N-Maintenance Rehearsal
  24. I-Long Term memory