EpisodicmemoryElaborativeRehearsalRecencyEffectSemanticMemorySensoryMemoryLong TermPotentiationLongTermmemoryImplicitMemoryMaintenanceRehearsalCerebellumRepressionDecayTheoryMoodCongruenceFlashbulbMemoryEncodingFailureFrontalLobePrimacyEffectChunkingExplicitMemoryRecallTaskProceduralMemoryMotivatedForgettingSerialPositionEffectShortTermMemoryEpisodicmemoryElaborativeRehearsalRecencyEffectSemanticMemorySensoryMemoryLong TermPotentiationLongTermmemoryImplicitMemoryMaintenanceRehearsalCerebellumRepressionDecayTheoryMoodCongruenceFlashbulbMemoryEncodingFailureFrontalLobePrimacyEffectChunkingExplicitMemoryRecallTaskProceduralMemoryMotivatedForgettingSerialPositionEffectShortTermMemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
B
4
O
5
B
6
O
7
I
8
G
9
N
10
I
11
O
12
G
13
I
14
O
15
I
16
B
17
I
18
N
19
N
20
G
21
O
22
N
23
B
24
G
  1. G-Episodic memory
  2. B-Elaborative Rehearsal
  3. B-Recency Effect
  4. O-Semantic Memory
  5. B-Sensory Memory
  6. O-Long Term Potentiation
  7. I-Long Term memory
  8. G-Implicit Memory
  9. N-Maintenance Rehearsal
  10. I-Cerebellum
  11. O-Repression
  12. G-Decay Theory
  13. I-Mood Congruence
  14. O-Flashbulb Memory
  15. I-Encoding Failure
  16. B-Frontal Lobe
  17. I-Primacy Effect
  18. N-Chunking
  19. N-Explicit Memory
  20. G-Recall Task
  21. O-Procedural Memory
  22. N-Motivated Forgetting
  23. B-Serial Position Effect
  24. G-Short Term Memory