DecayTheoryLong TermPotentiationSensoryMemoryRepressionSemanticMemoryMaintenanceRehearsalChunkingElaborativeRehearsalRecencyEffectMotivatedForgettingLongTermmemoryImplicitMemoryShortTermMemoryEpisodicmemorySerialPositionEffectMoodCongruenceProceduralMemoryEncodingFailureRecallTaskPrimacyEffectCerebellumFlashbulbMemoryFrontalLobeExplicitMemoryDecayTheoryLong TermPotentiationSensoryMemoryRepressionSemanticMemoryMaintenanceRehearsalChunkingElaborativeRehearsalRecencyEffectMotivatedForgettingLongTermmemoryImplicitMemoryShortTermMemoryEpisodicmemorySerialPositionEffectMoodCongruenceProceduralMemoryEncodingFailureRecallTaskPrimacyEffectCerebellumFlashbulbMemoryFrontalLobeExplicitMemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
O
5
O
6
N
7
N
8
B
9
B
10
N
11
I
12
G
13
G
14
G
15
B
16
I
17
O
18
I
19
G
20
I
21
I
22
O
23
B
24
N
  1. G-Decay Theory
  2. O-Long Term Potentiation
  3. B-Sensory Memory
  4. O-Repression
  5. O-Semantic Memory
  6. N-Maintenance Rehearsal
  7. N-Chunking
  8. B-Elaborative Rehearsal
  9. B-Recency Effect
  10. N-Motivated Forgetting
  11. I-Long Term memory
  12. G-Implicit Memory
  13. G-Short Term Memory
  14. G-Episodic memory
  15. B-Serial Position Effect
  16. I-Mood Congruence
  17. O-Procedural Memory
  18. I-Encoding Failure
  19. G-Recall Task
  20. I-Primacy Effect
  21. I-Cerebellum
  22. O-Flashbulb Memory
  23. B-Frontal Lobe
  24. N-Explicit Memory