RecencyEffectRecallTaskEncodingFailureDecayTheoryLongTermmemoryRepressionShortTermMemoryCerebellumElaborativeRehearsalMotivatedForgettingFrontalLobeProceduralMemoryFlashbulbMemoryMoodCongruenceMaintenanceRehearsalChunkingSemanticMemoryEpisodicmemoryLong TermPotentiationImplicitMemoryExplicitMemorySerialPositionEffectPrimacyEffectSensoryMemoryRecencyEffectRecallTaskEncodingFailureDecayTheoryLongTermmemoryRepressionShortTermMemoryCerebellumElaborativeRehearsalMotivatedForgettingFrontalLobeProceduralMemoryFlashbulbMemoryMoodCongruenceMaintenanceRehearsalChunkingSemanticMemoryEpisodicmemoryLong TermPotentiationImplicitMemoryExplicitMemorySerialPositionEffectPrimacyEffectSensoryMemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
I
4
G
5
I
6
O
7
G
8
I
9
B
10
N
11
B
12
O
13
O
14
I
15
N
16
N
17
O
18
G
19
O
20
G
21
N
22
B
23
I
24
B
  1. B-Recency Effect
  2. G-Recall Task
  3. I-Encoding Failure
  4. G-Decay Theory
  5. I-Long Term memory
  6. O-Repression
  7. G-Short Term Memory
  8. I-Cerebellum
  9. B-Elaborative Rehearsal
  10. N-Motivated Forgetting
  11. B-Frontal Lobe
  12. O-Procedural Memory
  13. O-Flashbulb Memory
  14. I-Mood Congruence
  15. N-Maintenance Rehearsal
  16. N-Chunking
  17. O-Semantic Memory
  18. G-Episodic memory
  19. O-Long Term Potentiation
  20. G-Implicit Memory
  21. N-Explicit Memory
  22. B-Serial Position Effect
  23. I-Primacy Effect
  24. B-Sensory Memory