DecayTheoryMoodCongruenceElaborativeRehearsalEpisodicmemoryExplicitMemoryMotivatedForgettingCerebellumLong TermPotentiationPrimacyEffectFrontalLobeRepressionSensoryMemoryShortTermMemorySerialPositionEffectLongTermmemoryRecallTaskSemanticMemoryImplicitMemoryProceduralMemoryRecencyEffectFlashbulbMemoryChunkingMaintenanceRehearsalEncodingFailureDecayTheoryMoodCongruenceElaborativeRehearsalEpisodicmemoryExplicitMemoryMotivatedForgettingCerebellumLong TermPotentiationPrimacyEffectFrontalLobeRepressionSensoryMemoryShortTermMemorySerialPositionEffectLongTermmemoryRecallTaskSemanticMemoryImplicitMemoryProceduralMemoryRecencyEffectFlashbulbMemoryChunkingMaintenanceRehearsalEncodingFailure

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
B
4
G
5
N
6
N
7
I
8
O
9
I
10
B
11
O
12
B
13
G
14
B
15
I
16
G
17
O
18
G
19
O
20
B
21
O
22
N
23
N
24
I
  1. G-Decay Theory
  2. I-Mood Congruence
  3. B-Elaborative Rehearsal
  4. G-Episodic memory
  5. N-Explicit Memory
  6. N-Motivated Forgetting
  7. I-Cerebellum
  8. O-Long Term Potentiation
  9. I-Primacy Effect
  10. B-Frontal Lobe
  11. O-Repression
  12. B-Sensory Memory
  13. G-Short Term Memory
  14. B-Serial Position Effect
  15. I-Long Term memory
  16. G-Recall Task
  17. O-Semantic Memory
  18. G-Implicit Memory
  19. O-Procedural Memory
  20. B-Recency Effect
  21. O-Flashbulb Memory
  22. N-Chunking
  23. N-Maintenance Rehearsal
  24. I-Encoding Failure